Thechuckage wrote: »I'm finding the parallels between this and the vet overland discussions quite entertaining.
spartaxoxo wrote: »spartaxoxo wrote: »So a few things about this video. I made this video so people can be more aware that they can now see dungeon stories they couldn't before thanks to the companions. And also so that ZOS can see why a story mode in this game is needed.
This video has been edited to remove a large portions of each of the boss fights, most add fights, and a lot of traversal for the sake of time. Afterall it's not to show the mechanics but the story of the dungeon. It's also done on a hero with relatively low dps, but still more than many players who have like 5-10K dps apparently. This character has 20k. I haven't even learned a rotation on it yet.
Despite extensive editing to shorten the length of this dungeon, it's still about 36 minutes long.
Is there any wonder people in a pug don't want to sit around and wait for someone else to do this? And yet, the story is pretty interesting and full of lore! Is there any wonder why players new to the dungeon want to experience it?
And while you can solo them to hear and enjoy it, not all dungeons are able to be done that way. Or are really painful to try. Look at the first boss here. I couldn't have done that prior to the companions and even with it, it was incredibly frustrating. That's a lot of cc and very little opportunity to fight. Group dungeons just aren't built for this kind of thing, nor should they be. A solo story mode with no monster helm or set pieces would be so much better.
Anyway please enjoy the Frostvault story.https://youtu.be/ubaLwmBeOmg
I agree we need a system that allows us to run dungeons more casually and discourages speed runners and pledge runners from using it, but not a solo mode.
We have that it's called normal mode. And you see exactly how it turns out when someome wants to quest and someone else wants to farm.
I don't know how you expect to have a mode where you can do whatever you want and listen to the other npcs while forcing everyone else to follow you around without talking.
No we don't because ZOS made several mistakes that led to "normal" being hijacked by pledge runners and people looking for dungeon rewards. Ive ran many dungeons with groups that were casual and we all hang our and chill and run it casually no one is in a hurry no one cares about someone else not pulling enough DPS, we dont complain about wipes or whine about how long it is taking. All you have to do is remove that group of toxic players that are there for selfish reasons and don't care why anyone else is there all they care about is ME ME ME. And that can be done without making a solo mode.
I will always be against making more of the game solo even though i mostly play solo or with one other person. And solo story dungeons aren't necessary. I much rather them fix dungeons so that casual runners don't have to deal with speed runners. That would benefit far more people than a solo story mode.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
best case scenario that I had in pugs is that people waited for me to progress the quest, but solely for the purposes of getting a skill point. not for enjoyment of the story. as in.. there were always limits to how long people would wait.
spartaxoxo wrote: »Thechuckage wrote: »I'm finding the parallels between this and the vet overland discussions quite entertaining.
Vet Overland is different because people often think they should get better or different rewards. I don't think most people object to no-reward hard mode buttons for vet bosses or sliders that just make your own personal experience more difficult without additonal rewards.
What people don't want to see is Vet overland content that splits the playerbase by making Vet Overland rewarding.
Thechuckage wrote: »Easier content, less rewards with the corollary of harder content receives greater reward.
Luckylancer wrote: »Whatever, when will we talk about veteran overland and veteran questing content?
Facefister wrote: »I am ok with a story mode as long as they don't drop gear, title and skins.
I say small, because almost no one I have ever met in a MMO really takes the time to enjoy the entire story, most simply click through the dialog to start the next step, and many are actually fine doing it with a pre-made in the real version of the dungeon, because the difficulty is actually part of the story. That said, if it was available, I might go back through some of them, just to see what I missed.
What would you say players want today?
Lambert: The vast majority of our player base loves the exploration, loves the lore, loves the story side of things. So we focus a lot of our time and effort on that. Two of our four major updates every year are focused on story and exploration. The other two are focused on quality of life, are focused on group-oriented activities with the dungeons or adding new systems.
I suppose it could even be argued, that for the best story experience, being as the antagonists are supposed to be these big bad powerful evil dudes most of the time... doing it on vet hard mode is the only way to really engage in the story. Its not much of a story when the bad guy dies when you sneeze in his general direction... just sayin.
spartaxoxo wrote: »The devs themselves have said that the story is by far the most used and liked content in this game and that the vast majority of players play it for the story.What would you say players want today?
Lambert: The vast majority of our player base loves the exploration, loves the lore, loves the story side of things. So we focus a lot of our time and effort on that. Two of our four major updates every year are focused on story and exploration. The other two are focused on quality of life, are focused on group-oriented activities with the dungeons or adding new systems.
It goes against the devs vision for the game so it will probably never happen, but regardless the devs themselves have confirmed the vast majority of players in this game enjoy the story.
The fact that they also sell "Story Skips" in the crown store, kinda supports this. If everyone loved all those lines so much the first time, why not do it again and again? Well because, we didn't and it was a huge slog we never want to go through again.
spartaxoxo wrote: »The fact that they also sell "Story Skips" in the crown store, kinda supports this. If everyone loved all those lines so much the first time, why not do it again and again? Well because, we didn't and it was a huge slog we never want to go through again.
They can tell who's just skipping everything really fast and who's actually listening/reading. Many many people listen to the story the first time around and then skip it for alts.
Elder Scrolls is a pretty story loving fandom.
honestly it feels like people are insecure about "no one is going to run group dungeons anymore" as if people who would utilize these mode the most are the people who are right now repeatedly running dungeons AND are people with the kind of performance these naysayers actualy want to see in their groups. (answer is - they are not. these are the people that normally dungeon runners rant about)
spartaxoxo wrote: »https://youtu.be/_P0scyLwz7s
A new story mode dungeon, this time Moongrave Fane/
Also I didn't include all the boss deaths I had in here. But I died once to the first boss, like 5 times to the second to last boss, and I did include the one time I died at the last boss just because the dialogue was interesting, IMO. The other ones didn't have any that I hadn't heard during the successful attempts, so I didn't bother to include those deaths as this meant to showcase the story, not the combat. The combat once again is largely edited out.
spartaxoxo wrote: »
I figured I'd do depths of Malatar too since I had done Frostvault. Might as well do the whole Wrathstone dlc since it's connected to the storyline of Elysweyr.
A lot of people blame only Abnur for what happened in Elysweyr because all they did was the prologue. But actually Abnur didn't even become interested in the Wrathstone until Tharayya unearthed it despite knowing that the Ayelids and Dwarves went to such drastic lengths to keep them sealed. The Wrathstone hadn't been seen for a thousand years. She dismissed concerns about digging it up and was mostly concerned about proving herself to be a great scholar.
Necrotech_Master wrote: »spartaxoxo wrote: »
I figured I'd do depths of Malatar too since I had done Frostvault. Might as well do the whole Wrathstone dlc since it's connected to the storyline of Elysweyr.
A lot of people blame only Abnur for what happened in Elysweyr because all they did was the prologue. But actually Abnur didn't even become interested in the Wrathstone until Tharayya unearthed it despite knowing that the Ayelids and Dwarves went to such drastic lengths to keep them sealed. The Wrathstone hadn't been seen for a thousand years. She dismissed concerns about digging it up and was mostly concerned about proving herself to be a great scholar.
i know its late to the party, but technically your interactions with tharayya started in volenfell (which is also where you inadvertently kill quintus who also reappears in depths of malatar)
im not entirely sure if your interactions with her there have any relation with the wrathstone dungeons though
spartaxoxo wrote: »Necrotech_Master wrote: »spartaxoxo wrote: »
I figured I'd do depths of Malatar too since I had done Frostvault. Might as well do the whole Wrathstone dlc since it's connected to the storyline of Elysweyr.
A lot of people blame only Abnur for what happened in Elysweyr because all they did was the prologue. But actually Abnur didn't even become interested in the Wrathstone until Tharayya unearthed it despite knowing that the Ayelids and Dwarves went to such drastic lengths to keep them sealed. The Wrathstone hadn't been seen for a thousand years. She dismissed concerns about digging it up and was mostly concerned about proving herself to be a great scholar.
i know its late to the party, but technically your interactions with tharayya started in volenfell (which is also where you inadvertently kill quintus who also reappears in depths of malatar)
im not entirely sure if your interactions with her there have any relation with the wrathstone dungeons though
I was speaking moreso about her responsibility to the Dragon event in Elsweyr moreso than meeting her in the dungeons. Her dialogue does indeed change and I included the changes when able in the videos, if you're curious to see how