wtlonewolf20 wrote: »To be perfectly honest here, the conversion rates are likely going to get worse before they get better, and the only relief to it is going to be if ZOS either stops producing crown only cosmetics, Allows players to buy crowns with gold directly from ZOS (setting their own locked conversion rate), or if ZOS permanently decreases crown costs (Sales are temporary relielf). I don't see ZOS doing any of this.
Ippokrates wrote: »Furthermore, remember that consoles doesn't have that problem. So do you want to implement golden sinks to their economy too? Even if they do not have such excessive amounts of gold? That doesn't sound fair...
Remember this is for Pounds, Euros, Dollars, or whatever the buyers is local currency is. In other words for cold hard cash..
Einar_Hrafnarsson wrote: »I am still fairly new, but i already came in posession of my first few millions thanks to lucky drops (Especially Maarseloks Mask motif that went away for nearly 2 million) and my trading guild. I really cannot find anything to spend much gold on. I got myself a house, it is furnished. I do not need a second House. Was looking for Mounts or pets. There are 3 plain Horses you can buy in the Game, the Rest of the mounts are locked behind DLC or the crown Store.
It is only natural that the Gold becomes more abundant as there is not much to spend it on.
3) The lack of add-ons, such as TTC is preventing the economy from ballooning.
spartaxoxo wrote: »wtlonewolf20 wrote: »To be perfectly honest here, the conversion rates are likely going to get worse before they get better, and the only relief to it is going to be if ZOS either stops producing crown only cosmetics, Allows players to buy crowns with gold directly from ZOS (setting their own locked conversion rate), or if ZOS permanently decreases crown costs (Sales are temporary relielf). I don't see ZOS doing any of this.
Those rates only exist because of the Crown Enchange. The servers that are purely about supply and demand (console) have a dramatically lower exchange rate. It is 100 coins per 1 crown on PS4NA, for example. The servers with a middleman pay more. This is typical whenever a middle man is involved versus direct exchange.
You would have an easy time finding buyers on pc without the crown discords. What you can't find easily is secure trade. That's the primary driver of the discords, and some individual sales don't change that. ZOS cutting out the middleman would stabilize prices. Because there would be a direct and secure exchange of goods.
ZOS is never gonna stop gifting because it's a revenue stream. It doesn't matter if it would be more work, they'd take the option to gain money not lose it. There is literally zero chance of them just deleting gifting rather than just improving the interface.
wtlonewolf20 wrote: »conversion rates would exist without the discords. people would still talk about what they can get for crowns and what people think the going rates are. if noting else Zone chat will be spammed with more WTB or WTS crown rates. so they will exist even if all of the exchanges discords were deleted today. Would they be a bit more flexible? yes. but rates would still exist.
You you can not buy crowns from traders anyway just from other players.TheEndBringer wrote: »Either players need to stop paying that much with gold, which won't happen, or ZOS has to permanently decrease the price of crowns. Those are the only ways it could be leveled off.
Inflation is bad for any MMO but the trader system seems to be especially bad for it. At least add-ons on PC help alleviate this but on console if you aren't willing to travel zone to zone you just buy your goods at whatever rate the major trading guilds decide on.
Always a fun read to see people complain about being able to trade crowns (which can only be bought with REAL money) for a fake in-game currency and being upset at the prices.
Don't like the in-game exchange rate? Buy them yourselves w/ your real money
Nord_Raseri wrote: »Sounds like a PC issue. Ps4 has been same 100:1 for a long while.
Grandchamp1989 wrote: »I like the idea of buying event tickets for gold. Makes sense IMO.
I also think Endeavors should've been handled different. Instead of introducing another currency I would've used endeavor dailies as a means of buying crown crates for gold but with a limit on it.
So if you grind say 1000 endeavors then you can buy 1000 crowns worth of crown crates at a rate of X:XXX (whatever fixed rate their deem fair)
That way we can use our gold to buy crown crates but there's a limit to how much we can buy at a time.
You you can not buy crowns from traders anyway just from other players.TheEndBringer wrote: »Either players need to stop paying that much with gold, which won't happen, or ZOS has to permanently decrease the price of crowns. Those are the only ways it could be leveled off.
Inflation is bad for any MMO but the trader system seems to be especially bad for it. At least add-ons on PC help alleviate this but on console if you aren't willing to travel zone to zone you just buy your goods at whatever rate the major trading guilds decide on.
Now its interesting that this is an PC-EU only problem indicating that its crown discord who set the price.
One solution for this is something many other games have, let you buy an non bound crown box you can then sell at traders or in chat or give away as an gift. The recipient can open it and get the crowns added to account or trade it again if wanting.
Always a fun read to see people complain about being able to trade crowns (which can only be bought with REAL money) for a fake in-game currency and being upset at the prices.
Don't like the in-game exchange rate? Buy them yourselves w/ your real money
The thing is, yeah, it becomes more reasonable to buy crowns with real money. I wonder if ZOS have intended to cause this situation from the begining?
Anyway, I won't give sellers my gold while rate is overtuned.
P.S. Forgot to mention that gold farming consumes time resources too, so gold should not cost that low like it is right now.
Parasaurolophus wrote: »And the second thing. Giving away free crowns in the game sounds like crazy. But this is actually what is happening now with the endavior system. It just looks different.
There's nothing that needs fixed here. Gold to Crowns ratio is a product of supply and demand. Simple economics. Don't like it, go buy the crowns with real money. Crown store stuff is cosmetic and overpriced. I'd rather pay too much in play money vs real money, but if that's not you, get your credit card out and go nuts.
Parasaurolophus wrote: »And the second thing. Giving away free crowns in the game sounds like crazy. But this is actually what is happening now with the endavior system. It just looks different.
Too bad one can't buy DLCs with endeavors.There's nothing that needs fixed here. Gold to Crowns ratio is a product of supply and demand. Simple economics. Don't like it, go buy the crowns with real money. Crown store stuff is cosmetic and overpriced. I'd rather pay too much in play money vs real money, but if that's not you, get your credit card out and go nuts.
And when the gold price is too high, and you don't wanna spend actual money for it - you just quit :P
And when the gold price is too high, and you don't wanna spend actual money for it - you just quit :P
Oreyn_Bearclaw wrote: »Every time I read threads about inflation, they always make the point that the game needs more gold sinks. That part is obvious and I certainly wont dispute it. ESO needs better gold sinks.
The problem is that that conclusion misses half the equation. You also need to turn of the gold faucets (to continue the analogy). What happens when a country just starts printing money? They experiencing inflation. Pretty simple concept.
This game needs to turn off the gold supply, or at least turn it down, starting with crafting writs. It is beyond trivial to simply print 100k+ of gold out of thin air once a day by doing writs. As long as that is going on, we will have rampant inflation.
Lets look at your solutions:
1. Nothing wrong with introducing new gold sinks. Potions would be a great way to do it, they just need to be careful because they would be effectively taking control over that area of the market. Not saying it cant be done well, but they would need to be careful, even going as far as to adjust the prices each patch.
2. Wont happen, and you are addressing the symptom not the disease. The issue is not that gold to crown prices are out of hand, the issue is that gold has been devalued across the board (inflation). At best, this slightly lowers the cost of crowns for a few weeks, and like a fart in the wind, any benefit will be gone very quickly.
3. Totally against ZOSs self interest and a slap in the face to those that have and pay for ESO+. Similar to #2, you are addressing the symptoms and not the disease, but it would likely have a more lasting effect than a one time gift.
4. Again, totally against ZOS's self interest. From their perspective, crown gifting increases crown sales because it allows more buyers into the market. That said, there is still always a sale (crowns are purchased and spent) each time the CS is used. They dont care that it goes throw a middle man, a sale is a sale to them. Even if a two way street, you are assuming that enough people would buy gold with crowns to balance the people that are buying crowns with gold. There is a price that would be true, but the is the current market price we have. So unless ZOS was constantly managing that, at some point it would be upside down in one direction. It would certainly help with securing transactions, but it wont help the issue of crown pricing. If zos sets the rate too low, it tanks their sales, because people just use gold to circumvent the crown store process entirely (in this situation, there is no purchase actually being made). If they set the price to high, people would just buy from other players at the best deal they could find, which is what we have now.
All of this misses the point. The issue here is not crown to gold prices, it is the value of gold as a currency. If you want to address that, and I firmly believe they should, you need to look at BOTH gold coming into the game AND gold going out of the game. Lots of ways to create gold sinks, the most obvious gold supply is crafting writs. These need nerfed hard.
The gold price is determined by the market and clearly, there are played willing to pay the going rate. Putting more effort into earning gold is the answer. After all, it is great being able to get the DLC for free.
Oreyn_Bearclaw wrote: »There is a price that would be true, but the is the current market price we have. So unless ZOS was constantly managing that, at some point it would be upside down in one direction. It would certainly help with securing transactions, but it wont help the issue of crown pricing. If zos sets the rate too low, it tanks their sales, because people just use gold to circumvent the crown store process entirely (in this situation, there is no purchase actually being made). If they set the price to high, people would just buy from other players at the best deal they could find, which is what we have now.
spartaxoxo wrote: »wtlonewolf20 wrote: »conversion rates would exist without the discords. people would still talk about what they can get for crowns and what people think the going rates are. if noting else Zone chat will be spammed with more WTB or WTS crown rates. so they will exist even if all of the exchanges discords were deleted today. Would they be a bit more flexible? yes. but rates would still exist.
In no way, shape, or form did I ever state or imply otherwise. Please do not strawman my argument.
I stated that the prices would become more stable. This is not the same thing.
Oreyn_Bearclaw wrote: »Every time I read threads about inflation, they always make the point that the game needs more gold sinks. That part is obvious and I certainly wont dispute it. ESO needs better gold sinks.
The problem is that that conclusion misses half the equation. You also need to turn of the gold faucets (to continue the analogy). What happens when a country just starts printing money? They experiencing inflation. Pretty simple concept.
This game needs to turn off the gold supply, or at least turn it down, starting with crafting writs. It is beyond trivial to simply print 100k+ of gold out of thin air once a day by doing writs. As long as that is going on, we will have rampant inflation.
Lets look at your solutions:
1. Nothing wrong with introducing new gold sinks. Potions would be a great way to do it, they just need to be careful because they would be effectively taking control over that area of the market. Not saying it cant be done well, but they would need to be careful, even going as far as to adjust the prices each patch.
2. Wont happen, and you are addressing the symptom not the disease. The issue is not that gold to crown prices are out of hand, the issue is that gold has been devalued across the board (inflation). At best, this slightly lowers the cost of crowns for a few weeks, and like a fart in the wind, any benefit will be gone very quickly.
3. Totally against ZOSs self interest and a slap in the face to those that have and pay for ESO+. Similar to #2, you are addressing the symptoms and not the disease, but it would likely have a more lasting effect than a one time gift.
4. Again, totally against ZOS's self interest. From their perspective, crown gifting increases crown sales because it allows more buyers into the market. That said, there is still always a sale (crowns are purchased and spent) each time the CS is used. They dont care that it goes throw a middle man, a sale is a sale to them. Even if a two way street, you are assuming that enough people would buy gold with crowns to balance the people that are buying crowns with gold. There is a price that would be true, but the is the current market price we have. So unless ZOS was constantly managing that, at some point it would be upside down in one direction. It would certainly help with securing transactions, but it wont help the issue of crown pricing. If zos sets the rate too low, it tanks their sales, because people just use gold to circumvent the crown store process entirely (in this situation, there is no purchase actually being made). If they set the price to high, people would just buy from other players at the best deal they could find, which is what we have now.
All of this misses the point. The issue here is not crown to gold prices, it is the value of gold as a currency. If you want to address that, and I firmly believe they should, you need to look at BOTH gold coming into the game AND gold going out of the game. Lots of ways to create gold sinks, the most obvious gold supply is crafting writs. These need nerfed hard.
But here's the problem, this inflation nonsense is only an issue on PC. Why? Because of add-ons that make crafting trivial.
Turning off gold faucets because of a PC issue will irreparably harm the console markets who don't have these issues.
The better solution: DISABLE the addons that are causing all of these issues. Force players to actually have to craft their daily writs instead of autocrafting them on 36+ characters across multiple accounts everyday.
This is a PC only problem and it is self harm from your own community of players. Get rid of the add-on and players actually have to put in effort to print gold in the game, and they likely won't do it anywhere near as much as they do now.
But no, do not change the actual game mechanics because of a player imposed issue on one platform.
The gold price is determined by the market and clearly, there are played willing to pay the going rate. Putting more effort into earning gold is the answer. After all, it is great being able to get the DLC for free.
I disagree. The more players farm gold to buy crowns (DLCs), the more gold devalues itself and rises the crowns price even further.
That's just accepting the problem and not trying to resolve it.