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How to stop the crowns inflation

  • spartaxoxo
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    To be perfectly honest here, the conversion rates are likely going to get worse before they get better, and the only relief to it is going to be if ZOS either stops producing crown only cosmetics, Allows players to buy crowns with gold directly from ZOS (setting their own locked conversion rate), or if ZOS permanently decreases crown costs (Sales are temporary relielf). I don't see ZOS doing any of this.

    Those rates only exist because of the Crown Enchange. The servers that are purely about supply and demand (console) have a dramatically lower exchange rate. It is 100 coins per 1 crown on PS4NA, for example. The servers with a middleman pay more. This is typical whenever a middle man is involved versus direct exchange.

    You would have an easy time finding buyers on pc without the crown discords. What you can't find easily is secure trade. That's the primary driver of the discords, and some individual sales don't change that. ZOS cutting out the middleman would stabilize prices. Because there would be a direct and secure exchange of goods.

    ZOS is never gonna stop gifting because it's a revenue stream. It doesn't matter if it would be more work, they'd take the option to gain money not lose it. There is literally zero chance of them just deleting gifting rather than just improving the interface.
    Edited by spartaxoxo on October 25, 2021 5:41AM
  • WereElf
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    Ippokrates wrote: »
    Furthermore, remember that consoles doesn't have that problem. So do you want to implement golden sinks to their economy too? Even if they do not have such excessive amounts of gold? That doesn't sound fair...

    I actually didn't know that it was an only PC EU problem prior to making this topic, as I don't play on any other consoles/servers. Which made me thinking what could be the reason, and here are several possible reasons I came up with:
    1) Higher % of the players on other servers/consoles are ESO+ members, or are spending real money to get crowns. Thus the supply/demand balance is different.
    2) They are not as efficient at making gold. Lower server population reduces the amount of players who are generating the gold. And playing on console seems more... uncomfortable.
    3) The lack of add-ons, such as TTC is preventing the economy from ballooning.
    4) Possibly different player mentality?
    hafgood wrote: »
    Remember this is for Pounds, Euros, Dollars, or whatever the buyers is local currency is. In other words for cold hard cash..

    That's an outright lie. My national currency is 2-ce cheaper than euros, but I still need to pay euros to buy stuff. Wish it was at least dollars, as they are cheaper...
    Which may be another reason why PC NA's crowns are cheaper than they are for EU.

    And when I think about it, there is another reason why regulated market would be better. Since EU players need to pay more money for crowns, they also need to pay more gold for them. But while they are earning money at different rates, the gold they can generate is fairly constant. And this "double economy" is backfiring.
    Edited by WereElf on October 25, 2021 5:45AM
  • huntgod_ESO
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    The biggest contributor to Crown inflation is that ZoS closed a loophole that allowed people to change their region when purchasing crowns and buying in countries where the exchange rate was far better than the dollar, so people could buy crowns at a much better rate than purchasing them with a dollar or euro and then sell them cheap. ZoS fixed that earlier this year and prices have continued to climb ever since.
    --- HuntGod ---
    Officer of the Unrepentant
    www.unrepentantgaming.com
  • huntgod_ESO
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    I am still fairly new, but i already came in posession of my first few millions thanks to lucky drops (Especially Maarseloks Mask motif that went away for nearly 2 million) and my trading guild. I really cannot find anything to spend much gold on. I got myself a house, it is furnished. I do not need a second House. Was looking for Mounts or pets. There are 3 plain Horses you can buy in the Game, the Rest of the mounts are locked behind DLC or the crown Store.

    It is only natural that the Gold becomes more abundant as there is not much to spend it on.

    There are actually several mounts that are obtainable outside of the crown store though they are behind DLC, though you can sub for a month to farm them.
    --- HuntGod ---
    Officer of the Unrepentant
    www.unrepentantgaming.com
  • spartaxoxo
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    WereElf wrote: »
    3) The lack of add-ons, such as TTC is preventing the economy from ballooning.

    This is another huge contributer. The amount of coin people in general have on pc because of add-ons like lazy writ is significantly higher than on console.
    Edited by spartaxoxo on October 25, 2021 5:59AM
  • wolfie1.0.
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    spartaxoxo wrote: »
    To be perfectly honest here, the conversion rates are likely going to get worse before they get better, and the only relief to it is going to be if ZOS either stops producing crown only cosmetics, Allows players to buy crowns with gold directly from ZOS (setting their own locked conversion rate), or if ZOS permanently decreases crown costs (Sales are temporary relielf). I don't see ZOS doing any of this.

    Those rates only exist because of the Crown Enchange. The servers that are purely about supply and demand (console) have a dramatically lower exchange rate. It is 100 coins per 1 crown on PS4NA, for example. The servers with a middleman pay more. This is typical whenever a middle man is involved versus direct exchange.

    You would have an easy time finding buyers on pc without the crown discords. What you can't find easily is secure trade. That's the primary driver of the discords, and some individual sales don't change that. ZOS cutting out the middleman would stabilize prices. Because there would be a direct and secure exchange of goods.

    ZOS is never gonna stop gifting because it's a revenue stream. It doesn't matter if it would be more work, they'd take the option to gain money not lose it. There is literally zero chance of them just deleting gifting rather than just improving the interface.



    conversion rates would exist without the discords. people would still talk about what they can get for crowns and what people think the going rates are. if noting else Zone chat will be spammed with more WTB or WTS crown rates. so they will exist even if all of the exchanges discords were deleted today. Would they be a bit more flexible? yes. but rates would still exist. I never have used the exchanges, mostly because i trust the middlemen on those exchanges less than i typically trust my buyers.

    Don't get me wrong, i would love a more secure way to to a sale of crowns to another player. But it is my opinion that ZOS will find it easier to not allow the practice instead of going through the work of creating a secure method. Primarily because ZOS responded that we could do this in a comment to a question within a thread. Nothing more official was said, and if they were going to do something then they probably would have done it already, especially if it was going to boost their revenue by any significant margin. The most likely thing is the status quo. The odds of them doing anything is low, but don't ever discount a businesses ability to sacrifice some revenue in order to save themselves the hassle of dealing with something that they may consider is a growing problem.
  • spartaxoxo
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    conversion rates would exist without the discords. people would still talk about what they can get for crowns and what people think the going rates are. if noting else Zone chat will be spammed with more WTB or WTS crown rates. so they will exist even if all of the exchanges discords were deleted today. Would they be a bit more flexible? yes. but rates would still exist.

    In no way, shape, or form did I ever state or imply otherwise. Please do not strawman my argument.

    I stated that the prices would become more stable. This is not the same thing.
    Edited by spartaxoxo on October 25, 2021 7:28AM
  • zaria
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    Either players need to stop paying that much with gold, which won't happen, or ZOS has to permanently decrease the price of crowns. Those are the only ways it could be leveled off.

    Inflation is bad for any MMO but the trader system seems to be especially bad for it. At least add-ons on PC help alleviate this but on console if you aren't willing to travel zone to zone you just buy your goods at whatever rate the major trading guilds decide on.
    You you can not buy crowns from traders anyway just from other players.
    Now its interesting that this is an PC-EU only problem indicating that its crown discord who set the price.

    One solution for this is something many other games have, let you buy an non bound crown box you can then sell at traders or in chat or give away as an gift. The recipient can open it and get the crowns added to account or trade it again if wanting.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Maya_Nur
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    tmbrinks wrote: »
    Always a fun read to see people complain about being able to trade crowns (which can only be bought with REAL money) for a fake in-game currency and being upset at the prices.

    Don't like the in-game exchange rate? Buy them yourselves w/ your real money

    The thing is, yeah, it becomes more reasonable to buy crowns with real money. I wonder if ZOS have intended to cause this situation from the begining? :/

    Anyway, I won't give sellers my gold while rate is overtuned.

    P.S. Forgot to mention that gold farming consumes time resources too, so gold should not cost that low like it is right now.
    Edited by Maya_Nur on October 25, 2021 7:57AM
  • Grandchamp1989
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    I like the idea of buying event tickets for gold. Makes sense IMO.

    I also think Endeavors should've been handled different. Instead of introducing another currency I would've used endeavor dailies as a means of buying crown crates for gold but with a limit on it.

    So if you grind say 1000 endeavors then you can buy 1000 crowns worth of crown crates at a rate of X:XXX (whatever fixed rate their deem fair)

    That way we can use our gold to buy crown crates but there's a limit to how much we can buy at a time.
  • Czeri
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    I think the real issue is that there is too much gold. The price of everything has been creeping up as people have more and more gold to spend.

    As the op rightly stated, there really aren't enough new things you can buy for gold. The luxury furnisher only gets one new item each week, so if you've been playing for years, it's now a mere blip. Once a year a new expansion would have one house for gold, and that's typically around the 1 million mark. Otherwise all new stuff requires crowns.

    I'm not sure that any of this is an actual problem for the game, though. I suppose if someone just starts playing and looks at the crown exchange rate, it looks astronomical. But if you are a brand new player, there is little you need from the crown store. The riding lessons and research scrolls are nice shortcuts, but they're hardly essential. And by the time you run out of things to do in the main game, you will have accumulated enough gold for a DLC even with the exchage rate that seemed so unacceptable at first.
  • Chaos2088
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    Humans are greedy.
    @Chaos2088 PC EU Server | AD-PvP
  • npuk
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    Sounds like a PC issue. Ps4 has been same 100:1 for a long while.

    Same on XBox-EU.
    The Sacrificial Warriors GMXbox One EU:18x CP Chars (2300+ CP)Xbox One NA: 3x CP Chars (800+ CP)Xbox One (alt) EU:5x CP Chars (1500+ CP)Xbox One (alt 2) EU:1x CP Chars (450+ CP)PC EU: 1x CP Char (400+ CP)
  • ZiggyTStardust
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    They should add manor houses you can buy with gold again, like the 3 big alliance houses. That would instatntly take a few millions from rich players. It wouldn't be a huge impact, but I'm sure everybody would appreciate it
  • Kiralyn2000
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    I like the idea of buying event tickets for gold. Makes sense IMO.

    I also think Endeavors should've been handled different. Instead of introducing another currency I would've used endeavor dailies as a means of buying crown crates for gold but with a limit on it.

    So if you grind say 1000 endeavors then you can buy 1000 crowns worth of crown crates at a rate of X:XXX (whatever fixed rate their deem fair)

    That way we can use our gold to buy crown crates but there's a limit to how much we can buy at a time.

    That would be vastly worse than the current system. Because I don't want to buy crates. I'm happy to periodically get specific low-tier items using endeavor seals, but buying random crates would be terrible for me. Because I don't want 90% of the stuff in them, especially the rare stuff. (which I imagine is what you're looking for, trying to get that lucky apex drop without having to spend 8-16k Endeavors for a direct purchase)

    (Also, your idea wouldn't get rid of the extra 'endeavor' currency, since it would still be tracking the "1000 endeavors you grind".)
  • Parasaurolophus
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    It does not matter at all in what numbers the value of crowns is measured. Seriously. Gold sink won't fix the problem. If ZoS creates a serious need for us to spend millions on something useful, it will not diminish the value of crowns. They will still be relatively expensive, even if their price tag is lower. I hope you understand what I mean ...

    And the second thing. Giving away free crowns in the game sounds like crazy. But this is actually what is happening now with the endavior system. It just looks different.
    PC/EU
  • Giraffon
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    There's nothing that needs fixed here. Gold to Crowns ratio is a product of supply and demand. Simple economics. Don't like it, go buy the crowns with real money. Crown store stuff is cosmetic and overpriced. I'd rather pay too much in play money vs real money, but if that's not you, get your credit card out and go nuts.
    Giraffon - Beta Lizard - For the Pact!
  • DrSlaughtr
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    zaria wrote: »
    Either players need to stop paying that much with gold, which won't happen, or ZOS has to permanently decrease the price of crowns. Those are the only ways it could be leveled off.

    Inflation is bad for any MMO but the trader system seems to be especially bad for it. At least add-ons on PC help alleviate this but on console if you aren't willing to travel zone to zone you just buy your goods at whatever rate the major trading guilds decide on.
    You you can not buy crowns from traders anyway just from other players.
    Now its interesting that this is an PC-EU only problem indicating that its crown discord who set the price.

    One solution for this is something many other games have, let you buy an non bound crown box you can then sell at traders or in chat or give away as an gift. The recipient can open it and get the crowns added to account or trade it again if wanting.

    Yes, I'm aware you can't buy crowns at a trader. My point is that the ESO economy is driven by greed and there's little to no way to combat it. With crowns, if the exchange discord decides 1 crown will cost x amount of gold, it becomes the standard.

    The same goes with the trader system (mostly on console). A handful of guilds control most of the major trading hubs. There will be 5 versions of the same guild spread across the major zones. All the big trading guilds do this, so when they decide collectively to raise prices, those become the norm.

    There's no reason to undercut either. I've hated the economy of this game from day one and it's not surprising that the crown exchange rate suffers due to players driving up prices. But hey, at least with crowns someone spent real money. Driving up the price for a set piece or mat usually has nothing to do with how hard it was to farm.

    They could always let you sell crowns directly in traders rather than gifting the item from the store but they won't do that either.
    I drink and I stream things.
  • Amottica
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    Maya_Nur wrote: »
    tmbrinks wrote: »
    Always a fun read to see people complain about being able to trade crowns (which can only be bought with REAL money) for a fake in-game currency and being upset at the prices.

    Don't like the in-game exchange rate? Buy them yourselves w/ your real money

    The thing is, yeah, it becomes more reasonable to buy crowns with real money. I wonder if ZOS have intended to cause this situation from the begining? :/

    Anyway, I won't give sellers my gold while rate is overtuned.

    P.S. Forgot to mention that gold farming consumes time resources too, so gold should not cost that low like it is right now.

    Since Zenimax has no control over how many players are willing to sell crowns or how many players want to buy crowns with gold instead of using real money.

    And of course, someone should not buy crowns with gold if they feel the price is higher than they want to pay. That is ok but it is clear there is enough player willing to pay the higher price and that is very legitimate.
  • WereElf
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    And the second thing. Giving away free crowns in the game sounds like crazy. But this is actually what is happening now with the endavior system. It just looks different.

    Too bad one can't buy DLCs with endeavors.
    Giraffon wrote: »
    There's nothing that needs fixed here. Gold to Crowns ratio is a product of supply and demand. Simple economics. Don't like it, go buy the crowns with real money. Crown store stuff is cosmetic and overpriced. I'd rather pay too much in play money vs real money, but if that's not you, get your credit card out and go nuts.

    And when the gold price is too high, and you don't wanna spend actual money for it - you just quit :P
  • Amottica
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    WereElf wrote: »
    And the second thing. Giving away free crowns in the game sounds like crazy. But this is actually what is happening now with the endavior system. It just looks different.

    Too bad one can't buy DLCs with endeavors.
    Giraffon wrote: »
    There's nothing that needs fixed here. Gold to Crowns ratio is a product of supply and demand. Simple economics. Don't like it, go buy the crowns with real money. Crown store stuff is cosmetic and overpriced. I'd rather pay too much in play money vs real money, but if that's not you, get your credit card out and go nuts.

    And when the gold price is too high, and you don't wanna spend actual money for it - you just quit :P

    The gold price is determined by the market and clearly, there are played willing to pay the going rate. Putting more effort into earning gold is the answer. After all, it is great being able to get the DLC for free.
  • Kiralyn2000
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    WereElf wrote: »

    And when the gold price is too high, and you don't wanna spend actual money for it - you just quit :P

    Or you just do like everyone did for all the years before Crown Trading existed... just don't buy Crown items.

    What's with this assumption that you should and/or need to get Crown stuff? It isn't "get Crown stuff for gold, or quit the game!"
  • Oreyn_Bearclaw
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    Every time I read threads about inflation, they always make the point that the game needs more gold sinks. That part is obvious and I certainly wont dispute it. ESO needs better gold sinks.

    The problem is that that conclusion misses half the equation. You also need to turn of the gold faucets (to continue the analogy). What happens when a country just starts printing money? They begin experiencing inflation. Pretty simple concept.

    This game needs to turn off the gold supply, or at least turn it down, starting with crafting writs. It is beyond trivial to simply print 100k+ of gold out of thin air once a day by doing writs. As long as that is going on, we will have rampant inflation.

    Lets look at your solutions:

    1. Nothing wrong with introducing new gold sinks. Potions would be a great way to do it, they just need to be careful because they would be effectively taking control over that area of the market. Not saying it cant be done well, but they would need to be careful, even going as far as to adjust the prices each patch.

    2. Wont happen, and you are addressing the symptom not the disease. The issue is not that gold to crown prices are out of hand, the issue is that gold has been devalued across the board (inflation). At best, this slightly lowers the cost of crowns for a few weeks, and like a fart in the wind, any benefit will be gone very quickly.

    3. Totally against ZOSs self interest and a slap in the face to those that have and pay for ESO+. Similar to #2, you are addressing the symptoms and not the disease, but it would likely have a more lasting effect than a one time gift.

    4. Again, totally against ZOS's self interest. From their perspective, crown gifting increases crown sales because it allows more buyers into the market. That said, there is still always a sale (crowns are purchased and spent) each time the CS is used. They dont care that it goes throw a middle man, a sale is a sale to them. Even if a two way street, you are assuming that enough people would buy gold with crowns to balance the people that are buying crowns with gold. There is a price that would be true, but the is the current market price we have. So unless ZOS was constantly managing that, at some point it would be upside down in one direction. It would certainly help with securing transactions, but it wont help the issue of crown pricing. If zos sets the rate too low, it tanks their sales, because people just use gold to circumvent the crown store process entirely (in this situation, there is no purchase actually being made). If they set the price to high, people would just buy from other players at the best deal they could find, which is what we have now.

    All of this misses the point. The issue here is not crown to gold prices, it is the value of gold as a currency. If you want to address that, and I firmly believe they should, you need to look at BOTH gold coming into the game AND gold going out of the game. Lots of ways to create gold sinks, the most obvious gold supply is crafting writs. These need nerfed hard, especially on PC.
    Edited by Oreyn_Bearclaw on October 25, 2021 7:45PM
  • FeedbackOnly
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    Invite more people to sell crowns at TCE Discord
  • jaws343
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    Every time I read threads about inflation, they always make the point that the game needs more gold sinks. That part is obvious and I certainly wont dispute it. ESO needs better gold sinks.

    The problem is that that conclusion misses half the equation. You also need to turn of the gold faucets (to continue the analogy). What happens when a country just starts printing money? They experiencing inflation. Pretty simple concept.

    This game needs to turn off the gold supply, or at least turn it down, starting with crafting writs. It is beyond trivial to simply print 100k+ of gold out of thin air once a day by doing writs. As long as that is going on, we will have rampant inflation.

    Lets look at your solutions:

    1. Nothing wrong with introducing new gold sinks. Potions would be a great way to do it, they just need to be careful because they would be effectively taking control over that area of the market. Not saying it cant be done well, but they would need to be careful, even going as far as to adjust the prices each patch.

    2. Wont happen, and you are addressing the symptom not the disease. The issue is not that gold to crown prices are out of hand, the issue is that gold has been devalued across the board (inflation). At best, this slightly lowers the cost of crowns for a few weeks, and like a fart in the wind, any benefit will be gone very quickly.

    3. Totally against ZOSs self interest and a slap in the face to those that have and pay for ESO+. Similar to #2, you are addressing the symptoms and not the disease, but it would likely have a more lasting effect than a one time gift.

    4. Again, totally against ZOS's self interest. From their perspective, crown gifting increases crown sales because it allows more buyers into the market. That said, there is still always a sale (crowns are purchased and spent) each time the CS is used. They dont care that it goes throw a middle man, a sale is a sale to them. Even if a two way street, you are assuming that enough people would buy gold with crowns to balance the people that are buying crowns with gold. There is a price that would be true, but the is the current market price we have. So unless ZOS was constantly managing that, at some point it would be upside down in one direction. It would certainly help with securing transactions, but it wont help the issue of crown pricing. If zos sets the rate too low, it tanks their sales, because people just use gold to circumvent the crown store process entirely (in this situation, there is no purchase actually being made). If they set the price to high, people would just buy from other players at the best deal they could find, which is what we have now.

    All of this misses the point. The issue here is not crown to gold prices, it is the value of gold as a currency. If you want to address that, and I firmly believe they should, you need to look at BOTH gold coming into the game AND gold going out of the game. Lots of ways to create gold sinks, the most obvious gold supply is crafting writs. These need nerfed hard.

    But here's the problem, this inflation nonsense is only an issue on PC. Why? Because of add-ons that make crafting trivial.

    Turning off gold faucets because of a PC issue will irreparably harm the console markets who don't have these issues.

    The better solution: DISABLE the addons that are causing all of these issues. Force players to actually have to craft their daily writs instead of autocrafting them on 36+ characters across multiple accounts everyday.

    This is a PC only problem and it is self harm from your own community of players. Get rid of the add-on and players actually have to put in effort to print gold in the game, and they likely won't do it anywhere near as much as they do now.

    But no, do not change the actual game mechanics because of a player imposed issue on one platform.
  • WereElf
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    Amottica wrote: »
    The gold price is determined by the market and clearly, there are played willing to pay the going rate. Putting more effort into earning gold is the answer. After all, it is great being able to get the DLC for free.

    I disagree. The more players farm gold to buy crowns (DLCs), the more gold devalues itself and rises the crowns price even further.
    That's just accepting the problem and not trying to resolve it.
    There is a price that would be true, but the is the current market price we have. So unless ZOS was constantly managing that, at some point it would be upside down in one direction. It would certainly help with securing transactions, but it wont help the issue of crown pricing. If zos sets the rate too low, it tanks their sales, because people just use gold to circumvent the crown store process entirely (in this situation, there is no purchase actually being made). If they set the price to high, people would just buy from other players at the best deal they could find, which is what we have now.

    Finally somebody who read the disclaimer in the beginning of the thread and discusses the actual topic, rather than pretending that the disclaimer wasn't there.
    In this section of the comment, you are basically reaffirming what I said in the op.

    However, constantly managing the price of the crowns would defeat the purpose of this measure, which would be to set the price to a concrete value.

    When introduced at first, this system will deplete part of the already accumulated gold, and thus it will serve as a gold sink. At least for a little while. The problem I see is: how to not over-saturate the market with crowns, and allow everyone to get everything they want, and stop requiring crowns. In fact, "crowns-sinks" other than the crates would need to be introduced :P
  • wolfie1.0.
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    spartaxoxo wrote: »
    conversion rates would exist without the discords. people would still talk about what they can get for crowns and what people think the going rates are. if noting else Zone chat will be spammed with more WTB or WTS crown rates. so they will exist even if all of the exchanges discords were deleted today. Would they be a bit more flexible? yes. but rates would still exist.

    In no way, shape, or form did I ever state or imply otherwise. Please do not strawman my argument.

    I stated that the prices would become more stable. This is not the same thing.

    Apologies I apparently misunderstood what you were trying to say.
  • Oreyn_Bearclaw
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    jaws343 wrote: »
    Every time I read threads about inflation, they always make the point that the game needs more gold sinks. That part is obvious and I certainly wont dispute it. ESO needs better gold sinks.

    The problem is that that conclusion misses half the equation. You also need to turn of the gold faucets (to continue the analogy). What happens when a country just starts printing money? They experiencing inflation. Pretty simple concept.

    This game needs to turn off the gold supply, or at least turn it down, starting with crafting writs. It is beyond trivial to simply print 100k+ of gold out of thin air once a day by doing writs. As long as that is going on, we will have rampant inflation.

    Lets look at your solutions:

    1. Nothing wrong with introducing new gold sinks. Potions would be a great way to do it, they just need to be careful because they would be effectively taking control over that area of the market. Not saying it cant be done well, but they would need to be careful, even going as far as to adjust the prices each patch.

    2. Wont happen, and you are addressing the symptom not the disease. The issue is not that gold to crown prices are out of hand, the issue is that gold has been devalued across the board (inflation). At best, this slightly lowers the cost of crowns for a few weeks, and like a fart in the wind, any benefit will be gone very quickly.

    3. Totally against ZOSs self interest and a slap in the face to those that have and pay for ESO+. Similar to #2, you are addressing the symptoms and not the disease, but it would likely have a more lasting effect than a one time gift.

    4. Again, totally against ZOS's self interest. From their perspective, crown gifting increases crown sales because it allows more buyers into the market. That said, there is still always a sale (crowns are purchased and spent) each time the CS is used. They dont care that it goes throw a middle man, a sale is a sale to them. Even if a two way street, you are assuming that enough people would buy gold with crowns to balance the people that are buying crowns with gold. There is a price that would be true, but the is the current market price we have. So unless ZOS was constantly managing that, at some point it would be upside down in one direction. It would certainly help with securing transactions, but it wont help the issue of crown pricing. If zos sets the rate too low, it tanks their sales, because people just use gold to circumvent the crown store process entirely (in this situation, there is no purchase actually being made). If they set the price to high, people would just buy from other players at the best deal they could find, which is what we have now.

    All of this misses the point. The issue here is not crown to gold prices, it is the value of gold as a currency. If you want to address that, and I firmly believe they should, you need to look at BOTH gold coming into the game AND gold going out of the game. Lots of ways to create gold sinks, the most obvious gold supply is crafting writs. These need nerfed hard.

    But here's the problem, this inflation nonsense is only an issue on PC. Why? Because of add-ons that make crafting trivial.

    Turning off gold faucets because of a PC issue will irreparably harm the console markets who don't have these issues.

    The better solution: DISABLE the addons that are causing all of these issues. Force players to actually have to craft their daily writs instead of autocrafting them on 36+ characters across multiple accounts everyday.

    This is a PC only problem and it is self harm from your own community of players. Get rid of the add-on and players actually have to put in effort to print gold in the game, and they likely won't do it anywhere near as much as they do now.

    But no, do not change the actual game mechanics because of a player imposed issue on one platform.

    I have made that point many times. If you want to see the impact of crafting writs on inflation, compare the economies of console vs PC. It is much harder to do writs on Console, where inflation is not nearly as pressing of an issue. Writs are the elephant in the room, and a lot of players who benefit from writs (i certainly have) are unwilling to admit it.

    I think you could do a couple things. You could certainly disable dolgubons lazy writ crafter, but even without it, I can do writs much faster on PC than console. I did writs on multiple toons long before I ever had the addon. Faster load screens, easier to manage UI, etc. Not to mention other addons that would certainly speed up writs in the absence of dolgubons (craftstore, heads up quest displays so you easily know what you need to craft, etc). Another thing they could certainly do is have different gold rewards on console and PC. You could also build in some sort of hard cap on daily gold per account from quests. Lots of ways you could do it. Writs aren't the only cause of inflation, but they need to be included in any meaningful discussion regarding a potential solution.
  • HyekAr
    HyekAr
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    There is an idea for that,

    In one of the mmo i played L2, there was a consumible "soulshot(for stamina)/spiritshot(for magika)" those was esential for fighting, it was multiplying the damage of common hit 50%, and was essetial for that

    1. Bassically what ZOS can do is, change the 50% of constant critical damage for this kind of constant consumible .

    2. Create an NPC which sells it for golds


    So Everyone we will have to constantly buy it for fighting.

    It was consuming with every hit and weapon, when the weapon was a shity one the consumption was 3ss-1hit, and the best one was 1=1

    So what we can do here is attach it to the weapon upgrade.

    White 1hit = 5 ss
    Green 1hit = 4 ss
    Blue 1hit = 3 ss
    Violet 1hit = 2ss
    Yellow 1hit =1ss


    Also other thing what we can do is change all the teleports for crystals consuming instead of gold, so we have to buy cristals for teleport.

    If it is shrine: instead of 150G - 14crystals

    If it is teleport to the house: 1-10 crystals depending on distance.


    In this way by increasing crystal consuption its selling by gold will increase too. And between this two parameters the general consumption of gold will arise and the inflation will go down
    Edited by HyekAr on October 25, 2021 7:27PM
  • Amottica
    Amottica
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    WereElf wrote: »
    Amottica wrote: »
    The gold price is determined by the market and clearly, there are played willing to pay the going rate. Putting more effort into earning gold is the answer. After all, it is great being able to get the DLC for free.

    I disagree. The more players farm gold to buy crowns (DLCs), the more gold devalues itself and rises the crowns price even further.
    That's just accepting the problem and not trying to resolve it.

    Your example supports my comment that the gold price for crowns is determined by the market.

    If more players are farming gold to buy crowns then the demand has increased which means the price for crowns would increase. The same thing would happen if fewer players chose to sell their crowns as the supply would decrease.

    There are only to ways to change that.
    1. Zenimax implements a price control in dictating or capping the price players can sell crowns for. Players who want more for their crowns will cease selling crowns which then means fewer crowns are available to buy and means more players have enough gold to buy their crowns in-game, hence it does not matter how much gold someone has to spend on crowns a great many will not find any to buy.
    2. For Zenimax were to start selling crowns in-game for gold. They are not going to even consider this because it means they will sell fewer crowns and make less revenue. Not good for business.


    This is all very basic supply and demand economics and cannot be escaped.
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