Doing that will indeed be stupid. The gold sink should NOT be mandatory, but should still be desirable. Even having interchangeable currencies (such as gold - tel var stones, or gold - alliance points) would be some sort of gold sink, although I don't think it will be sufficient.Everything you mentioned would destroy the game. You want a gold sink? Just add a taxes to our houses. Kill the game real fast.
That's basically what I was trying to say (not sure if I succeeded).No there is not too much gold, there is not enough crowns. I know plenty of crown sellers and they sell to the highest bidder. There was a hole that was plugged by ZOS where cheap money was exchanged for dollars or euros and then used to purchase crowns to resell. With that gone we have less crowns on the market. Demand remains and price goes up, basic stuff.
The crown exchange is self balancing. There is an unlimited supply of gold. If it takes 2 hours to get enough gold to buy 1 crown then that is the exchange. What is your time worth? I prefer to spend my gold in game on motifs and diagrams. In the past I would exchange gold for crowns but after it hit 700:1 on NA I stopped. I would rather spend RL money to get what I want and from my perspective I get what I want either way. From ZOS perspective they get more money.
There is something called "balance". If the upkeep is too high, you'll have less players, donating more money. If the upkeep is lower - you'll have more players, each donating less. You need to find which combination brings you the highest amount, and that's how economy works. It's wrong to think that they'll be making more profit by just making the game more expensive, or that they'll lose money, if they make it cheaper.BTW ZOS is a business. Businesses make money to employ people and provide a service that has value to the customer. I support that. If they don't make money they don't exist. Remember that great MMO where all the best mounts, armor styles and fully furnished houses were free? yeah. Neither do I.
I agree. Their model is 1000 times better than that of WoW or FF17.I have my gripes about ZOS but their money making method is not one. Nothing irks me more than when people argue that ZOS has a predatory marketing system. It is anything but. I actually feel guilty for the little money I spend vs time I play.
This is a bit of an off-topic, but now that you mentioned it... I've watched streamers open 10 crates several times. And from every 10 crates they seem to get the equivalent of what I've gotten from 100 crates combined. I think I've gotten a duplicate purple only 1-ce, and purple in general... perhaps no more than 4 times (98% of my loot is mimic stones and potions). But the streamers seem to be getting like 3-4 purples from 10 chests...This is why crown crates are NOT gamboling. Gambling means you can spend all of you money and never get what you want. I guarantee you will ultimately get enough gems to buy outright what you are after if your luck is that bad. Once you have everything even an addict would stop at that point. Crates are just fun way to maybe get lucky.
A slot machine will bleed you dry and never give a payout, or tempt you with another payout to make up your loses. That is gambling. The potential to lose everything.
This is supply and demand and Zenimax should not step into this part of the equation. It is a matter of players deciding if the value is worth it to them.
3. Gold sellers. Being able to trade gold for crowns does help the gold-selling business. It also affects the price of crowns since there is clearly a point where it is cheaper to buy gold and then trade for crowns than to buy the crowns directly.
So clamping down on the bots is really the only way Zenimax could impact the trade without falsely propping up one side or the other.
I'm going to spoiler this because it's largely off-topic.This is why crown crates are NOT gamboling. Gambling means you can spend all of you money and never get what you want. I guarantee you will ultimately get enough gems to buy outright what you are after if your luck is that bad. Once you have everything even an addict would stop at that point. Crates are just fun way to maybe get lucky.
A slot machine will bleed you dry and never give a payout, or tempt you with another payout to make up your loses. That is gambling. The potential to lose everything.
I'm making a wild guess here in saying that they're referring primarily to PC-EU, where the average crown rate is 1500:1. Up from the ~400:1 that it started with in 2018.Araneae6537 wrote: »Do you mean gold inflation rather than Crown inflation? Because Crowns buy as much as they used to, although some newer items do cost more than some of their older counterparts. On PC NA Crowns were around 200:1 when I started in mid-2019 and they have fluctuated up and down since then. This year the rate seemed to vary between 200 and 400 early on and now between 400 and 600. I think part of it is ZOS improving the Crown store and there are more items that people want so that’s a good thing. Some of my guildies say that it’s TCE setting prices and too many people blindly following what they set. I have no idea about that.
This is supply and demand and Zenimax should not step into this part of the equation. It is a matter of players deciding if the value is worth it to them.
3. Gold sellers. Being able to trade gold for crowns does help the gold-selling business. It also affects the price of crowns since there is clearly a point where it is cheaper to buy gold and then trade for crowns than to buy the crowns directly.
So clamping down on the bots is really the only way Zenimax could impact the trade without falsely propping up one side or the other.
I mean... just because things are, doesn't mean they should be. Whether ZoS wants a "free market" or a "regulated market" is entirely up to them. And having a free market shouldn't be a default assumption, just because that's how things work in most countries of the real world. I dare say, that a regulated marked might be better for the game.
It's hard for me to see the benefits from the free market in the game. The regulated one would bring more stability to the prices (which is the main topic of this thread).
I don't think you understand what gold sink is. When you buy a house for 14k crowns from a player, you just give the gold to the other player. It doesn't leave the economy, it's simply redistributed.Ippokrates wrote: »2. There is no bigger gold sink than inflation. Check how much you had to pay for 14k crown mansion year ago, and how much you need to pay now. So we already have that. Adding more efficient riding lessons or something like that could be nice, but i don't think it will drastically change economy. Bah, we got whole new mechanics with Blackwood, and companions equipment are veeery good gold sink, yet it doesn't change the situation.
While a gold sink is meant to drop the gold out of the economy and balance out the gold players are making from farming and stuff.
Or an example:
If there are 20 mil in the economy. Player A has 10 mil, Player B has 10 mil. If Player A buys something from Player B for 8 mil, Player A will have 2 mil, and player B will have 18 mil. There will still be 20mil in the economy.
While with an actual gold sink Player A will buy something from an NPC for 5 mil and there will be 15 mil in the economy remaining. And Player B will be unable to sell his thing for 8 mil anymore, since there is only 5 mil available.
TheEndBringer wrote: »Either players need to stop paying that much with gold, which won't happen, or ZOS has to permanently decrease the price of crowns. .
Ippokrates wrote: »Well, last time when i refered to real life stuff, ZOS banned me for 3 days, so it would be extremely hard to participate in this conversation about economy. But i will try (if i got perma ban, it was pleasure to meet you. At least some of you ^^ )
1. Remember you are talking mainly about PC. Other platforms have things under control. Relatively. So any solution you will propose, might have negatively impact other platforms. Why is that? Well, probably because of addons & bots, but this is only my assumption. Nevertheless, it must be taken into consideration.
2. There is no bigger gold sink than inflation. Check how much you had to pay for 14k crown mansion year ago, and how much you need to pay now. So we already have that. Adding more efficient riding lessons or something like that could be nice, but i don't think it will drastically change economy. Bah, we got whole new mechanics with Blackwood, and companions equipment are veeery good gold sink, yet it doesn't change the situation.
3. Giving crowns for free... well, we had similar discussion regarding making ESO free to play, and most users were against, imho right, cause that would only attract bots and fake accounts. Also, remember we already have endeavours that could work as crowns, cause they are covering more or less the same stuff.
So we have that too.
4. Option for buying crowns for gold from engine... well, it is extremely bad idea, that would not only do not support in anyway ZOS, but will put an additional pressure to servers - cause people would start grinding as crazy. And in result, everyone will lose: zos & players.
So, what is the solution? First, ZOS must balance the RNG, because now it is not working properly and cannot offer reasonable and constant relation between time & money. Players should know that after spending this and that amount of time, they could get an item they want. If they see that this is not worthy of their time or they simply do not have this time to spend, they could just simply buy the item from the trader. In this scenario also traders would have better position to evaluate how much their time is worthy and how much they can charge for particular item to make it worthy.
First step has been made with introduction of weighted rng to weapon drop in U32, so maybe we wouldn't have to run hundreds of times to get this one item we need to made our build work (yes, this process also influenced a market because of limited trade options we have during dungs and trials). With this every player could decide if they want to spend whole day looting world bosses in Overland zone, or they could spend those few thousand crowns they have from writs to fill their stickerbook in the first place or MAYBE trade the particular item during dung or trial run -_-
Now, introduction of weighted rng to other stuff like motifs, recipies, parts AAAAND crown crates, would imho stabilize the market. People would be able to calculate more precisely how much money or crowns they need to get the item they want, and maybe this would help to end this galloping inflation.
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[edited for bashing]
So mat prices will go up as people prefer to keep their valuables in easy to sell tempers than gold before the devaluation.I posted a very similar topic on the WoW forums, pre-Shadowlands, and it was met with extreme vitriol because people don’t want their gold stashes diminished in any way. Though I did suggest something more radical, like a seasonal, flat % reduction across all player gold reserves.
Link to me getting roasted:
https://us.forums.blizzard.com/en/wow/
And yes will hurt the cp 180 trying to gold out his first weapons most as usual.
wtlonewolf20 wrote: »There is a solution to all of this and tbh I expect ZOS to pull the trigger on it at some point. And that would be to simply make crown gifting in exchange for gold a banable offense. Or just remove the option to gift crown store items. They can do either.
wtlonewolf20 wrote: »There is a solution to all of this and tbh I expect ZOS to pull the trigger on it at some point. And that would be to simply make crown gifting in exchange for gold a banable offense. Or just remove the option to gift crown store items. They can do either.
Beastygrowls wrote: »Meh. It'll go back down as soon as things mellow out again. Every time we have a new release or new crates the crowns go up. They always go back down. Be patient, Padowan.
spartaxoxo wrote: »wtlonewolf20 wrote: »There is a solution to all of this and tbh I expect ZOS to pull the trigger on it at some point. And that would be to simply make crown gifting in exchange for gold a banable offense. Or just remove the option to gift crown store items. They can do either.
That's the worst solution imaginable from both ZOS and the player's side, so I really doubt they'd do that. It's a truly terrible way of fixing things.
What they should do is simply destroy the Crown Exchange Discords by offering a proper trade interface for secure trading. If there was no longer a middleman destroying the economy, crown prices would stabilize.