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How to stop the crowns inflation

  • hafgood
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    The one thing I would say is this is a PC problem. It is not a console problem, therefore any controls put in place by Zos to reduce the amount of gold in the game would affect 2/3rds of the player base where inflation isn't an issue to solve a problem that doesn't exist.

    Yup, there is no problem with the crown price. There is an entitlement problem with expecting to get them at a price that suits the purchaser rather than the seller.

    If crowns are too expensive to buy with your gold on PC I would suggest you start doing writs on multiple characters to increase your gold supply.

    Zos are not going to introduce gold sinks or reduce the amount of gold coming into the game, there is no incentive, and no reason to do so, and as I said any changes they make affect 2/3rds of the player base unfairly.

    So please stop trying to get the game changed because of "inflation" and start questioning whether that must have item that you can't afford in the crown store really is must have, and if it is maybe buy some crowns with your money rather than someone else's
  • KalyanLazair
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    hafgood wrote: »
    The one thing I would say is this is a PC problem. It is not a console problem, therefore any controls put in place by Zos to reduce the amount of gold in the game would affect 2/3rds of the player base where inflation isn't an issue to solve a problem that doesn't exist.

    Yup, there is no problem with the crown price. There is an entitlement problem with expecting to get them at a price that suits the purchaser rather than the seller.

    If crowns are too expensive to buy with your gold on PC I would suggest you start doing writs on multiple characters to increase your gold supply.

    Zos are not going to introduce gold sinks or reduce the amount of gold coming into the game, there is no incentive, and no reason to do so, and as I said any changes they make affect 2/3rds of the player base unfairly.

    So please stop trying to get the game changed because of "inflation" and start questioning whether that must have item that you can't afford in the crown store really is must have, and if it is maybe buy some crowns with your money rather than someone else's

    Awesome. Been thinking about this ever since this topic popped up. Crowns are obtained via real world money, be it through buying them, or be it through suscription like in my case. Some users have more crowns than they need and decide to sell them for IN GAME money (which is a made up coin that's totally worthless outside of ESO, unlike euros or dollars or cryptos). Yet people want ZOS to force sellers to lower the price in worthless, made up coin, of something they paid real coin for.
  • Sylvermynx
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    hafgood wrote: »
    The one thing I would say is this is a PC problem. It is not a console problem, therefore any controls put in place by Zos to reduce the amount of gold in the game would affect 2/3rds of the player base where inflation isn't an issue to solve a problem that doesn't exist.

    Yup, there is no problem with the crown price. There is an entitlement problem with expecting to get them at a price that suits the purchaser rather than the seller.

    If crowns are too expensive to buy with your gold on PC I would suggest you start doing writs on multiple characters to increase your gold supply.

    Zos are not going to introduce gold sinks or reduce the amount of gold coming into the game, there is no incentive, and no reason to do so, and as I said any changes they make affect 2/3rds of the player base unfairly.

    So please stop trying to get the game changed because of "inflation" and start questioning whether that must have item that you can't afford in the crown store really is must have, and if it is maybe buy some crowns with your money rather than someone else's

    Yeah.... I don't buy crowns with gold. I spend my own money for them. I have two accounts, sub a year at a time on both, and when I run out of crowns, I buy more with my real money.

    Gold.... well, I have plenty of it, and not much to spend it on. But this is the first MMO I've played where making gold wasn't too difficult, so I'm enjoying the "feel' of being rich....
  • wolfie1.0.
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    hafgood wrote: »
    The one thing I would say is this is a PC problem. It is not a console problem, therefore any controls put in place by Zos to reduce the amount of gold in the game would affect 2/3rds of the player base where inflation isn't an issue to solve a problem that doesn't exist.

    Yup, there is no problem with the crown price. There is an entitlement problem with expecting to get them at a price that suits the purchaser rather than the seller.

    If crowns are too expensive to buy with your gold on PC I would suggest you start doing writs on multiple characters to increase your gold supply.

    Zos are not going to introduce gold sinks or reduce the amount of gold coming into the game, there is no incentive, and no reason to do so, and as I said any changes they make affect 2/3rds of the player base unfairly.

    So please stop trying to get the game changed because of "inflation" and start questioning whether that must have item that you can't afford in the crown store really is must have, and if it is maybe buy some crowns with your money rather than someone else's

    Or maybe realize that the person that bought the crowns decided to invest those funds into a game that doesn't have any real world value, and in doing so decided that they didn't really need the crown items themselves, so they decided to trade them away for an in game currency that they felt that they could use instead. some of them understand that not everyone can afford crowns, so they sell to those people crowns paid for with IRL funds what they wouldn't normally be able to obtain.

    Granted not everyone that does this is a saint, there are people that abuse the system and will charge higher rates than others. I even knew one seller that would sell crowns at a higher rate than normal (and get it) and then turn around and try to buy crowns from others at a much lower rate. so people will take advantage.

    At the end though, crowns to gold is a player driven transaction and exchange rate. Anytime that ZOS gets involved with these types of transactions ZOS wins and players lose. keep that in mind.
  • merpins
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    #4. I don't think we should be able to buy crowns, per se. But rather just make the items in the crown store have a fixed gold cost. This would allow ZoS to regulate it, never have to deal with people buying/selling crowns since it would be regulated, and players would be able to use in-game currency to buy stuff in the cash shop.

    Obviously this will never happen, nor will any of the suggestions, because though buying and selling crowns is not against the TOS, it's generally discouraged by the ZoS team since it's unregulated real-world-trading. The only reason it's not outright agains the TOS is because ZoS makes more money from whales thanks to it being legal in-game. I'm sure if it was up to the game designers and devs, the crown store items would be attainable through in-game events, quests, gold, and achievements, and the loot boxes wouldn't exist or at the very least would be solely something you get in-game and not by buying them with gold. These decisions are made by corporate and pushed by shareholders in the company, that's why virtually no good cosmetic items in the game are attainable without spending real cash on them. The cash shop is a necessary thing to keep MMO's afloat, at least when it comes to keeping shareholders and corporate happy, which allows them to keep the game funded and online. Without pleasing the business side, the game side would be canned. But it's just a shame that there is no middle ground here, as it has been reached in other MMO's (like WOW).

    EDIT: here's my hot take. Cosmetics should not be cash shop items. They should be available through gameplay, achievements- attainable without spending money. That's not the hot take. The hot take is making the cash shop more P2W. Not by making people with money more powerful, but by selling the things players want to skip. They already do this with sky shards and skill lines, and make it so you need to have maxed a skill line on a character to buy it on another. I like that. If they made it so you could buy your way to level 50 on a character as well (including class-specific skill lines obviously), if you've already got a guy to level 50 before, that would sell as well. Stuff like that, with some conveniences like bag upgrades, bank upgrades, unlocking wayshrines in zones where you've unlocked all of them before... Not by making it harder to do something like with timed mount upgrades and having to wait for weapon traits then selling the solution, but making those things cost gold with an exponential increase like with banks and inventory as to sell that in the cash shop. But not in increments, I think they should be sold as "max x thing" like a max bank space buy or max carry capacity buy... Just my two cents.
    Edited by merpins on October 26, 2021 4:54AM
  • WereElf
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    hafgood wrote: »
    Zos are not going to introduce gold sinks or reduce the amount of gold coming into the game, there is no incentive, and no reason to do so, and as I said any changes they make affect 2/3rds of the player base unfairly.

    So please stop trying to get the game changed because of "inflation" and start questioning whether that must have item that you can't afford in the crown store really is must have, and if it is maybe buy some crowns with your money rather than someone else's

    Where did you come up with this "2/3". I haven't researched how the population of the game is spread throughout the servers, but that number doesn't sound right.

    Furthermore, there IS a pretty good reason to introduce gold sinks into the game. Which is indeed inflation - in general, not just crown specific one.
    As I said, I haven't researched the topic, but I wouldn't think that more than 1/10 of the players are playing on console. And the lower population there is the reason you haven't felt the inflation yet. But I could be wrong. If you can provide a link with where you got your information from, it'd be appreciated.
    Edited by WereElf on October 26, 2021 4:54AM
  • Amottica
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    WereElf wrote: »
    hafgood wrote: »
    Zos are not going to introduce gold sinks or reduce the amount of gold coming into the game, there is no incentive, and no reason to do so, and as I said any changes they make affect 2/3rds of the player base unfairly.

    So please stop trying to get the game changed because of "inflation" and start questioning whether that must have item that you can't afford in the crown store really is must have, and if it is maybe buy some crowns with your money rather than someone else's

    Where did you come up with this "2/3". I haven't researched how the population of the game is spread throughout the servers, but that number doesn't sound right.

    Furthermore, there IS a pretty good reason to introduce gold sinks into the game. Which is indeed inflation - in general, not just crown specific one.
    As I said, I haven't researched the topic, but I wouldn't think that more than 1/10 of the players are playing on console. And the lower population there is the reason you haven't felt the inflation yet. But I could be wrong. If you can provide a link with where you got your information from, it'd be appreciated.

    I expect they are just using a rough figure of 2/3rds as there is a much smaller percentage of the game that is flush with gold and larger that has shallow pockets.

    Essentially, to add more gold sinks, and have them actually be effective, would make it harder for a large portion of the game to be able to trade gold for crowns because they will have much less. After all, that is the point of an effective gold sink.

    In other words, those that think it costs to much gold to trade for crowns will likely have less gold to buy crowns.

    I am not sure how consoles play into this since I expect they can gift crowns on all platforms. As such all platforms would experience the same changes made. However, adding gold sinks to the game and affect all players for the unlikely chance it would lower the gold cost for crown trades is unlikely. No reason to punish everyone over this.
  • WereElf
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    Amottica wrote: »
    I expect they are just using a rough figure of 2/3rds as there is a much smaller percentage of the game that is flush with gold and larger that has shallow pockets.

    Essentially, to add more gold sinks, and have them actually be effective, would make it harder for a large portion of the game to be able to trade gold for crowns because they will have much less. After all, that is the point of an effective gold sink.

    In other words, those that think it costs to much gold to trade for crowns will likely have less gold to buy crowns.

    I am not sure how consoles play into this since I expect they can gift crowns on all platforms. As such all platforms would experience the same changes made. However, adding gold sinks to the game and affect all players for the unlikely chance it would lower the gold cost for crown trades is unlikely. No reason to punish everyone over this.
    Why do you think of "gold sinks" as "punishing players"? The way I imagine it, the effective gold sink will make players' life easier, but it will also be reducing the amount of gold in the game. It should be completely optional, and not something that's 100% must have, but still desirable by the players, who can afford it.
  • Amottica
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    WereElf wrote: »
    Amottica wrote: »
    I expect they are just using a rough figure of 2/3rds as there is a much smaller percentage of the game that is flush with gold and larger that has shallow pockets.

    Essentially, to add more gold sinks, and have them actually be effective, would make it harder for a large portion of the game to be able to trade gold for crowns because they will have much less. After all, that is the point of an effective gold sink.

    In other words, those that think it costs to much gold to trade for crowns will likely have less gold to buy crowns.

    I am not sure how consoles play into this since I expect they can gift crowns on all platforms. As such all platforms would experience the same changes made. However, adding gold sinks to the game and affect all players for the unlikely chance it would lower the gold cost for crown trades is unlikely. No reason to punish everyone over this.
    Why do you think of "gold sinks" as "punishing players"? The way I imagine it, the effective gold sink will make players' life easier, but it will also be reducing the amount of gold in the game. It should be completely optional, and not something that's 100% must have, but still desirable by the players, who can afford it.

    It does reduce the gold they earned in-game. Regardless, I do not see the point of arguing over such semantics. The reality is gold sinks in the game do not have a direct effect on the gold cost for trading for crowns.

    Also, if the gold sink is Zenimax selling crowns for gold via an in-game NPC then that is something that is not going to happen. There are business people at Zenimax (and MS) that will not permit that to happen since it is guaranteed to reduce revenues. After all, gifting of crown items was added to the game specifically to increase said revenues.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Just adding more gold sinks would be a solution, here are a few ideas for what could become Gold Sinks

    - Buyable Gold Tempers, Make NPCs sell bound rare ingredients and resources for a fixed price at around 5,000 gold each, people would buy large amounts of these items which means they would use up a lot of gold and overtime it would reduce the price of the gold temper in question making it harder to put more gold into the economy.

    As for more extreme solutions

    - Limit the Gold to 99,999,999 for both players and Guilds, if you have more then this well tough luck.
  • Shanrocks1
    I dont think gold sinks will combat the problem of crown inflation entirely. I am going to guess that majority of crown purchases are related to crown crates. Reason I buy crates is to get those cool mounts so maybe add more in-game mounts. Maybe we can have a return of the indrik mounts but that are available all year around. Maybe have some base-game animals with different fur variations accessible to be mounts behind some easy or some casual level attainable achievements.
  • hafgood
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    Can't be bothered to look it up as I'm not that excited by this discussion but Zos themselves have stated that the player base is broadly similar on PC to xbox to ps so that makes 2/3rds of the player base on console, and that means 2/3rds of the player base adversely affected by people wanting to solve a pc non problem
  • WereElf
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    I actually just had an idea:
    What if they implement solution (3), but make it optional. And when you enable it - you periodically get ads within your game.
    This will be a bit difficult to implement into ESO's game engine, but this way players will be able to get crowns, without spending money (or gold), and ZoS wouldn't be losing revenue.
    Of course, it will not address the issue with the inflation in general, but at least the crown prices may stabilize.
  • Ippokrates
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    WereElf wrote: »
    I actually just had an idea:
    What if they implement solution (3), but make it optional. And when you enable it - you periodically get ads within your game.
    This will be a bit difficult to implement into ESO's game engine, but this way players will be able to get crowns, without spending money (or gold), and ZoS wouldn't be losing revenue.
    Of course, it will not address the issue with the inflation in general, but at least the crown prices may stabilize.

    OMG Ads.... Sure that is what we are all looking for. Logining to ESO to see ads of Rats Shallow Legends or something alike ^^
    Edited by Ippokrates on October 26, 2021 11:12AM
  • SimonThesis
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    The game does have gold sinks arguable not strong enough tho. The top tier trading guilds each bid 80+M gold a week on their trader. The problem is Zos closed the Argentinian loophole and kept putting nice things on the store everyone had to have, ex. Sweetwater Cascades house.
    Edited by SimonThesis on October 26, 2021 11:27AM
  • zaria
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    zaria wrote: »
    Either players need to stop paying that much with gold, which won't happen, or ZOS has to permanently decrease the price of crowns. Those are the only ways it could be leveled off.

    Inflation is bad for any MMO but the trader system seems to be especially bad for it. At least add-ons on PC help alleviate this but on console if you aren't willing to travel zone to zone you just buy your goods at whatever rate the major trading guilds decide on.
    You you can not buy crowns from traders anyway just from other players.
    Now its interesting that this is an PC-EU only problem indicating that its crown discord who set the price.

    One solution for this is something many other games have, let you buy an non bound crown box you can then sell at traders or in chat or give away as an gift. The recipient can open it and get the crowns added to account or trade it again if wanting.

    Yes, I'm aware you can't buy crowns at a trader. My point is that the ESO economy is driven by greed and there's little to no way to combat it. With crowns, if the exchange discord decides 1 crown will cost x amount of gold, it becomes the standard.

    The same goes with the trader system (mostly on console). A handful of guilds control most of the major trading hubs. There will be 5 versions of the same guild spread across the major zones. All the big trading guilds do this, so when they decide collectively to raise prices, those become the norm.

    There's no reason to undercut either. I've hated the economy of this game from day one and it's not surprising that the crown exchange rate suffers due to players driving up prices. But hey, at least with crowns someone spent real money. Driving up the price for a set piece or mat usually has nothing to do with how hard it was to farm.

    They could always let you sell crowns directly in traders rather than gifting the item from the store but they won't do that either.
    Pretty much all want to get maximum for an sale and also buy as cheap as possible.

    The real problem as you say is the discord groups, its too hard to sell crowns so few does this and its less of an need to for the more experienced players who can get into the discord system.
    Again letting you buy crown packs from the crown store and letting you then sell this in the guild store or in chat / mail would make this much easier or safer increase crown sales and bring down the price as I imagine many new players might use this to get gold. Optionally letting us buy crown store items for sale but this is less flexible than crowns.

    And as other point out its not much to spend gold on. Players who has played for years and are reasonable fungal as in not into houses an big way or buy all new items or motifs at day one will have lots of gold.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • JN_Slevin
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    Oh noes, my Crown vending machine wants more gold.

    Lets go to the forums and complain about it, because I have no other choice but to buy crown items.

    Honestly, I will never understand how you can treat crown trading like IRL food.

    You do not need it, you can live without it!

    And the guys saying that Crown Discords are the reason for the inflation... I cant even...

    Crown discords server one purpose and one purpose only. Make crown trading safer for everyone involved.

    And since the Crown Black Market got mentioned.. CBM is the epitome of Supply and Demand. Saying that the prices there has nothing to do with it is ignorant at best.
    Everyone can come and sell crowns there, everyone can come and buy crowns there. There are 0 fees involved (if you don't want to use a middleman, if you do chances are its free anyway since the middlemen are doing their services for free for their guildmembers).

    We said it before, we said it now and we will say it until ZOS fixes the economy, there is too much gold in this game.

    But ZOS doesn't seem to care. They keep introducing more and more gold into the game, so as far as I'm concerned it won`t stop anytime soon.

    You know how to fix it?
    1. Don't buy it
    2. Sell yourself

    The by far the best way to fix all the economic problems in this game is for ZOS to introduce crown trading as a gold sink:
    Buy crowns for gold via NPC and destroy the used gold. It will make the game better in the long run.

    Another option would be to make something similar to EVE, offer ESO+ for gold.

    But im not hopeful in that regard..
    Work hard, and you will be rewarded. Spend wisely, and you will be comfortable. Never steal, or you will be punished.
  • vibeborn
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    I must admit that, when I saw people wanting to buy crowns, and then offered +1000 gold per crown, I was taken aback to put it midly.

    I buy crowns when there's something I want off the crown store, and I am a ESO+ member so I get crowns every 3 months, so I do spend real money on the game - still, I think the inflation is wild, and I personally would have no problem selling crowns for about 500, maybe even as less as 300.

    The question is whether or not I would be allowed to, or if there's some sort of prohibition against crown competition.

  • Kalik_Gold
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    Still trading 100 to 1 on PS/NA server, have all DLCs unlocked, all races, classes and a ron of cosmetics, I spend like 200k a week doing this...

    Would farm more if it was more things I wanted to buy.
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden
    Voa a Priest of Sep a Redguard* Necromancer

    PvE:
    Cinan Tharn an Imperial Dragonknight (Tank)
    Bates Vesuius of Dawnstar an Imperial Dragonknight (Damage)
    Herzog Zwei the Genesis an Akavari* Templar (Healer)
    Tav'i at-Shinji a Redguard** Warden (One-Bar)
    Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

    Leveling...
    Two-Big-Horns an Argonian Arcanist
    Styx of Akatosh a Goblin* Arcanist
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion
    Returning player - 2017-2022, back in 25'
  • Hallothiel
    Hallothiel
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    jaws343 wrote: »
    Every time I read threads about inflation, they always make the point that the game needs more gold sinks. That part is obvious and I certainly wont dispute it. ESO needs better gold sinks.

    The problem is that that conclusion misses half the equation. You also need to turn of the gold faucets (to continue the analogy). What happens when a country just starts printing money? They experiencing inflation. Pretty simple concept.

    This game needs to turn off the gold supply, or at least turn it down, starting with crafting writs. It is beyond trivial to simply print 100k+ of gold out of thin air once a day by doing writs. As long as that is going on, we will have rampant inflation.

    Lets look at your solutions:

    1. Nothing wrong with introducing new gold sinks. Potions would be a great way to do it, they just need to be careful because they would be effectively taking control over that area of the market. Not saying it cant be done well, but they would need to be careful, even going as far as to adjust the prices each patch.

    2. Wont happen, and you are addressing the symptom not the disease. The issue is not that gold to crown prices are out of hand, the issue is that gold has been devalued across the board (inflation). At best, this slightly lowers the cost of crowns for a few weeks, and like a fart in the wind, any benefit will be gone very quickly.

    3. Totally against ZOSs self interest and a slap in the face to those that have and pay for ESO+. Similar to #2, you are addressing the symptoms and not the disease, but it would likely have a more lasting effect than a one time gift.

    4. Again, totally against ZOS's self interest. From their perspective, crown gifting increases crown sales because it allows more buyers into the market. That said, there is still always a sale (crowns are purchased and spent) each time the CS is used. They dont care that it goes throw a middle man, a sale is a sale to them. Even if a two way street, you are assuming that enough people would buy gold with crowns to balance the people that are buying crowns with gold. There is a price that would be true, but the is the current market price we have. So unless ZOS was constantly managing that, at some point it would be upside down in one direction. It would certainly help with securing transactions, but it wont help the issue of crown pricing. If zos sets the rate too low, it tanks their sales, because people just use gold to circumvent the crown store process entirely (in this situation, there is no purchase actually being made). If they set the price to high, people would just buy from other players at the best deal they could find, which is what we have now.

    All of this misses the point. The issue here is not crown to gold prices, it is the value of gold as a currency. If you want to address that, and I firmly believe they should, you need to look at BOTH gold coming into the game AND gold going out of the game. Lots of ways to create gold sinks, the most obvious gold supply is crafting writs. These need nerfed hard.

    But here's the problem, this inflation nonsense is only an issue on PC. Why? Because of add-ons that make crafting trivial.

    Turning off gold faucets because of a PC issue will irreparably harm the console markets who don't have these issues.

    The better solution: DISABLE the addons that are causing all of these issues. Force players to actually have to craft their daily writs instead of autocrafting them on 36+ characters across multiple accounts everyday.

    This is a PC only problem and it is self harm from your own community of players. Get rid of the add-on and players actually have to put in effort to print gold in the game, and they likely won't do it anywhere near as much as they do now.

    But no, do not change the actual game mechanics because of a player imposed issue on one platform.

    Totally agree.

    It takes times, even with the changes on console that make crafting easier - at least 5/6 mins running around Rawl’Kha. Then there is the logging in/out of different characters. Think have got it down to about 90-100 mins to do all 18.

    That’s quite a bit of playtime - I have to CHOOSE if I want to spend time doing writs or do something else. Not just one click & done & gold/mats got.
  • hexnotic
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    Crowns are expensive. The crown to gold ratio should reflect that.
  • thorwyn
    thorwyn
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    Remove crown store gifts. Problem solved.
    And if the dam breaks open many years too soon
    And if there is no room upon the hill
    And if your head explodes with dark forebodings too
    I'll see you on the dark side of the moon
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    hafgood wrote: »
    The one thing I would say is this is a PC problem. It is not a console problem, therefore any controls put in place by Zos to reduce the amount of gold in the game would affect 2/3rds of the player base where inflation isn't an issue to solve a problem that doesn't exist.

    Yup, there is no problem with the crown price. There is an entitlement problem with expecting to get them at a price that suits the purchaser rather than the seller.

    If crowns are too expensive to buy with your gold on PC I would suggest you start doing writs on multiple characters to increase your gold supply.

    Zos are not going to introduce gold sinks or reduce the amount of gold coming into the game, there is no incentive, and no reason to do so, and as I said any changes they make affect 2/3rds of the player base unfairly.

    So please stop trying to get the game changed because of "inflation" and start questioning whether that must have item that you can't afford in the crown store really is must have, and if it is maybe buy some crowns with your money rather than someone else's

    Awesome. Been thinking about this ever since this topic popped up. Crowns are obtained via real world money, be it through buying them, or be it through subscription like in my case. Some users have more crowns than they need and decide to sell them for IN GAME money (which is a made up coin that's totally worthless outside of ESO, unlike euros or dollars or cryptos). Yet people want ZOS to force sellers to lower the price in worthless, made up coin, of something they paid real coin for.

    Let's be fair, the coin is not worthless. It has value to people, which is why people are willing to buy crowns with RL money and sell them for in game gold. Again the issue is not that sellers are greedy or demanding to much for the IRL money, or that ZOS should somehow require them to lower their prices, the issue is that the commodity (in game gold) for which they exchange crowns, has been significantly devalued over time. The buying power of your gold will be worth less tomorrow than it is today. And that will continue to be the case.

    I am 100% not surprised that crown prices have gone up. They will continue to go up because there is rampant inflation in this game, with no signs of slowing. It is absolutely worse on PC (crafting writs), so any solution should be tailored to a given platform. If you want to control inflation, you need to analyze BOTH the way gold comes into the game AND they way gold comes out of the game.

    Not that they would, but if they simply cut everyone's bank accounts in ESO by 50% in the next update, or introduce some sort of wealth tax on people sitting on 10 figures of gold, crown prices would fall hard over night. Now that would cause mass outrage, despite the fact that it would probably be good for the game. A much better solution is to introduce new gold sinks AND lower the flow of money into the game.
  • Nanfoodle
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    I dont agree with OP. People were cheating Zeni and thats why things have changed. This brings more value to ESO + IMO and that means more will sub and we will get more content. Keep it as it is ty
  • Tan9oSuccka
    Tan9oSuccka
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    Sounds like a PC issue. Ps4 has been same 100:1 for a long while.

    Buyers keep saying that, but I have doubts. They may want the price to be 100 to 1 but the market dictates otherwise.

    To be honest 100 to 1 is a massive rip off for the seller. I would maybe sell crowns to non friends at 300 to 1. Even at that, I don’t really need gold. Soooo.

    There are tons of buyers and very few sellers. Why? Gold is easy to attain mixed with an infinite pool of buyers.
  • ZOS_Volpe
    ZOS_Volpe
    admin
    Greetings,

    As we've removed a few comments that were baiting and bashing, this is a friendly reminder that comments need to adhere to our Community Rules to avoid thread derailment.
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
    Forum Rules | Code of Conduct | Terms of Service | Home Page | Help Site
    Staff Post
  • Nanfoodle
    Nanfoodle
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    Sounds like a PC issue. Ps4 has been same 100:1 for a long while.

    Buyers keep saying that, but I have doubts. They may want the price to be 100 to 1 but the market dictates otherwise.

    To be honest 100 to 1 is a massive rip off for the seller. I would maybe sell crowns to non friends at 300 to 1. Even at that, I don’t really need gold. Soooo.

    There are tons of buyers and very few sellers. Why? Gold is easy to attain mixed with an infinite pool of buyers.

    If Zeni should make any change. They should remove the ability to give Crown Store items.
  • jaws343
    jaws343
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    Sounds like a PC issue. Ps4 has been same 100:1 for a long while.

    Buyers keep saying that, but I have doubts. They may want the price to be 100 to 1 but the market dictates otherwise.

    To be honest 100 to 1 is a massive rip off for the seller. I would maybe sell crowns to non friends at 300 to 1. Even at that, I don’t really need gold. Soooo.

    There are tons of buyers and very few sellers. Why? Gold is easy to attain mixed with an infinite pool of buyers.

    They're not wrong though, on XBOX even, the price sits somewhere between 100-150 gold per crown. And that number hasn't moved in years. It's a very stable price that fluctuates very minutely by seller but all within the same ballpark. If any console seller tried to drop the 800+ gold per crown rate that PC is complaining about they'd be laughed out of the room and no one would buy from them.
  • Ippokrates
    Ippokrates
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    Today i have seen on PC EU one offer in Craglorn for 1500:1, so we are not going back willfully :D

    One thing that is worth mentioning, in context of too much gold, mainly from writs, is its impact on server performance. No expert here, but maybe some who know how system work can tell us how those constant log in & log out multiplied by millions worked with server? I am just wonder ;p
  • Nanfoodle
    Nanfoodle
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    Ippokrates wrote: »
    Today i have seen on PC EU one offer in Craglorn for 1500:1, so we are not going back willfully :D

    One thing that is worth mentioning, in context of too much gold, mainly from writs, is its impact on server performance. No expert here, but maybe some who know how system work can tell us how those constant log in & log out multiplied by millions worked with server? I am just wonder ;p

    Seems most of the game is designed to log off and on. Even doing surveys, I can repeats in the same area Im logging off and on. I have never ported around the game more then ESO and I have been MMOing 20+ years. Funny you port to player to get into the zone you want, then you port to the WayShrine you really wanted. Im sure that takes up allot of system resources as well.
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