I've been spamming this set on groups and zergs for a week now and have yet to see it nuke anybody.
But! Groups become easier for my teammates to kill. Which I suppose is the purpose of this set. The large AvA fights have to end quicker to avoid massive lag spikes.
neferpitou73 wrote: »I've been spamming this set on groups and zergs for a week now and have yet to see it nuke anybody.
But! Groups become easier for my teammates to kill. Which I suppose is the purpose of this set. The large AvA fights have to end quicker to avoid massive lag spikes.
Don't disagree with any of your conclusions but I find it funny that we're now trying to avoid lag with gameplay changes instead of fixing the root problems.
neferpitou73 wrote: »Justice? Come on dude it's a game. People need to seriously chill out about dying in PvP in this game.
[snip] We are voicing an opinion of a set we disagree with. [snip]neferpitou73 wrote: »Justice? Come on dude it's a game. People need to seriously chill out about dying in PvP in this game.
Correct, it's a game and people should chill out over getting hit for 40k because a new patch released a new playstyle atmosphere that countered a previously uncounterable playstyle.
I was fine without this set[snip].
TheEndBringer wrote: »First off, changing efficient purge to self only will make trials like HoF a bigger pain in the ass because healers won't be able to afford popping it during bosses like the twins.
Secondly purging in pvp is over tuned. Plague is a niche set that isn't being run NEARLY as much as the other new sets. Out of the three it is the best balanced. Not saying it couldn't use some tweaks but it's not out of control.
Also mechanically templars aren't cleansing to with ritual. You're hitting a synergy which means you did it. Just look at the text.
"Allies in the area can activate the Purify synergy, cleansing all harmful effects from themselves..."
Izanagi.Xiiib16_ESO wrote: »TheEndBringer wrote: »First off, changing efficient purge to self only will make trials like HoF a bigger pain in the ass because healers won't be able to afford popping it during bosses like the twins.
Secondly purging in pvp is over tuned. Plague is a niche set that isn't being run NEARLY as much as the other new sets. Out of the three it is the best balanced. Not saying it couldn't use some tweaks but it's not out of control.
Also mechanically templars aren't cleansing to with ritual. You're hitting a synergy which means you did it. Just look at the text.
"Allies in the area can activate the Purify synergy, cleansing all harmful effects from themselves..."
Just because its Niche doesn't mean its 'balanced'. There is counterplay with Dark Convergence (you can move out or block the pull), theres counterplay with Hrothgar (you can build or use skills to prevent it's application). There is no counterplay with Plague as someone else can cause it to explode on you, you have no control over it.
Your trying to argue against proof?
I dont run in 24 mans lol it was me and 4 other people at nikel between the rocks.You can argue the set all you want thats hitting just as hrothgar and hrothgar got cut in half so it deserves same treatment.
That was originally my screenshot. That proc occurred after one of our templars habitually activated ritual to heal on a door after a keep capture (when all of the groups and zergs were running out the door). 40k dmg from one set is ridiculous no matter how you slice it. I'd be more inclined to agree with you if the set had an obvious visual aura like inev det, but it doesn't (how do you expect me to find a dull green cloud in the middle of a battle?) The set also has ridiculous potential for abuse, you could easily plant a 2man purge group on another faction that follows groups around and deliberately purges with the effect on them.
Izanagi.Xiiib16_ESO wrote: »TheEndBringer wrote: »First off, changing efficient purge to self only will make trials like HoF a bigger pain in the ass because healers won't be able to afford popping it during bosses like the twins.
Secondly purging in pvp is over tuned. Plague is a niche set that isn't being run NEARLY as much as the other new sets. Out of the three it is the best balanced. Not saying it couldn't use some tweaks but it's not out of control.
Also mechanically templars aren't cleansing to with ritual. You're hitting a synergy which means you did it. Just look at the text.
"Allies in the area can activate the Purify synergy, cleansing all harmful effects from themselves..."
Just because its Niche doesn't mean its 'balanced'. There is counterplay with Dark Convergence (you can move out or block the pull), theres counterplay with Hrothgar (you can build or use skills to prevent it's application). There is no counterplay with Plague as someone else can cause it to explode on you, you have no control over it.
SaucyMcSauceface wrote: »Your trying to argue against proof?
I dont run in 24 mans lol it was me and 4 other people at nikel between the rocks.You can argue the set all you want thats hitting just as hrothgar and hrothgar got cut in half so it deserves same treatment.That was originally my screenshot. That proc occurred after one of our templars habitually activated ritual to heal on a door after a keep capture (when all of the groups and zergs were running out the door). 40k dmg from one set is ridiculous no matter how you slice it. I'd be more inclined to agree with you if the set had an obvious visual aura like inev det, but it doesn't (how do you expect me to find a dull green cloud in the middle of a battle?) The set also has ridiculous potential for abuse, you could easily plant a 2man purge group on another faction that follows groups around and deliberately purges with the effect on them.
Lol. So was the 'proof' "me and 4 other people at nickel between the rocks", or "after a keep capture when all the groups and zergs were running out the door"?
Proof??Your trying to argue against proof?
I dont run in 24 mans lol it was me and 4 other people at nikel between the rocks.You can argue the set all you want thats hitting just as hrothgar and hrothgar got cut in half so it deserves same treatment.
C mon i m using the set myself and seeing actual numbers. Put here a video where pb hits 40 k to 5 people i promise to insist to nerf set twice more then you. İf pb was hitting 40 k to 5 everyone and their mothers would be using it on cyro.
The people who defend this set aren't interested in proof or game balance, they just hold a hatred for large groups and enjoy using these broken sets to gain an advantage.
Plenty of screenshots and videos out there showing how broken it is. 44k proc hitting only 5 players.
The people who defend this set aren't interested in proof or game balance, they just hold a hatred for large groups and enjoy using these broken sets to gain an advantage.
Plenty of screenshots and videos out there showing how broken it is. 44k proc hitting only 5 players.
Simple math.. lets say 13 k tooltipthat was 5 of us
Battle spirit 6,5 k
Resist lets say 25 k another %35 decrease to 4,2 k
İf youre using minor or major protection its lover but lets forget about it.
5 people in 8 meters all
%10 increase for each one
Makes 6764 damage
????
To get a 40 k proc you need 24 people in that 8 meters
Moonsorrow wrote: »Plaguebreak is working as intended and is the one set of the 3 new ones that do it well. The purge spam is exactly why a set like Plaguebreak is needed.
And in 1v1 it does pretty much nothing and to almost any situation there would be dozens of better choices for a 5p set.
In reality it has made some big zergy groups stop spamming Purge and thus those groups did actually became "killable" again. Yes their healing still gives big groups the advantage, but when cannot Purge spam - there are some weaknesses to go for other than hoping the healers of the zerg crash or lag so bad that it ends.
(and by killable i mean it does not take anymore 2 hours in Emp ring keep upstairs where the fight turns whole Cyrodiil into a slideshow because you need all alliance there to kill them)
People who want to stack in a zerg and spam Purge deserves to be yeeted away.. better learn to not be stacked in one place.
Moonsorrow wrote: »Plaguebreak is working as intended and is the one set of the 3 new ones that do it well. The purge spam is exactly why a set like Plaguebreak is needed.
And in 1v1 it does pretty much nothing and to almost any situation there would be dozens of better choices for a 5p set.
In reality it has made some big zergy groups stop spamming Purge and thus those groups did actually became "killable" again. Yes their healing still gives big groups the advantage, but when cannot Purge spam - there are some weaknesses to go for other than hoping the healers of the zerg crash or lag so bad that it ends.
(and by killable i mean it does not take anymore 2 hours in Emp ring keep upstairs where the fight turns whole Cyrodiil into a slideshow because you need all alliance there to kill them)
People who want to stack in a zerg and spam Purge deserves to be yeeted away.. better learn to not be stacked in one place.
Totally agree with this post. Nothing more to add.
The people who defend this set aren't interested in proof or game balance, they just hold a hatred for large groups and enjoy using these broken sets to gain an advantage.
Plenty of screenshots and videos out there showing how broken it is. 44k proc hitting only 5 players.
The video just posted is 3 hits totaling 43k. For the set to do that, 3 people in the group would have had to have PB cleansed at the same time so class ability is out unless they all hit the purify synergy at the same time. You can also see that there are two friendlies in the area, so 7 players likely got hit by each proc, not only 5.
Feel free to correct my math, but this is what I believe happened given my general understanding as to what happened on the back end:
43,608 / 3 = 14,536
x + (x*0.7) = 14,536 ... x = 8550
Battle Spirit... 9691 x 2 = 17100
I have a stamdk using PB that easily gets 6k weapon dmg yielding a 15k tooltip. I've seen as high as 8k weapon dmg in a group, which they were fighting.
I think if you want to discuss a nerf to a set, I think it's important to discuss the actual damage. The set didn't hit for 43k dmg, the situation hit for that much, which was its intention. Viscous Death hits for more, but does 0 dmg unless someone dies.
The cleanse is what makes that proc amazing, but more often than not, wearing that set kind of feels pointless. It barely hits for 5-600 dmg a tick.
Thecompton73 wrote: »You can throw around numbers as much as you like but the set is governed by hard math encoded into the servers. The Devs know exactly how much the set can hit for based on how many people are in the area. If it's hitting that hard it's because it's supposed to.
Rasande_Robin wrote: »This is the most balanced set by far these last couple of years...
There has always been an unbalance in the game when you think about yin and yang, pro's and con's.
You have major prot and major vuln, major mend and major defile. You have buffs and debuffs. You can cleanse debuffs you can remove buff... Oh wait... No you can't.
You see the problem here?
This set balance that last part out. Since now you can't remove debuffs.
Thecompton73 wrote: »You can throw around numbers as much as you like but the set is governed by hard math encoded into the servers. The Devs know exactly how much the set can hit for based on how many people are in the area. If it's hitting that hard it's because it's supposed to.
neferpitou73 wrote: »Thecompton73 wrote: »You can throw around numbers as much as you like but the set is governed by hard math encoded into the servers. The Devs know exactly how much the set can hit for based on how many people are in the area. If it's hitting that hard it's because it's supposed to.
It's not broken because the devs intended it to be broken? Is that really your argument?
Thecompton73 wrote: »neferpitou73 wrote: »Thecompton73 wrote: »You can throw around numbers as much as you like but the set is governed by hard math encoded into the servers. The Devs know exactly how much the set can hit for based on how many people are in the area. If it's hitting that hard it's because it's supposed to.
It's not broken because the devs intended it to be broken? Is that really your argument?
My point was the Devs, not individual players, ultimately decide if something is "broken". The third PTS patch in the cycle usually contains the final changes to sets/abilities and that dropped today with no changes to this set so I'd say it's clear They don't consider it broke.