Im small scale with bigger groups then the one im in hitting me with this set and killing me. Its not balanced idc what anyone says, if you can hit 40k plus damage without doing anything but hitting 1 skills its busted. Im guessing you guys thought bash build and harmony was broke right? This is no different. It needs a massive cooldown along with damage being nerfed greatly
Moonsorrow wrote: »Im small scale with bigger groups then the one im in hitting me with this set and killing me. Its not balanced idc what anyone says, if you can hit 40k plus damage without doing anything but hitting 1 skills its busted. Im guessing you guys thought bash build and harmony was broke right? This is no different. It needs a massive cooldown along with damage being nerfed greatly
If you mean the old version of Bashcro, the problem was that it was on one class and back at the time i actually said that if one class has such a devastating ultimate - then all other classes should have been given one equally strong that fits their class theme well (remember when classes were still different with their own strengths and weaknesses?).
Also Harmony was never broken, it was fun and used as a small-scale (by me and friends also) tool to smash down the alliance blobzergs in tight spaces. People who cry about it are most likely said zerglings to be honest.. maybe just not zerg all in one room with 50 people?
And back to the Plaguebreak.. do you honestly think you can these days take down certain groups without a set like this? No you cannot, and that is the truth. The Purge spam is just too strong and people in groups just been just standing still and taking 20k dps (in pvp) and healing and purging all through that until the place where they are attracts the whole alliances in same spot of the map and that is when the slideshow performance in Cyrodiil starts.
There is no perfect solution to this, but a set (so all classes can use it, anti-zerg skills should not be tied to only couple classes ultimates) like this has to be a choice to use OR the ability to Purge spam in a huge blob must be taken away. And since the skill is needed in pve also, that will not happen.
I do not think anyone wants Purge to be taken away. Just adapt to this and stop running in a tightly stacked blob, be it big or not exactly huge. I mean, if a group can survive with one button one skill spam with Cleanse, it is only fair that enemies can use Plagubreak spam on them. There always needs to be a way to take down a group. Or things will end up in stalemates like 2 tanks fighting each others during the 5k hp recovery meta.
So if Plaguebreak needs bigger cooldown and nerf, then i ask same on alliance Purge via Battle Spirit. Individual cooldown on each target on how often can recieve Purge. I am sure you are fine with that?
I mean surely you have noticed in Cyrodiil performance that when there are ballgroups the performance gets way worse and a lot of solo & small-scale players been logging off then because it goes unplayable? It should not be like that and i do not blame the players wanting to play in big groups, but we need ways to take them down and not have Cyrodiil turn into a slideshow for 6 hours of primetime daily where blobs fight endless battles in 1 keep at a time with 4 seconds skill cast times..
You say you do small-scale, right? Then you should be experienced enough to know that when you take down those blobs, the performance on the area you are instantly gets better. Then you should know there should remain tools that can take said groups down.
Rasande_Robin wrote: »This is the most balanced set by far these last couple of years...
There has always been an unbalance in the game when you think about yin and yang, pro's and con's.
You have major prot and major vuln, major mend and major defile. You have buffs and debuffs. You can cleanse debuffs you can remove buff... Oh wait... No you can't.
You see the problem here?
This set balance that last part out. Since now you can't remove debuffs.
Its not balanced at all. You shouldnt be taking 40k plus damge by just playing your class or using an ability. If thats the case make it when they block they explode, see how ridiculous that sounds? Your getting punished for using an ability on a clas and or in the support tree, its making healers and support in pvp useless.
Moonsorrow wrote: »Im small scale with bigger groups then the one im in hitting me with this set and killing me. Its not balanced idc what anyone says, if you can hit 40k plus damage without doing anything but hitting 1 skills its busted. Im guessing you guys thought bash build and harmony was broke right? This is no different. It needs a massive cooldown along with damage being nerfed greatly
If you mean the old version of Bashcro, the problem was that it was on one class and back at the time i actually said that if one class has such a devastating ultimate - then all other classes should have been given one equally strong that fits their class theme well (remember when classes were still different with their own strengths and weaknesses?).
Also Harmony was never broken, it was fun and used as a small-scale (by me and friends also) tool to smash down the alliance blobzergs in tight spaces. People who cry about it are most likely said zerglings to be honest.. maybe just not zerg all in one room with 50 people?
And back to the Plaguebreak.. do you honestly think you can these days take down certain groups without a set like this? No you cannot, and that is the truth. The Purge spam is just too strong and people in groups just been just standing still and taking 20k dps (in pvp) and healing and purging all through that until the place where they are attracts the whole alliances in same spot of the map and that is when the slideshow performance in Cyrodiil starts.
There is no perfect solution to this, but a set (so all classes can use it, anti-zerg skills should not be tied to only couple classes ultimates) like this has to be a choice to use OR the ability to Purge spam in a huge blob must be taken away. And since the skill is needed in pve also, that will not happen.
I do not think anyone wants Purge to be taken away. Just adapt to this and stop running in a tightly stacked blob, be it big or not exactly huge. I mean, if a group can survive with one button one skill spam with Cleanse, it is only fair that enemies can use Plagubreak spam on them. There always needs to be a way to take down a group. Or things will end up in stalemates like 2 tanks fighting each others during the 5k hp recovery meta.
So if Plaguebreak needs bigger cooldown and nerf, then i ask same on alliance Purge via Battle Spirit. Individual cooldown on each target on how often can recieve Purge. I am sure you are fine with that?
I mean surely you have noticed in Cyrodiil performance that when there are ballgroups the performance gets way worse and a lot of solo & small-scale players been logging off then because it goes unplayable? It should not be like that and i do not blame the players wanting to play in big groups, but we need ways to take them down and not have Cyrodiil turn into a slideshow for 6 hours of primetime daily where blobs fight endless battles in 1 keep at a time with 4 seconds skill cast times..
You say you do small-scale, right? Then you should be experienced enough to know that when you take down those blobs, the performance on the area you are instantly gets better. Then you should know there should remain tools that can take said groups down.
Im not saying to take it away, I both ballgroup and smallscale and if they wanna use it as added pressure onto us then thats fine but it should not be able to one shot all of us through our coordination of heals and purge. Ill start with ballgrouping first, to say we shouldnt spam purge thats fine but have you ever been third floor with 40 people bombarding you, parmafrost, ice wall of elements along with the hard ccs of dawny, turn evil, nightblade fear you pretty much have to spam purge. Now I get people saying its op well the reason we spam it in the first place is it costs 6k mag and only removes 3 effects which is nothing getting beat on by a faction. So when it comes to ballgrouping we are getting punished for coordination, practice and just playing the game how we enjoy (some may not enjoy it but thats an opinion). You see the people getting mad about mistform in pve? Makes since right because it is changing and making something they enjoy in pve useless. Im just saying we should not get punished for being coordinated, and good at what we do while someone who doesnt put in the time slots that set presses one ability and can wipe us. Now to smallscale, I smallscale without a healer most the time while on my stamden or templar. Now if we just go open field with our dumps we probably not killing much cause they spread so we take them into a choke, mind you i have no healer so im forced to heal/purge myself and while i do that i not only kill me but my group by just trying to survive. Now the arguement just take it off right? My netch is my source of brutility and my purify is a main sorce of passive and healing in the templar kit. if i take them off im only putting myself at a more disadvantage of not only fighting 4-6v40 but now im losing passive damage or healing by a set that someone can hit me with a single light attack and proc on no cooldown. To me its overpowered and if you wanna make it a pressure set then im cool with it hitting a good 6-9k but 40k? thats insane to me. Hope you can see my side as i see yours to each there own tho.
Rasande_Robin wrote: »Rasande_Robin wrote: »This is the most balanced set by far these last couple of years...
There has always been an unbalance in the game when you think about yin and yang, pro's and con's.
You have major prot and major vuln, major mend and major defile. You have buffs and debuffs. You can cleanse debuffs you can remove buff... Oh wait... No you can't.
You see the problem here?
This set balance that last part out. Since now you can't remove debuffs.
Its not balanced at all. You shouldnt be taking 40k plus damge by just playing your class or using an ability. If thats the case make it when they block they explode, see how ridiculous that sounds? Your getting punished for using an ability on a clas and or in the support tree, its making healers and support in pvp useless.
It's like you are speaking right over me...
You don't see the flaw in the game's general balance still, with or without this set?
This set just shows you how broken the game is without it.
Now you see how helpless people are against buff-stacking...
Rasande_Robin wrote: »Rasande_Robin wrote: »This is the most balanced set by far these last couple of years...
There has always been an unbalance in the game when you think about yin and yang, pro's and con's.
You have major prot and major vuln, major mend and major defile. You have buffs and debuffs. You can cleanse debuffs you can remove buff... Oh wait... No you can't.
You see the problem here?
This set balance that last part out. Since now you can't remove debuffs.
Its not balanced at all. You shouldnt be taking 40k plus damge by just playing your class or using an ability. If thats the case make it when they block they explode, see how ridiculous that sounds? Your getting punished for using an ability on a clas and or in the support tree, its making healers and support in pvp useless.
It's like you are speaking right over me...
You don't see the flaw in the game's general balance still, with or without this set?
This set just shows you how broken the game is without it.
Now you see how helpless people are against buff-stacking...
Moonsorrow wrote: »Moonsorrow wrote: »Im small scale with bigger groups then the one im in hitting me with this set and killing me. Its not balanced idc what anyone says, if you can hit 40k plus damage without doing anything but hitting 1 skills its busted. Im guessing you guys thought bash build and harmony was broke right? This is no different. It needs a massive cooldown along with damage being nerfed greatly
If you mean the old version of Bashcro, the problem was that it was on one class and back at the time i actually said that if one class has such a devastating ultimate - then all other classes should have been given one equally strong that fits their class theme well (remember when classes were still different with their own strengths and weaknesses?).
Also Harmony was never broken, it was fun and used as a small-scale (by me and friends also) tool to smash down the alliance blobzergs in tight spaces. People who cry about it are most likely said zerglings to be honest.. maybe just not zerg all in one room with 50 people?
And back to the Plaguebreak.. do you honestly think you can these days take down certain groups without a set like this? No you cannot, and that is the truth. The Purge spam is just too strong and people in groups just been just standing still and taking 20k dps (in pvp) and healing and purging all through that until the place where they are attracts the whole alliances in same spot of the map and that is when the slideshow performance in Cyrodiil starts.
There is no perfect solution to this, but a set (so all classes can use it, anti-zerg skills should not be tied to only couple classes ultimates) like this has to be a choice to use OR the ability to Purge spam in a huge blob must be taken away. And since the skill is needed in pve also, that will not happen.
I do not think anyone wants Purge to be taken away. Just adapt to this and stop running in a tightly stacked blob, be it big or not exactly huge. I mean, if a group can survive with one button one skill spam with Cleanse, it is only fair that enemies can use Plagubreak spam on them. There always needs to be a way to take down a group. Or things will end up in stalemates like 2 tanks fighting each others during the 5k hp recovery meta.
So if Plaguebreak needs bigger cooldown and nerf, then i ask same on alliance Purge via Battle Spirit. Individual cooldown on each target on how often can recieve Purge. I am sure you are fine with that?
I mean surely you have noticed in Cyrodiil performance that when there are ballgroups the performance gets way worse and a lot of solo & small-scale players been logging off then because it goes unplayable? It should not be like that and i do not blame the players wanting to play in big groups, but we need ways to take them down and not have Cyrodiil turn into a slideshow for 6 hours of primetime daily where blobs fight endless battles in 1 keep at a time with 4 seconds skill cast times..
You say you do small-scale, right? Then you should be experienced enough to know that when you take down those blobs, the performance on the area you are instantly gets better. Then you should know there should remain tools that can take said groups down.
Im not saying to take it away, I both ballgroup and smallscale and if they wanna use it as added pressure onto us then thats fine but it should not be able to one shot all of us through our coordination of heals and purge. Ill start with ballgrouping first, to say we shouldnt spam purge thats fine but have you ever been third floor with 40 people bombarding you, parmafrost, ice wall of elements along with the hard ccs of dawny, turn evil, nightblade fear you pretty much have to spam purge. Now I get people saying its op well the reason we spam it in the first place is it costs 6k mag and only removes 3 effects which is nothing getting beat on by a faction. So when it comes to ballgrouping we are getting punished for coordination, practice and just playing the game how we enjoy (some may not enjoy it but thats an opinion). You see the people getting mad about mistform in pve? Makes since right because it is changing and making something they enjoy in pve useless. Im just saying we should not get punished for being coordinated, and good at what we do while someone who doesnt put in the time slots that set presses one ability and can wipe us. Now to smallscale, I smallscale without a healer most the time while on my stamden or templar. Now if we just go open field with our dumps we probably not killing much cause they spread so we take them into a choke, mind you i have no healer so im forced to heal/purge myself and while i do that i not only kill me but my group by just trying to survive. Now the arguement just take it off right? My netch is my source of brutility and my purify is a main sorce of passive and healing in the templar kit. if i take them off im only putting myself at a more disadvantage of not only fighting 4-6v40 but now im losing passive damage or healing by a set that someone can hit me with a single light attack and proc on no cooldown. To me its overpowered and if you wanna make it a pressure set then im cool with it hitting a good 6-9k but 40k? thats insane to me. Hope you can see my side as i see yours to each there own tho.
I can see it being annoying when proccing from Netch yeah, then again having a free Purge on Netch has been a bit lame ever since it was given that..
But, if it was possible for ZOS to do a change where class Purge like Netch and Templars Purify would not proc it, i'd be fine with it. As long as someone pressing the synergy does proc it.
My whole point is that having several Purge bots makes blobs immortal unless their healers crash from the lag they create.
Sadly there never will be a perfect way to handle the situations we talk about that everyone would agree on. Everyone has bias on their own favorite playstyle(s) and they are usually ready to keep playing like that even if it was not healthy for the game & community in general.
If people start to logout during certain times of the day because of bad performance and not being able to do anything to certain big groups, they often start to just play other games where they are not forced to "hey guys, i'll logout since it's primetime, see ya at 3am when not so laggy".. also imagine having a job and not being able to play at all if your only free time is at primetime and all the ballgroups are always there then? And what can you do at them? Fire 20 sieges at same time and they just stand there shrugging off all the damage as long as they can Purge spam and move for next ultidump lul.
And yes, it sucks to punish groups for being big and organized, but sad fact (for now) is that the server cannot handle them in one place and no one likes playing when skills and bar swaps stop working. So we need to have realistic ways to erase such groups and hopefully they adapt and divide in smaller groups in several places at the map instead of one. People are just so used to play with the Purge spam and it can be painful to learn to live without it. Because groups die without it, still they have better chance to have massive healing compared to solo/pugs that still get stomped and eaten like before with a good ultidump.
Dying is not fun, i get it. We all like winning more than dying. But for every super strong defensive skill/set there should be a realistic offensive solution that counters it. And only thing that kills a group with several Purgers is a massive burst damage that the groups cannot mitigate down to 5k'ish damage taken per second that they can outheal easily.
Rasande_Robin wrote: »Rasande_Robin wrote: »This is the most balanced set by far these last couple of years...
There has always been an unbalance in the game when you think about yin and yang, pro's and con's.
You have major prot and major vuln, major mend and major defile. You have buffs and debuffs. You can cleanse debuffs you can remove buff... Oh wait... No you can't.
You see the problem here?
This set balance that last part out. Since now you can't remove debuffs.
Its not balanced at all. You shouldnt be taking 40k plus damge by just playing your class or using an ability. If thats the case make it when they block they explode, see how ridiculous that sounds? Your getting punished for using an ability on a clas and or in the support tree, its making healers and support in pvp useless.
It's like you are speaking right over me...
You don't see the flaw in the game's general balance still, with or without this set?
This set just shows you how broken the game is without it.
Now you see how helpless people are against buff-stacking...
There is no flaw in balance though. Why should you not feel helpless against a coordinated group? That's how literally every game works, ever. If you form a raid and maximize your group, you are going to be hard to kill.
Only in this game do I see players claiming that is somehow imbalanced.
VaranisArano wrote: »
Well, that's part of the point of the set.
It's an anti-Purge set, which makes it an anti-group set, because it's mostly groups who were able to spam purges and cleanses....
Sorry, but this sounds like a case of "Working as Intended."
40 k. 40 k. İt is not realisric at all.
İ m using Pb on my nb. Fully buffed it has a damage tooltip of 12.5 k
Battle spirit and its halved. Resistences and its nearly halved . 5 mins ago i hit a group with it 5 people and it hit for 6 k averege. İf you really hit for 40 k with it you must be stacking 30 people in 8 meters and you really deserved the result which this set is made for. İ really wonder and wanna see a screen shot of pb hitting for 40 k.i beleive this topic is over exageretad and people again crying to nerf anything which kills them.
Simple math.. lets say 13 k tooltipthat was 5 of us
Proof??Your trying to argue against proof?
I dont run in 24 mans lol it was me and 4 other people at nikel between the rocks.You can argue the set all you want thats hitting just as hrothgar and hrothgar got cut in half so it deserves same treatment.
TequilaFire wrote: »Pointless to keep arguing, our "ball" group has adjusted and it is no big deal unlike the other two sets.
It is a very situational set, kind of disappointing really.
Proof??Your trying to argue against proof?
I dont run in 24 mans lol it was me and 4 other people at nikel between the rocks.You can argue the set all you want thats hitting just as hrothgar and hrothgar got cut in half so it deserves same treatment.
C mon i m using the set myself and seeing actual numbers. Put here a video where pb hits 40 k to 5 people i promise to insist to nerf set twice more then you. İf pb was hitting 40 k to 5 everyone and their mothers would be using it on cyro.
Rasande_Robin wrote: »Rasande_Robin wrote: »This is the most balanced set by far these last couple of years...
There has always been an unbalance in the game when you think about yin and yang, pro's and con's.
You have major prot and major vuln, major mend and major defile. You have buffs and debuffs. You can cleanse debuffs you can remove buff... Oh wait... No you can't.
You see the problem here?
This set balance that last part out. Since now you can't remove debuffs.
Its not balanced at all. You shouldnt be taking 40k plus damge by just playing your class or using an ability. If thats the case make it when they block they explode, see how ridiculous that sounds? Your getting punished for using an ability on a clas and or in the support tree, its making healers and support in pvp useless.
It's like you are speaking right over me...
You don't see the flaw in the game's general balance still, with or without this set?
This set just shows you how broken the game is without it.
Now you see how helpless people are against buff-stacking...
The game shouldnt be balanced for players who dont put in the time purge.
Here is a screenshot
In case it's not clear I absolutely despise this set. Not because of my bias towards groups (I play in Ravenwatch) but because it's representative of ZOS' flawed design philosophy of adding sets to fix game mechanics issues.
So when it comes to ballgrouping we are getting punished for coordination, practice and just playing the game how we enjoy (some may not enjoy it but thats an opinion).
So when it comes to ballgrouping we are getting punished for coordination, practice and just playing the game how we enjoy (some may not enjoy it but thats an opinion).
There's a difference between being punished and experiencing justice. Sounds like you experienced justice for the first time in a long time.
Saying there were only 5 people stacked seems extremely unlikely and mathematically impossible. You're leaving something out. There's clearly more than 5 people dead in that screenshot.
Ball groups have been unchallenged for a long time. They cause lag and dish out one sided fun. They sit in keeps and purposefully don't flip it until they exploi... oops, I'm sorry, farm enough players to ensure a massive AP tick.
I agree that justice isn't being served to templars or wardens whose purge remains an important part of their toolkit, but in this exact scenario? Nah. Seems like it worked exactly for its intention.