neferpitou73 wrote: »Those are rookie numbers, I've seen a 57k proc.
Although to be fair in the little time I spent in CP that was the only proc I got...because everyone just stopped purging alltogehter.
Rasande_Robin wrote: »This is the most balanced set by far these last couple of years...
There has always been an unbalance in the game when you think about yin and yang, pro's and con's.
You have major prot and major vuln, major mend and major defile. You have buffs and debuffs. You can cleanse debuffs you can remove buff... Oh wait... No you can't.
You see the problem here?
This set balance that last part out. Since now you can't remove debuffs.
Plaguebreak is a really cool themed set but the scaling on the proc is broken. They should just remove the scaling and keep the proc at a high damage proc if dot is purged. That way you if you really need to purge off some nasty stuff, it's a choice to keep the nasty, or take a burst of damage. Repeated purging will still kill you. But none of this one-shot nonsense.
Plaguebreak is a really cool themed set but the scaling on the proc is broken. They should just remove the scaling and keep the proc at a high damage proc if dot is purged. That way you if you really need to purge off some nasty stuff, it's a choice to keep the nasty, or take a burst of damage. Repeated purging will still kill you. But none of this one-shot nonsense.
Plaguebreak is a really cool themed set but the scaling on the proc is broken. They should just remove the scaling and keep the proc at a high damage proc if dot is purged. That way you if you really need to purge off some nasty stuff, it's a choice to keep the nasty, or take a burst of damage. Repeated purging will still kill you. But none of this one-shot nonsense.
The proc condition & cooldown could also use a look at. As of now, it can be applied almost too easily and on every second. Proxy Det at least requires a kill to proc. An immunity after the proc may be appropriate for each person affected as well.
Something like this :
Dealing direct damage to an enemy, who is not a Plague Carrier, turns them into a Plague Carrier for 10 seconds, dealing 2563 Disease Damage over the duration. If the plague is removed early, it explodes, infecting enemies within 8 meters of the carrier and dealing the remaining damage as Disease Damage. After the effect ends or is cleansed, the target gains plague immunity for 10 seconds, and cannot become a Plague Carrier again during this time. This effect can occur once per attack and scales off the higher of your Weapon or Spell Damage.
I'll be honest, I am considering setting up a nasty proc build on my stamblade bow build, using this and Pestilent host (or venomous smite). With a masters bow some mythic or monster set combo that I haven't figured out yet. Was waiting to see if Plaguebreak would receive a nerf next patch before I did anything.
I like the spreading synergy of Plaguebreak and Pestilent Host. With the ability to proc both on one player and with the potential for both to spread damage to others.
Another thing too i failed to mention is with the lack of being able to purge dying to seige is an all time high.
Plaguebreak doesn't deincentivize spamming purge, it makes it so you literally can't use purge, or get one shot. That's not balanced in any way. Especially as others have said, some classes have periodic self purges as part of their core kit.
VaranisArano wrote: »Another thing too i failed to mention is with the lack of being able to purge dying to seige is an all time high.
Well, that's part of the point of the set.
It's an anti-Purge set, which makes it an anti-group set, because it's mostly groups who were able to spam purges and cleanses. Completely coincidentally, it's also groups that spammed heals and Purge who were copping the most criticism for being able to stand in siege damage and not die, back when we didn't have this set.
The real impact Plaguebreak has is to disincentivize spamming Purge, thus leaving groups either more vulnerable to other combat effects (like siege) or to use Purge and risk blowing up from the proc.
Sorry, but this sounds like a case of "Working as Intended."
Plaguebreak doesn't deincentivize spamming purge, it makes it so you literally can't use purge, or get one shot. That's not balanced in any way. Especially as others have said, some classes have periodic self purges as part of their core kit.
This. It's not punishing quick repeats of purge by dedicated healers within coordinated groups. It's punishing any and all instances of purge, including those non-spammed instances made by ungroups randos who happen to be in close proximity to another. I don't mind the set existing for the purpose of discouraging purge spam, but that's not what the set does.
VaranisArano wrote: »Another thing too i failed to mention is with the lack of being able to purge dying to seige is an all time high.
Well, that's part of the point of the set.
It's an anti-Purge set, which makes it an anti-group set, because it's mostly groups who were able to spam purges and cleanses. Completely coincidentally, it's also groups that spammed heals and Purge who were copping the most criticism for being able to stand in siege damage and not die, back when we didn't have this set.
The real impact Plaguebreak has is to disincentivize spamming Purge, thus leaving groups either more vulnerable to other combat effects (like siege) or to use Purge and risk blowing up from the proc.
Sorry, but this sounds like a case of "Working as Intended."
So people who are organized should get punished then? Thats the worst argument that ive seen about this set, is that its good because it makes people who know what there doing weaker. If you have a college degree and someone you work with has a less degree then you, should you be put on the same level as them? of course not cause you worked hard for that right? Cordination isnt easy and playing together isnt easy but yet they get punished.
What ZOS said isn't the reality though. There is no "healing the aftermath" on a 40k proc. The set is broken.
Remove the scaling, adjust the proc damage to hit for 8k ish. Done. The set will serve its purpose, where setting off two or three of those in a row will inflict burst on your group, but it won't just one shot you on the first purge.
Moonsorrow wrote: »Plaguebreak is working as intended and is the one set of the 3 new ones that do it well. The purge spam is exactly why a set like Plaguebreak is needed.
And in 1v1 it does pretty much nothing and to almost any situation there would be dozens of better choices for a 5p set.
In reality it has made some big zergy groups stop spamming Purge and thus those groups did actually became "killable" again. Yes their healing still gives big groups the advantage, but when cannot Purge spam - there are some weaknesses to go for other than hoping the healers of the zerg crash or lag so bad that it ends.
(and by killable i mean it does not take anymore 2 hours in Emp ring keep upstairs where the fight turns whole Cyrodiil into a slideshow because you need all alliance there to kill them)
People who want to stack in a zerg and spam Purge deserves to be yeeted away.. better learn to not be stacked in one place.
VaranisArano wrote: »Another thing too i failed to mention is with the lack of being able to purge dying to seige is an all time high.
Well, that's part of the point of the set.
It's an anti-Purge set, which makes it an anti-group set, because it's mostly groups who were able to spam purges and cleanses. Completely coincidentally, it's also groups that spammed heals and Purge who were copping the most criticism for being able to stand in siege damage and not die, back when we didn't have this set.
The real impact Plaguebreak has is to disincentivize spamming Purge, thus leaving groups either more vulnerable to other combat effects (like siege) or to use Purge and risk blowing up from the proc.
Sorry, but this sounds like a case of "Working as Intended."
Plaguebreak is a really cool themed set but the scaling on the proc is broken. They should just remove the scaling and keep the proc at a high damage proc if dot is purged. That way you if you really need to purge off some nasty stuff, it's a choice to keep the nasty, or take a burst of damage. Repeated purging will still kill you. But none of this one-shot nonsense.
The scaling is bad, but its the core concept to me. Your getting punished for doing something right. Healers in pvp are helping allies be able to get through seige and through the debuffs thats applied to them through there applities and to me it seems crazy to have someone punished for playing the right way. Constant purging in large fights against seige and getting pulled into seige by convergance now is needed.
Plaguebreak is a really cool themed set but the scaling on the proc is broken. They should just remove the scaling and keep the proc at a high damage proc if dot is purged. That way you if you really need to purge off some nasty stuff, it's a choice to keep the nasty, or take a burst of damage. Repeated purging will still kill you. But none of this one-shot nonsense.
The scaling is bad, but its the core concept to me. Your getting punished for doing something right. Healers in pvp are helping allies be able to get through seige and through the debuffs thats applied to them through there applities and to me it seems crazy to have someone punished for playing the right way. Constant purging in large fights against seige and getting pulled into seige by convergance now is needed.
You're getting punished for doing something excessively. Purge spam is too powerful against defensive siege, this forces you to choose your moment - and not stack. The damage only ramps up to crazy values when a lot of enemies get hit. As an anti ballgroup set it really needs to be able to oneshot tightly stacked groups because anything less than a oneshot will just be outhealed.