Hapexamendios wrote: »For me a story mode should be just that - story only
No quest
No skill point
No random completion
No dungeon completion
No undaunted credit
No battles
No drops
You get the story only and that's it. You want anything else, do it on normal or vet.
Franchise408 wrote: »I'd rather that dungeons have no story period. I don't think that MMO group content is the place for story narratives.
I vote yes because I am one of those people who could not care less about the story. I love eso, this is not to insult the game, but I think the story is absolutely terrible. I don’t play the game for the story. I play for the gameplay. (This also not an insult to the writers—it’s just a matter of genre and personal taste. I personally much preferred the political/personal stories of the Witcher series, for instance, instead of an endless stream of devilish cultists.)
So I vote yes so that people won’t get upset or say stop rushing or whatever just because I want to play the game and not read the dialogue.
Oreyn_Bearclaw wrote: »We already have story mode, it's called normal. This is an MMO, it is meant to be played with others. If you really wanted to make it so a blind gibbon could run the dungeon solo to listen to the dialogue, I guess I don't care as long as there are absolutely zero loot drops, including skill points and undaunted rank.
My pushback is that if you make story mode, you remove the carrot that might incentivize some people to break out of their shell and play with others, in an MMO!!!
Oreyn_Bearclaw wrote: »We already have story mode, it's called normal. This is an MMO, it is meant to be played with others. If you really wanted to make it so a blind gibbon could run the dungeon solo to listen to the dialogue, I guess I don't care as long as there are absolutely zero loot drops, including skill points and undaunted rank.
My pushback is that if you make story mode, you remove the carrot that might incentivize some people to break out of their shell and play with others, in an MMO!!!
Oreyn_Bearclaw wrote: »We already have story mode, it's called normal. This is an MMO, it is meant to be played with others. If you really wanted to make it so a blind gibbon could run the dungeon solo to listen to the dialogue, I guess I don't care as long as there are absolutely zero loot drops, including skill points and undaunted rank.
My pushback is that if you make story mode, you remove the carrot that might incentivize some people to break out of their shell and play with others, in an MMO!!!
Good luck listening to the cut scenes while in a dungeon with other people.
Hapexamendios wrote: »For me a story mode should be just that - story only
No quest
No skill point
No random completion
No dungeon completion
No undaunted credit
No battles
No drops
You get the story only and that's it. You want anything else, do it on normal or vet.
Lady_Galadhiel wrote: »Oreyn_Bearclaw wrote: »We already have story mode, it's called normal. This is an MMO, it is meant to be played with others. If you really wanted to make it so a blind gibbon could run the dungeon solo to listen to the dialogue, I guess I don't care as long as there are absolutely zero loot drops, including skill points and undaunted rank.
My pushback is that if you make story mode, you remove the carrot that might incentivize some people to break out of their shell and play with others, in an MMO!!!
Good luck listening to the cut scenes while in a dungeon with other people.
There are special guilds for that,who run dungeons slow and listen and read the lore.
Hey guys! Lets be honest with this all we either skipped dialogs in the dungeon quests or tried to listen/read but because of team is rushing through you anyway skip some dialogs. So what Im suggesting is to have 3 modes for all existing and upcoming dungeons.
- Story Mode - adjusted for solo play so we can do the quests and do not run and skip everything
- Normal Mode - as it is now
- Veteran Mode - as it is now
after completing store mode it may be removed/blocked from the list
Hey guys! Lets be honest with this all we either skipped dialogs in the dungeon quests or tried to listen/read but because of team is rushing through you anyway skip some dialogs. So what Im suggesting is to have 3 modes for all existing and upcoming dungeons.
- Story Mode - adjusted for solo play so we can do the quests and do not run and skip everything
- Normal Mode - as it is now
- Veteran Mode - as it is now
after completing store mode it may be removed/blocked from the list
And it will be awesome to continue the story of the dungeons, like.. let's say Crypt of Hearts I Crypt of Hearts II Crypt of Hearts III and so on and at the end to make a Trail out of it !
Lady_Galadhiel wrote: »Most dungeons can be completed on normal solo (apart from the ones what require a mechanic where you need 2 people),I would only see it being story mode a good option for dlc dungeons.
Lady_Galadhiel wrote: »Most dungeons can be completed on normal solo (apart from the ones what require a mechanic where you need 2 people),I would only see it being story mode a good option for dlc dungeons.
I don't see any reason for those mechanics to exist. Same for trials, if people want to try and run it with a smaller group they should be able to do that (looking at you, AA).
Hey guys! Lets be honest with this all we either skipped dialogs in the dungeon quests or tried to listen/read but because of team is rushing through you anyway skip some dialogs. So what Im suggesting is to have 3 modes for all existing and upcoming dungeons.
- Story Mode - adjusted for solo play so we can do the quests and do not run and skip everything
- Normal Mode - as it is now
- Veteran Mode - as it is now
after completing store mode it may be removed/blocked from the list
spartaxoxo wrote: »I was going to vote yes, but my caveats don't agree with "that is awesome", so here we are.
You can have story mode if:
- You have completed the quest for that dungeon in normal or vet.
- There are no drops.
- It doesn't count for pledge completion.
The other 2 I agree with, but why on Earth should you have to spoil the story first to be able to access the entire point of story mode?
-No drops
-no pledge
-random daily
That's already 99% of groups.
Ydrisselle wrote: »I was going to vote yes, but my caveats don't agree with "that is awesome", so here we are.
You can have story mode if:
- You have completed the quest for that dungeon in normal or vet.
- There are no drops.
- It doesn't count for pledge completion.
We who want the story mode usually want to finish the quest there, since the quest is the story itself...
DMuehlhausen wrote: »Hey guys! Lets be honest with this all we either skipped dialogs in the dungeon quests or tried to listen/read but because of team is rushing through you anyway skip some dialogs. So what Im suggesting is to have 3 modes for all existing and upcoming dungeons.
- Story Mode - adjusted for solo play so we can do the quests and do not run and skip everything
- Normal Mode - as it is now
- Veteran Mode - as it is now
after completing store mode it may be removed/blocked from the list
Just do your first run through with friends, or guild mates and set the expectation of what is going on. Most people don't care waiting if they know that is what is happening.
Isn't the complaint that people run through dungeons so fast that they can't tell what the story is? I mean, I don't have that problem, I know all the stories.
Oreyn_Bearclaw wrote: »Ken_Koerperich wrote: »Wow. This community..
People ask for an OPTIONAL. easier mode for dungeons and everyone is 'Only if u get no lootl'
People ask for OPTIONAL hard mod overland and everyone is 'Only if you don't get more loot!'
What is it guys? Should loot be based on challenge or not? Why are people so terrified of there being more difficulty options in this game?
Are you guys seriously saying that spending 30 mins in a story-mode dungeon should give 0 loot? Do you get 0 loot doing 30mins overland?
And what about group play? This is exactly the same argument on PVP events.. Why are ZOS forcing me to do X that I don't like?
Ah, but you might like it if you tried it.
Dude, I've been playing this game for over 5 years and have tried all content, stop trying to push me into stuff I have done and KNOW I don't like.
If love a solo mode for dungeons. I hate group content. I hate that I miss out on so much of the stories, and I hate more than anything that all these DLCs that I keep paying for with my sub include content that I'll never play.
And quite frankly so many of these comments just come a cross as 'If you don't do dungeons, you don't matter'. Its like we're 2nd class citizens, some kind of underclass who has to be stamped on and kept in their place, for fear of their enjoyment somehow, ever so slightly impinging on the all so important ruling class.
FINALLY, someone after my own heart...
+1
Tired of people TELLING me how to play the game w/ my limited time...
I do what I LIKE/LOVE to do....
I wouldn't even do DUNGEONS NORMAL if I wasn't forced to need it for the UNDAUNTED skill line...
PvE Questing, that's what I like...
IMO, you can stuff the rest....
Out of curiosity, if you aren't doing group content like dungeons, why exactly do you need the Undaunted line? I will certainly accept, "I am a completionist" as a reasonable answer, but in that case, my response is going to be that if you want to complete everything, you need to play the whole game as intended by the devs.
The entire undaunted line is centered around group content. I'll perhaps give you the modest stat boost from Undaunted meddle (irrelevant when questing), but Undaunted Command is about synergies within a group. The entire skill line is synergy oriented.
Blood Alter, AOE Heal designed to be synergized by group members. Inner Fire, taunt for group activities (maybe useful in some cases with a companion). Orbs, expensive AOE heal or damage skill, but one that is really advantageous when synergized. Without group regen buffs, this skill probably is too expensive for most solo builds. Webs, one of the least used skills in the game. Useful (at least it was in the past) for ranged stamina DPS to activate the synergy (getting the theme yet?). Bone shield, a weak health based shield, that really only gets useful when synergized. Most magic toons are better with annulment, most stamina toons are better with a brawler setup. Most tanks, don't run it period.
Just run it on normal with your human pet.
Or make a call out in zone chat for people who want to do the dungeon but take it slow for the story. You all seem to think there's so many of you that want story mode so then if there actually is people will respond and you can make a group of these people and do it on normal instead of badgering ZoS to reallocate resources that could be much, MUCH better spent elsewhere.
Ken_Koerperich wrote: »Just run it on normal with your human pet.
Or make a call out in zone chat for people who want to do the dungeon but take it slow for the story. You all seem to think there's so many of you that want story mode so then if there actually is people will respond and you can make a group of these people and do it on normal instead of badgering ZoS to reallocate resources that could be much, MUCH better spent elsewhere.
/Zone chat....and get dead air during my game time....
Why I only do "NORMAL" Rando/Undaunted then bail, as even this with the assistance of the DF can take me upwards of an hour or more....
But I still say NO....
Ken_Koerperich wrote: »Just run it on normal with your human pet.
Or make a call out in zone chat for people who want to do the dungeon but take it slow for the story. You all seem to think there's so many of you that want story mode so then if there actually is people will respond and you can make a group of these people and do it on normal instead of badgering ZoS to reallocate resources that could be much, MUCH better spent elsewhere.
/Zone chat....and get dead air during my game time....
Why I only do "NORMAL" Rando/Undaunted then bail, as even this with the assistance of the DF can take me upwards of an hour or more....
But I still say NO....
So... making excuses not to actually do it then. Gotcha.
Ken_Koerperich wrote: »Ken_Koerperich wrote: »Just run it on normal with your human pet.
Or make a call out in zone chat for people who want to do the dungeon but take it slow for the story. You all seem to think there's so many of you that want story mode so then if there actually is people will respond and you can make a group of these people and do it on normal instead of badgering ZoS to reallocate resources that could be much, MUCH better spent elsewhere.
/Zone chat....and get dead air during my game time....
Why I only do "NORMAL" Rando/Undaunted then bail, as even this with the assistance of the DF can take me upwards of an hour or more....
But I still say NO....
So... making excuses not to actually do it then. Gotcha.
Do you play @ 0600? When the servers are complete void of life??
Thought not....
So why would I approve even MORE content that I, and others like me can't do??
Give us content WE want...
SO, NO is my answer...