I was going to vote yes, but my caveats don't agree with "that is awesome", so here we are.
You can have story mode if:
- You have completed the quest for that dungeon in normal or vet.
- There are no drops.
- It doesn't count for pledge completion.
Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »We already have story mode, it's called normal. This is an MMO, it is meant to be played with others. If you really wanted to make it so a blind gibbon could run the dungeon solo to listen to the dialogue, I guess I don't care as long as there are absolutely zero loot drops, including skill points and undaunted rank.
My pushback is that if you make story mode, you remove the carrot that might incentivize some people to break out of their shell and play with others, in an MMO!!!
For you and all other players who says normal mode can be soloed. Yes I can solo even some veterans after 1000+ CP, but you cant solo with level 23 WITHOUT any CP there. So for balance we can remove some sets drop, and CLOSE story mode after doing it and completing the quest!
Guys I see many ppl in this forum that dont want new and comfortable things to be implemented, in this case we will have store mode dungeons without set drops only for questing, after doing story mode it will disappear and instead of them we can see normal/veteran in the list. So why not?!?!?!?!?!?!?
I dont subscribe to the premise that the entire game should be accessible by a level 23 player. Again, I dont care if they do it, but story mode needs to be for the story and NOTHING else. If people don't have to group to get group based loot, there is no incentive to break out of the solo bubble. Not healthy for an MMO. And honestly, if you dont do group content and avoid everything but overland combat, your gear simply doesnt matter anyway.
exactly what dungeon sets are you expecting people to "break out of their solo bubble" for?
most dungeon sets are trash. honestly diamonds victory and acuity is better than just about anything that drops in a dungeon.
the only "incentive" sets are the monster helms which only drop on vet already.
I wouldn't really care if there was a story mode for dungeons, but...
Some dungeons have story elements tied to their mechanics, and mechanics might make it difficult to solo. The best example that came to my mind is Tree-minder Na-Kesh.Tree-minder Na-Kesh has a mechanic where she throws hist sap to a player's eyes. This sap causes the player to hallucinate, which enforces the idea of the hist tree of Xit-Xaht tribe to be crazy itself. The mechanic itself changes the player's skill bar to being just sap throwing, which must be used on correct statue, and you need group members to reveal the correct statue.
So, making the dungeon story soloable, while keeping all story-related boss fights still expressive, can be difficult, if not impossible.
Imo:
• Story Mode:
- Public Dungeon level difficulty
- No monster helms drops
- Does not complete undaunted pledges
- New achievement for completing the dungeon on Story Mode, which auto-completes for beating the dungeon on any other difficulty.
• Normal:
- No changes.
• Veteran:
- No changes.
• Master:
- Healing Done/Shields reduced by 60%
- Damage Done reduced by 30%
- All bosses must be killed, or else last boss is enraged.
- Always two keys for pledges
- Experience gain is doubled
- Boss drops are doubled
- Gold Jewelry for killing last boss on Hard Mode
- New achievement for completing the dungeon on Master, and maybe new titles
I wouldn't really care if there was a story mode for dungeons, but...
Some dungeons have story elements tied to their mechanics, and mechanics might make it difficult to solo. The best example that came to my mind is Tree-minder Na-Kesh.Tree-minder Na-Kesh has a mechanic where she throws hist sap to a player's eyes. This sap causes the player to hallucinate, which enforces the idea of the hist tree of Xit-Xaht tribe to be crazy itself. The mechanic itself changes the player's skill bar to being just sap throwing, which must be used on correct statue, and you need group members to reveal the correct statue.
So, making the dungeon story soloable, while keeping all story-related boss fights still expressive, can be difficult, if not impossible.
I think this would be great for people who wants to enjoy the story. However, the story mode shouldn't be too easy. Also it should not drop any set items, not give skill point, give any achievement and sould not count for undaunted quests/skill line. It should be a mode that offers ONLY the story and anything else, otherwise it would just destroy the whole idea of group dungeons.
spartaxoxo wrote: »Imo:
• Story Mode:
- Public Dungeon level difficulty
- No monster helms drops
- Does not complete undaunted pledges
- New achievement for completing the dungeon on Story Mode, which auto-completes for beating the dungeon on any other difficulty.
• Normal:
- No changes.
• Veteran:
- No changes.
• Master:
- Healing Done/Shields reduced by 60%
- Damage Done reduced by 30%
- All bosses must be killed, or else last boss is enraged.
- Always two keys for pledges
- Experience gain is doubled
- Boss drops are doubled
- Gold Jewelry for killing last boss on Hard Mode
- New achievement for completing the dungeon on Master, and maybe new titles
I don't think Master mode should get all of that if Story mode can't even fill the Undaunted achievement, which is for a miniscule amount of credit, can only be done once, and most of them can already be done solo. That sends a bad message to the playerbase that those players aren't worth anything and only good players are.
I'd be okay with Master having all that if solo wasn't overly penalized. So none of the group rewards like pledges, random, keys, or even gear. But stuff you can already get done solo anyway like hearing the quest or the achievement for getting the quest is left alone, as the point to these actions shouldn't be to punish solo players but to protect group content.
For me it should be like solo is very low reward but easy (rather than no reward to the point stuff you can do solo is taken away) and Master is high reward but also hard.
I do love the idea of a master mode though. Could be a lot of fun. I'd try it.
spartaxoxo wrote: »Imo:
• Story Mode:
- Public Dungeon level difficulty
- No monster helms drops
- Does not complete undaunted pledges
- New achievement for completing the dungeon on Story Mode, which auto-completes for beating the dungeon on any other difficulty.
• Normal:
- No changes.
• Veteran:
- No changes.
• Master:
- Healing Done/Shields reduced by 60%
- Damage Done reduced by 30%
- All bosses must be killed, or else last boss is enraged.
- Always two keys for pledges
- Experience gain is doubled
- Boss drops are doubled
- Gold Jewelry for killing last boss on Hard Mode
- New achievement for completing the dungeon on Master, and maybe new titles
I don't think Master mode should get all of that if Story mode can't even fill the Undaunted achievement, which is for a miniscule amount of credit, can only be done once, and most of them can already be done solo. That sends a bad message to the playerbase that those players aren't worth anything and only good players are.
I'd be okay with Master having all that if solo wasn't overly penalized. So none of the group rewards like pledges, random, keys, or even gear. But stuff you can already get done solo anyway like hearing the quest or the achievement for getting the quest is left alone, as the point to these actions shouldn't be to punish solo players but to protect group content.
For me it should be like solo is very low reward but easy (rather than no reward to the point stuff you can do solo is taken away) and Master is high reward but also hard.
I do love the idea of a master mode though. Could be a lot of fun. I'd try it.
Story mode is meant for players of any skill level to enjoy the questing experience. It is at the difficulty of a public dungeon/delve, so the rewards reflect that and you get set drops so nothing is taken away either. Giving away monster helms, undaunted keys, etc for such an easy difficulty would entirely devalue the Normal and Veteran mode system that is currently in place.
Wow. This community..
People ask for an OPTIONAL. easier mode for dungeons and everyone is 'Only if u get no lootl'
People ask for OPTIONAL hard mod overland and everyone is 'Only if you don't get more loot!'
What is it guys? Should loot be based on challenge or not? Why are people so terrified of there being more difficulty options in this game?
Are you guys seriously saying that spending 30 mins in a story-mode dungeon should give 0 loot? Do you get 0 loot doing 30mins overland?
And what about group play? This is exactly the same argument on PVP events.. Why are ZOS forcing me to do X that I don't like?
Ah, but you might like it if you tried it.
Dude, I've been playing this game for over 5 years and have tried all content, stop trying to push me into stuff I have done and KNOW I don't like.
If love a solo mode for dungeons. I hate group content. I hate that I miss out on so much of the stories, and I hate more than anything that all these DLCs that I keep paying for with my sub include content that I'll never play.
And quite frankly so many of these comments just come a cross as 'If you don't do dungeons, you don't matter'. Its like we're 2nd class citizens, some kind of underclass who has to be stamped on and kept in their place, for fear of their enjoyment somehow, ever so slightly impinging on the all so important ruling class.
Ken_Koerperich wrote: »I wouldn't even do DUNGEONS NORMAL if I wasn't forced to need it for the UNDAUNTED skill line...
PvE Questing, that's what I like...
IMO, you can stuff the rest....
Oreyn_Bearclaw wrote: »We already have story mode, it's called normal. This is an MMO, it is meant to be played with others. If you really wanted to make it so a blind gibbon could run the dungeon solo to listen to the dialogue, I guess I don't care as long as there are absolutely zero loot drops, including skill points and undaunted rank.
My pushback is that if you make story mode, you remove the carrot that might incentivize some people to break out of their shell and play with others, in an MMO!!!
Nirntrotter wrote: »It's called group content for a reason. Finding players with similar goals, especially for runs on normal, is not hard. I'm not completely opposed, but you already have all the tools to make this happen.
Nirntrotter wrote: »It's called group content for a reason. Finding players with similar goals, especially for runs on normal, is not hard. I'm not completely opposed, but you already have all the tools to make this happen.
spartaxoxo wrote: »Ken_Koerperich wrote: »I wouldn't even do DUNGEONS NORMAL if I wasn't forced to need it for the UNDAUNTED skill line...
PvE Questing, that's what I like...
IMO, you can stuff the rest....
You don't need to do dungeons at all to hit max level Undaunted. The Undaunted delve daily and buying drinks for all the Undaunted members both count.
Ken_Koerperich wrote: »spartaxoxo wrote: »Ken_Koerperich wrote: »I wouldn't even do DUNGEONS NORMAL if I wasn't forced to need it for the UNDAUNTED skill line...
PvE Questing, that's what I like...
IMO, you can stuff the rest....
You don't need to do dungeons at all to hit max level Undaunted. The Undaunted delve daily and buying drinks for all the Undaunted members both count.
Cool, but read my signature....
Been in game 90+ days, and have only reached Malabal Tor...
At my pace, doing what you say, would take me years....
Only "DAILY" I do is the Undaunted Dungeon....
I don't hop around the game, I'm following a "ZONE by ZONE" guide....
Thanks though...
Ken_Koerperich wrote: »Wow. This community..
People ask for an OPTIONAL. easier mode for dungeons and everyone is 'Only if u get no lootl'
People ask for OPTIONAL hard mod overland and everyone is 'Only if you don't get more loot!'
What is it guys? Should loot be based on challenge or not? Why are people so terrified of there being more difficulty options in this game?
Are you guys seriously saying that spending 30 mins in a story-mode dungeon should give 0 loot? Do you get 0 loot doing 30mins overland?
And what about group play? This is exactly the same argument on PVP events.. Why are ZOS forcing me to do X that I don't like?
Ah, but you might like it if you tried it.
Dude, I've been playing this game for over 5 years and have tried all content, stop trying to push me into stuff I have done and KNOW I don't like.
If love a solo mode for dungeons. I hate group content. I hate that I miss out on so much of the stories, and I hate more than anything that all these DLCs that I keep paying for with my sub include content that I'll never play.
And quite frankly so many of these comments just come a cross as 'If you don't do dungeons, you don't matter'. Its like we're 2nd class citizens, some kind of underclass who has to be stamped on and kept in their place, for fear of their enjoyment somehow, ever so slightly impinging on the all so important ruling class.
FINALLY, someone after my own heart...
+1
Tired of people TELLING me how to play the game w/ my limited time...
I do what I LIKE/LOVE to do....
I wouldn't even do DUNGEONS NORMAL if I wasn't forced to need it for the UNDAUNTED skill line...
PvE Questing, that's what I like...
IMO, you can stuff the rest....
Nirntrotter wrote: »It's called group content for a reason. Finding players with similar goals, especially for runs on normal, is not hard. I'm not completely opposed, but you already have all the tools to make this happen.