colossalvoids wrote: »On the other hand if that option existed when I just started heavily doubt that I'd be doing stuff I've done / doing in-game now be it pvp or HM's, trifectas etc because I'd be still in my single player bubble chewing on old content for years.
JoDiMageio wrote: »colossalvoids wrote: »On the other hand if that option existed when I just started heavily doubt that I'd be doing stuff I've done / doing in-game now be it pvp or HM's, trifectas etc because I'd be still in my single player bubble chewing on old content for years.
I will respectfully disagree; in my view there is a difference between going in for the story, and going in for the "play" - discovering the mechanics. I prefer solo play, but there absolutely are dungeons I love for the mechs they have.
Personally, those skill points would be too attractive to never go in and do a dungeon on normal, and some vet mechs are too fun to miss out on.
One does not automatically exclude the other.
Oreyn_Bearclaw wrote: »We already have story mode, it's called normal. This is an MMO, it is meant to be played with others. If you really wanted to make it so a blind gibbon could run the dungeon solo to listen to the dialogue, I guess I don't care as long as there are absolutely zero loot drops, including skill points and undaunted rank.
My pushback is that if you make story mode, you remove the carrot that might incentivize some people to break out of their shell and play with others, in an MMO!!!
Oreyn_Bearclaw wrote: »We already have story mode, it's called normal. This is an MMO, it is meant to be played with others. If you really wanted to make it so a blind gibbon could run the dungeon solo to listen to the dialogue, I guess I don't care as long as there are absolutely zero loot drops, including skill points and undaunted rank.
My pushback is that if you make story mode, you remove the carrot that might incentivize some people to break out of their shell and play with others, in an MMO!!!
For you and all other players who says normal mode can be soloed. Yes I can solo even some veterans after 1000+ CP, but you cant solo with level 23 WITHOUT any CP there. So for balance we can remove some sets drop, and CLOSE story mode after doing it and completing the quest!
Guys I see many ppl in this forum that dont want new and comfortable things to be implemented, in this case we will have store mode dungeons without set drops only for questing, after doing story mode it will disappear and instead of them we can see normal/veteran in the list. So why not?!?!?!?!?!?!?
ssewallb14_ESO wrote: »Make trapping mechanics not 1-shot on normal, make mandatory puzzles soloable and done.
Lady_Galadhiel wrote: »Most dungeons can be completed on normal solo (apart from the ones what require a mechanic where you need 2 people),I would only see it being story mode a good option for dlc dungeons.
Oreyn_Bearclaw wrote: »My pushback is that if you make story mode, you remove the carrot that might incentivize some people to break out of their shell and play with others, in an MMO!!!
JoDiMageio wrote: »colossalvoids wrote: »On the other hand if that option existed when I just started heavily doubt that I'd be doing stuff I've done / doing in-game now be it pvp or HM's, trifectas etc because I'd be still in my single player bubble chewing on old content for years.
I will respectfully disagree; in my view there is a difference between going in for the story, and going in for the "play" - discovering the mechanics. I prefer solo play, but there absolutely are dungeons I love for the mechs they have.
Personally, those skill points would be too attractive to never go in and do a dungeon on normal, and some vet mechs are too fun to miss out on.
One does not automatically exclude the other.
I was going to vote yes, but my caveats don't agree with "that is awesome", so here we are.
You can have story mode if:
- You have completed the quest for that dungeon in normal or vet.
- There are no drops.
- It doesn't count for pledge completion.
corrosivechains wrote: »I went no with reasons though I'm not necessarily opposed to the idea. Like if it were purely a story mode with gear adjusted to that level of difficulty, then sure, go nuts...but one thing I do think a lot of the solo/single-player community in this game does also need to realize, since the argument is based on the idea of players not getting to see the content the developers designed...this content WAS designed for group play and nerfing it down to just a "story mode" is just as egregious as rushing through it is in that regard. There was effort put into designing the content for groups, just as much as there was effort put into designing it around the stories they're involved with.
Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »We already have story mode, it's called normal. This is an MMO, it is meant to be played with others. If you really wanted to make it so a blind gibbon could run the dungeon solo to listen to the dialogue, I guess I don't care as long as there are absolutely zero loot drops, including skill points and undaunted rank.
My pushback is that if you make story mode, you remove the carrot that might incentivize some people to break out of their shell and play with others, in an MMO!!!
For you and all other players who says normal mode can be soloed. Yes I can solo even some veterans after 1000+ CP, but you cant solo with level 23 WITHOUT any CP there. So for balance we can remove some sets drop, and CLOSE story mode after doing it and completing the quest!
Guys I see many ppl in this forum that dont want new and comfortable things to be implemented, in this case we will have store mode dungeons without set drops only for questing, after doing story mode it will disappear and instead of them we can see normal/veteran in the list. So why not?!?!?!?!?!?!?
I dont subscribe to the premise that the entire game should be accessible by a level 23 player. Again, I dont care if they do it, but story mode needs to be for the story and NOTHING else. If people don't have to group to get group based loot, there is no incentive to break out of the solo bubble. Not healthy for an MMO. And honestly, if you dont do group content and avoid everything but overland combat, your gear simply doesnt matter anyway.
Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »We already have story mode, it's called normal. This is an MMO, it is meant to be played with others. If you really wanted to make it so a blind gibbon could run the dungeon solo to listen to the dialogue, I guess I don't care as long as there are absolutely zero loot drops, including skill points and undaunted rank.
My pushback is that if you make story mode, you remove the carrot that might incentivize some people to break out of their shell and play with others, in an MMO!!!
For you and all other players who says normal mode can be soloed. Yes I can solo even some veterans after 1000+ CP, but you cant solo with level 23 WITHOUT any CP there. So for balance we can remove some sets drop, and CLOSE story mode after doing it and completing the quest!
Guys I see many ppl in this forum that dont want new and comfortable things to be implemented, in this case we will have store mode dungeons without set drops only for questing, after doing story mode it will disappear and instead of them we can see normal/veteran in the list. So why not?!?!?!?!?!?!?
I dont subscribe to the premise that the entire game should be accessible by a level 23 player. Again, I dont care if they do it, but story mode needs to be for the story and NOTHING else. If people don't have to group to get group based loot, there is no incentive to break out of the solo bubble. Not healthy for an MMO. And honestly, if you dont do group content and avoid everything but overland combat, your gear simply doesnt matter anyway.
exactly what dungeon sets are you expecting people to "break out of their solo bubble" for?
most dungeon sets are trash. honestly diamonds victory and acuity is better than just about anything that drops in a dungeon.
the only "incentive" sets are the monster helms which only drop on vet already.