spartaxoxo wrote: »corrosivechains wrote: »I went no with reasons though I'm not necessarily opposed to the idea. Like if it were purely a story mode with gear adjusted to that level of difficulty, then sure, go nuts...but one thing I do think a lot of the solo/single-player community in this game does also need to realize, since the argument is based on the idea of players not getting to see the content the developers designed...this content WAS designed for group play and nerfing it down to just a "story mode" is just as egregious as rushing through it is in that regard. There was effort put into designing the content for groups, just as much as there was effort put into designing it around the stories they're involved with.
The stories may have been designed for group play, but they made it next to impossible for most groups to fully hear the story. So the current group play design of the story is poorly implemented, since it's easy for even one person in a group not wanting to participate in that content to ruin it for everyone else. Beyond that, it's a bad idea to have story be made for groups to hear anyway because everyone reads at their own pace or have different reactions to different voices. One person may love a characters voice, the other may find it like nails on a chalkboard and skip that part.
Other games have realized this and implemented story modes, or put in safeguards to ensure that one person cannot make others skip the stories. So for example, they'll have a cutscene that completely takes over gameplay and then the team has to unanimously vote to skip it. The system that ZOS currently has in place is completely nonconducive to seeing group story, so I don't believe it's a real thing to take into consideration. Groups don't see the story and none of the stories are enhanced by being in a group, so that design choice is badly implemented anyway.
corrosivechains wrote: »
That's why I qualified that I'm not actually against the idea entirely, and not even opposed to some rewards for it. But there still was an effort put into the design around the idea that it would be played in groups and that IS every bit as an important bit of information as is that there was also effort put into the design of the story.
The VAST majority of videogames are and have been developed around single-player, those who want that experience already have the Lion's Share when it comes to the medium.
spartaxoxo wrote: »corrosivechains wrote: »
That's why I qualified that I'm not actually against the idea entirely, and not even opposed to some rewards for it. But there still was an effort put into the design around the idea that it would be played in groups and that IS every bit as an important bit of information as is that there was also effort put into the design of the story.
The VAST majority of videogames are and have been developed around single-player, those who want that experience already have the Lion's Share when it comes to the medium.
I guess we'll have to agree to disagree. I don't think it's important information when the way they implemented it is so wildly bad at their original goal, and broken beyond repair. They can't implement solutions like the cutscene example because of the way dungeons are designed and the stories are also already not enhanced by group members, so clinging to that is just sunken cost fallacy in my own opinion.
corrosivechains wrote: »spartaxoxo wrote: »corrosivechains wrote: »
That's why I qualified that I'm not actually against the idea entirely, and not even opposed to some rewards for it. But there still was an effort put into the design around the idea that it would be played in groups and that IS every bit as an important bit of information as is that there was also effort put into the design of the story.
The VAST majority of videogames are and have been developed around single-player, those who want that experience already have the Lion's Share when it comes to the medium.
I guess we'll have to agree to disagree. I don't think it's important information when the way they implemented it is so wildly bad at their original goal, and broken beyond repair. They can't implement solutions like the cutscene example because of the way dungeons are designed and the stories are also already not enhanced by group members, so clinging to that is just sunken cost fallacy in my own opinion.
I suppose we will then. Honestly if I were a suit reading over these types of "everything should cater to soloers" threads, I'd be salivating. It definitely sends the message that there's a market for always online single player games that gamers themselves don't own, with endless possibilities for microtransactions. I think that, at least, is something we CAN agree none of us actually want in gaming.
Yes please. I know that most dungeons are easily solo’d with the exception of the few with group mechanics and some DLC dungeons.
Here’s the thing about the DLC dungeons, the patch just came out and I have not seen seen any discussion about them at all. Why is that? Perhaps making them more accessible to solo oriented players could help increase engagement with the new content and sell a lot more dungeons packs/eso plus in the process.
Lady_Galadhiel wrote: »Most dungeons can be completed on normal solo (apart from the ones what require a mechanic where you need 2 people),I would only see it being story mode a good option for dlc dungeons.
spartaxoxo wrote: »Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »We already have story mode, it's called normal. This is an MMO, it is meant to be played with others. If you really wanted to make it so a blind gibbon could run the dungeon solo to listen to the dialogue, I guess I don't care as long as there are absolutely zero loot drops, including skill points and undaunted rank.
My pushback is that if you make story mode, you remove the carrot that might incentivize some people to break out of their shell and play with others, in an MMO!!!
For you and all other players who says normal mode can be soloed. Yes I can solo even some veterans after 1000+ CP, but you cant solo with level 23 WITHOUT any CP there. So for balance we can remove some sets drop, and CLOSE story mode after doing it and completing the quest!
Guys I see many ppl in this forum that dont want new and comfortable things to be implemented, in this case we will have store mode dungeons without set drops only for questing, after doing story mode it will disappear and instead of them we can see normal/veteran in the list. So why not?!?!?!?!?!?!?
I dont subscribe to the premise that the entire game should be accessible by a level 23 player. Again, I dont care if they do it, but story mode needs to be for the story and NOTHING else. If people don't have to group to get group based loot, there is no incentive to break out of the solo bubble. Not healthy for an MMO. And honestly, if you dont do group content and avoid everything but overland combat, your gear simply doesnt matter anyway.
exactly what dungeon sets are you expecting people to "break out of their solo bubble" for?
most dungeon sets are trash. honestly diamonds victory and acuity is better than just about anything that drops in a dungeon.
the only "incentive" sets are the monster helms which only drop on vet already.
https://eso-sets.com/set/hollowfang-thirst
Sets like these. I actually agree that gear should still only drop on group level difficulty and I'm a pretty strong advocate for solo story mode! Gear farming, pledges, and the daily random bonus are the main reasons people go into group dungeons with others. So those should be protected, all the other stuff about people not getting undaunted exp are just people being overly punitive for absolutely no reason. It's just punishing people for using the mode and serves no other purpose as it doesn't protect the group content at all. If someone wants undaunted progress solo that bad, they can already level it without ever setting foot in a group. So punishing people for solo mode in that way makes absolutely no sense, it's just vindictive.
But allowing people to get keys, do the daily random, or get gear does undermine 99% of the reason people do groups for dungeons.
spartaxoxo wrote: »Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »We already have story mode, it's called normal. This is an MMO, it is meant to be played with others. If you really wanted to make it so a blind gibbon could run the dungeon solo to listen to the dialogue, I guess I don't care as long as there are absolutely zero loot drops, including skill points and undaunted rank.
My pushback is that if you make story mode, you remove the carrot that might incentivize some people to break out of their shell and play with others, in an MMO!!!
For you and all other players who says normal mode can be soloed. Yes I can solo even some veterans after 1000+ CP, but you cant solo with level 23 WITHOUT any CP there. So for balance we can remove some sets drop, and CLOSE story mode after doing it and completing the quest!
Guys I see many ppl in this forum that dont want new and comfortable things to be implemented, in this case we will have store mode dungeons without set drops only for questing, after doing story mode it will disappear and instead of them we can see normal/veteran in the list. So why not?!?!?!?!?!?!?
I dont subscribe to the premise that the entire game should be accessible by a level 23 player. Again, I dont care if they do it, but story mode needs to be for the story and NOTHING else. If people don't have to group to get group based loot, there is no incentive to break out of the solo bubble. Not healthy for an MMO. And honestly, if you dont do group content and avoid everything but overland combat, your gear simply doesnt matter anyway.
exactly what dungeon sets are you expecting people to "break out of their solo bubble" for?
most dungeon sets are trash. honestly diamonds victory and acuity is better than just about anything that drops in a dungeon.
the only "incentive" sets are the monster helms which only drop on vet already.
https://eso-sets.com/set/hollowfang-thirst
Sets like these. I actually agree that gear should still only drop on group level difficulty and I'm a pretty strong advocate for solo story mode! Gear farming, pledges, and the daily random bonus are the main reasons people go into group dungeons with others. So those should be protected, all the other stuff about people not getting undaunted exp are just people being overly punitive for absolutely no reason. It's just punishing people for using the mode and serves no other purpose as it doesn't protect the group content at all. If someone wants undaunted progress solo that bad, they can already level it without ever setting foot in a group. So punishing people for solo mode in that way makes absolutely no sense, it's just vindictive.
But allowing people to get keys, do the daily random, or get gear does undermine 99% of the reason people do groups for dungeons.
... that's a healer set. Why would a solo player want a healer set? anyone who already does group content would still prefer to farm gear on normal because they know people who do group stuff and you get 4 times the drops. it's super easy and quick. if i'm after ... umm ... a worm ice staff i guess for my tank then i still want to take 3 friends with me for extra drops if possible. call it a humble brag if you want, but i can easily solo vet VoM, nevermind normal, but it's just better to take whoever is around.
you're not going to have a drop off of players who want to farm gear, you're just going to have more people doing the content who also might feel confident enough to try normal group since they know the dungeon now.
Hapexamendios wrote: »For me a story mode should be just that - story only
No quest
No skill point
No random completion
No dungeon completion
No undaunted credit
No battles
No drops
You get the story only and that's it. You want anything else, do it on normal or vet.
For reasons. My overland solo khajiit healer wears Trinimac's Valor + Vestment of Olorime + Infernal Guardian. My overland solo altmer dd wears Galerion's Revenge + Mantle of Siroria + Earthgore. These sets enhance my own characters as well. These sets look great when doing quests, delves, dolmens or geysers. Most importantly, these sets mirror the characters.spartaxoxo wrote: »Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »We already have story mode, it's called normal. This is an MMO, it is meant to be played with others. If you really wanted to make it so a blind gibbon could run the dungeon solo to listen to the dialogue, I guess I don't care as long as there are absolutely zero loot drops, including skill points and undaunted rank.
My pushback is that if you make story mode, you remove the carrot that might incentivize some people to break out of their shell and play with others, in an MMO!!!
For you and all other players who says normal mode can be soloed. Yes I can solo even some veterans after 1000+ CP, but you cant solo with level 23 WITHOUT any CP there. So for balance we can remove some sets drop, and CLOSE story mode after doing it and completing the quest!
Guys I see many ppl in this forum that dont want new and comfortable things to be implemented, in this case we will have store mode dungeons without set drops only for questing, after doing story mode it will disappear and instead of them we can see normal/veteran in the list. So why not?!?!?!?!?!?!?
I dont subscribe to the premise that the entire game should be accessible by a level 23 player. Again, I dont care if they do it, but story mode needs to be for the story and NOTHING else. If people don't have to group to get group based loot, there is no incentive to break out of the solo bubble. Not healthy for an MMO. And honestly, if you dont do group content and avoid everything but overland combat, your gear simply doesnt matter anyway.
exactly what dungeon sets are you expecting people to "break out of their solo bubble" for?
most dungeon sets are trash. honestly diamonds victory and acuity is better than just about anything that drops in a dungeon.
the only "incentive" sets are the monster helms which only drop on vet already.
https://eso-sets.com/set/hollowfang-thirst
Sets like these. I actually agree that gear should still only drop on group level difficulty and I'm a pretty strong advocate for solo story mode! Gear farming, pledges, and the daily random bonus are the main reasons people go into group dungeons with others. So those should be protected, all the other stuff about people not getting undaunted exp are just people being overly punitive for absolutely no reason. It's just punishing people for using the mode and serves no other purpose as it doesn't protect the group content at all. If someone wants undaunted progress solo that bad, they can already level it without ever setting foot in a group. So punishing people for solo mode in that way makes absolutely no sense, it's just vindictive.
But allowing people to get keys, do the daily random, or get gear does undermine 99% of the reason people do groups for dungeons.
... that's a healer set. Why would a solo player want a healer set?
Hapexamendios wrote: »For me a story mode should be just that - story only
No quest
No skill point
No random completion
No dungeon completion
No undaunted credit
No battles
No drops
You get the story only and that's it. You want anything else, do it on normal or vet.