Ok, serious question. If getting hit by more skills per second than the global cooldown should allow is because of server lag/desync, why is it always the same players that seem to be benefiting from this?
Skullderic wrote: »VaranisArano wrote: »There is a server-side GCD of approximately one second per skill, not including weaving a basic attack. What can happen, and does happen, is server lag leads to the player getting attacked seeing all the attacks come at once even though they did not. So that is not the player cheating but poor server performance in PvP.
I hate to agree, but I have to.
In PvP zones, the processing of rapid combat combat data compresses and is delivered to players in "one lump sum."
I've never seen this combat delay happen in PvE zones (although simply loading an area such as a populous wayshrine or Undaunted Enclave takes time) , but it regularly happens in PvP areas. I believe ZOS is fully aware of this and -- for some reason -- is avoiding the necessary step of "instancing."
Gray Host, for example, should be auto-instanced into SMALLER maximum populations and as a new LOWER max population is reached Gray Host 1 auto-creates Gray Host 2, then Gray Host 3, etc. Smaller player populations, less server demand, better performance.
ALL PvP games know this and create SMALL "battlegrounds instances" to deal with this issue and maintain server performance.
ZOS doesn't do this because (insert your favorite excuse here).
Skullderic wrote: »No one cheats in games? I see cheaters daily, Lock, warn me, I don't care.
Something need to be done, This is getting stupid.
Skullderic wrote: »No one cheats in games? I see cheaters daily, Lock, warn me, I don't care.
Something need to be done, This is getting stupid.
Ok, serious question. If getting hit by more skills per second than the global cooldown should allow is because of server lag/desync, why is it always the same players that seem to be benefiting from this?
Ok, serious question. If getting hit by more skills per second than the global cooldown should allow is because of server lag/desync, why is it always the same players that seem to be benefiting from this?
Because when you get kills with a certain set/skill combo you don't stop. They'll keep doing what they're doing sometimes oblivious to what is actually occuring on their opponent's screen. Sometimes these skill combos are how the class is meant to be played and these players have no choice but to play that way or die.
https://clips.twitch.tv/YummyCoweringWaterThisIsSparta-PGRJju50oAYIRPrk
Probably feels something like this. You'll see a long list of things that happened in a single attack. It's a lack of balance, not a matter of cheating.
I've seen plenty of PvP. Saying someone did 4 dizzy instantly is just not happening. Post a clip of it or a question of a pictured recap.
Frankly, people that make a thread and say some arbitrary percent of the community is cheating is not likely to be convinced otherwise and just doesn't have the will to learn or understand what's happening.
https://clips.twitch.tv/YummyCoweringWaterThisIsSparta-PGRJju50oAYIRPrk
Probably feels something like this. You'll see a long list of things that happened in a single attack. It's a lack of balance, not a matter of cheating.
I've seen plenty of PvP. Saying someone did 4 dizzy instantly is just not happening. Post a clip of it or a question of a pictured recap.
Frankly, people that make a thread and say some arbitrary percent of the community is cheating is not likely to be convinced otherwise and just doesn't have the will to learn or understand what's happening.
Didn't feel like that at all in my case - those were all 1v1 situations where one would just get gibbed. Instantly. You saying 4 dizzy (or concealed weapon or what have you) instantly "is just not happening" is no more backed up by evidence than people claiming they experienced that (I've seen plenty of PvP too by the way, not that it matters in the slightest, it is after all completely anecdotal). People who don't happen to be streamers and understandably can't be bothered with setting up a twitch account just to provide evidence for a phenomenon that multiple people aside from the OP are experiencing.
The only valid point, if a tad unneeded, is the remark about the percentages. They're arbitrary, sure - the sampling pool is simply not big enough, and people don't feel the need to take clips/bring proof whatever. But multiple people are experiencing this, so what is it, mass hysteria, or someone not applying Ockham's razor?
itscompton wrote: »Ok, serious question. If getting hit by more skills per second than the global cooldown should allow is because of server lag/desync, why is it always the same players that seem to be benefiting from this?
Because when you get kills with a certain set/skill combo you don't stop. They'll keep doing what they're doing sometimes oblivious to what is actually occuring on their opponent's screen. Sometimes these skill combos are how the class is meant to be played and these players have no choice but to play that way or die.
I'd agree that besides what I wrote in my previous response this is something else that plays into the perception people cheat when it's just the game being wonky.
Certain combos that weave skills and basic attacks seem to desync the client/server consistently and if you have moderate to high ping you're more susceptible. As Vevvev says it might be them just playing and not realizing what they're doing or it might be they know it will happen and are doing it on purpose, but either way it's not the result of using a third party software hack.
Last I will say is you have two choices, first you join them and then play on a level playing field if you can sell that to yourself or just stick to single player games or games where there is no player competition that really sparks the desire to cheat.
Skullderic wrote: »VaranisArano wrote: »I assume you've reported whatever these players are doing to cheat, yeah? That's usually a first step to getting something done.
Playing 7 years, Yes. I report cheaters daily.
New cheat started about 5 months ago, Its like Rabid fire, Players using the same skill 6-8 times in under a sec. Its really stupid. No lagg going on at all, 80 Ping etc etc.
Any sufficiently advanced technology is indistinguishable from magic
In the eyes of a casual player, the best combinations of game mechanics are indistinguishable from cheating
itscompton wrote: »Ok, serious question. If getting hit by more skills per second than the global cooldown should allow is because of server lag/desync, why is it always the same players that seem to be benefiting from this?
Because when you get kills with a certain set/skill combo you don't stop. They'll keep doing what they're doing sometimes oblivious to what is actually occuring on their opponent's screen. Sometimes these skill combos are how the class is meant to be played and these players have no choice but to play that way or die.
I'd agree that besides what I wrote in my previous response this is something else that plays into the perception people cheat when it's just the game being wonky.
Certain combos that weave skills and basic attacks seem to desync the client/server consistently and if you have moderate to high ping you're more susceptible. As Vevvev says it might be them just playing and not realizing what they're doing or it might be they know it will happen and are doing it on purpose, but either way it's not the result of using a third party software hack.
There are actually several levels of what can be called 'cheating', not sure which one the OP is talking about but 30-40% could be correct.
1. one level might just be called CHEESE, as another poster wrote 'magnum shooting people over a cliff' or the dude who was on edge of bridge using warden pull to throw people off the bridge. Also saw someone who was using siege weapon to destroy a bridge so people running thru would fall to death. Also stuff like camping doors and other transition points to just kill people before they transition. This one might be considered smart but is still kind of cheese, running with a pocket healer/tank, saw so many people get absolutely destroyed over and over in all PVP areas then become a killing machine with a pocket healer, solo BGs is probably the only place where this crutch is not possible.
2. another level is using either broken or exploitable game mechanics, there are 100s of these, like running around and around a pillar/any solid object where even being ON TOP of someone but can't target at all. Or the idiotic fact that in PVP players are NOT solid, meaning you can run right thru people (I've seen people running back and forth thru groups of people making completely untargetable, players should NOT be able to run thru other players).
A related exploit is insane speed that is available in the game like 'wild hunt' or 'Orc/minor/major expedition' builds, this speed also makes people untargetable and I've tested this, you can move so fast at times you can run right thru AOEs and take no damage also be untargetable. Plus running fast while moving side to side or jumping also has untargetable effect, not sure exactly if this creates positional desyncs and/or the game allows movement that is faster than the game/servers can register.
Real questions How often does server get positional info from player, how fast is player allowed to travel, how fast is position of one player showing on the screen of another player? How fast can a player run, how fast does server respond to movement input, can someone move faster than ability to target them or ability for aoe to register, what happens if movement is faster than server can handle? I still think ZOS should test slowing things down a little bit to see it that reduces lag/desyncs.
3. then there are cheat engines that allow amazing ways to cheat and I agree the obvious cheats are very rare and probably only when the creator is testing stuff that you see it or when someone is going to quit the game and does care about getting caught. At least once a week I see someone run past me using one of the functions of cheat engine, where they are sprinting very fast past me and the sprint animation isn't going, they are in the standing animation and also floating just above the ground, I have been looking and the names of users is always different. I think this cheat engine is widely used by certain people but more subtlety like to add 10-50% speed and/or cause positional desync and/or use camouflage ability and/or create position offset, meaning people can use the cheat engine for a huge advantage but not obvious.
Most times when cheating is brought up I always see people claim they are hit by many attacks in a second and others come to say it is impossible because GCD, and claim you need a combat metrics readout to prove it. But this is a red herring, I think most people who use cheat engines use then DEFENSIVELY with positional and speed buffs, NOT OFFENSIVELY to get more hits per second.
itscompton wrote: »Ok, serious question. If getting hit by more skills per second than the global cooldown should allow is because of server lag/desync, why is it always the same players that seem to be benefiting from this?
Because when you get kills with a certain set/skill combo you don't stop. They'll keep doing what they're doing sometimes oblivious to what is actually occuring on their opponent's screen. Sometimes these skill combos are how the class is meant to be played and these players have no choice but to play that way or die.
I'd agree that besides what I wrote in my previous response this is something else that plays into the perception people cheat when it's just the game being wonky.
Certain combos that weave skills and basic attacks seem to desync the client/server consistently and if you have moderate to high ping you're more susceptible. As Vevvev says it might be them just playing and not realizing what they're doing or it might be they know it will happen and are doing it on purpose, but either way it's not the result of using a third party software hack.
There are actually several levels of what can be called 'cheating', not sure which one the OP is talking about but 30-40% could be correct.
1. one level might just be called CHEESE, as another poster wrote 'magnum shooting people over a cliff' or the dude who was on edge of bridge using warden pull to throw people off the bridge. Also saw someone who was using siege weapon to destroy a bridge so people running thru would fall to death. Also stuff like camping doors and other transition points to just kill people before they transition. This one might be considered smart but is still kind of cheese, running with a pocket healer/tank, saw so many people get absolutely destroyed over and over in all PVP areas then become a killing machine with a pocket healer, solo BGs is probably the only place where this crutch is not possible.
2. another level is using either broken or exploitable game mechanics, there are 100s of these, like running around and around a pillar/any solid object where even being ON TOP of someone but can't target at all. Or the idiotic fact that in PVP players are NOT solid, meaning you can run right thru people (I've seen people running back and forth thru groups of people making completely untargetable, players should NOT be able to run thru other players).
A related exploit is insane speed that is available in the game like 'wild hunt' or 'Orc/minor/major expedition' builds, this speed also makes people untargetable and I've tested this, you can move so fast at times you can run right thru AOEs and take no damage also be untargetable. Plus running fast while moving side to side or jumping also has untargetable effect, not sure exactly if this creates positional desyncs and/or the game allows movement that is faster than the game/servers can register.
Real questions How often does server get positional info from player, how fast is player allowed to travel, how fast is position of one player showing on the screen of another player? How fast can a player run, how fast does server respond to movement input, can someone move faster than ability to target them or ability for aoe to register, what happens if movement is faster than server can handle? I still think ZOS should test slowing things down a little bit to see it that reduces lag/desyncs.
3. then there are cheat engines that allow amazing ways to cheat and I agree the obvious cheats are very rare and probably only when the creator is testing stuff that you see it or when someone is going to quit the game and does care about getting caught. At least once a week I see someone run past me using one of the functions of cheat engine, where they are sprinting very fast past me and the sprint animation isn't going, they are in the standing animation and also floating just above the ground, I have been looking and the names of users is always different. I think this cheat engine is widely used by certain people but more subtlety like to add 10-50% speed and/or cause positional desync and/or use camouflage ability and/or create position offset, meaning people can use the cheat engine for a huge advantage but not obvious.
Most times when cheating is brought up I always see people claim they are hit by many attacks in a second and others come to say it is impossible because GCD, and claim you need a combat metrics readout to prove it. But this is a red herring, I think most people who use cheat engines use then DEFENSIVELY with positional and speed buffs, NOT OFFENSIVELY to get more hits per second.
Slotting mythical, a different race, using LOS and using weapons skills is now considered cheating? Jeez, what ever happened to people learning the game...
You can report me, because I've played an orc, used siege, knocked people off objects with knockback skills, use LOS regularly and have used various mythics. Sadge
They really need to start banning people that abuse the report feature. The only thing worse than cheaters are people who falsely accuse others because they died, don’t understand game mechanics, or had a desync.
Any sufficiently advanced technology is indistinguishable from magicIn the eyes of a casual player, the best combinations of game mechanics are indistinguishable from cheating
https://clips.twitch.tv/SucculentAliveKuduHoneyBadger-zI94xrX392Uw8pjg
You saying 4 dizzy (or concealed weapon or what have you) instantly "is just not happening" is no more backed up by evidence than people claiming they experienced that (I've seen plenty of PvP too by the way, not that it matters in the slightest, it is after all completely anecdotal).
Any sufficiently advanced technology is indistinguishable from magicIn the eyes of a casual player, the best combinations of game mechanics are indistinguishable from cheating
https://clips.twitch.tv/SucculentAliveKuduHoneyBadger-zI94xrX392Uw8pjg
Damn, what addon does that. Makes cleave feel more powerful and gap closer.