Why is ESO letting 30-40% of their players cheat?

  • FENGRUSH
    FENGRUSH
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    OP is frustrated and providing no context or information. Hes also completely off base here and incorrect. Hate to see it.
  • Adremal
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    I wouldn't say 30%-40% but battlegrounds in PC/EU are plagued by people who instagib tanks by spamming the same melee skill (usually dizzying strike or concealed weapon) multiple times in a manner of seconds, even tanky characters get instagibbed. This is undeniable. I tried spamming such skills myself but have been unable to replicate the bug. None of the 15+ matches were bugged, and that behaviour was from one player per BG in about 1 in 3 BGs.
  • itscompton
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    RevJJ wrote: »
    Ok, serious question. If getting hit by more skills per second than the global cooldown should allow is because of server lag/desync, why is it always the same players that seem to be benefiting from this?

    The answer is geography, as in not everyone has the same route to the server. Those with low ping will always seems a step ahead of those with a high ping.
    I mostly wind up with a middling connection so I win as often as I lose due to lag, however every once in a while I'll get what I call the "magic connection" where I seem to be ahead of almost everyone else in dealing damage and reacting to damage I take. It's really obvious when I run into certain people that can usually whup me 1v1 and beat them again and again. When I get that kind of connection I feel like I have a cheat code or hack activated.
  • SpiritofESO
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    Amottica wrote: »
    Skullderic wrote: »
    There is a server-side GCD of approximately one second per skill, not including weaving a basic attack. What can happen, and does happen, is server lag leads to the player getting attacked seeing all the attacks come at once even though they did not. So that is not the player cheating but poor server performance in PvP.

    I hate to agree, but I have to.

    In PvP zones, the processing of rapid combat combat data compresses and is delivered to players in "one lump sum."

    I've never seen this combat delay happen in PvE zones (although simply loading an area such as a populous wayshrine or Undaunted Enclave takes time) , but it regularly happens in PvP areas. I believe ZOS is fully aware of this and -- for some reason -- is avoiding the necessary step of "instancing."

    Gray Host, for example, should be auto-instanced into SMALLER maximum populations and as a new LOWER max population is reached Gray Host 1 auto-creates Gray Host 2, then Gray Host 3, etc. Smaller player populations, less server demand, better performance.

    ALL PvP games know this and create SMALL "battlegrounds instances" to deal with this issue and maintain server performance.

    ZOS doesn't do this because (insert your favorite excuse here).

    :neutral:

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  • jedtb16_ESO
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    Skullderic wrote: »
    No one cheats in games? I see cheaters daily, Lock, warn me, I don't care.
    Something need to be done, This is getting stupid.
    Skullderic wrote: »
    No one cheats in games? I see cheaters daily, Lock, warn me, I don't care.
    Something need to be done, This is getting stupid.

    evidence?
  • FENGRUSH
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    https://clips.twitch.tv/YummyCoweringWaterThisIsSparta-PGRJju50oAYIRPrk

    Probably feels something like this. You'll see a long list of things that happened in a single attack. It's a lack of balance, not a matter of cheating.

    I've seen plenty of PvP. Saying someone did 4 dizzy instantly is just not happening. Post a clip of it or a question of a pictured recap.

    Frankly, people that make a thread and say some arbitrary percent of the community is cheating is not likely to be convinced otherwise and just doesn't have the will to learn or understand what's happening.
  • Vevvev
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    RevJJ wrote: »
    Ok, serious question. If getting hit by more skills per second than the global cooldown should allow is because of server lag/desync, why is it always the same players that seem to be benefiting from this?

    Because when you get kills with a certain set/skill combo you don't stop. They'll keep doing what they're doing sometimes oblivious to what is actually occuring on their opponent's screen. Sometimes these skill combos are how the class is meant to be played and these players have no choice but to play that way or die.
    Edited by Vevvev on August 29, 2021 5:46PM
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • woe
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    If you're going to accuse people of things, please bring evidence. Don't just start a thread and throw out a percentage that came from nowhere and say that it's factual.
    uwu
  • itscompton
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    Vevvev wrote: »
    RevJJ wrote: »
    Ok, serious question. If getting hit by more skills per second than the global cooldown should allow is because of server lag/desync, why is it always the same players that seem to be benefiting from this?

    Because when you get kills with a certain set/skill combo you don't stop. They'll keep doing what they're doing sometimes oblivious to what is actually occuring on their opponent's screen. Sometimes these skill combos are how the class is meant to be played and these players have no choice but to play that way or die.

    I'd agree that besides what I wrote in my previous response this is something else that plays into the perception people cheat when it's just the game being wonky.
    Certain combos that weave skills and basic attacks seem to desync the client/server consistently and if you have moderate to high ping you're more susceptible. As Vevvev says it might be them just playing and not realizing what they're doing or it might be they know it will happen and are doing it on purpose, but either way it's not the result of using a third party software hack.
  • Adremal
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    FENGRUSH wrote: »
    https://clips.twitch.tv/YummyCoweringWaterThisIsSparta-PGRJju50oAYIRPrk

    Probably feels something like this. You'll see a long list of things that happened in a single attack. It's a lack of balance, not a matter of cheating.

    I've seen plenty of PvP. Saying someone did 4 dizzy instantly is just not happening. Post a clip of it or a question of a pictured recap.

    Frankly, people that make a thread and say some arbitrary percent of the community is cheating is not likely to be convinced otherwise and just doesn't have the will to learn or understand what's happening.

    Didn't feel like that at all in my case - those were all 1v1 situations where one would just get gibbed. Instantly. You saying 4 dizzy (or concealed weapon or what have you) instantly "is just not happening" is no more backed up by evidence than people claiming they experienced that (I've seen plenty of PvP too by the way, not that it matters in the slightest, it is after all completely anecdotal). People who don't happen to be streamers and understandably can't be bothered with setting up a twitch account just to provide evidence for a phenomenon that multiple people aside from the OP are experiencing.
    The only valid point, if a tad unneeded, is the remark about the percentages. They're arbitrary, sure - the sampling pool is simply not big enough, and people don't feel the need to take clips/bring proof whatever. But multiple people are experiencing this, so what is it, mass hysteria, or someone not applying Ockham's razor?
  • Sheezabeast
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    And you don't think people would use cheats to get trial clears or solo clears? It wouldn't just be pvp, people just don't film their cheese when they exploit, especially for titles or skins.

    If enough people report, for enough years...something might happen, maybe...
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • FENGRUSH
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    Adremal wrote: »
    FENGRUSH wrote: »
    https://clips.twitch.tv/YummyCoweringWaterThisIsSparta-PGRJju50oAYIRPrk

    Probably feels something like this. You'll see a long list of things that happened in a single attack. It's a lack of balance, not a matter of cheating.

    I've seen plenty of PvP. Saying someone did 4 dizzy instantly is just not happening. Post a clip of it or a question of a pictured recap.

    Frankly, people that make a thread and say some arbitrary percent of the community is cheating is not likely to be convinced otherwise and just doesn't have the will to learn or understand what's happening.

    Didn't feel like that at all in my case - those were all 1v1 situations where one would just get gibbed. Instantly. You saying 4 dizzy (or concealed weapon or what have you) instantly "is just not happening" is no more backed up by evidence than people claiming they experienced that (I've seen plenty of PvP too by the way, not that it matters in the slightest, it is after all completely anecdotal). People who don't happen to be streamers and understandably can't be bothered with setting up a twitch account just to provide evidence for a phenomenon that multiple people aside from the OP are experiencing.
    The only valid point, if a tad unneeded, is the remark about the percentages. They're arbitrary, sure - the sampling pool is simply not big enough, and people don't feel the need to take clips/bring proof whatever. But multiple people are experiencing this, so what is it, mass hysteria, or someone not applying Ockham's razor?

    You dont need a twitch account. You can use various built in software to record or a picture of a death recap with an explanation. I stand by it - and a large portion of veterans that youre not being hit with 4 dizzy swings instantly. Because it doesnt happen. Theres been que'd bug skills from gap closers before. Those bugs aren't around right now and about the only thing where you'd get hit with 4 skills that require a channel, instantly.
  • jerj6925
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    This is an old game, the older a game gets the less resources a company seems put into it and trying to police cheaters would take a massive amount of resources. As a game ages and the population gets smaller if you were to ban the cheaters this game could lose half its players, they would never do that, cheaters buy things as well and pay for monthly subscriptions just like non cheaters.

    I love how people will say cheating is not a thing in this game, cheating in the gaming world is a multibillion-dollar industry worldwide... billion. how is a company going to fend that off? I got in an argument with someone about another game (guess I can’t list it or I’ll get banded) saying no one cheats I’m just a bad player, two weeks (great timming) later there was a news report that 1.3 million accounts worldwide were banned... the fella I was arguing with hand nothing to say... go figure

    As for this game, yes there are lots of ways to cheat and one in particular they say is undetectable and the way they do it they brag its not cheating but it is because basicly you are not playing the game anymore its doing everything for you... [snip]

    I miss the days when companies like Microsoft would ban the mac address of a device so it could never be allowed on their network again (they marketed that on the initial release of the first Xbox). I know resale places wanted to start checking counsels traded in to make sure the mac address was not banned, Years ago when people wanted to trade in Xbox 360 when Microsoft was doing this companies like Game stop were getting stuck with units they couldn’t resale unless they sent them in to Microsoft and paid a fee to get it unblocked.

    Truth is there is no real incentive not to cheat now days, if you do a little work and really dig in to it read the reviews people leave behind for what they are using, most cheaters don’t even consider it cheating but rather they are upping their game performance and its allows them to be more competitive.. its so sad.

    The corporate mindset has taken over the gaming industry a long long long time ago and cheaters spend money just like everyone else only they spend more to not only buy the game and pay monthly subscriptions and buy things from the game store but they also are willing to pay for the cheat. What incentive does ZOS, or Bethesda, Sony, or Microsoft have to block these people from spending money on their products? Only lower revenue I would think. You can ban an account but what does that really do? Not hard to simply make another account and continue on with the cheating play style.

    Last I will say is you have two choices, first you join them and then play on a level playing field if you can sell that to yourself or just stick to single player games or games where there is no player competition that really sparks the desire to cheat. I would like to think though if enough consumers were to ask Sony and Microsoft what are they doing to prevent cheating on their network and people wouldn’t buy their product because of the cheating I bet they would come up with something but it is what it is.

    wow that was really long, sorry.

    [edited for bashing]
    Edited by ZOS_Icy on August 30, 2021 12:37PM
  • Merforum
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    itscompton wrote: »
    Vevvev wrote: »
    RevJJ wrote: »
    Ok, serious question. If getting hit by more skills per second than the global cooldown should allow is because of server lag/desync, why is it always the same players that seem to be benefiting from this?

    Because when you get kills with a certain set/skill combo you don't stop. They'll keep doing what they're doing sometimes oblivious to what is actually occuring on their opponent's screen. Sometimes these skill combos are how the class is meant to be played and these players have no choice but to play that way or die.

    I'd agree that besides what I wrote in my previous response this is something else that plays into the perception people cheat when it's just the game being wonky.
    Certain combos that weave skills and basic attacks seem to desync the client/server consistently and if you have moderate to high ping you're more susceptible. As Vevvev says it might be them just playing and not realizing what they're doing or it might be they know it will happen and are doing it on purpose, but either way it's not the result of using a third party software hack.

    There are actually several levels of what can be called 'cheating', not sure which one the OP is talking about but 30-40% could be correct.

    1. one level might just be called CHEESE, as another poster wrote 'magnum shooting people over a cliff' or the dude who was on edge of bridge using warden pull to throw people off the bridge. Also saw someone who was using siege weapon to destroy a bridge so people running thru would fall to death. Also stuff like camping doors and other transition points to just kill people before they transition. This one might be considered smart but is still kind of cheese, running with a pocket healer/tank, saw so many people get absolutely destroyed over and over in all PVP areas then become a killing machine with a pocket healer, solo BGs is probably the only place where this crutch is not possible.

    2. another level is using either broken or exploitable game mechanics, there are 100s of these, like running around and around a pillar/any solid object where even being ON TOP of someone but can't target at all. Or the idiotic fact that in PVP players are NOT solid, meaning you can run right thru people (I've seen people running back and forth thru groups of people making completely untargetable, players should NOT be able to run thru other players).

    A related exploit is insane speed that is available in the game like 'wild hunt' or 'Orc/minor/major expedition' builds, this speed also makes people untargetable and I've tested this, you can move so fast at times you can run right thru AOEs and take no damage also be untargetable. Plus running fast while moving side to side or jumping also has untargetable effect, not sure exactly if this creates positional desyncs and/or the game allows movement that is faster than the game/servers can register.

    Real questions How often does server get positional info from player, how fast is player allowed to travel, how fast is position of one player showing on the screen of another player? How fast can a player run, how fast does server respond to movement input, can someone move faster than ability to target them or ability for aoe to register, what happens if movement is faster than server can handle? I still think ZOS should test slowing things down a little bit to see it that reduces lag/desyncs.

    3. then there are cheat engines that allow amazing ways to cheat and I agree the obvious cheats are very rare and probably only when the creator is testing stuff that you see it or when someone is going to quit the game and does care about getting caught. At least once a week I see someone run past me using one of the functions of cheat engine, where they are sprinting very fast past me and the sprint animation isn't going, they are in the standing animation and also floating just above the ground, I have been looking and the names of users is always different. I think this cheat engine is widely used by certain people but more subtlety like to add 10-50% speed and/or cause positional desync and/or use camouflage ability and/or create position offset, meaning people can use the cheat engine for a huge advantage but not obvious.

    Most times when cheating is brought up I always see people claim they are hit by many attacks in a second and others come to say it is impossible because GCD, and claim you need a combat metrics readout to prove it. But this is a red herring, I think most people who use cheat engines use then DEFENSIVELY with positional and speed buffs, NOT OFFENSIVELY to get more hits per second.
  • SeaGtGruff
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    jerj6925 wrote: »
    Last I will say is you have two choices, first you join them and then play on a level playing field if you can sell that to yourself or just stick to single player games or games where there is no player competition that really sparks the desire to cheat.

    You left out the third and fourth choices, which are to keep playing the game without cheating, and then either report players you suspect of cheating and let ZOS try to determine whether or not they were actually cheating, or just ignore what you think might be cheating. Personally, I go with the fourth choice-- don't cheat, and ignore suspected cheaters-- because it's a game, and there's nothing at stake except my fun.
    I've fought mudcrabs more fearsome than me!
  • Gilvoth
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    Skullderic wrote: »
    I assume you've reported whatever these players are doing to cheat, yeah? That's usually a first step to getting something done.

    Playing 7 years, Yes. I report cheaters daily.
    New cheat started about 5 months ago, Its like Rabid fire, Players using the same skill 6-8 times in under a sec. Its really stupid. No lagg going on at all, 80 Ping etc etc.

    This ^
    exactly what my friends and guilds are saying as well.
    it. needs. to. be. looked. into. and. fixed.
    i dont know why eso allows this type of thing to happen.

    devs ban a few people everytime it gets to be alot of people doing it but still a few remain and builds up and cycle starts all over again. it needs to be permanently fixed with clean slate.
  • MadeInVN
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    [snip]

    [Snip]

    You'd be surprised at the amount of players in ESO who mistake game mechanics for cheat/hacks. I'm not claiming that hacks don't exist. They do, but they aren't widespread as people claim.

    I've been reported many times by players like this. I'm glad they weren't mass reports, or ZOS could potentially ban me due to the sheer amount of reports in a short amount of time.

    [Image Removed for Profanity and Naming/Shaming]
    Edited by ZOS_Volpe on August 31, 2021 12:39PM
  • FENGRUSH
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    Roztlin45 wrote: »

    That thread describes something that doesnt happen or work in ESO. You cant 'pull your cable out and que skills up then plug your internet back in and all the damage happens'. Youd get disconnected.

    Its wild how many people talk about cheating but dont have anything to show or discuss. Just descriptions of events based on how they feel or appear it may have happened.
  • Olen_Mikko
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    Mostly these cheating claims comes from players that don't want to slot any counterskills or are noob enough to chase them until they get rekt.

    For example, if people just stop chasing those tower farmers or merry-go-round cliffhangers, problem solves itself.
    NB enthusiastic:
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    3. Hate-them-all elf Magblade - Destrostaff AoE monster / PvE
    4. Cyrodiil-Refugee stamblade - Stamina Tank / PvE

    Go dominion or go home

    Nightblade-Hipster. I played Nightblade before it was cool - from 1.5 onwards.
  • Aznox
    Aznox
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    Any sufficiently advanced technology is indistinguishable from magic
    In the eyes of a casual player, the best combinations of game mechanics are indistinguishable from cheating

    https://clips.twitch.tv/SucculentAliveKuduHoneyBadger-zI94xrX392Uw8pjg


    Edited by Aznox on August 30, 2021 9:17AM
    Aznox
    PC EU
    Khajiit Orc Bosmer Stamina Sorcerer and Werewolf Stage 3 Vampire
    I live in Battlegrounds
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  • Blobsky
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    Merforum wrote: »
    itscompton wrote: »
    Vevvev wrote: »
    RevJJ wrote: »
    Ok, serious question. If getting hit by more skills per second than the global cooldown should allow is because of server lag/desync, why is it always the same players that seem to be benefiting from this?

    Because when you get kills with a certain set/skill combo you don't stop. They'll keep doing what they're doing sometimes oblivious to what is actually occuring on their opponent's screen. Sometimes these skill combos are how the class is meant to be played and these players have no choice but to play that way or die.

    I'd agree that besides what I wrote in my previous response this is something else that plays into the perception people cheat when it's just the game being wonky.
    Certain combos that weave skills and basic attacks seem to desync the client/server consistently and if you have moderate to high ping you're more susceptible. As Vevvev says it might be them just playing and not realizing what they're doing or it might be they know it will happen and are doing it on purpose, but either way it's not the result of using a third party software hack.

    There are actually several levels of what can be called 'cheating', not sure which one the OP is talking about but 30-40% could be correct.

    1. one level might just be called CHEESE, as another poster wrote 'magnum shooting people over a cliff' or the dude who was on edge of bridge using warden pull to throw people off the bridge. Also saw someone who was using siege weapon to destroy a bridge so people running thru would fall to death. Also stuff like camping doors and other transition points to just kill people before they transition. This one might be considered smart but is still kind of cheese, running with a pocket healer/tank, saw so many people get absolutely destroyed over and over in all PVP areas then become a killing machine with a pocket healer, solo BGs is probably the only place where this crutch is not possible.

    2. another level is using either broken or exploitable game mechanics, there are 100s of these, like running around and around a pillar/any solid object where even being ON TOP of someone but can't target at all. Or the idiotic fact that in PVP players are NOT solid, meaning you can run right thru people (I've seen people running back and forth thru groups of people making completely untargetable, players should NOT be able to run thru other players).

    A related exploit is insane speed that is available in the game like 'wild hunt' or 'Orc/minor/major expedition' builds, this speed also makes people untargetable and I've tested this, you can move so fast at times you can run right thru AOEs and take no damage also be untargetable. Plus running fast while moving side to side or jumping also has untargetable effect, not sure exactly if this creates positional desyncs and/or the game allows movement that is faster than the game/servers can register.

    Real questions How often does server get positional info from player, how fast is player allowed to travel, how fast is position of one player showing on the screen of another player? How fast can a player run, how fast does server respond to movement input, can someone move faster than ability to target them or ability for aoe to register, what happens if movement is faster than server can handle? I still think ZOS should test slowing things down a little bit to see it that reduces lag/desyncs.

    3. then there are cheat engines that allow amazing ways to cheat and I agree the obvious cheats are very rare and probably only when the creator is testing stuff that you see it or when someone is going to quit the game and does care about getting caught. At least once a week I see someone run past me using one of the functions of cheat engine, where they are sprinting very fast past me and the sprint animation isn't going, they are in the standing animation and also floating just above the ground, I have been looking and the names of users is always different. I think this cheat engine is widely used by certain people but more subtlety like to add 10-50% speed and/or cause positional desync and/or use camouflage ability and/or create position offset, meaning people can use the cheat engine for a huge advantage but not obvious.

    Most times when cheating is brought up I always see people claim they are hit by many attacks in a second and others come to say it is impossible because GCD, and claim you need a combat metrics readout to prove it. But this is a red herring, I think most people who use cheat engines use then DEFENSIVELY with positional and speed buffs, NOT OFFENSIVELY to get more hits per second.

    Slotting mythical, a different race, using LOS and using weapons skills is now considered cheating? Jeez, what ever happened to people learning the game...

    You can report me, because I've played an orc, used siege, knocked people off objects with knockback skills, use LOS regularly and have used various mythics. Sadge D:
    Edited by Blobsky on August 30, 2021 12:01PM
    Yt Channell: Blobsky

    DC EU Nightblade
    Owner of 'The Travelling Merchant' - Craglorn trade guild since near release!
  • Sephyr
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    Blobsky wrote: »
    Merforum wrote: »
    itscompton wrote: »
    Vevvev wrote: »
    RevJJ wrote: »
    Ok, serious question. If getting hit by more skills per second than the global cooldown should allow is because of server lag/desync, why is it always the same players that seem to be benefiting from this?

    Because when you get kills with a certain set/skill combo you don't stop. They'll keep doing what they're doing sometimes oblivious to what is actually occuring on their opponent's screen. Sometimes these skill combos are how the class is meant to be played and these players have no choice but to play that way or die.

    I'd agree that besides what I wrote in my previous response this is something else that plays into the perception people cheat when it's just the game being wonky.
    Certain combos that weave skills and basic attacks seem to desync the client/server consistently and if you have moderate to high ping you're more susceptible. As Vevvev says it might be them just playing and not realizing what they're doing or it might be they know it will happen and are doing it on purpose, but either way it's not the result of using a third party software hack.

    There are actually several levels of what can be called 'cheating', not sure which one the OP is talking about but 30-40% could be correct.

    1. one level might just be called CHEESE, as another poster wrote 'magnum shooting people over a cliff' or the dude who was on edge of bridge using warden pull to throw people off the bridge. Also saw someone who was using siege weapon to destroy a bridge so people running thru would fall to death. Also stuff like camping doors and other transition points to just kill people before they transition. This one might be considered smart but is still kind of cheese, running with a pocket healer/tank, saw so many people get absolutely destroyed over and over in all PVP areas then become a killing machine with a pocket healer, solo BGs is probably the only place where this crutch is not possible.

    2. another level is using either broken or exploitable game mechanics, there are 100s of these, like running around and around a pillar/any solid object where even being ON TOP of someone but can't target at all. Or the idiotic fact that in PVP players are NOT solid, meaning you can run right thru people (I've seen people running back and forth thru groups of people making completely untargetable, players should NOT be able to run thru other players).

    A related exploit is insane speed that is available in the game like 'wild hunt' or 'Orc/minor/major expedition' builds, this speed also makes people untargetable and I've tested this, you can move so fast at times you can run right thru AOEs and take no damage also be untargetable. Plus running fast while moving side to side or jumping also has untargetable effect, not sure exactly if this creates positional desyncs and/or the game allows movement that is faster than the game/servers can register.

    Real questions How often does server get positional info from player, how fast is player allowed to travel, how fast is position of one player showing on the screen of another player? How fast can a player run, how fast does server respond to movement input, can someone move faster than ability to target them or ability for aoe to register, what happens if movement is faster than server can handle? I still think ZOS should test slowing things down a little bit to see it that reduces lag/desyncs.

    3. then there are cheat engines that allow amazing ways to cheat and I agree the obvious cheats are very rare and probably only when the creator is testing stuff that you see it or when someone is going to quit the game and does care about getting caught. At least once a week I see someone run past me using one of the functions of cheat engine, where they are sprinting very fast past me and the sprint animation isn't going, they are in the standing animation and also floating just above the ground, I have been looking and the names of users is always different. I think this cheat engine is widely used by certain people but more subtlety like to add 10-50% speed and/or cause positional desync and/or use camouflage ability and/or create position offset, meaning people can use the cheat engine for a huge advantage but not obvious.

    Most times when cheating is brought up I always see people claim they are hit by many attacks in a second and others come to say it is impossible because GCD, and claim you need a combat metrics readout to prove it. But this is a red herring, I think most people who use cheat engines use then DEFENSIVELY with positional and speed buffs, NOT OFFENSIVELY to get more hits per second.

    Slotting mythical, a different race, using LOS and using weapons skills is now considered cheating? Jeez, what ever happened to people learning the game...

    You can report me, because I've played an orc, used siege, knocked people off objects with knockback skills, use LOS regularly and have used various mythics. Sadge D:

    Apparently even cloaking is simply exploiting the game now according to the person you're responding to and they refuse to simply counter. Next it's going to be potions, poisons, and enchantments.
  • Sanctum74
    Sanctum74
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    They really need to start banning people that abuse the report feature. The only thing worse than cheaters are people who falsely accuse others because they died, don’t understand game mechanics, or had a desync.
  • Sephyr
    Sephyr
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    Sanctum74 wrote: »
    They really need to start banning people that abuse the report feature. The only thing worse than cheaters are people who falsely accuse others because they died, don’t understand game mechanics, or had a desync.

    Exactly. I can only imagine how many reports are made because of the degrading performance of the game and I really wish there was an easier way to explain to people how and why things are happening. Yet you try to explain why something isn't working or why they're dying;

    "No, I know what I'm talking about. This conspiracy theory backs me up even though it has no real legitimate evidence!"

    I've been in the game to see some crazy things with Streak, the infini-batswarm, the multi-mundus dark seducer wearing sorc that just REALLY was super annoying. I really don't miss those days.
  • Daffen
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    Aznox wrote: »
    Any sufficiently advanced technology is indistinguishable from magic
    In the eyes of a casual player, the best combinations of game mechanics are indistinguishable from cheating

    https://clips.twitch.tv/SucculentAliveKuduHoneyBadger-zI94xrX392Uw8pjg


    Damn, what addon does that. Makes cleave feel more powerful and gap closer.
  • Aldoss
    Aldoss
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    Adremal wrote: »
    You saying 4 dizzy (or concealed weapon or what have you) instantly "is just not happening" is no more backed up by evidence than people claiming they experienced that (I've seen plenty of PvP too by the way, not that it matters in the slightest, it is after all completely anecdotal).

    This statement is fallacious. The evidence exists, it's called the 1 second global cooldown. If you want to make a claim that the 1 second global cooldown is being subverted, the burden of evidence is on you to prove that claim. You can't make bold arguments and then say "prove me wrong".
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Oh wow, another "everyone cheats" thread without a lick of context or proof. 30-40% of players cheat? NONSENSE.
  • Aznox
    Aznox
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    Daffen wrote: »
    Aznox wrote: »
    Any sufficiently advanced technology is indistinguishable from magic
    In the eyes of a casual player, the best combinations of game mechanics are indistinguishable from cheating

    https://clips.twitch.tv/SucculentAliveKuduHoneyBadger-zI94xrX392Uw8pjg


    Damn, what addon does that. Makes cleave feel more powerful and gap closer.

    You mean me stupidly swinging my mouse in rhythm with carve to give it more "impact" ? That would be alcohol :D
    Aznox
    PC EU
    Khajiit Orc Bosmer Stamina Sorcerer and Werewolf Stage 3 Vampire
    I live in Battlegrounds
    Theorycrafting enthusiast
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  • UglyTriangle
    UglyTriangle
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    Here I was expecting the thread topic to revolve around bots in starting zones or folks who pay for skins/titles with real money. Either way, I don't think it's right to conclude someone is cheating and/or make an estimate of how many players cheat in PvP without hard evidence. Cyrodiil isn't exactly a stable area. It isn't fun feeling everything hit at once due to latency, but it doesn't mean the person who killed you cheated.
    Bobo the Cowardly | Warden | Healer/MagDPS
    Spooky-Scary-Skeletons | Necromancer | MagDPS
    Incoherent-Screeching | Nightblade | MagDPS
This discussion has been closed.