shrekt4303 wrote: »How short sited everyone is. You want that set to be the only thing used in hybrid builds? Id rather see some variety
I'm not sure I understand how removing options is giving variety. If anything, it's taking away variety.
ke.sardenb14_ESO wrote: »[Keep in mind old Pelinal's also provided nothing for non-hybrids,
nor did it boost overall hybrid damage, it simply balanced the lower stat.
Chilly-McFreeze wrote: »ke.sardenb14_ESO wrote: »[Keep in mind old Pelinal's also provided nothing for non-hybrids,
And the issue with that is? There are hundreds of sets in the game that serves purpose for "pure" builds. No shame in having 1 especially for hybirds. Or am I wrong?nor did it boost overall hybrid damage, it simply balanced the lower stat.
Of course it boosted the overall hybrid damage. If you went for raising both stats by themselves you ended up with mediocre stats.
With pelinals it's easy peasy to invest only into weapon dmg (sets, glyphs, mundus),pbut a [snip] of modifiers on it until you reach 6k wpn dmgand get free spell dmg on top.
So yes, your damage was higher if you build that way. See it as free 2k spell dmg.
Sure, new ways open up but I have yet to see if those tiny changes can outperform my current "classic hybrid".
Biggest issue are the still split-up jewel glyph and that most sets aren't hybridized. Most buff arent either. Not to start about skills per se (dawnbreaker). Changed armor passives are neat but only a drop on a hot stone.
Briarheart was my go to combo with pelinals. Now I have to use NMA with the cost increase and miss out on free healing.
However, Haarpooners with pelinals, NMA and whatever on my hybrid could be still good. Have to do some tests.
Pelinal's wrath is op.. for some content. Thrassian with pelinal's wrath is just free stats in solo arenas. You only need to heal 10% of your hp to survive (all stacks drop on 10 sec without a kill) with my magplar i was getting a 23k shield on kill, i had 15k hp bc of thrassian but the constant flow of mob turned this hp pool in a 38k pool with a free 2k spell damage (before modifiers). Healing 10% of your hp every second is easy pn most classes (nb sorc plars easiest)
ke.sardenb14_ESO wrote: »@Chilly-McFreeze
Okay let's look at what pelinals+briarheart gives you.
Let's also assume you are a dark elf with food that perfectly balances mag and stamina=258 s and w damage
Briarheart=2 line of w.crit, 1 line of stamina, and 450 w.damage.
Pelinals=1 line of health, 1 line stam recovery, 1 like of mag recovery, and balancing the to highest stat
3 weapon damage enchants(174×3)=522w
7 pieces of medium(14% increase in weapon damage)=172.2w
This means you have a total 1402 weapon damage with pelinals mirroring spell damage.
Now let's compare this to pts.
Pelinals= 129 s and w. damage, 1487 pen. 129 s and w. damage, and 1000 s and w. damage(1258 s and w damage)
Diamonds victory=129 s and w. damage, 657 crit, 129 s and w. damage, 437 s and w damage.(695 s and w damage)
One weapon damage enchant=174w
One spell damage enchants=174s
One prismatic enchant=0
New med armor=14% of s and w damage(333.9 s and w damage)
This means that you have a total of 2718 weapon and spell damage, over double what you had with briarheart and pelinals in live.
universal_wrath wrote: »ke.sardenb14_ESO wrote: »@Chilly-McFreeze
Okay let's look at what pelinals+briarheart gives you.
Let's also assume you are a dark elf with food that perfectly balances mag and stamina=258 s and w damage
Briarheart=2 line of w.crit, 1 line of stamina, and 450 w.damage.
Pelinals=1 line of health, 1 line stam recovery, 1 like of mag recovery, and balancing the to highest stat
3 weapon damage enchants(174×3)=522w
7 pieces of medium(14% increase in weapon damage)=172.2w
This means you have a total 1402 weapon damage with pelinals mirroring spell damage.
Now let's compare this to pts.
Pelinals= 129 s and w. damage, 1487 pen. 129 s and w. damage, and 1000 s and w. damage(1258 s and w damage)
Diamonds victory=129 s and w. damage, 657 crit, 129 s and w. damage, 437 s and w damage.(695 s and w damage)
One weapon damage enchant=174w
One spell damage enchants=174s
One prismatic enchant=0
New med armor=14% of s and w damage(333.9 s and w damage)
This means that you have a total of 2718 weapon and spell damage, over double what you had with briarheart and pelinals in live.
That is all good if you have pelinal active. When it is important during boss fight, it is not, or maybe active 30-50 of the time. You rarely have boss fights with consistant flood of adds to keep pelinial wrath active.
If they duration of the buff were to be 1 min instead of 10 secs, it will make more viable since it require a kill and just a hit to be active like briarheart. Thus give you time to move from 1 point of adds to another point of adds or boss fight. It will even help when boss only spawn adds every x time, or if fighting adds with 1mil damage and you still have the buff active.
That's a good idea, hemorrhaging stacks rather than loosing them all would make this set much better. That might push it too far into being OP, but it could be correspondingly tweaked back down. My hopes aren't high though after they didn't touch it in 7.1.2.ke.sardenb14_ESO wrote: »Regarding the stack, 10 minutes is would be broken. I think something like 30 seconds to a minute would be far more balanced. That or you lose a single stack if you have not killed a target in ten seconds.
ke.sardenb14_ESO wrote: »Okay let's look at what pelinals+briarheart gives you.
Let's also assume you are a dark elf with food that perfectly balances mag and stamina=258 s and w damage
Briarheart=2 line of w.crit, 1 line of stamina, and 450 w.damage.
Pelinals=1 line of health, 1 line stam recovery, 1 like of mag recovery, and balancing the to highest stat
3 weapon damage enchants(174×3)=522w
7 pieces of medium(14% increase in weapon damage)=172.2w
This means you have a total 1402 weapon damage with pelinals mirroring spell damage.
Now let's compare this to pts.
Pelinals= 129 s and w. damage, 1487 pen. 129 s and w. damage, and 1000 s and w. damage(1258 s and w damage)
Diamonds victory=129 s and w. damage, 657 crit, 129 s and w. damage, 437 s and w damage.(695 s and w damage)
One weapon damage enchant=174w
One spell damage enchants=174s
One prismatic enchant=0
New med armor=14% of s and w damage(333.9 s and w damage)
This means that you have a total of 2718 weapon and spell damage, over double what you had with briarheart and pelinals in live.
Chilly-McFreeze wrote: »ke.sardenb14_ESO wrote: »Okay let's look at what pelinals+briarheart gives you.
Let's also assume you are a dark elf with food that perfectly balances mag and stamina=258 s and w damage
Briarheart=2 line of w.crit, 1 line of stamina, and 450 w.damage.
Pelinals=1 line of health, 1 line stam recovery, 1 like of mag recovery, and balancing the to highest stat
3 weapon damage enchants(174×3)=522w
7 pieces of medium(14% increase in weapon damage)=172.2w
This means you have a total 1402 weapon damage with pelinals mirroring spell damage.
Now let's compare this to pts.
Pelinals= 129 s and w. damage, 1487 pen. 129 s and w. damage, and 1000 s and w. damage(1258 s and w damage)
Diamonds victory=129 s and w. damage, 657 crit, 129 s and w. damage, 437 s and w damage.(695 s and w damage)
One weapon damage enchant=174w
One spell damage enchants=174s
One prismatic enchant=0
New med armor=14% of s and w damage(333.9 s and w damage)
This means that you have a total of 2718 weapon and spell damage, over double what you had with briarheart and pelinals in live.
No need to calculate it by hands if you can just hop over to UESP Build Editor. It isn't as bad as I expected yet it's still an unnecessary change that devalues some unique build ideas. I have to agree with the idea that as a new set with longer lasting effect this would be great, yet I can't get over the inconsideration for the playerbase yet again.
I changed Briarheart's for NMA, changed 2 jewelry glyphs from 2x weapon dmg to 1x prismatic recovery and 1x spell dmg.
Gained crit dmg and penetration.
What I lost from weapon crit I kinda gained in spell crit.
Dmg stats roughly the same unbuffed thanks to 3 lines of dmg on those sets (unbuffed). Buffed it's higher of course.
Still lost 200 regen each (thanks to another useless CP change) + the 5% increased costs.
Lost 1k health + the off heal from BH - and got the DoT and the shield instead.
Not sure how this will play out. I like my sets always useful and not loosing out on whole main effect during certain encounters. So what gives?
Maybe if I swap out the monster set for a mythic like Harpooner's or Thrassian? Also not sure what to make of the CP changes.