Destroys hybrid player playstyle? What are you talking about? Didn't you see that medium armor now grants spell damage as well and increases all crit damage while light armor grants physical penetration and weapon crit chance?
You do not need the old Pelinal's anymore to be hybrid!
Integral1900 wrote: »Destroys hybrid player playstyle? What are you talking about? Didn't you see that medium armor now grants spell damage as well and increases all crit damage while light armor grants physical penetration and weapon crit chance?
You do not need the old Pelinal's anymore to be hybrid!
Of course it does! Now we need to get both separate 20% damage boosts! How am I supposed to get that on a necromancer, it’s hard enough to get a hybrid build working for that class as it is!
Also what about the nearly 600 damage we get from the glyphs on our jewellery that now won’t be close copied over!
One of the largest changes in the entire patch notes and they didn’t even put a developer comment by it!
Integral1900 wrote: »Destroys hybrid player playstyle? What are you talking about? Didn't you see that medium armor now grants spell damage as well and increases all crit damage while light armor grants physical penetration and weapon crit chance?
You do not need the old Pelinal's anymore to be hybrid!
Of course it does! Now we need to get both separate 20% damage boosts! How am I supposed to get that on a necromancer, it’s hard enough to get a hybrid build working for that class as it is!
Also what about the nearly 600 damage we get from the glyphs on our jewellery that now won’t be close copied over!
One of the largest changes in the entire patch notes and they didn’t even put a developer comment by it!
You slot Degeneration and Momentum. Entropy is already a good skill on a Necromancer because it benefits from your 15% bonus to damage over time effects and Momentum gives some stamina sustain. You can also only use one and get the other from a potion. But I am all for hybrid potions being made a thing.
As for the jewelry glyphs, i would honestly go for tristat sustain I think because sustain is already not easy for hybrids because every sustain tool usually only restores one resources or the other, which is certainly true for Necromancers. Bi-damage glyphs should also be a thing.
Also don't forget you now have space for another 5piece set now. So you can offset most of the loss of the 600 damage stats with that. Since your crit isn't split between two different types of damage anymore, I suspect your damage should go up quite a bit despite the lower spell/weapon damage value.
This set will not be useless as it could be used for solo content very effectively. But as Wolf_Watching said, a new set should have been created instead.
It wasn't needed to completely revamp it. The 2-4 pieces stats change is enough. And if a change is really needed for the 5th bonus, make it so the final value is increased by 5% or something like this.
Hybrid builds are pretty hard to setup. You have to sacrifice a lot in general to gain a little advantage in a specific department. And now you can't even fully build into hybriding your stats. This is truly a shame. I really hope this change doesn't go live.
Integral1900 wrote: »Worst of all, despite the massive effect this will have on those of us who play hybrids they did not even include a developer comment!
This set will not be useless as it could be used for solo content very effectively. But as Wolf_Watching said, a new set should have been created instead.
It wasn't needed to completely revamp it. The 2-4 pieces stats change is enough. And if a change is really needed for the 5th bonus, make it so the final value is increased by 5% or something like this.
Hybrid builds are pretty hard to setup. You have to sacrifice a lot in general to gain a little advantage in a specific department. And now you can't even fully build into hybriding your stats. This is truly a shame. I really hope this change doesn't go live.
The set grants you a stack of "Wrath of Whitestrake" for 10 seconds with each enemy killed. So if you kill 10 within a short amount of time your taking 10% of your max health each second as oblivion damage. You have to be able to heal back 30+ percent of your max health in order for the set to not kill you. The new set name might as well have been Pelinal's Suicide.
The set grants you a stack of "Wrath of Whitestrake" for 10 seconds with each enemy killed. So if you kill 10 within a short amount of time your taking 10% of your max health each second as oblivion damage. You have to be able to heal back 30+ percent of your max health in order for the set to not kill you. The new set name might as well have been Pelinal's Suicide.
Lol, now this set will be literally like "Die hybrid! I will kill you, I don't want you here"It's so sad cause this set only needed a few minor adjustments, not totally gutted and made into a set that kills you.
The set grants you a stack of "Wrath of Whitestrake" for 10 seconds with each enemy killed. So if you kill 10 within a short amount of time your taking 10% of your max health each second as oblivion damage. You have to be able to heal back 30+ percent of your max health in order for the set to not kill you. The new set name might as well have been Pelinal's Suicide.
It should be manageable with pale's order ring. 10% of 25k health is a 2.5k dot. Plus don't forget it gives shield. 1 living trelis should outheal it, and then you can benefit from the pale's order ring heal + the shield this set provide. So I think it's kind of usable.
But once again, it shouldn't erase an entiere playstyle by replacing the old Pelinal mechanic.
Leave Pelinal's Aptitude alone, or even buff it.
Don't replace it with a completely different set. You're missing the point that YES Pelinal's Aptitude is unpopular generally -- but EXTREMELY popular among some hardcore hybrid players.
Red_Feather wrote: »There is a lot of stuff happening that is outright malicious towards player investment. You cannot just completely change the purpose of items players invested so much time into getting and expect them to completely change how they play now. Pelinal's aptitude is no longer anything like it was before.
It is 100% pointless to change it like this instead of adding a new set that does the new effect. At this point someone at ZoS needs to take the reigns here and apply better design principles than what is being demonstrated.
shrekt4303 wrote: »How short sited everyone is. You want that set to be the only thing used in hybrid builds? Id rather see some variety
shrekt4303 wrote: »How short sited everyone is. You want that set to be the only thing used in hybrid builds? Id rather see some variety