Here is the problem on paper these sets sound op however let’s take into account battle spirit so take the tool tip and cut that in half now cut it 10% off that then factor in resistance these sets will not hit as hard as some would think. If anything sets could be stronger or have them act as oblivion damage thus ignoring resistance.
Here is the problem on paper these sets sound op however let’s take into account battle spirit so take the tool tip and cut that in half now cut it 10% off that then factor in resistance these sets will not hit as hard as some would think. If anything sets could be stronger or have them act as oblivion damage thus ignoring resistance.
And this is why this Forum section should be locked for people who haven't played a second on PTS.
How can you say the sets needs to be buffed when they're already blatantly overperforming and anyone who tested them has noticed it?
Here is the problem on paper these sets sound op however let’s take into account battle spirit so take the tool tip and cut that in half now cut it 10% off that then factor in resistance these sets will not hit as hard as some would think. If anything sets could be stronger or have them act as oblivion damage thus ignoring resistance.
And this is why this Forum section should be locked for people who haven't played a second on PTS.
How can you say the sets needs to be buffed when they're already blatantly overperforming and anyone who tested them has noticed it?
How can I say they need buffed? Tested? Most of the posts in this thread are conjecture or paper mathematics. Also for sets being “op” this pretty much the only thread discussing it when other issues such as removing crit chance from MA had at least 3 threads. Your also basically saying only players on pts can have a say over changes coming to the game?
Here is the problem on paper these sets sound op however let’s take into account battle spirit so take the tool tip and cut that in half now cut it 10% off that then factor in resistance these sets will not hit as hard as some would think. If anything sets could be stronger or have them act as oblivion damage thus ignoring resistance.
And this is why this Forum section should be locked for people who haven't played a second on PTS.
How can you say the sets needs to be buffed when they're already blatantly overperforming and anyone who tested them has noticed it?
How can I say they need buffed? Tested? Most of the posts in this thread are conjecture or paper mathematics. Also for sets being “op” this pretty much the only thread discussing it when other issues such as removing crit chance from MA had at least 3 threads. Your also basically saying only players on pts can have a say over changes coming to the game?
Yes I'm saying that people who didn't test anything should be ignored when it comes to things changing on pts because they haven't seen things in practice, best example for this was the laughable discussion of people thinking your own penetration would reduce the damage of the proc.
I'm not asking a blind person about choosing colors either and so people who haven't tested those sets in practice shouldn't be asked about their performance.
Here is the problem on paper these sets sound op however let’s take into account battle spirit so take the tool tip and cut that in half now cut it 10% off that then factor in resistance these sets will not hit as hard as some would think. If anything sets could be stronger or have them act as oblivion damage thus ignoring resistance.
And this is why this Forum section should be locked for people who haven't played a second on PTS.
How can you say the sets needs to be buffed when they're already blatantly overperforming and anyone who tested them has noticed it?
How can I say they need buffed? Tested? Most of the posts in this thread are conjecture or paper mathematics. Also for sets being “op” this pretty much the only thread discussing it when other issues such as removing crit chance from MA had at least 3 threads. Your also basically saying only players on pts can have a say over changes coming to the game?
Yes I'm saying that people who didn't test anything should be ignored when it comes to things changing on pts because they haven't seen things in practice, best example for this was the laughable discussion of people thinking your own penetration would reduce the damage of the proc.
I'm not asking a blind person about choosing colors either and so people who haven't tested those sets in practice shouldn't be asked about their performance.
Interesting let’s look at one thing you stated anyone who has tested these sets and noticed they are overperforming where are these tests? Most of what is being posted here again is tool tip talk when even without testing basic math can give plenty of information.
Hrothgar’s Chill - Heavy
2 – Adds 1206 Maximum Health
3 – Adds 1487 Armor
4 – Adds 1487 Offensive Penetration
5 – Stunning or Immobilizing your enemy causes them to burst with frost magic, applying the Chilled status effect and dealing 26% of their total Physical and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them. This effect can occur once every 7 seconds.
Such an overperforming set with a very simple counter in keeping up cc immunity simplest solution tanks will run snow treaders, immovable pots, or use the HA immovable skill. Can’t proc set if you can’t stun or immobilize the target. So likely only people who will have this proc on them are people who won’t cause a large amount of damage.
And saying people who don’t test should be ignored is exactly why a lot of bad changes go thru because a vocal minority is heard when some players who have good insight into multiple aspects of the game may not necessarily hop on pts constantly or allow others to test for them.
Here is the problem on paper these sets sound op however let’s take into account battle spirit so take the tool tip and cut that in half now cut it 10% off that then factor in resistance these sets will not hit as hard as some would think. If anything sets could be stronger or have them act as oblivion damage thus ignoring resistance.
And this is why this Forum section should be locked for people who haven't played a second on PTS.
How can you say the sets needs to be buffed when they're already blatantly overperforming and anyone who tested them has noticed it?
How can I say they need buffed? Tested? Most of the posts in this thread are conjecture or paper mathematics. Also for sets being “op” this pretty much the only thread discussing it when other issues such as removing crit chance from MA had at least 3 threads. Your also basically saying only players on pts can have a say over changes coming to the game?
Yes I'm saying that people who didn't test anything should be ignored when it comes to things changing on pts because they haven't seen things in practice, best example for this was the laughable discussion of people thinking your own penetration would reduce the damage of the proc.
I'm not asking a blind person about choosing colors either and so people who haven't tested those sets in practice shouldn't be asked about their performance.
Interesting let’s look at one thing you stated anyone who has tested these sets and noticed they are overperforming where are these tests? Most of what is being posted here again is tool tip talk when even without testing basic math can give plenty of information.
Hrothgar’s Chill - Heavy
2 – Adds 1206 Maximum Health
3 – Adds 1487 Armor
4 – Adds 1487 Offensive Penetration
5 – Stunning or Immobilizing your enemy causes them to burst with frost magic, applying the Chilled status effect and dealing 26% of their total Physical and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them. This effect can occur once every 7 seconds.
Such an overperforming set with a very simple counter in keeping up cc immunity simplest solution tanks will run snow treaders, immovable pots, or use the HA immovable skill. Can’t proc set if you can’t stun or immobilize the target. So likely only people who will have this proc on them are people who won’t cause a large amount of damage.
And saying people who don’t test should be ignored is exactly why a lot of bad changes go thru because a vocal minority is heard when some players who have good insight into multiple aspects of the game may not necessarily hop on pts constantly or allow others to test for them.
Oh I wonder what all the builds will do who don't use heavy armor and use a bad skill just to avoid an overperforming set.
This proves that it is necessary for people to test things because what you have proposed simply isn't doable in an actual fight.
[snip]
Here is the problem on paper these sets sound op however let’s take into account battle spirit so take the tool tip and cut that in half now cut it 10% off that then factor in resistance these sets will not hit as hard as some would think. If anything sets could be stronger or have them act as oblivion damage thus ignoring resistance.
And this is why this Forum section should be locked for people who haven't played a second on PTS.
How can you say the sets needs to be buffed when they're already blatantly overperforming and anyone who tested them has noticed it?
How can I say they need buffed? Tested? Most of the posts in this thread are conjecture or paper mathematics. Also for sets being “op” this pretty much the only thread discussing it when other issues such as removing crit chance from MA had at least 3 threads. Your also basically saying only players on pts can have a say over changes coming to the game?
Yes I'm saying that people who didn't test anything should be ignored when it comes to things changing on pts because they haven't seen things in practice, best example for this was the laughable discussion of people thinking your own penetration would reduce the damage of the proc.
I'm not asking a blind person about choosing colors either and so people who haven't tested those sets in practice shouldn't be asked about their performance.
Interesting let’s look at one thing you stated anyone who has tested these sets and noticed they are overperforming where are these tests? Most of what is being posted here again is tool tip talk when even without testing basic math can give plenty of information.
Hrothgar’s Chill - Heavy
2 – Adds 1206 Maximum Health
3 – Adds 1487 Armor
4 – Adds 1487 Offensive Penetration
5 – Stunning or Immobilizing your enemy causes them to burst with frost magic, applying the Chilled status effect and dealing 26% of their total Physical and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them. This effect can occur once every 7 seconds.
Such an overperforming set with a very simple counter in keeping up cc immunity simplest solution tanks will run snow treaders, immovable pots, or use the HA immovable skill. Can’t proc set if you can’t stun or immobilize the target. So likely only people who will have this proc on them are people who won’t cause a large amount of damage.
And saying people who don’t test should be ignored is exactly why a lot of bad changes go thru because a vocal minority is heard when some players who have good insight into multiple aspects of the game may not necessarily hop on pts constantly or allow others to test for them.
Oh I wonder what all the builds will do who don't use heavy armor and use a bad skill just to avoid an overperforming set.
This proves that it is necessary for people to test things because what you have proposed simply isn't doable in an actual fight.
[snip]
Nothing to add?
Forward Momentum
Focus your strength and resolve to gain Major Brutality, increasing your Weapon Damage by 20%, as well as gaining Minor Endurance, increasing your Stamina Recovery by 15% for 20 seconds. Activating this ability removes all snares and immobilizations from you and grants immunity to them for 4 seconds
A skill quite a large number of players utilize.
There is multiple ways to counter the set I mentioned. Also just because I may not personally test things myself doesn’t mean I don’t have people doing the testing for me.
Also the idea of the set is targeting a player with high resistance to get the set to proc for the highest possible damage.
Here is the problem on paper these sets sound op however let’s take into account battle spirit so take the tool tip and cut that in half now cut it 10% off that then factor in resistance these sets will not hit as hard as some would think. If anything sets could be stronger or have them act as oblivion damage thus ignoring resistance.
And this is why this Forum section should be locked for people who haven't played a second on PTS.
How can you say the sets needs to be buffed when they're already blatantly overperforming and anyone who tested them has noticed it?
How can I say they need buffed? Tested? Most of the posts in this thread are conjecture or paper mathematics. Also for sets being “op” this pretty much the only thread discussing it when other issues such as removing crit chance from MA had at least 3 threads. Your also basically saying only players on pts can have a say over changes coming to the game?
Yes I'm saying that people who didn't test anything should be ignored when it comes to things changing on pts because they haven't seen things in practice, best example for this was the laughable discussion of people thinking your own penetration would reduce the damage of the proc.
I'm not asking a blind person about choosing colors either and so people who haven't tested those sets in practice shouldn't be asked about their performance.
Interesting let’s look at one thing you stated anyone who has tested these sets and noticed they are overperforming where are these tests? Most of what is being posted here again is tool tip talk when even without testing basic math can give plenty of information.
Hrothgar’s Chill - Heavy
2 – Adds 1206 Maximum Health
3 – Adds 1487 Armor
4 – Adds 1487 Offensive Penetration
5 – Stunning or Immobilizing your enemy causes them to burst with frost magic, applying the Chilled status effect and dealing 26% of their total Physical and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them. This effect can occur once every 7 seconds.
Such an overperforming set with a very simple counter in keeping up cc immunity simplest solution tanks will run snow treaders, immovable pots, or use the HA immovable skill. Can’t proc set if you can’t stun or immobilize the target. So likely only people who will have this proc on them are people who won’t cause a large amount of damage.
And saying people who don’t test should be ignored is exactly why a lot of bad changes go thru because a vocal minority is heard when some players who have good insight into multiple aspects of the game may not necessarily hop on pts constantly or allow others to test for them.
Oh I wonder what all the builds will do who don't use heavy armor and use a bad skill just to avoid an overperforming set.
This proves that it is necessary for people to test things because what you have proposed simply isn't doable in an actual fight.
[snip]
Nothing to add?
Forward Momentum
Focus your strength and resolve to gain Major Brutality, increasing your Weapon Damage by 20%, as well as gaining Minor Endurance, increasing your Stamina Recovery by 15% for 20 seconds. Activating this ability removes all snares and immobilizations from you and grants immunity to them for 4 seconds
A skill quite a large number of players utilize.
There is multiple ways to counter the set I mentioned. Also just because I may not personally test things myself doesn’t mean I don’t have people doing the testing for me.
Also the idea of the set is targeting a player with high resistance to get the set to proc for the highest possible damage.
This is wrong, there is no viable way to keep CC and Snare immunity up 100% of the time and that only to counter a single set.
[snip]
[Edited for Baiting]
Here is the problem on paper these sets sound op however let’s take into account battle spirit so take the tool tip and cut that in half now cut it 10% off that then factor in resistance these sets will not hit as hard as some would think. If anything sets could be stronger or have them act as oblivion damage thus ignoring resistance.
And this is why this Forum section should be locked for people who haven't played a second on PTS.
How can you say the sets needs to be buffed when they're already blatantly overperforming and anyone who tested them has noticed it?
How can I say they need buffed? Tested? Most of the posts in this thread are conjecture or paper mathematics. Also for sets being “op” this pretty much the only thread discussing it when other issues such as removing crit chance from MA had at least 3 threads. Your also basically saying only players on pts can have a say over changes coming to the game?
Yes I'm saying that people who didn't test anything should be ignored when it comes to things changing on pts because they haven't seen things in practice, best example for this was the laughable discussion of people thinking your own penetration would reduce the damage of the proc.
I'm not asking a blind person about choosing colors either and so people who haven't tested those sets in practice shouldn't be asked about their performance.
Interesting let’s look at one thing you stated anyone who has tested these sets and noticed they are overperforming where are these tests? Most of what is being posted here again is tool tip talk when even without testing basic math can give plenty of information.
Hrothgar’s Chill - Heavy
2 – Adds 1206 Maximum Health
3 – Adds 1487 Armor
4 – Adds 1487 Offensive Penetration
5 – Stunning or Immobilizing your enemy causes them to burst with frost magic, applying the Chilled status effect and dealing 26% of their total Physical and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them. This effect can occur once every 7 seconds.
Such an overperforming set with a very simple counter in keeping up cc immunity simplest solution tanks will run snow treaders, immovable pots, or use the HA immovable skill. Can’t proc set if you can’t stun or immobilize the target. So likely only people who will have this proc on them are people who won’t cause a large amount of damage.
And saying people who don’t test should be ignored is exactly why a lot of bad changes go thru because a vocal minority is heard when some players who have good insight into multiple aspects of the game may not necessarily hop on pts constantly or allow others to test for them.
Oh I wonder what all the builds will do who don't use heavy armor and use a bad skill just to avoid an overperforming set.
This proves that it is necessary for people to test things because what you have proposed simply isn't doable in an actual fight.
[snip]
Nothing to add?
Forward Momentum
Focus your strength and resolve to gain Major Brutality, increasing your Weapon Damage by 20%, as well as gaining Minor Endurance, increasing your Stamina Recovery by 15% for 20 seconds. Activating this ability removes all snares and immobilizations from you and grants immunity to them for 4 seconds
A skill quite a large number of players utilize.
There is multiple ways to counter the set I mentioned. Also just because I may not personally test things myself doesn’t mean I don’t have people doing the testing for me.
Also the idea of the set is targeting a player with high resistance to get the set to proc for the highest possible damage.
This is wrong, there is no viable way to keep CC and Snare immunity up 100% of the time and that only to counter a single set.
[snip]
[Edited for Baiting]
So you’ve tested counterplay to the set? Again this post is primarily conjecture haven’t seen any screen shots or video verifying any claims. Again I have people testing for me.
Also not wrong snow treaders is viable and 100%
Here is the problem on paper these sets sound op however let’s take into account battle spirit so take the tool tip and cut that in half now cut it 10% off that then factor in resistance these sets will not hit as hard as some would think. If anything sets could be stronger or have them act as oblivion damage thus ignoring resistance.
And this is why this Forum section should be locked for people who haven't played a second on PTS.
How can you say the sets needs to be buffed when they're already blatantly overperforming and anyone who tested them has noticed it?
How can I say they need buffed? Tested? Most of the posts in this thread are conjecture or paper mathematics. Also for sets being “op” this pretty much the only thread discussing it when other issues such as removing crit chance from MA had at least 3 threads. Your also basically saying only players on pts can have a say over changes coming to the game?
Yes I'm saying that people who didn't test anything should be ignored when it comes to things changing on pts because they haven't seen things in practice, best example for this was the laughable discussion of people thinking your own penetration would reduce the damage of the proc.
I'm not asking a blind person about choosing colors either and so people who haven't tested those sets in practice shouldn't be asked about their performance.
Interesting let’s look at one thing you stated anyone who has tested these sets and noticed they are overperforming where are these tests? Most of what is being posted here again is tool tip talk when even without testing basic math can give plenty of information.
Hrothgar’s Chill - Heavy
2 – Adds 1206 Maximum Health
3 – Adds 1487 Armor
4 – Adds 1487 Offensive Penetration
5 – Stunning or Immobilizing your enemy causes them to burst with frost magic, applying the Chilled status effect and dealing 26% of their total Physical and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them. This effect can occur once every 7 seconds.
Such an overperforming set with a very simple counter in keeping up cc immunity simplest solution tanks will run snow treaders, immovable pots, or use the HA immovable skill. Can’t proc set if you can’t stun or immobilize the target. So likely only people who will have this proc on them are people who won’t cause a large amount of damage.
And saying people who don’t test should be ignored is exactly why a lot of bad changes go thru because a vocal minority is heard when some players who have good insight into multiple aspects of the game may not necessarily hop on pts constantly or allow others to test for them.
Oh I wonder what all the builds will do who don't use heavy armor and use a bad skill just to avoid an overperforming set.
This proves that it is necessary for people to test things because what you have proposed simply isn't doable in an actual fight.
[snip]
Nothing to add?
Forward Momentum
Focus your strength and resolve to gain Major Brutality, increasing your Weapon Damage by 20%, as well as gaining Minor Endurance, increasing your Stamina Recovery by 15% for 20 seconds. Activating this ability removes all snares and immobilizations from you and grants immunity to them for 4 seconds
A skill quite a large number of players utilize.
There is multiple ways to counter the set I mentioned. Also just because I may not personally test things myself doesn’t mean I don’t have people doing the testing for me.
Also the idea of the set is targeting a player with high resistance to get the set to proc for the highest possible damage.
This is wrong, there is no viable way to keep CC and Snare immunity up 100% of the time and that only to counter a single set.
[snip]
[Edited for Baiting]
So you’ve tested counterplay to the set? Again this post is primarily conjecture haven’t seen any screen shots or video verifying any claims. Again I have people testing for me.
Also not wrong snow treaders is viable and 100%
so you haven't realized that the set procs on CCs?
Here is the problem on paper these sets sound op however let’s take into account battle spirit so take the tool tip and cut that in half now cut it 10% off that then factor in resistance these sets will not hit as hard as some would think. If anything sets could be stronger or have them act as oblivion damage thus ignoring resistance.
And this is why this Forum section should be locked for people who haven't played a second on PTS.
How can you say the sets needs to be buffed when they're already blatantly overperforming and anyone who tested them has noticed it?
How can I say they need buffed? Tested? Most of the posts in this thread are conjecture or paper mathematics. Also for sets being “op” this pretty much the only thread discussing it when other issues such as removing crit chance from MA had at least 3 threads. Your also basically saying only players on pts can have a say over changes coming to the game?
Yes I'm saying that people who didn't test anything should be ignored when it comes to things changing on pts because they haven't seen things in practice, best example for this was the laughable discussion of people thinking your own penetration would reduce the damage of the proc.
I'm not asking a blind person about choosing colors either and so people who haven't tested those sets in practice shouldn't be asked about their performance.
Interesting let’s look at one thing you stated anyone who has tested these sets and noticed they are overperforming where are these tests? Most of what is being posted here again is tool tip talk when even without testing basic math can give plenty of information.
Hrothgar’s Chill - Heavy
2 – Adds 1206 Maximum Health
3 – Adds 1487 Armor
4 – Adds 1487 Offensive Penetration
5 – Stunning or Immobilizing your enemy causes them to burst with frost magic, applying the Chilled status effect and dealing 26% of their total Physical and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them. This effect can occur once every 7 seconds.
Such an overperforming set with a very simple counter in keeping up cc immunity simplest solution tanks will run snow treaders, immovable pots, or use the HA immovable skill. Can’t proc set if you can’t stun or immobilize the target. So likely only people who will have this proc on them are people who won’t cause a large amount of damage.
And saying people who don’t test should be ignored is exactly why a lot of bad changes go thru because a vocal minority is heard when some players who have good insight into multiple aspects of the game may not necessarily hop on pts constantly or allow others to test for them.
Oh I wonder what all the builds will do who don't use heavy armor and use a bad skill just to avoid an overperforming set.
This proves that it is necessary for people to test things because what you have proposed simply isn't doable in an actual fight.
[snip]
Nothing to add?
Forward Momentum
Focus your strength and resolve to gain Major Brutality, increasing your Weapon Damage by 20%, as well as gaining Minor Endurance, increasing your Stamina Recovery by 15% for 20 seconds. Activating this ability removes all snares and immobilizations from you and grants immunity to them for 4 seconds
A skill quite a large number of players utilize.
There is multiple ways to counter the set I mentioned. Also just because I may not personally test things myself doesn’t mean I don’t have people doing the testing for me.
Also the idea of the set is targeting a player with high resistance to get the set to proc for the highest possible damage.
This is wrong, there is no viable way to keep CC and Snare immunity up 100% of the time and that only to counter a single set.
[snip]
[Edited for Baiting]
So you’ve tested counterplay to the set? Again this post is primarily conjecture haven’t seen any screen shots or video verifying any claims. Again I have people testing for me.
Also not wrong snow treaders is viable and 100%
so you haven't realized that the set procs on CCs?
Have you read any of my comments?
Here is the problem on paper these sets sound op however let’s take into account battle spirit so take the tool tip and cut that in half now cut it 10% off that then factor in resistance these sets will not hit as hard as some would think. If anything sets could be stronger or have them act as oblivion damage thus ignoring resistance.
And this is why this Forum section should be locked for people who haven't played a second on PTS.
How can you say the sets needs to be buffed when they're already blatantly overperforming and anyone who tested them has noticed it?
How can I say they need buffed? Tested? Most of the posts in this thread are conjecture or paper mathematics. Also for sets being “op” this pretty much the only thread discussing it when other issues such as removing crit chance from MA had at least 3 threads. Your also basically saying only players on pts can have a say over changes coming to the game?
Yes I'm saying that people who didn't test anything should be ignored when it comes to things changing on pts because they haven't seen things in practice, best example for this was the laughable discussion of people thinking your own penetration would reduce the damage of the proc.
I'm not asking a blind person about choosing colors either and so people who haven't tested those sets in practice shouldn't be asked about their performance.
Interesting let’s look at one thing you stated anyone who has tested these sets and noticed they are overperforming where are these tests? Most of what is being posted here again is tool tip talk when even without testing basic math can give plenty of information.
Hrothgar’s Chill - Heavy
2 – Adds 1206 Maximum Health
3 – Adds 1487 Armor
4 – Adds 1487 Offensive Penetration
5 – Stunning or Immobilizing your enemy causes them to burst with frost magic, applying the Chilled status effect and dealing 26% of their total Physical and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them. This effect can occur once every 7 seconds.
Such an overperforming set with a very simple counter in keeping up cc immunity simplest solution tanks will run snow treaders, immovable pots, or use the HA immovable skill. Can’t proc set if you can’t stun or immobilize the target. So likely only people who will have this proc on them are people who won’t cause a large amount of damage.
And saying people who don’t test should be ignored is exactly why a lot of bad changes go thru because a vocal minority is heard when some players who have good insight into multiple aspects of the game may not necessarily hop on pts constantly or allow others to test for them.
Oh I wonder what all the builds will do who don't use heavy armor and use a bad skill just to avoid an overperforming set.
This proves that it is necessary for people to test things because what you have proposed simply isn't doable in an actual fight.
[snip]
Nothing to add?
Forward Momentum
Focus your strength and resolve to gain Major Brutality, increasing your Weapon Damage by 20%, as well as gaining Minor Endurance, increasing your Stamina Recovery by 15% for 20 seconds. Activating this ability removes all snares and immobilizations from you and grants immunity to them for 4 seconds
A skill quite a large number of players utilize.
There is multiple ways to counter the set I mentioned. Also just because I may not personally test things myself doesn’t mean I don’t have people doing the testing for me.
Also the idea of the set is targeting a player with high resistance to get the set to proc for the highest possible damage.
This is wrong, there is no viable way to keep CC and Snare immunity up 100% of the time and that only to counter a single set.
[snip]
[Edited for Baiting]
So you’ve tested counterplay to the set? Again this post is primarily conjecture haven’t seen any screen shots or video verifying any claims. Again I have people testing for me.
Also not wrong snow treaders is viable and 100%
so you haven't realized that the set procs on CCs?
Have you read any of my comments?
I have read every comment of you and have debunked every single claim you've posted in this thread. I think you haven't read my comment properly I was talking about CC and Snare immunity which would be required to completely protect yourself from the set.
Here is the problem on paper these sets sound op however let’s take into account battle spirit so take the tool tip and cut that in half now cut it 10% off that then factor in resistance these sets will not hit as hard as some would think. If anything sets could be stronger or have them act as oblivion damage thus ignoring resistance.
And this is why this Forum section should be locked for people who haven't played a second on PTS.
How can you say the sets needs to be buffed when they're already blatantly overperforming and anyone who tested them has noticed it?
How can I say they need buffed? Tested? Most of the posts in this thread are conjecture or paper mathematics. Also for sets being “op” this pretty much the only thread discussing it when other issues such as removing crit chance from MA had at least 3 threads. Your also basically saying only players on pts can have a say over changes coming to the game?
Yes I'm saying that people who didn't test anything should be ignored when it comes to things changing on pts because they haven't seen things in practice, best example for this was the laughable discussion of people thinking your own penetration would reduce the damage of the proc.
I'm not asking a blind person about choosing colors either and so people who haven't tested those sets in practice shouldn't be asked about their performance.
Interesting let’s look at one thing you stated anyone who has tested these sets and noticed they are overperforming where are these tests? Most of what is being posted here again is tool tip talk when even without testing basic math can give plenty of information.
Hrothgar’s Chill - Heavy
2 – Adds 1206 Maximum Health
3 – Adds 1487 Armor
4 – Adds 1487 Offensive Penetration
5 – Stunning or Immobilizing your enemy causes them to burst with frost magic, applying the Chilled status effect and dealing 26% of their total Physical and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them. This effect can occur once every 7 seconds.
Such an overperforming set with a very simple counter in keeping up cc immunity simplest solution tanks will run snow treaders, immovable pots, or use the HA immovable skill. Can’t proc set if you can’t stun or immobilize the target. So likely only people who will have this proc on them are people who won’t cause a large amount of damage.
And saying people who don’t test should be ignored is exactly why a lot of bad changes go thru because a vocal minority is heard when some players who have good insight into multiple aspects of the game may not necessarily hop on pts constantly or allow others to test for them.
Oh I wonder what all the builds will do who don't use heavy armor and use a bad skill just to avoid an overperforming set.
This proves that it is necessary for people to test things because what you have proposed simply isn't doable in an actual fight.
[snip]
Nothing to add?
Forward Momentum
Focus your strength and resolve to gain Major Brutality, increasing your Weapon Damage by 20%, as well as gaining Minor Endurance, increasing your Stamina Recovery by 15% for 20 seconds. Activating this ability removes all snares and immobilizations from you and grants immunity to them for 4 seconds
A skill quite a large number of players utilize.
There is multiple ways to counter the set I mentioned. Also just because I may not personally test things myself doesn’t mean I don’t have people doing the testing for me.
Also the idea of the set is targeting a player with high resistance to get the set to proc for the highest possible damage.
This is wrong, there is no viable way to keep CC and Snare immunity up 100% of the time and that only to counter a single set.
[snip]
[Edited for Baiting]
So you’ve tested counterplay to the set? Again this post is primarily conjecture haven’t seen any screen shots or video verifying any claims. Again I have people testing for me.
Also not wrong snow treaders is viable and 100%
so you haven't realized that the set procs on CCs?
Have you read any of my comments?
I have read every comment of you and have debunked every single claim you've posted in this thread. I think you haven't read my comment properly I was talking about CC and Snare immunity which would be required to completely protect yourself from the set.
You debunked nothing and 1 mythic shuts down the set snow treader
Here is the problem on paper these sets sound op however let’s take into account battle spirit so take the tool tip and cut that in half now cut it 10% off that then factor in resistance these sets will not hit as hard as some would think. If anything sets could be stronger or have them act as oblivion damage thus ignoring resistance.
And this is why this Forum section should be locked for people who haven't played a second on PTS.
How can you say the sets needs to be buffed when they're already blatantly overperforming and anyone who tested them has noticed it?
How can I say they need buffed? Tested? Most of the posts in this thread are conjecture or paper mathematics. Also for sets being “op” this pretty much the only thread discussing it when other issues such as removing crit chance from MA had at least 3 threads. Your also basically saying only players on pts can have a say over changes coming to the game?
Yes I'm saying that people who didn't test anything should be ignored when it comes to things changing on pts because they haven't seen things in practice, best example for this was the laughable discussion of people thinking your own penetration would reduce the damage of the proc.
I'm not asking a blind person about choosing colors either and so people who haven't tested those sets in practice shouldn't be asked about their performance.
Interesting let’s look at one thing you stated anyone who has tested these sets and noticed they are overperforming where are these tests? Most of what is being posted here again is tool tip talk when even without testing basic math can give plenty of information.
Hrothgar’s Chill - Heavy
2 – Adds 1206 Maximum Health
3 – Adds 1487 Armor
4 – Adds 1487 Offensive Penetration
5 – Stunning or Immobilizing your enemy causes them to burst with frost magic, applying the Chilled status effect and dealing 26% of their total Physical and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them. This effect can occur once every 7 seconds.
Such an overperforming set with a very simple counter in keeping up cc immunity simplest solution tanks will run snow treaders, immovable pots, or use the HA immovable skill. Can’t proc set if you can’t stun or immobilize the target. So likely only people who will have this proc on them are people who won’t cause a large amount of damage.
And saying people who don’t test should be ignored is exactly why a lot of bad changes go thru because a vocal minority is heard when some players who have good insight into multiple aspects of the game may not necessarily hop on pts constantly or allow others to test for them.
Oh I wonder what all the builds will do who don't use heavy armor and use a bad skill just to avoid an overperforming set.
This proves that it is necessary for people to test things because what you have proposed simply isn't doable in an actual fight.
[snip]
Nothing to add?
Forward Momentum
Focus your strength and resolve to gain Major Brutality, increasing your Weapon Damage by 20%, as well as gaining Minor Endurance, increasing your Stamina Recovery by 15% for 20 seconds. Activating this ability removes all snares and immobilizations from you and grants immunity to them for 4 seconds
A skill quite a large number of players utilize.
There is multiple ways to counter the set I mentioned. Also just because I may not personally test things myself doesn’t mean I don’t have people doing the testing for me.
Also the idea of the set is targeting a player with high resistance to get the set to proc for the highest possible damage.
This is wrong, there is no viable way to keep CC and Snare immunity up 100% of the time and that only to counter a single set.
[snip]
[Edited for Baiting]
So you’ve tested counterplay to the set? Again this post is primarily conjecture haven’t seen any screen shots or video verifying any claims. Again I have people testing for me.
Also not wrong snow treaders is viable and 100%
so you haven't realized that the set procs on CCs?
Have you read any of my comments?
I have read every comment of you and have debunked every single claim you've posted in this thread. I think you haven't read my comment properly I was talking about CC and Snare immunity which would be required to completely protect yourself from the set.
You debunked nothing and 1 mythic shuts down the set snow treader
Look this is why people should be forced to test stuff before talking here.
The set procs on CCs not just roots.
You can wear snowtreaders all day I will hit you with a stun and hrothgar procs.
Here is the problem on paper these sets sound op however let’s take into account battle spirit so take the tool tip and cut that in half now cut it 10% off that then factor in resistance these sets will not hit as hard as some would think. If anything sets could be stronger or have them act as oblivion damage thus ignoring resistance.
And this is why this Forum section should be locked for people who haven't played a second on PTS.
How can you say the sets needs to be buffed when they're already blatantly overperforming and anyone who tested them has noticed it?
How can I say they need buffed? Tested? Most of the posts in this thread are conjecture or paper mathematics. Also for sets being “op” this pretty much the only thread discussing it when other issues such as removing crit chance from MA had at least 3 threads. Your also basically saying only players on pts can have a say over changes coming to the game?
Yes I'm saying that people who didn't test anything should be ignored when it comes to things changing on pts because they haven't seen things in practice, best example for this was the laughable discussion of people thinking your own penetration would reduce the damage of the proc.
I'm not asking a blind person about choosing colors either and so people who haven't tested those sets in practice shouldn't be asked about their performance.
Interesting let’s look at one thing you stated anyone who has tested these sets and noticed they are overperforming where are these tests? Most of what is being posted here again is tool tip talk when even without testing basic math can give plenty of information.
Hrothgar’s Chill - Heavy
2 – Adds 1206 Maximum Health
3 – Adds 1487 Armor
4 – Adds 1487 Offensive Penetration
5 – Stunning or Immobilizing your enemy causes them to burst with frost magic, applying the Chilled status effect and dealing 26% of their total Physical and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them. This effect can occur once every 7 seconds.
Such an overperforming set with a very simple counter in keeping up cc immunity simplest solution tanks will run snow treaders, immovable pots, or use the HA immovable skill. Can’t proc set if you can’t stun or immobilize the target. So likely only people who will have this proc on them are people who won’t cause a large amount of damage.
And saying people who don’t test should be ignored is exactly why a lot of bad changes go thru because a vocal minority is heard when some players who have good insight into multiple aspects of the game may not necessarily hop on pts constantly or allow others to test for them.
Oh I wonder what all the builds will do who don't use heavy armor and use a bad skill just to avoid an overperforming set.
This proves that it is necessary for people to test things because what you have proposed simply isn't doable in an actual fight.
[snip]
Nothing to add?
Forward Momentum
Focus your strength and resolve to gain Major Brutality, increasing your Weapon Damage by 20%, as well as gaining Minor Endurance, increasing your Stamina Recovery by 15% for 20 seconds. Activating this ability removes all snares and immobilizations from you and grants immunity to them for 4 seconds
A skill quite a large number of players utilize.
There is multiple ways to counter the set I mentioned. Also just because I may not personally test things myself doesn’t mean I don’t have people doing the testing for me.
Also the idea of the set is targeting a player with high resistance to get the set to proc for the highest possible damage.
This is wrong, there is no viable way to keep CC and Snare immunity up 100% of the time and that only to counter a single set.
[snip]
[Edited for Baiting]
So you’ve tested counterplay to the set? Again this post is primarily conjecture haven’t seen any screen shots or video verifying any claims. Again I have people testing for me.
Also not wrong snow treaders is viable and 100%
so you haven't realized that the set procs on CCs?
Have you read any of my comments?
I have read every comment of you and have debunked every single claim you've posted in this thread. I think you haven't read my comment properly I was talking about CC and Snare immunity which would be required to completely protect yourself from the set.
You debunked nothing and 1 mythic shuts down the set snow treader
Look this is why people should be forced to test stuff before talking here.
The set procs on CCs not just roots.
You can wear snowtreaders all day I will hit you with a stun and hrothgar procs.
Immovable pots forward momentum the skill immovable. I’ll admit when I’m wrong and I’ll admit I’m wrong with snow treaders so yay successful debunk 1 thing. We are focusing on counters but I’ll go back to the other point of set not being op with the fact even say someone at resist cap 32.5k both resistances will only give 13k tooltip however this is further cut in half so 6.5k now factor in major protection since a lot of people will likely slot the skill flare so that’s another 10% mitigation and now factor in player resists at best 6.5 k will be the damage dealt to players around the character that caused the proc but more likely the proc will b about 3-4K so all in all set is not as overwhelming as it appears.
The forums complained about tanky players....ZOS released a set that specifically punished them.
The forums complained about zergs/ball groups....ZOS released sets that specifically punish them.
The forums complain about the new sets....go figure.
The forums complain about sets that directly contradict the rules that zos has used to balance sets in the past especially set designs that have proven to be an issue in the past.
(5 items) Stunning or Immobilizing your enemy causes them to burst with frost magic, applying the Chilled status effect and dealing 26% of their total Physical Resistance and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them.
Assuming this is a good faith discussion on balancing pvp and not another buff me/nerf my enemies thread.
SkaraMinoc wrote: »(5 items) Stunning or Immobilizing your enemy causes them to burst with frost magic, applying the Chilled status effect and dealing 26% of their total Physical Resistance and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them.
If you Streak into a group of 12 players, does each player take x12 the damage?
For example, 3k damage * 12 players = 36k damage for all players?
SkaraMinoc wrote: »(5 items) Stunning or Immobilizing your enemy causes them to burst with frost magic, applying the Chilled status effect and dealing 26% of their total Physical Resistance and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them.
If you Streak into a group of 12 players, does each player take x12 the damage?
For example, 3k damage * 12 players = 36k damage for all players?
It's only going to do the damage from one stunned enemy. It has a 7 second cooldown. So each player would only take 1 round of damage base on whoever was stunned first.
Streak will actually be the worst choice to use as a stun for this unless you are 1v1 on someone. Since streak doesn't allow you to choose who to stun in a group. And picking a player to stun who may have higher resistances would be the ideal way to use the set against multiple opponents.