jamesharv2005ub17_ESO wrote: »If people came to ESO expecting a single player experience no wonder they are disappointed.
Etchesketch wrote: »Agreed. This is yet another pointless post by someone expecting a multiplayer version of Skyrim. It's an MMO not a single player game. Get over it!!Actually it is quite constructive. If you and the rest of the trolls leave and stop posting these stupid threads saying the same damn things over and over and over again then maybe players would actually start talking about various aspect of gameplay and maybe help each other.
This is a terrible argument and typical of the type of response you get in this forum.
Saying this game should be less than Skyrim or some other solo game because it's an mmo is really annoying.
And people expecting single player game mechanics are just as annoying. The most common complaint from people expecting online Skyrim is that the game isn't open world (i.e can't go to any zone and complete any quest). The only reason this is possible in a single player game is because the world scales around you which is not possible in MMOs. I'm personally getting sick of people coming on here complaining about the game mechanics and expecting something that is next to impossible in an MMO.
This isn't WoW. Can't wait till you leave.Etchesketch wrote: »typical
Why didn't you follow up your awesome response with, "can't wait till you leave" or "this isn't wow"
rawne1980b16_ESO wrote: »jamesharv2005ub17_ESO wrote: »If people came to ESO expecting a single player experience no wonder they are disappointed.
See, I feel the opposite.
I came to ESO expecting an MMO and all I found was a single player experience.
Outside of PvP i've had no reason to group up at all .... none.
rager82b14_ESO wrote: »My problem is the elder scroll name.
Elder scrolls is not just about combat.
Want a house? Sure!
Want to hire a body guard to protect you? Go right ahead.
Want to focus on trade skills, and buy your way to power with gold? why not!
Want to go around leveling up, not killing things...but just pick pocketing npcs and doing your trade? We got that also!
Want to murder a random NPC, and have guards chase you around? Sure!
Want to destory a town!? Got that also, and with the power of phasing it could have worked for players as well!
The freedom...All of this could have been a core design of the game. They spent too much money on voice acting and telling a great story. Mind you some of the quests story are amazing, others are hit and miss.
The very, Essence of a game is lack luster.
the elder scrolls franchise changes all the time. This was always supposed to be an MMO its another part of the series. The only thing its missing IMO is a crime system and housing its FAR from lack luster.
cubansyrusb16_ESO wrote: »Yeah OP you're correct, i also can't wait till it goes F2P so i can spend £300 a month to be competitive.
Attorneyatlawl wrote: »cubansyrusb16_ESO wrote: »Yeah OP you're correct, i also can't wait till it goes F2P so i can spend £300 a month to be competitive.
Sounds fun! I can't wait! /sarcasm
rawne1980b16_ESO wrote: »jamesharv2005ub17_ESO wrote: »If people came to ESO expecting a single player experience no wonder they are disappointed.
See, I feel the opposite.
I came to ESO expecting an MMO and all I found was a single player experience.
Outside of PvP i've had no reason to group up at all .... none.
rawne1980b16_ESO wrote: »jamesharv2005ub17_ESO wrote: »If people came to ESO expecting a single player experience no wonder they are disappointed.
See, I feel the opposite.
I came to ESO expecting an MMO and all I found was a single player experience.
Outside of PvP i've had no reason to group up at all .... none.
If you really need to be compelled by the game to group maybe you just don't really enjoy grouping that much.
There is actually quite a bit of content that requires grouping though.
-Private Dungeons
-The big group public dungeons. Most areas have one public dungeon where trash mobs comes in groups of 5 to 7 and has more then a few elite bosses scattered around . Most people can't solo them especially in VR
- World Bosses . In the lvl 1-50 area you can do maybe a half of them solo with some special build the rest require a group.. Many builds may not be able to solo any world bosses. On veteran I was only able to solo 3 of them in the VR1 area. After that I have never seen a boss that could be done with less then 3 players.
-Dolmens. Before VR maybe some can be soloed. In VR areas most of the time we need at least 4 -5 unless you want to die a crapload of times.
I have been in quite a few groups that formed just to travel from point to point and do these kinds of things.
-Quests. Contrary to popular belief questing together actually possible in this game but I agree takes a bit of coordination. I have done many quests from start to finish in group and I think many people do them in groups. I see more groups of 2 people or 3 people running around then solo player since the begging of the game so probably many people mange to work around some of the grouping
limitations.
tbh i can see why there are complaints but i cant agree with them this is still fundamentally an Elder Scrolls game, and that aside a very strong mmo. I feel however the non mmo crowd expected a "co-op skyrim" with pvp bolted onto it and the old school mmo players expected what their comfortable with from previous mmo's (power creep with gears/farmable bosses or instances) but with a elder scrolls back drop allow me to explain:
1st of all the heart of an elder scroll game is the development of you're toon in all incarnations the primary focus was "play your way" this still exists sure there are 4 classes but that in no way dictates how you need to play ur toon just offers a few extra tools that may or may not be suited to how you already like to play, not so different from Morrowind were at the start of the game you're given a multitude of optional classes or choice to create a custom which was streamlined later and dropped in skyrim- making ESO pretty consistent its a new game with new method of setting up ur character at start but still holds true to player choosing how it develops ( on a side note this also makes for the most balanced of systems as no class can really be the most OP as each class has alternate options to preform the same task/role for every tanking/dps/healing ability one gets there is a viable alternate option through either guild/weapon/world/alliance skill paths )
Gear: this seems to be one of the real gripes "the drops/loot is awful" now for myself and my friends who played the previous games this baffles us, it equally baffles a few of my friends who this is the 1st mmo they've played seriously, why is this? Well I cant say for sure for all the different alliances but there are npc's who in the starting area's pretty much come right out and say "sure you can find/buy nice things but the best is always crafted". And given that on average it takes me 20mins of running about to get everything i need to make a new set of gear its not exactly hard for some1 or their friend to do this. This again if we're really honest with ourselves is also very close to the single player elder scroll experience sure as we're lvl'ing we grab w/e shiny pice of kit comes our way but by time it comes to the end most ppl are sat in the ebony/glass/daedric/dragon gears they collected mats for and forged,honed and enchanted themselves...why cos sure you can find/buy nice stuff but in the end the best is what you make
PVE been too liner: im sorry but this is an story driven rpg and all stories run along a liner path- beginning-middle-end what made the Elder Scrolls games so fun was that you could at anytime just walk off and start new stories by progressing along the other other quest lines, as its the most popular to date i'll use skyrim as an example. You had the main dragon born story: you learn your a dragonborn & what this means, you fight dragons, you fight the big bad dragon, end. the civil war: you learn skyrims at war, you pick a side, you fight for that saide,end and then in-between all this you have the random encounters various guilds and general running about hitting stuff in the face or setting it on fire. This is still in ESO you still have these main quest lines with sub-quests along with all the side stories. Crucially there is still that "discovery" element by which if you want to find all these different elements all these new little stories you have to go find them, unlike every other mmo i have played i dont just hit a given lvl and then BOOm i have this magic list of npc's offerng quests i actually have to encounter most of them before im aware the quest even exists, the "available quests" tab in the quest box which most often pre lists the rewards/exp i gain is a feature im glad to be shot of I'm not sayin im the most hardcore rpg'er (no idea if thats right) but i do like to have some immersion and this coming across quest givers as i find them rarther than been handed a list is a fundamental feature of all Elder Scrolls games to break the feeling of constantly been pushed in 1 direction not to mention there all voice acted and its not a tiny text box that rarely even has to be read to successfully complete w/e shopping list if items im been required to fetch- and sure there isnt as many alternate choices to complete these quests or as many dialogue options as you find in a single player Elder Scrolls game but this is'nt a single player it's an mmo and vs the common 2 options of either accept/decline its bounds ahead of what i've seen to date
Instanced Quest Zones: "eew this is fail i cant do this with my high lvl buddy who completed this zone last week" ok that might not be fair of every1 but this is one area were we have to step back and be realistic. In the single player games you have an effect on the world around you, youre actions change stuff be it a town full of people gettin killed by werewolves are saved, or half a cities populace are murdered in their sleep when we do this in the single player games it has a permanent effect. And with this been a Elder Scrolls game we quite rightly expect this to remain true. By instancing the zones this is the most effective way of doing this so everybody can still have the option to make that change other wise the town you've just saved from those werewolves would still be full of the critters or it'd simply be a constant race for who get there 1st gets to actually compleate the quest and scerw any1 lagging behind. If this was simply a co-op game were you can jump in to help out a friend or play through the game together sure it could be left how it is in the game but as we know this game is populated by a great deal of people so compromise has to be made this keeps the essance of what the game should be while allowing it to remain playable on mass. There is still the option of grouping up with friends for all of the different dungeons/world bosses/gates and what with mmo's been intended as social games maybe talking and teaming up with the players in the same stage of a zoned quest area as yourself
Sub's suck f2p OGTFO: just no.. A game like this has to make money if you want the continued quality service (b4 you scoff i've seen games that spend yrs in beta and bug/exploit fixes that took 2yrs b4 been partially fixed) and if they chose the f2p path ever you will very soon find out why so few ppl stick with f2p mmo's for any length of time plus we only need to look at 2 of the most succesful mmorpg's to date WoW and EVE both of which are sub's to show that with sub's you simply get a much betr service and far superior game in the long run. Then there is that final and most dirty taboo of the f2p model....cash shop gear when a game turns from f2p to pay2win. I wont say that I dont think they couldnt look at their payment plans but im more than happy spending the £7 a month for a fair in game system were every1 has equal opportunity for gears/power as every1 else than opposed to the games i've seen were end lvl content and pvp is only truly accessible to those willing to sink $100's a month to compete or turn farming/merchanting into a part time job rarther than just play for fun
well i could say more but i thiank those of you who have read this wall of txt I think if players took a more objectional veiw to this game they'd see what a gem it is and how well it could develop into THE GAME
rawne1980b16_ESO wrote: »rawne1980b16_ESO wrote: »jamesharv2005ub17_ESO wrote: »If people came to ESO expecting a single player experience no wonder they are disappointed.
See, I feel the opposite.
I came to ESO expecting an MMO and all I found was a single player experience.
Outside of PvP i've had no reason to group up at all .... none.
If you really need to be compelled by the game to group maybe you just don't really enjoy grouping that much.
There is actually quite a bit of content that requires grouping though.
-Private Dungeons
-The big group public dungeons. Most areas have one public dungeon where trash mobs comes in groups of 5 to 7 and has more then a few elite bosses scattered around . Most people can't solo them especially in VR
- World Bosses . In the lvl 1-50 area you can do maybe a half of them solo with some special build the rest require a group.. Many builds may not be able to solo any world bosses. On veteran I was only able to solo 3 of them in the VR1 area. After that I have never seen a boss that could be done with less then 3 players.
-Dolmens. Before VR maybe some can be soloed. In VR areas most of the time we need at least 4 -5 unless you want to die a crapload of times.
I have been in quite a few groups that formed just to travel from point to point and do these kinds of things.
-Quests. Contrary to popular belief questing together actually possible in this game but I agree takes a bit of coordination. I have done many quests from start to finish in group and I think many people do them in groups. I see more groups of 2 people or 3 people running around then solo player since the begging of the game so probably many people mange to work around some of the grouping
limitations.
I don't think I came across as I wanted to....
I wasn't complaining, i'm more of a solo player anyway. I only play MMO's because they are persistent worlds and I can throw my spare time at them while getting more out of them than I do from a lot of single player games.
What I meant to say was, outside of Cyrodiil (although, admittedly, i'm a solo roamer there too), I haven't needed to group up.
Even world bosses and Dolmen I can just turn up, hit things, and then toddle off on my merry way without so much as a hello or goodbye to anyone. Although I do usually say thankyou but I don't have to be in a group.
Group public dungeons I just follow folk around in and help people fight, never had to group up for those either.
Questing I don't like to group for anyway. I like to bob along at my own pace and not worry about other people.
I like my MMO's like I do my life. It's nice knowing other people are around but I don't want them sitting with me while I have a beer.
rager82b14_ESO wrote: »My problem is the elder scroll name.
Elder scrolls is not just about combat.
Want a house? Sure!
Want to hire a body guard to protect you? Go right ahead.
Want to focus on trade skills, and buy your way to power with gold? why not!
Want to go around leveling up, not killing things...but just pick pocketing npcs and doing your trade? We got that also!
Want to murder a random NPC, and have guards chase you around? Sure!
Want to destory a town!? Got that also, and with the power of phasing it could have worked for players as well!
The freedom...All of this could have been a core design of the game. They spent too much money on voice acting and telling a great story. Mind you some of the quests story are amazing, others are hit and miss.
The very, Essence of a game is lack luster.
the elder scrolls franchise changes all the time. This was always supposed to be an MMO its another part of the series. The only thing its missing IMO is a crime system and housing its FAR from lack luster.
neocomab16_ESO wrote: »
And this is where you are wrong. This is not an Elder Scrolls game. This is a generic themepark multiplayer game. I stop calling it MMO from now on because I refuse to accept that MMOs are themepark only games. This is simply false. IF Zeni had the balls they could have done something awesome. A sandbox for more than one player. But instead of this they felt the NEED to spend time and money on voice acting and questing.
Only because this is done in WoW doesnt mean it has to be done over and over again. And apart from that, why even try to create a worse version of something that already exists and hope for it to be more successful? That doesnt seem to work out, does it.
TLDR, Sandbox > Themepark and TESO more restrictive than WoW cuz in WoW I can level by doing pvp and even harvesting nodes instead of just questing.
If you ask someone on the internet what their definition of any subject is, you will get more different answers than same. That is the reason why nothing is ever what anyone wants.
The problem is not that the game isn't want everyone wanted, the problem is that people who don't like the game for this reason or that reason cannot simply move on to something else, they must present the most negative position possible and create the largest scene possible.
If people just moved on and let live the Internet would be a much friendlier place, but sadly, that is not the way it works apparently.
This is why I often state that if someone enjoys something, they should feel free to enjoy it without worrying about what others say. If they don't, they should find something that they enjoy doing (other than spreading negativity, which sadly many seem enjoy doing too). If they can't do one of those two things they should elf the elf off.
nerevarine1138 wrote: »I will admit, I was hoping for something more along the lines of Skyrim or Oblivion. It's similar, but I miss a bunch of things from those games. I understand the limitations, but I admit to feeling some disappointment. I still enjoy the game, but not as much as I had hoped to.
Single-player mechanics generally don't work in MMOs.
Well I doubt anyone uses grouping tools for quests that's right but I might be mistaken.
I haven't found any issues with the tool to be honest, but then again I mostly play solo if not going to dungeons.
And I disagree with everyone saying they are not worth visiting more than once, I go more times for fun and to help others! But I am probably the minority here.
As far as phasing is concerned, I do not have problems with that, as I said, I am mostly solo but when I occasionally tried it, I had no issues, and others said too they leveled up till 40-50 together with others. I do wish, though, we could teleport to others' phase if you have already completed the given quest. You wouldn't get any xp or loot or any say in decisions so you would stick to the party member(s).
rager82b14_ESO wrote: »Most of us WILL move on once the free month is up, We will come back when this game becomes free 2 play. Because It will happen, That is a fact.