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https://forums.elderscrollsonline.com/en/discussion/668104/

Why ESO did not turn out to be what people wanted.

  • fredarbonab14_ESO
    fredarbonab14_ESO
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    "I came to it expecting group game but found I've not needed to group with a single person yet. Its all been single player so far and thats a shame."

    I really don't get that since people wanting to help and group I find is the norm. One thing - since there are no name tags, I am using an Addon (Reticle something) that shows players name when focus on them, very helpful to see who is around you and makes it easy to strike a conversation and then naturally leads to grouping. Just a thought.
  • Pelerin2014
    Pelerin2014
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    I like how ESO turned out, it's pretty much what I expected and I really enjoy it.
    Pelarius, Imperial Dragonknight of the Aldmeri Dominion.
  • rawne1980b16_ESO
    rawne1980b16_ESO
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    If people came to ESO expecting a single player experience no wonder they are disappointed.

    See, I feel the opposite.

    I came to ESO expecting an MMO and all I found was a single player experience.

    Outside of PvP i've had no reason to group up at all .... none.

  • Valmond
    Valmond
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    My issues with the game are as follows:
    1. Abilities randomly stop working.
    2. Mobs are not always where they are shown in the screen (usually a minor issue, sometimes becomes a huge one).
    3. Low stat overcharge caps.
    4. Damage does not scale well in veteran content.
    5. Solo/Quest bosses having random CC immunities and/or requiring tank/heal builds in general (Storm/Frost Attronachs being a major offender, even when not bosses).

    Numbers 1 and 2 are major issues that need fixing asap, 3 and 4 are minor issues that might not need fixing (we'll see as people get more used to gameplay and discover how to make better builds), 5th is just an annoyance.
  • Phantorang
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    Nathano wrote: »
    Nathano wrote: »
    PBpsy wrote: »
    Actually it is quite constructive. If you and the rest of the trolls leave and stop posting these stupid threads saying the same damn things over and over and over again then maybe players would actually start talking about various aspect of gameplay and maybe help each other.
    Agreed. This is yet another pointless post by someone expecting a multiplayer version of Skyrim. It's an MMO not a single player game. Get over it!!

    This is a terrible argument and typical of the type of response you get in this forum.

    Saying this game should be less than Skyrim or some other solo game because it's an mmo is really annoying.

    And people expecting single player game mechanics are just as annoying. The most common complaint from people expecting online Skyrim is that the game isn't open world (i.e can't go to any zone and complete any quest). The only reason this is possible in a single player game is because the world scales around you which is not possible in MMOs. I'm personally getting sick of people coming on here complaining about the game mechanics and expecting something that is next to impossible in an MMO.

    I dont agree, I have played MMOs with really good immersive challenging solo quests. Problem with the solo content in this game is that it is way to easy, except from the main storyline which is extremely challenging. The quests consists of talking to A, kill B, talk to C, free D and return to A.

    You dont need to listen to the NPCs, they rarely say anything that is necessary to hear. The objectives are marked with quest signs, the texts from quest books are usually unnecessary, most MMOers want XP, and it doesnt pay to listen to the NPCs, which is a huge mistake in my opinion.

    It is NOT "next to impossible" to construct challenging quests that require the player to pay attention, its been done over and over.

    I love this game for the stability, I dont think its so bugged as someone claims, its far better than any other MMO ive ever played from launch. So there are Pros and Cons. The solo play, which is a HUGE part of the game, are boring in the long run. It gets very repetetive, Im trying to immerse myself into the quests, but it gets difficult as it is no real value to it, it should be an important part of being able to complete a quest, but its not, and that is disappointing.
    Edited by Phantorang on April 27, 2014 9:42AM
    Fimbulwinter Recruiting true Vikings | Campaigns score | EU PC
  • ElSlayer
    ElSlayer
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    typical

    Why didn't you follow up your awesome response with, "can't wait till you leave" or "this isn't wow"
    This isn't WoW. Can't wait till you leave.

    @d0e1ow: There is no singular thing within a game's little ecosystem that will convince you that you hate the game, hate your life, and hate everyone around you faster than the game's official forums will.

    @TaffyIX: Life is too short to get upset by a video game.
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    If people came to ESO expecting a single player experience no wonder they are disappointed.

    See, I feel the opposite.

    I came to ESO expecting an MMO and all I found was a single player experience.

    Outside of PvP i've had no reason to group up at all .... none.

    You are missing out on a big part of the game. Private dungeons have great loot and are quite challenging.
  • rager82b14_ESO
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    My problem is the elder scroll name.


    Elder scrolls is not just about combat.

    Want a house? Sure!

    Want to hire a body guard to protect you? Go right ahead.

    Want to focus on trade skills, and buy your way to power with gold? why not!

    Want to go around leveling up, not killing things...but just pick pocketing npcs and doing your trade? We got that also!

    Want to murder a random NPC, and have guards chase you around? Sure!

    Want to destory a town!? Got that also, and with the power of phasing it could have worked for players as well!

    The freedom...All of this could have been a core design of the game. They spent too much money on voice acting and telling a great story. Mind you some of the quests story are amazing, others are hit and miss.


    The very, Essence of a game is lack luster.
    Edited by rager82b14_ESO on April 27, 2014 9:58AM
  • Laura
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    My problem is the elder scroll name.


    Elder scrolls is not just about combat.

    Want a house? Sure!

    Want to hire a body guard to protect you? Go right ahead.

    Want to focus on trade skills, and buy your way to power with gold? why not!

    Want to go around leveling up, not killing things...but just pick pocketing npcs and doing your trade? We got that also!

    Want to murder a random NPC, and have guards chase you around? Sure!

    Want to destory a town!? Got that also, and with the power of phasing it could have worked for players as well!

    The freedom...All of this could have been a core design of the game. They spent too much money on voice acting and telling a great story. Mind you some of the quests story are amazing, others are hit and miss.


    The very, Essence of a game is lack luster.

    the elder scrolls franchise changes all the time. This was always supposed to be an MMO its another part of the series. The only thing its missing IMO is a crime system and housing its FAR from lack luster.
  • rager82b14_ESO
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    Laura wrote: »

    the elder scrolls franchise changes all the time. This was always supposed to be an MMO its another part of the series. The only thing its missing IMO is a crime system and housing its FAR from lack luster.


    Most of the Elder scrolls take step forwards, sure some of them are less tedious, but they at least added more than take away. Also, some things like crafting your own spells did get taken out, Just the price of MMO is way to high, when the MMO elements are lacking in itself.

    The MMO excuse should not be used here. Phasing is POWERFUL tech, and we are paying a high price for them using it. (trying to group with my wife is a PAIN).

    They will never get the first month back.
    Edited by rager82b14_ESO on April 27, 2014 10:05AM
  • Attorneyatlawl
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    Yeah OP you're correct, i also can't wait till it goes F2P so i can spend £300 a month to be competitive.

    Sounds fun! I can't wait! /sarcasm
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
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  • rager82b14_ESO
    rager82b14_ESO
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    Yeah OP you're correct, i also can't wait till it goes F2P so i can spend £300 a month to be competitive.

    Sounds fun! I can't wait! /sarcasm

    Not all MMOS are like that, but I have to say, unless they come out with some content, and fast. (not counting this next update) Players will be finding themselves really bored quickly. It will have a fan base, but this game is lacking.
  • PBpsy
    PBpsy
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    If people came to ESO expecting a single player experience no wonder they are disappointed.

    See, I feel the opposite.

    I came to ESO expecting an MMO and all I found was a single player experience.

    Outside of PvP i've had no reason to group up at all .... none.

    If you really need to be compelled by the game to group maybe you just don't really enjoy grouping that much.

    There is actually quite a bit of content that requires grouping though.
    -Private Dungeons

    -The big group public dungeons. Most areas have one public dungeon where trash mobs comes in groups of 5 to 7 and has more then a few elite bosses scattered around . Most people can't solo them especially in VR

    - World Bosses . In the lvl 1-50 area you can do maybe a half of them solo with some special build the rest require a group.. Many builds may not be able to solo any world bosses. On veteran I was only able to solo 3 of them in the VR1 area. After that I have never seen a boss that could be done with less then 3 players.

    -Dolmens. Before VR maybe some can be soloed. In VR areas most of the time we need at least 4 -5 unless you want to die a crapload of times.

    I have been in quite a few groups that formed just to travel from point to point and do these kinds of things.

    -Quests. Contrary to popular belief questing together actually possible in this game but I agree takes a bit of coordination. I have done many quests from start to finish in group and I think many people do them in groups. I see more groups of 2 people or 3 people running around then solo player since the begging of the game so probably many people mange to work around some of the grouping
    limitations.
    Edited by PBpsy on April 27, 2014 10:22AM
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  • MercutioElessar
    MercutioElessar
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    Wow. This a rather... yeah, let's say entertaining thread.

    My two cents? Here you go: I think the live ESO version we are playing now is exactly what people wanted. You do have a huge solo experience and can do almost everything without help from other players. That's what an MMO is meant to be and that's what the majority wanted.

    But then there are those folks like me who thought ESO is a MMORPG. With roles to play. With tactics in "combat" in PvE/PvP. With hunting mobs in groups, leveling together, exchanging crafted items to improve them. With players specialising in things. Not 20 Billion allrounders zerging the dungeons, PvP.

    I for myself think it's the communities task to bring order to this mess. Sooner or later the MMO-guys will leave, hopefully and leave a game behind wich is worth building up again by those who came to have fun. Together.
    I come a long way from DAoC and really do miss a lot of things within ESO that I learned to know back in the day. Like the mentioned missing grouping. Or the well organized RvR raids with dozens or even hundreds of players.

    But even though I miss those things I'll continue playing ESO. Let the flamers flame, the whiners whine, the haters hate and meet the lovers who love. Not the game as a MMO-Solo-I-Can-Do-Whatever-I-Need-Without-You thing but as a chance to meet ppl, have a great time while only to come back after work in RL. Because it's totally worth it.
    Maybe some should think similar.
    If I've ever offended you,
    just know that from the bottom of my heart,
    I really don't give a ***.

    144
  • steven_shidiwenb16_ESO
    Get rid of all single player elements. Turn this into a 100% MMO and rename it "Tamriel Online" or something else.
  • rawne1980b16_ESO
    rawne1980b16_ESO
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    PBpsy wrote: »
    If people came to ESO expecting a single player experience no wonder they are disappointed.

    See, I feel the opposite.

    I came to ESO expecting an MMO and all I found was a single player experience.

    Outside of PvP i've had no reason to group up at all .... none.

    If you really need to be compelled by the game to group maybe you just don't really enjoy grouping that much.

    There is actually quite a bit of content that requires grouping though.
    -Private Dungeons

    -The big group public dungeons. Most areas have one public dungeon where trash mobs comes in groups of 5 to 7 and has more then a few elite bosses scattered around . Most people can't solo them especially in VR

    - World Bosses . In the lvl 1-50 area you can do maybe a half of them solo with some special build the rest require a group.. Many builds may not be able to solo any world bosses. On veteran I was only able to solo 3 of them in the VR1 area. After that I have never seen a boss that could be done with less then 3 players.

    -Dolmens. Before VR maybe some can be soloed. In VR areas most of the time we need at least 4 -5 unless you want to die a crapload of times.

    I have been in quite a few groups that formed just to travel from point to point and do these kinds of things.

    -Quests. Contrary to popular belief questing together actually possible in this game but I agree takes a bit of coordination. I have done many quests from start to finish in group and I think many people do them in groups. I see more groups of 2 people or 3 people running around then solo player since the begging of the game so probably many people mange to work around some of the grouping
    limitations.

    I don't think I came across as I wanted to....

    I wasn't complaining, i'm more of a solo player anyway. I only play MMO's because they are persistent worlds and I can throw my spare time at them while getting more out of them than I do from a lot of single player games.

    What I meant to say was, outside of Cyrodiil (although, admittedly, i'm a solo roamer there too), I haven't needed to group up.

    Even world bosses and Dolmen I can just turn up, hit things, and then toddle off on my merry way without so much as a hello or goodbye to anyone. Although I do usually say thankyou but I don't have to be in a group.

    Group public dungeons I just follow folk around in and help people fight, never had to group up for those either.

    Questing I don't like to group for anyway. I like to bob along at my own pace and not worry about other people.

    I like my MMO's like I do my life. It's nice knowing other people are around but I don't want them sitting with me while I have a beer.
  • cubansyrusb16_ESO
    cubansyrusb16_ESO
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    Morridune wrote: »
    tbh i can see why there are complaints but i cant agree with them this is still fundamentally an Elder Scrolls game, and that aside a very strong mmo. I feel however the non mmo crowd expected a "co-op skyrim" with pvp bolted onto it and the old school mmo players expected what their comfortable with from previous mmo's (power creep with gears/farmable bosses or instances) but with a elder scrolls back drop allow me to explain:

    1st of all the heart of an elder scroll game is the development of you're toon in all incarnations the primary focus was "play your way" this still exists sure there are 4 classes but that in no way dictates how you need to play ur toon just offers a few extra tools that may or may not be suited to how you already like to play, not so different from Morrowind were at the start of the game you're given a multitude of optional classes or choice to create a custom which was streamlined later and dropped in skyrim- making ESO pretty consistent its a new game with new method of setting up ur character at start but still holds true to player choosing how it develops ( on a side note this also makes for the most balanced of systems as no class can really be the most OP as each class has alternate options to preform the same task/role for every tanking/dps/healing ability one gets there is a viable alternate option through either guild/weapon/world/alliance skill paths )

    Gear: this seems to be one of the real gripes "the drops/loot is awful" now for myself and my friends who played the previous games this baffles us, it equally baffles a few of my friends who this is the 1st mmo they've played seriously, why is this? Well I cant say for sure for all the different alliances but there are npc's who in the starting area's pretty much come right out and say "sure you can find/buy nice things but the best is always crafted". And given that on average it takes me 20mins of running about to get everything i need to make a new set of gear its not exactly hard for some1 or their friend to do this. This again if we're really honest with ourselves is also very close to the single player elder scroll experience sure as we're lvl'ing we grab w/e shiny pice of kit comes our way but by time it comes to the end most ppl are sat in the ebony/glass/daedric/dragon gears they collected mats for and forged,honed and enchanted themselves...why cos sure you can find/buy nice stuff but in the end the best is what you make

    PVE been too liner: im sorry but this is an story driven rpg and all stories run along a liner path- beginning-middle-end what made the Elder Scrolls games so fun was that you could at anytime just walk off and start new stories by progressing along the other other quest lines, as its the most popular to date i'll use skyrim as an example. You had the main dragon born story: you learn your a dragonborn & what this means, you fight dragons, you fight the big bad dragon, end. the civil war: you learn skyrims at war, you pick a side, you fight for that saide,end and then in-between all this you have the random encounters various guilds and general running about hitting stuff in the face or setting it on fire. This is still in ESO you still have these main quest lines with sub-quests along with all the side stories. Crucially there is still that "discovery" element by which if you want to find all these different elements all these new little stories you have to go find them, unlike every other mmo i have played i dont just hit a given lvl and then BOOm i have this magic list of npc's offerng quests i actually have to encounter most of them before im aware the quest even exists, the "available quests" tab in the quest box which most often pre lists the rewards/exp i gain is a feature im glad to be shot of I'm not sayin im the most hardcore rpg'er (no idea if thats right) but i do like to have some immersion and this coming across quest givers as i find them rarther than been handed a list is a fundamental feature of all Elder Scrolls games to break the feeling of constantly been pushed in 1 direction not to mention there all voice acted and its not a tiny text box that rarely even has to be read to successfully complete w/e shopping list if items im been required to fetch- and sure there isnt as many alternate choices to complete these quests or as many dialogue options as you find in a single player Elder Scrolls game but this is'nt a single player it's an mmo and vs the common 2 options of either accept/decline its bounds ahead of what i've seen to date

    Instanced Quest Zones: "eew this is fail i cant do this with my high lvl buddy who completed this zone last week" ok that might not be fair of every1 but this is one area were we have to step back and be realistic. In the single player games you have an effect on the world around you, youre actions change stuff be it a town full of people gettin killed by werewolves are saved, or half a cities populace are murdered in their sleep when we do this in the single player games it has a permanent effect. And with this been a Elder Scrolls game we quite rightly expect this to remain true. By instancing the zones this is the most effective way of doing this so everybody can still have the option to make that change other wise the town you've just saved from those werewolves would still be full of the critters or it'd simply be a constant race for who get there 1st gets to actually compleate the quest and scerw any1 lagging behind. If this was simply a co-op game were you can jump in to help out a friend or play through the game together sure it could be left how it is in the game but as we know this game is populated by a great deal of people so compromise has to be made this keeps the essance of what the game should be while allowing it to remain playable on mass. There is still the option of grouping up with friends for all of the different dungeons/world bosses/gates and what with mmo's been intended as social games maybe talking and teaming up with the players in the same stage of a zoned quest area as yourself

    Sub's suck f2p OGTFO: just no.. A game like this has to make money if you want the continued quality service (b4 you scoff i've seen games that spend yrs in beta and bug/exploit fixes that took 2yrs b4 been partially fixed) and if they chose the f2p path ever you will very soon find out why so few ppl stick with f2p mmo's for any length of time plus we only need to look at 2 of the most succesful mmorpg's to date WoW and EVE both of which are sub's to show that with sub's you simply get a much betr service and far superior game in the long run. Then there is that final and most dirty taboo of the f2p model....cash shop gear when a game turns from f2p to pay2win. I wont say that I dont think they couldnt look at their payment plans but im more than happy spending the £7 a month for a fair in game system were every1 has equal opportunity for gears/power as every1 else than opposed to the games i've seen were end lvl content and pvp is only truly accessible to those willing to sink $100's a month to compete or turn farming/merchanting into a part time job rarther than just play for fun

    well i could say more but i thiank those of you who have read this wall of txt I think if players took a more objectional veiw to this game they'd see what a gem it is and how well it could develop into THE GAME

    Awesome write up, i have quoted to keep this post relevant. +1 from me.
  • PBpsy
    PBpsy
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    PBpsy wrote: »
    If people came to ESO expecting a single player experience no wonder they are disappointed.

    See, I feel the opposite.

    I came to ESO expecting an MMO and all I found was a single player experience.

    Outside of PvP i've had no reason to group up at all .... none.

    If you really need to be compelled by the game to group maybe you just don't really enjoy grouping that much.

    There is actually quite a bit of content that requires grouping though.
    -Private Dungeons

    -The big group public dungeons. Most areas have one public dungeon where trash mobs comes in groups of 5 to 7 and has more then a few elite bosses scattered around . Most people can't solo them especially in VR

    - World Bosses . In the lvl 1-50 area you can do maybe a half of them solo with some special build the rest require a group.. Many builds may not be able to solo any world bosses. On veteran I was only able to solo 3 of them in the VR1 area. After that I have never seen a boss that could be done with less then 3 players.

    -Dolmens. Before VR maybe some can be soloed. In VR areas most of the time we need at least 4 -5 unless you want to die a crapload of times.

    I have been in quite a few groups that formed just to travel from point to point and do these kinds of things.

    -Quests. Contrary to popular belief questing together actually possible in this game but I agree takes a bit of coordination. I have done many quests from start to finish in group and I think many people do them in groups. I see more groups of 2 people or 3 people running around then solo player since the begging of the game so probably many people mange to work around some of the grouping
    limitations.

    I don't think I came across as I wanted to....

    I wasn't complaining, i'm more of a solo player anyway. I only play MMO's because they are persistent worlds and I can throw my spare time at them while getting more out of them than I do from a lot of single player games.

    What I meant to say was, outside of Cyrodiil (although, admittedly, i'm a solo roamer there too), I haven't needed to group up.

    Even world bosses and Dolmen I can just turn up, hit things, and then toddle off on my merry way without so much as a hello or goodbye to anyone. Although I do usually say thankyou but I don't have to be in a group.

    Group public dungeons I just follow folk around in and help people fight, never had to group up for those either.

    Questing I don't like to group for anyway. I like to bob along at my own pace and not worry about other people.

    I like my MMO's like I do my life. It's nice knowing other people are around but I don't want them sitting with me while I have a beer.

    To some extent that is still grouping since you may not have been able to do those things without the other players. It is just that you can chose not to be social which is ok. I do that many times to but I also accept invites to groups and ask people to group from time to time . I once got an invite from a player to do a dungeon boss and we ended up clearing all the public dungeons and world bosses in that area . I have also been in groups of 6 and 8 people that formed around a world boss and disbanded when everybody got all the their boss and Dolmen achievements. I have also been in groups that formed just to get past a stupid bugged quest.

    If you want to have fun and be social in groups in ESO you can. It just happens that you can also chose not to be social , which I think it's great because I wouldn't like to be forced into it.
    Edited by PBpsy on April 27, 2014 12:02PM
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  • neocomab16_ESO
    neocomab16_ESO
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    Laura wrote: »
    My problem is the elder scroll name.


    Elder scrolls is not just about combat.

    Want a house? Sure!

    Want to hire a body guard to protect you? Go right ahead.

    Want to focus on trade skills, and buy your way to power with gold? why not!

    Want to go around leveling up, not killing things...but just pick pocketing npcs and doing your trade? We got that also!

    Want to murder a random NPC, and have guards chase you around? Sure!

    Want to destory a town!? Got that also, and with the power of phasing it could have worked for players as well!

    The freedom...All of this could have been a core design of the game. They spent too much money on voice acting and telling a great story. Mind you some of the quests story are amazing, others are hit and miss.


    The very, Essence of a game is lack luster.

    the elder scrolls franchise changes all the time. This was always supposed to be an MMO its another part of the series. The only thing its missing IMO is a crime system and housing its FAR from lack luster.

    And this is where you are wrong. This is not an Elder Scrolls game. This is a generic themepark multiplayer game. I stop calling it MMO from now on because I refuse to accept that MMOs are themepark only games. This is simply false. IF Zeni had the balls they could have done something awesome. A sandbox for more than one player. But instead of this they felt the NEED to spend time and money on voice acting and questing.
    Only because this is done in WoW doesnt mean it has to be done over and over again. And apart from that, why even try to create a worse version of something that already exists and hope for it to be more successful? That doesnt seem to work out, does it.

    TLDR, Sandbox > Themepark and TESO more restrictive than WoW cuz in WoW I can level by doing pvp and even harvesting nodes instead of just questing.
  • martinhpb16_ESO
    martinhpb16_ESO
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    I expected ESO to be an MMO and so in that respect no surprises for me.

    I did not expect ESO to be a multiplayer Skyrim game at all.

    ESO is an MMORPG .

    My guild of 40 strong has moved over from LOTRO, many of us after 5+ years of play in there, and we are very satisfied with ESO.

    I think ESO ceratinly has a lot more exploration and immersion than most MMOs out there, you would be surprised how much more if you have never played an MMO. In that respect I think that the Devs have done an awesome job.

    Although I agree in some respects about grouping it is a fact that most MMOs have gone down the solo quest progression route for a long time now, mainly because so many people prefer to play solo. The outrage on MMO forums when solo and casual players cant progress in open world has put a stop to open world group progression.

    Having said that there is a a lot of opportunity for pug grouping in pvp, public dungeons, world bosses, trading, forming guilds etc. I even saw a bunch of roleplayers going at it in a tavern.

    I think that Zeni have done an awesome job at introducing 3 x 4 person instances for each zone which are actually interesting and challenging if you catch them at a low enough level. You would be lucky to get that number of instances at cap level in LOTRO let alone progression levels. Then there are Vet dungeons.

    To add in to that there are the Trials, 12 person raids,which adds a whole new level of end game grouping and is one of the main reasons my guild moved here.

    I just wish they had gone more down the MMO route with nameplates, an AH, better guild and grouping tools and remove the userID thing.

    I dont think many TES non-mmo players realise how many features there are in this game that echo the immersion of a single-player RPG.

    I am very satisfied with this game and as long as it continues to serve up varied open world content, group instances and raids, epic pvp and above all challenging reward v effort then I and my guild will be playing for years to come.
    Edited by martinhpb16_ESO on April 27, 2014 12:26PM
    At least the spelling is difficult for you.
    Hew's Bane*
  • rager82b14_ESO
    rager82b14_ESO
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    And this is where you are wrong. This is not an Elder Scrolls game. This is a generic themepark multiplayer game. I stop calling it MMO from now on because I refuse to accept that MMOs are themepark only games. This is simply false. IF Zeni had the balls they could have done something awesome. A sandbox for more than one player. But instead of this they felt the NEED to spend time and money on voice acting and questing.
    Only because this is done in WoW doesnt mean it has to be done over and over again. And apart from that, why even try to create a worse version of something that already exists and hope for it to be more successful? That doesnt seem to work out, does it.

    TLDR, Sandbox > Themepark and TESO more restrictive than WoW cuz in WoW I can level by doing pvp and even harvesting nodes instead of just questing.


    Could not have said it better myself.
  • Eris
    Eris
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    If you ask someone on the internet what their definition of any subject is, you will get more different answers than same. That is the reason why nothing is ever what anyone wants.

    The problem is not that the game isn't want everyone wanted, the problem is that people who don't like the game for this reason or that reason cannot simply move on to something else, they must present the most negative position possible and create the largest scene possible.

    If people just moved on and let live the Internet would be a much friendlier place, but sadly, that is not the way it works apparently.

    This is why I often state that if someone enjoys something, they should feel free to enjoy it without worrying about what others say. If they don't, they should find something that they enjoy doing (other than spreading negativity, which sadly many seem enjoy doing too). If they can't do one of those two things they should elf the elf off.
    Side effects of reading messages on forums can cause nausea, head aches, spontaneous fits of rage, urination due to intense laughter, and sometimes the death of your monitor or other object in throwing range. If you find that you are reading forums more than 24 hours a day, please consult your nearest temporal physicist.
  • rager82b14_ESO
    rager82b14_ESO
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    Eris wrote: »
    If you ask someone on the internet what their definition of any subject is, you will get more different answers than same. That is the reason why nothing is ever what anyone wants.

    The problem is not that the game isn't want everyone wanted, the problem is that people who don't like the game for this reason or that reason cannot simply move on to something else, they must present the most negative position possible and create the largest scene possible.

    If people just moved on and let live the Internet would be a much friendlier place, but sadly, that is not the way it works apparently.

    This is why I often state that if someone enjoys something, they should feel free to enjoy it without worrying about what others say. If they don't, they should find something that they enjoy doing (other than spreading negativity, which sadly many seem enjoy doing too). If they can't do one of those two things they should elf the elf off.

    Most of us WILL move on once the free month is up, We will come back when this game becomes free 2 play. Because It will happen, That is a fact.

  • trahe
    trahe
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    I like it. Turned out much better than I thought it would.
  • Furian
    Furian
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    seanolan wrote: »
    I will admit, I was hoping for something more along the lines of Skyrim or Oblivion. It's similar, but I miss a bunch of things from those games. I understand the limitations, but I admit to feeling some disappointment. I still enjoy the game, but not as much as I had hoped to.

    Single-player mechanics generally don't work in MMOs.

    I'm curious, give me an example where it was tried. Obviously, based on your comment, you have seen it enough to make a general statement.
  • LarsS
    LarsS
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    I like it, lots of tings to do, singel, party and megagroups, crafting. Still have the feel of an Elderscroll game. Never played PvP before but the large scale battles in Cyrodil is great fun if you are in a good guild.
    GM for The Daggerfall Authority EU PC
  • katfiveknivesub17_ESO
    This game is a hybrid. That means it will not be exactly like the single player game nor will it be exactly like an MMO.

    People are entitled to their opinions but I suggest you do not treat an opinion like a fact. You cannot prove or disprove an opinion that is based on how you feel about a subject and your interpretation of the facts.
  • BKTHNDR
    BKTHNDR
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    Sarenia wrote: »
    Title should probably be "Why ESO isn't what I wanted" so as not to be misleading.

    Exactly.

    Despite all of the random whining on the forums, there are plenty of people that love this game, my friends and I included. This is the best MMO I've played in a long time.

  • Singular
    Singular
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    Csub wrote: »
    Well I doubt anyone uses grouping tools for quests that's right but I might be mistaken.

    Immediately, this should be a concern in an MMO. Why on earth would you build one that makes it difficult to group for quests?
    I haven't found any issues with the tool to be honest, but then again I mostly play solo if not going to dungeons.

    Well, if you aren't using the lfm for questing you aren't going to have the issues I'm having with it.

    ;)
    And I disagree with everyone saying they are not worth visiting more than once, I go more times for fun and to help others! But I am probably the minority here.

    I wouldn't run them twice b/c I'm after end game and want to pvp. However, a guildie joined me for one, despite that he's V10 and I was 38 at the time. So, yeah, you can redo them - that's nice.
    As far as phasing is concerned, I do not have problems with that, as I said, I am mostly solo but when I occasionally tried it, I had no issues, and others said too they leveled up till 40-50 together with others. I do wish, though, we could teleport to others' phase if you have already completed the given quest. You wouldn't get any xp or loot or any say in decisions so you would stick to the party member(s).

    I've seen people disappear mid-quest, b/c I've spoken to someone before them. Then I run ahead and start the next chain and they're invisible until they catch up :) Other people have greater issues with it than I do - there's a video of one person completing an end boss and phasing out while his partner didn't. So he couldn't help her finish and she died. Kind of sad.

    I'm from DDO - it has a fantastic grouping tool (of course I don't want ESO to be DDO). You select the quest and even the classes you need/don't need if you want, and people join. When they join, it gives you their level and class, so you can choose whether or not to add them. It's especially nice b/c you can just open the lfm window and see what quests people are running - and join the ones you like. Also, when your looking to join, you can see what level and class the people in the group are.

    So it's not random. I guess it would be hard to implement here since probably almost none of us know what the quest names are for whatever quest we're about to embark upon. But they could do it via quest hubs - they would simply have to change the phasing so that players could repeat content (especially whatever content other group members required).

    DDO struggles with this issue for flagging for raids, but in reverse. You make an lfm to do a certain quest, but it allows anyone to join, even people who haven't done the pre-quests or who are under level (if you accept them). That causes issues b/c then, sometimes, when you're running the flagging quests with the end goal of running the final quest, you add people who aren't on the same page as you. Then you go run the quests again for them. Then someone else joins, and they need the quests again...etc.

    I can see why games have phasing/flagging as they do, but it effectively separates the player base - and often acts to separate friends, guildies and so on. Now ESO developed a pvp where you can be upleveled and have a rich, rich and immersive world. Clearly, they can solve all kinds of problems and produce polished product.

    Why can't they innovate better systems for grouping? Why can't they innovate a better MMO? What they have is a polished MMO - but it's a strange holdover from old school MMOs mixed with a solo player gaming style.

    I'm just baffled - aren't there white papers for developers? Don't they share best practices as a business? Haven't these people played other MMOs and thought "wow, that works, I want that system in my game!" along with "we are definitely going to avoid this system, because it causes annoyance" etc.?
    Edited by Singular on April 27, 2014 4:15PM
    War, give me war, give me war.
  • Singular
    Singular
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    Most of us WILL move on once the free month is up, We will come back when this game becomes free 2 play. Because It will happen, That is a fact.

    Why is everyone calling this a free month??? It's not! You paid money for the game and, included in that price, is one month's gameplay.

    I mean, did you just pay for the launcher and the honor of having 20 gigabytes taken up on your space?
    War, give me war, give me war.
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