coryevans_3b14_ESO wrote: »nerevarine1138 wrote: »I will admit, I was hoping for something more along the lines of Skyrim or Oblivion. It's similar, but I miss a bunch of things from those games. I understand the limitations, but I admit to feeling some disappointment. I still enjoy the game, but not as much as I had hoped to.
Single-player mechanics generally don't work in MMOs.
And yet they attempted to make a single player mmo.
Like you said, it didn't work. Bit of a disaster really. Not a good mmo and not a good single player game.
I love it when people say stuff like this. You're opinion is just that, an opinion. Therefore and most importantly meaningless due to the fact that 99 percent of the people that play the game do not come here. Also, the main reason they don't is because they are online playing the game instead. Bye Bye.
jamesharv2005ub17_ESO wrote: »If people came to ESO expecting a single player experience no wonder they are disappointed.
This.
People seem to also think this is Skyrim Online, it is not. It's an MMO based in the Elder Scrolls universe, nothing more. It's not going to be very immersive unless you are willing to overlook that fact, because it will have people and those people will play how they want too, which sometimes includes people jumping around in circles like a maniac etc...
If people would just quit expecting Skyrim Online or TES VI I think they might enjoy it a bit more, or perhaps not because some people will just never be pleased.
The game is not without it's issues but to me they are not so bad that I want to stop playing and I play grouped 90% of the time and have very little to complain about in that aspect.
These are my opinions.
jamesharv2005ub17_ESO wrote: »Sounds like people are basically saying "I dont like other players in my mmos!".
@Singular: So for you an MMO is only good if it has a perfect grouping tool? Without it it's not even an MMO?
@Singular: So for you an MMO is only good if it has a perfect grouping tool? Without it it's not even an MMO?
You're taking my comments a bit far. There's probably no such thing as 'perfect' in any mmo.
We have a very poor grouping tool. We are given three choices: group w/friends, be placed randomly into some group, or scream out in /zone chat. On top of that, we have the problems, mentioned over and over again, caused by differential phasing.
Zenimax polished a lot in this game - they could provide a better grouping tool. And I'm surprised they didn't.
Are white papers and best practices not used in gaming? What's the problem here?
wrlifeboil wrote: »jamesharv2005ub17_ESO wrote: »Sounds like people are basically saying "I dont like other players in my mmos!".
Actually, the phasing in the game makes eso the anti-mmo of the year. Grouping with others who aren't at the same stages of quest chains gives you vanishing group members or bugged out quests. Sometimes just being in another's phasing zone causes errors. It really makes you not want to group with random players for fear of being bugged out by the phasing.
After months of running into the same problems in beta, I expected the same in the game at release and unfortunately I was right. I expected to play eso mainly as a single player game and so far it has met my expectations. That may be why I am less disgruntled than many others here in the forums.
Btw, Blizzard ran into problems with their phasing in Icecrown during Wrath of the Lich King back in 2008. It took them a while before they got the grouping problem fixed. Hopefully for eso, that portion of history also repeats itself.
jamesharv2005ub17_ESO wrote: »wrlifeboil wrote: »jamesharv2005ub17_ESO wrote: »Sounds like people are basically saying "I dont like other players in my mmos!".
Actually, the phasing in the game makes eso the anti-mmo of the year. Grouping with others who aren't at the same stages of quest chains gives you vanishing group members or bugged out quests. Sometimes just being in another's phasing zone causes errors. It really makes you not want to group with random players for fear of being bugged out by the phasing.
After months of running into the same problems in beta, I expected the same in the game at release and unfortunately I was right. I expected to play eso mainly as a single player game and so far it has met my expectations. That may be why I am less disgruntled than many others here in the forums.
Btw, Blizzard ran into problems with their phasing in Icecrown during Wrath of the Lich King back in 2008. It took them a while before they got the grouping problem fixed. Hopefully for eso, that portion of history also repeats itself.
I have not had any problems grouping.
Actually the devs have no control over what they have to make. its the higher ups who give them their task. i find it funny all these people crying and sobbing yet they know NOTHING of how the gaming industry works. As for this not being "skyrim online" all i can say to that is..NO CRAP if that was the case the mmo would be so unbalanced that no one would even WANT to pvp, you would have actual players using bots to level skill trees and there would be no npcs in any of the townsneocomab16_ESO wrote: »watched that one youtube video, instantly got some nice ideas of how cool teso could be if it was a true sandbox and then shook my head over the MMO gaming market and the fact that devs will keep making themeparks and wasting tons of money on something that wont work in the way they dream of.
stupid devs.
wrlifeboil wrote: »jamesharv2005ub17_ESO wrote: »wrlifeboil wrote: »jamesharv2005ub17_ESO wrote: »Sounds like people are basically saying "I dont like other players in my mmos!".
Actually, the phasing in the game makes eso the anti-mmo of the year. Grouping with others who aren't at the same stages of quest chains gives you vanishing group members or bugged out quests. Sometimes just being in another's phasing zone causes errors. It really makes you not want to group with random players for fear of being bugged out by the phasing.
After months of running into the same problems in beta, I expected the same in the game at release and unfortunately I was right. I expected to play eso mainly as a single player game and so far it has met my expectations. That may be why I am less disgruntled than many others here in the forums.
Btw, Blizzard ran into problems with their phasing in Icecrown during Wrath of the Lich King back in 2008. It took them a while before they got the grouping problem fixed. Hopefully for eso, that portion of history also repeats itself.
I have not had any problems grouping.
You didn't have any bugged quests while grouped? Amazing.
@ignatz22 so your problems, in short, stem from the fact that an Elder Scrolls MMO is exactly what it suggests - an MMO, with other people around. In the single player games you could also just decide to wait a week or so for resources to respond, or a month for dungeons to reset. I am surprised how no one brought that up yet that they think this feature is missing.
Of course NPCs won't sell resources, why would we gather them then? And which mmo has npcs to sell all the resources and still manages to have an economy?
Not really; I played Planet Calypso for a bit, and although we were all in the same area, resources and NPC opponents re-spawned much faster, allowing us to either avoid getting in one another's way or collect the same end-quest items after less time than this took to read. Other MMOs adjusted the spawn times for the number of players in the zone and the need for the items. This game is regulating those times to discourage Harvesters, but as they make a Real-World profit for their efforts, they merely lengthen the time players have to invest to collect what they need in this time/zone competition. Anyone choosing to buy resources is making collecting them harder for regular players.
No, the issue isn't waiting a week, it's waiting 10 minutes and having multiple others all standing in the same area jumping on the same Iron Ore or Jute. In an economy, if demand outstrips supply, prices go UP, and this creates a market for sellers who have the time to "wait out" casual players and get the re-spawns. If they stay in one zone, harvesting, they can then sell these resources others must buy because they don't want to waste real-time to collect them in this competition.
Yes, I'm sure someone thought of your suggestion. He or she is in Marketing, and they operate under the assumption that if a player wants 200 Iron to get to the next Blacksmithing level but can't BUY or Collect it in the time they have to spend online, they'll have to spend more subscription time to get what they want.
It's your choice. In Skyrim I didn't have the competition, but I wasn't paying for the wait to get the items, either.
THUS the conclusion this is an MMO, yes, but less an Elder Scrolls game than an MMO.
And yes, Calypso did not have vendors selling resources; it allowed PLAYERS the ability to learn, collect and set up stores (bought with in-game currency) for other players to buy items.
It's been done, but not here.
The problem I alluded to is that this makes playing the game and leveling the skills a longer process than it should be. I shouldn't be in competition for Tutorial leveling.
...And if/as I AM, I don't see paying for the privilege of waiting in line.
This is an artificial, controlled economy. Vendors are evolving outside the Guild structure because it isn't (obviously) meeting the need, and the reaction to stop these "Black Market" harvester/vendors negatively affects players.
Again, if you can't see this and you're fine with it, Great. I'm not the only one who's complained about being in a zone at times when there is simply nothing to collect.
Bots abound because there ARE not enough resources, so the ones that exist are valuable enough for someone to take the time to BOT/Farm and sell. If I could buy them from the ESO in-game vendors, there would be no market for the Farmed ones. It's a logical consequence of the way the economy was designed, and yet it screams of a lack of foresight and management.
I shouldn't CARE if other players are in my Zone in PvE. but it has an impact.
jamesharv2005ub17_ESO wrote: »If people came to ESO expecting a single player experience no wonder they are disappointed.
jamesharv2005ub17_ESO wrote: »wrlifeboil wrote: »jamesharv2005ub17_ESO wrote: »wrlifeboil wrote: »jamesharv2005ub17_ESO wrote: »Sounds like people are basically saying "I dont like other players in my mmos!".
Actually, the phasing in the game makes eso the anti-mmo of the year. Grouping with others who aren't at the same stages of quest chains gives you vanishing group members or bugged out quests. Sometimes just being in another's phasing zone causes errors. It really makes you not want to group with random players for fear of being bugged out by the phasing.
After months of running into the same problems in beta, I expected the same in the game at release and unfortunately I was right. I expected to play eso mainly as a single player game and so far it has met my expectations. That may be why I am less disgruntled than many others here in the forums.
Btw, Blizzard ran into problems with their phasing in Icecrown during Wrath of the Lich King back in 2008. It took them a while before they got the grouping problem fixed. Hopefully for eso, that portion of history also repeats itself.
I have not had any problems grouping.
You didn't have any bugged quests while grouped? Amazing.
Ive played to vr3 on one character and in 30s and 40s on a couple others. Some quests that are bugged regardless yes I did have issues with. Have we had to play around with leadership to all get in the same zone? Sure. This is all minor stuff.
wrlifeboil wrote: »jamesharv2005ub17_ESO wrote: »wrlifeboil wrote: »jamesharv2005ub17_ESO wrote: »wrlifeboil wrote: »jamesharv2005ub17_ESO wrote: »Sounds like people are basically saying "I dont like other players in my mmos!".
Actually, the phasing in the game makes eso the anti-mmo of the year. Grouping with others who aren't at the same stages of quest chains gives you vanishing group members or bugged out quests. Sometimes just being in another's phasing zone causes errors. It really makes you not want to group with random players for fear of being bugged out by the phasing.
After months of running into the same problems in beta, I expected the same in the game at release and unfortunately I was right. I expected to play eso mainly as a single player game and so far it has met my expectations. That may be why I am less disgruntled than many others here in the forums.
Btw, Blizzard ran into problems with their phasing in Icecrown during Wrath of the Lich King back in 2008. It took them a while before they got the grouping problem fixed. Hopefully for eso, that portion of history also repeats itself.
I have not had any problems grouping.
You didn't have any bugged quests while grouped? Amazing.
Ive played to vr3 on one character and in 30s and 40s on a couple others. Some quests that are bugged regardless yes I did have issues with. Have we had to play around with leadership to all get in the same zone? Sure. This is all minor stuff.
I guess some players have greater tolerance for that sort of thing than others. Judging from the forums, I think we know how more than a few gamers feel about that.
But true, not everyone is as sensitive about bugs in games. I guess it is more accurate to look at the big picture. We should have a better gauge of that in about a week when monthly subscriptions start going into effect for the first wave of players.
Foul_Corsair wrote: »jamesharv2005ub17_ESO wrote: »If people came to ESO expecting a single player experience no wonder they are disappointed.
I came to it expecting group game but found I've not needed to group with a single person yet. Its all been single player so far and thats a shame.