What motivates other players to try so hard at telling other players they can’t have something? How does the idea of an option to increase fun and engagement for some negatively affect others so much. Especially those that have no intention of interacting with the presented option,
SilverBride wrote: »What motivates other players to try so hard at telling other players they can’t have something? How does the idea of an option to increase fun and engagement for some negatively affect others so much. Especially those that have no intention of interacting with the presented option,
What motivates players to ask for something that most other players do not find a need for?
There have been multiple threads on this same subject yet this idea hasn't garnered any more support.
I don't believe purple drops are worthless, they have lots of value for deconstructing into valuable mats. We all know what happens with valuable mats right? So I am sorry the current content overland is available to all and we all get a fair shot at it. If I want purple drops which are also available now in overland content. I think it would be unfair to offer the same content with difficulty turned up and better rewards. I don't see it as fair. They should reinstate Caldwell's silver and gold so the difficulty scales if you decided to do it. Keep the rewards the same, you will get the challenge that way. But believe me as I did them both it was boring and more tedious for me personally when I did it before one tramiel.
I love how this whole 'MAKE OVERLAND HARDER' thing started as supposedly just wanting a better challenge and they swore up and down that they didn't care about loot.
Now suddenly people are getting a LOT more vocal about requiring loot to be better too.
And a lot of people have said no to loot as well [snip]
ZOS could have an easy way to make everyone happy (and itself...): make that "difficulty slider" or whatever it is buyable, like other gadgets like All Races, Change Race/Alliance, etc.
OFC, no better loot, else it would become PtW, but this is not what matters to Overland dissatisfied people, correct ?
[edited to remove quote]
ESO already has a difficulty slider...if the people who are complaining would take off the frostbite set and stop using the dojour "Unkillable" spec from Brah We got this then the quest would be more difficult. The devs know this, and deep down most rational people know this as well.
What is really wanted (No matter how much people protest otherwise this is the truth.) is to be able to complete content only with Godspecs. No matter how much this is yelled for it will never ever happen.
SilverBride wrote: »What motivates other players to try so hard at telling other players they can’t have something? How does the idea of an option to increase fun and engagement for some negatively affect others so much. Especially those that have no intention of interacting with the presented option,
What motivates players to ask for something that most other players do not find a need for?
There have been multiple threads on this same subject yet this idea hasn't garnered any more support.
What motivates other players to try so hard at telling other players they can’t have something?
Why ask for anything then? No suggestion will ever get 100% support. Often there are those who are pro, those against and those who don't care either way.
I really struggle to understand why anyone would be directly against an option. As an option, even those who don't see a need for it now may find it useful later.
I don't do trials but don't argue against adding more, because I understand that others enjoy them. They do me no harm, so why would I try to spoil others enjoyment?
SilverBride wrote: »Why ask for anything then? No suggestion will ever get 100% support. Often there are those who are pro, those against and those who don't care either way.
Because feedback is important for helping improve the game and keeping players happy. But feedback goes both ways. When someone presents an idea they have to be prepared for the fact that not everyone will agree with it.I really struggle to understand why anyone would be directly against an option. As an option, even those who don't see a need for it now may find it useful later.
This has been answered multiple times in multiple threads. My biggest issues with it are that overland is for every player of every skill level and is for questing and telling the story. It is not reasonable to expect a veteran level of the base game, especially if it would provide an unfair advantage to those players with increased rewards, which has been debated. Overland is not supposed to be hard.I don't do trials but don't argue against adding more, because I understand that others enjoy them. They do me no harm, so why would I try to spoil others enjoyment?
I have never argued against them either, and why would I? I realize there are players who like more of the challenge than the base game provides. That is why we have veteran dungeons, trials and arenas. But it is unreasonable to expect the base game become veteran content, optional or otherwise, when we already have content for that purpose.
How would increased rewards be an unfair advantage for people playing a harder version of the overland? All of the rewards you currently get now would be exactly the same and a bump from green to blue or blue to purple wouldn't be a significant monetary advantage at all, in fact it would be an absolutely terrible way to make gold compared to the options already available. The most it would do would be congruent with the same normal/veteran loot scale that dungeons already utilize.
SilverBride wrote: »The difference is that overland is the only choice that low level and newer players have until their characters progress. High CP players with the bis gear have multiple choices for where to play.
The fact that these veteran players can succeed at more difficult content does not make it fair that they reap better rewards for the base game that was never intended to be challenging, or a means of acquiring the best rewards, in the first place. The best rewards are and should remain in the challenging content that was developed for veteran players.
SilverBride wrote: »How would increased rewards be an unfair advantage for people playing a harder version of the overland? All of the rewards you currently get now would be exactly the same and a bump from green to blue or blue to purple wouldn't be a significant monetary advantage at all, in fact it would be an absolutely terrible way to make gold compared to the options already available. The most it would do would be congruent with the same normal/veteran loot scale that dungeons already utilize.SilverBride wrote: »The difference is that overland is the only choice that low level and newer players have until their characters progress. High CP players with the bis gear have multiple choices for where to play.
The fact that these veteran players can succeed at more difficult content does not make it fair that they reap better rewards for the base game that was never intended to be challenging, or a means of acquiring the best rewards, in the first place. The best rewards are and should remain in the challenging content that was developed for veteran players.
Yes, but it would not be the base game, it would be a newer, more difficult version of it. Everything you currently enjoy would stay exactly the same. Again, how is this unfair to you?
SilverBride wrote: »Yes, but it would not be the base game, it would be a newer, more difficult version of it. Everything you currently enjoy would stay exactly the same. Again, how is this unfair to you?
Because of the reasons I stated.
I would like to know why high CP players who are decked out in all the bis gear want to spend their time playing the base game anyway. Why not utilize the challenging content that can offer them a real challenge and better rewards? How is fighting a pumped up group of bears going to be rewarding?
SilverBride wrote: »How would increased rewards be an unfair advantage for people playing a harder version of the overland? All of the rewards you currently get now would be exactly the same and a bump from green to blue or blue to purple wouldn't be a significant monetary advantage at all, in fact it would be an absolutely terrible way to make gold compared to the options already available. The most it would do would be congruent with the same normal/veteran loot scale that dungeons already utilize.SilverBride wrote: »The difference is that overland is the only choice that low level and newer players have until their characters progress. High CP players with the bis gear have multiple choices for where to play.
The fact that these veteran players can succeed at more difficult content does not make it fair that they reap better rewards for the base game that was never intended to be challenging, or a means of acquiring the best rewards, in the first place. The best rewards are and should remain in the challenging content that was developed for veteran players.
Yes, but it would not be the base game, it would be a newer, more difficult version of it. Everything you currently enjoy would stay exactly the same. Again, how is this unfair to you?
But the reasons you stated are based on the objective fallacy that vet overland would be the base game. It wouldn't. It would clearly be a new and more difficult development from the base game, and you still haven't explained why something as modest as a RNG chance of a quality increase would be unfair for that.
But I can't relax to the overland, because it is quite simply far, far too boring.
SilverBride wrote: »How would increased rewards be an unfair advantage for people playing a harder version of the overland? All of the rewards you currently get now would be exactly the same and a bump from green to blue or blue to purple wouldn't be a significant monetary advantage at all, in fact it would be an absolutely terrible way to make gold compared to the options already available. The most it would do would be congruent with the same normal/veteran loot scale that dungeons already utilize.SilverBride wrote: »The difference is that overland is the only choice that low level and newer players have until their characters progress. High CP players with the bis gear have multiple choices for where to play.
The fact that these veteran players can succeed at more difficult content does not make it fair that they reap better rewards for the base game that was never intended to be challenging, or a means of acquiring the best rewards, in the first place. The best rewards are and should remain in the challenging content that was developed for veteran players.
Yes, but it would not be the base game, it would be a newer, more difficult version of it. Everything you currently enjoy would stay exactly the same. Again, how is this unfair to you?
How is this fair to the people that can't or do not want to do it? What is being asked now is for a rewrite of the whole game with better rewards according to several posts here. Personally I want my sub money going to new content for anyone to enjoy. There is currently overland content available to everyone. There is currently normal dungeons, WB s, dragons, harrowstorms, arena, vet dungeons hm dungeons, antiquities, crafting and pvp in several modes. I'm pretty happy with the current modes of content. If you want a challenge I wouldn't be opposed to them activating silver and gold as it used to be with no upgrade in rewards. Because that is not fair to everyone who is doing the same content as it was designed, because according to some it's only about the challenge not about the rewards. Oh wait.. some people want better rewards so it's not actually about the challenge? Oh wait.. I'm confused.
SilverBride wrote: »But the reasons you stated are based on the objective fallacy that vet overland would be the base game. It wouldn't. It would clearly be a new and more difficult development from the base game, and you still haven't explained why something as modest as a RNG chance of a quality increase would be unfair for that.
There is no reason to have 2 instances of the base game that was never meant to be challenging or a place to farm veteran gear in the first place.But I can't relax to the overland, because it is quite simply far, far too boring.
That is merely your opinion. There are many players who do not find overland boring at all, myself for example.
Not everyone likes every aspect of the game. I don't like PvP so I don't do it. I don't like veteran end game content so I don't do it. But I am not asking for these things to be tailored to my particular wants, especially when there is plenty of other content I can and do enjoy.
There may be plenty of other content you can enjoy, but that's because like 90% of the game is designed at that difficulty level. That design is why people are asking to change your first point, the notion that overland is not meant to be challenging. If people were opting into a more challenging overland and everything you currently enjoy remained unaffected, how could that possibly bother you? That's just toxic gatekeeping at that point.
Alurria wrote:
I'm just going to copy paste my answer here
Alurria wrote: »
I don't believe purple drops are worthless, they have lots of value for deconstructing into valuable mats. We all know what happens with valuable mats right? So I am sorry the current content overland is available to all and we all get a fair shot at it. If I want purple drops which are also available now in overland content. I think it would be unfair to offer the same content with difficulty turned up and better rewards. I don't see it as fair. They should reinstate Caldwell's silver and gold so the difficulty scales if you decided to do it. Keep the rewards the same, you will get the challenge that way.
Secret WorldMassacre_Wurm wrote: »ESO have best quests in MMOs ever.
If you think quests here are boring can you recommend MMO with more interesting quests ?
SilverBride wrote: »Thechuckage wrote: »Vet overland would be a nice stepping stone into group content, as the current model hardly prepares players for normal dungeons at all, let alone harder ones. There are multiple threads about DD's who can't outdamage their tank/healer or otherwise contributing very little to the dungeon group.
Overland isn't supposed to prepare you for group dungeons. Overland is quests and the story. The only way to learn group mechanics is to jump into a dungeon and learn.
We had vet levels before One Tamriel and that had no effect on how well players learned group mechanics, but how would it? Fighting a group of vet level bears isn't going to prepare you for dungeons.
SilverBride wrote: »Yes, but it would not be the base game, it would be a newer, more difficult version of it. Everything you currently enjoy would stay exactly the same. Again, how is this unfair to you?
Because of the reasons I stated.
I would like to know why high CP players who are decked out in all the bis gear want to spend their time playing the base game anyway. Why not utilize the already in place content that can offer them a real challenge and better rewards? How is fighting a pumped up group of bears going to be rewarding?
As is, we do vet dungeons and trials all the time. Practically living in these areas, as much as we enjoy them, there's still the entire rest of the game which dwarfs it in size and content and running the same few things over and over again is tedious.
I don't believe purple drops are worthless, they have lots of value for deconstructing into valuable mats. We all know what happens with valuable mats right? So I am sorry the current content overland is available to all and we all get a fair shot at it. If I want purple drops which are also available now in overland content. I think it would be unfair to offer the same content with difficulty turned up and better rewards. I don't see it as fair. They should reinstate Caldwell's silver and gold so the difficulty scales if you decided to do it. Keep the rewards the same, you will get the challenge that way. But believe me as I did them both it was boring and more tedious for me personally when I did it before one tramiel.
There is middle tier it's called normal dungeons, harrowstorms, dragons, world bosses. Dailey quests for several guilds. Even pvp.
Normal dungeons and the vast majority of daily quests are not middle tier at all. Normal dungeons are basically just as easy as overland once you're moderately comfortable with mechanics and tons of the harrowstorms and dragons are literally dead all the time. World bosses are great, but it's a sliver of content. People want to be able to engage in genuine, solo exploration without falling asleep.
So if people are moderately comfortable with mechanics why are they not trying veteran dungeons? How is overland going to make them be able to do veteran dungeons if normal dungeons are too easy? That doesn't make any sense to me so please explain it thanks?
SilverBride wrote: »
This has been answered multiple times in multiple threads. My biggest issues with it are that overland is for every player of every skill level and is for questing and telling the story.
It is not reasonable to expect a veteran level of the base game, especially if it would provide an unfair advantage to those players with increased rewards, which has been debated. Overland is not supposed to be hard.
SilverBride wrote: »Yes, but it would not be the base game, it would be a newer, more difficult version of it. Everything you currently enjoy would stay exactly the same. Again, how is this unfair to you?
Because of the reasons I stated.
I would like to know why high CP players who are decked out in all the bis gear want to spend their time playing the base game anyway. Why not utilize the already in place content that can offer them a real challenge and better rewards? How is fighting a pumped up group of bears going to be rewarding?
SilverBride wrote: »There may be plenty of other content you can enjoy, but that's because like 90% of the game is designed at that difficulty level. That design is why people are asking to change your first point, the notion that overland is not meant to be challenging. If people were opting into a more challenging overland and everything you currently enjoy remained unaffected, how could that possibly bother you? That's just toxic gatekeeping at that point.
I have already explained it but maybe an analogy would help.
Joe just graduated from high school. Joe is now prepared and able to go to college, but Joe doesn't want to go to college. He wants to remain in high school. But high school is no longer a challenge for Joe so he goes to the board of education and requests that there be optional college level classes of every subject high school teaches.
So the board of education says "What would it hurt? It would make Joe happy and why would anyone else be bothered by that?" But Joe didn't stop there. Joe went back to the board of education and said since he is doing college work he should be awarded a college degree. Why would anyone object to that?
Well they would object because Joe has an unfair advantage over all the other people who paid a lot of money for their college educations that Joe just got for basically free.
High school was never meant to be turned into a way to get a free college education. Overland and the base game was never meant to be turned into a way to do veteran content and reap veteran rewards.