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QUESTS ARE JUST TOO EASY!

  • CP5
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    CP5 wrote: »
    As is, we do vet dungeons and trials all the time. Practically living in these areas, as much as we enjoy them, there's still the entire rest of the game which dwarfs it in size and content and running the same few things over and over again is tedious.

    That is the price of character progression. Content will become easier as the player becomes stronger. That does not mean all content should keep getting harder to keep up with the player.

    The price isn't tied to character progression. It is tied to how much someone knows of how to play the game. That knowledge for some shouldn't invalidate content.
  • SilverBride
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    Iccotak wrote: »
    No matter how much you try to frame this conversation that way, that doesn’t remove the fact that there are new players and casual players who find the combat in Overland and Questing boring.

    Then maybe this isn't the game for them.
    PCNA
  • huntgod_ESO
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    If the game is too easy for you, there are LOTS of things you can do to increase the difficulty WITHOUT increasing the difficulty for everyone else.

    Remove your CP.

    Use untraited gear.

    Use lower level gear.

    Reduce skill points in skills, passives, etc. to taste...

    Use novel sub optimal builds.

    Doing these things will increase the difficulty and you can modify it until you get the balance you like. none of these things will impact the difficulty for anyone else, only you and it requires zero work on behalf of ZoS.

    If after doing this the game is still too easy for you...well maybe you should go back to Dark Souls or some other unforgiving SINGLE player game.
    --- HuntGod ---
    Officer of the Unrepentant
    www.unrepentantgaming.com
  • Iccotak
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    Iccotak wrote: »
    No matter how much you try to frame this conversation that way, that doesn’t remove the fact that there are new players and casual players who find the combat in Overland and Questing boring.

    Then maybe this isn't the game for them.

    Or maybe, just maybe, what people are asking for is not unreasonable it is actually in-line with the rest of the game.

    Seriously, this gatekeeping tactic makes no sense. Reward argument aside - what People have consensus on “Optional hard mode” does not affect you.

    You yourself had no issue with it as long as there weren’t any added gear rewards.

    If the issue is rewards, then fine we can make a whole separate thread discussing that very specific issue.

    But it seems to me that you don’t actually have a problem with people just wanting the story to be harder.
  • Biro123
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    Because feedback is important for helping improve the game and keeping players happy. But feedback goes both ways. When someone presents an idea they have to be prepared for the fact that not everyone will agree with it.
    Yes, feedback is important, so why stifle it?
    This has been answered multiple times in multiple threads. My biggest issues with it are that overland is for every player of every skill level and is for questing and telling the story. It is not reasonable to expect a veteran level of the base game, especially if it would provide an unfair advantage to those players with increased rewards, which has been debated. Overland is not supposed to be hard.
    No it hasn't. This is not an answer. Overland is currently not for every skill level. It is only for beginners. Everyone else has grown out of It. There USED to be veteran version of the base game, so your whole premise that overland should not be hard is simply your opinion.
    Besides, I'm not proposing a seperate vet version (which you keep arguing against, I guess because its the easiest argument). I'm suggesting a personal slider that adjusts the battle-levelling that is applied to my character. We are currently already boosted to lvl50/cp160 in overland. I'm just suggesting that the slider adjust how much we are boosted(or nerfed if over cp160). I may end up fighting the same mob with someone set to easy and they 2 shot it and grab all the loot. That's fine..I don't want better/more loot. I have seen no current argument against this aside from 'nobody would use this', despite several here saying 'I would'
    Biro123 wrote: »
    I don't do trials but don't argue against adding more, because I understand that others enjoy them. They do me no harm, so why would I try to spoil others enjoyment?

    I have never argued against them either, and why would I? I realize there are players who like more of the challenge than the base game provides. That is why we have veteran dungeons, trials and arenas. But it is unreasonable to expect the base game become veteran content, optional or otherwise, when we already have content for that purpose.
    .[/quote]

    I've already said. Dungeons/trials are a different style of game.. Minimal questing, repetitive group content. Very different. You realize there are people who like this, yet won't realize there are those who want difficult questing, despite us saying 'here we we are!'

    There is a reason there are multiple Skyrim mods that increase difficulty. There IS a demand for questing with challenging content.
    Edited by Biro123 on June 29, 2021 10:39PM
    Minalan owes me a beer.

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  • Iccotak
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    If the game is too easy for you, there are LOTS of things you can do to increase the difficulty WITHOUT increasing the difficulty for everyone else.

    Remove your CP.

    Use untraited gear.

    Use lower level gear.

    Reduce skill points in skills, passives, etc. to taste...

    Use novel sub optimal builds.

    Doing these things will increase the difficulty and you can modify it until you get the balance you like. none of these things will impact the difficulty for anyone else, only you and it requires zero work on behalf of ZoS.

    If after doing this the game is still too easy for you...well maybe you should go back to Dark Souls or some other unforgiving SINGLE player game.

    Yeah, people have done this do you know what they found it just makes the fights longer.

    The general Overland and story can be done easily without any of those things. Many people in this thread and others have already pointed this out.

    It’s not just about gear and stats it’s about mechanics and play skill/knowledge of gameplay.

    And we really need to stop treating this like people are asking for dark souls, they’re asking for a reasonable level of engaging combat from Overland and Story.

    No one here is asking for Overland to be as hard as the hardest content in the game.

    Stop taking it to that extreme
    Edited by Iccotak on June 29, 2021 10:34PM
  • CP5
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    Iccotak wrote: »
    No matter how much you try to frame this conversation that way, that doesn’t remove the fact that there are new players and casual players who find the combat in Overland and Questing boring.

    Then maybe this isn't the game for them.

    Many people play ESO for the world it takes place in. Some, like myself, enjoy both the world and the gameplay. Overland does not take advantage of that as most enemies play it like a turn based game, and it fails to live up to what the game can be. This bores players who enjoy the gameplay to the point they can't enjoy the world, and discourages newer players from diving deeper into the gameplay because the world doesn't try to properly represent it. This is a good game with fun gameplay and an amazing world, having a place where you can enjoy both of these would be good for old and new players alike, and I feel telling new players off for being board of the disengaging overland isn't good for the long term health of the game.
  • SilverBride
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    Iccotak wrote: »
    Iccotak wrote: »
    No matter how much you try to frame this conversation that way, that doesn’t remove the fact that there are new players and casual players who find the combat in Overland and Questing boring.

    Then maybe this isn't the game for them.

    Or maybe, just maybe, what people are asking for is not unreasonable it is actually in-line with the rest of the game.

    My opinion is that it is unreasonable. I tried in good faith to find a middle ground even though I think overland is perfectly fine just as it is. But I was quickly shot down and told we have no right to "negotiate" anything. So I will stop trying to find a compromise for a problem that isn't and follow my own opinion.
    PCNA
  • Iccotak
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    Iccotak wrote: »
    Iccotak wrote: »
    No matter how much you try to frame this conversation that way, that doesn’t remove the fact that there are new players and casual players who find the combat in Overland and Questing boring.

    Then maybe this isn't the game for them.

    Or maybe, just maybe, what people are asking for is not unreasonable it is actually in-line with the rest of the game.

    My opinion is that it is unreasonable. I tried in good faith to find a middle ground even though I think overland is perfectly fine just as it is. But I was quickly shot down and told we have no right to "negotiate" anything. So I will stop trying to find a compromise for a problem that isn't and follow my own opinion.

    What?!

    No one said you had no right - I mean really.

    It was pointed out that no matter how much we negotiated with each other of what should and should not be in this hypothetical mode - it is ultimately up to the developers decide that.
    We don’t and cannot dictate if there should or should not be rewards. (which by the way seems to be your primary and really only concern)

    Plenty of people here including myself found a compromise/middle-ground with you.

    Again you take one disagreement you have with one or two individuals and you apply it to everybody. How is that acting in good faith?

    That’s just looking for a Strawman.
  • SilverBride
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    Iccotak wrote: »
    It was pointed out that no matter how much we negotiated with each other of what should and should not be in this hypothetical mode - it is ultimately up to the developers decide that.
    We don’t and cannot dictate if there should or should not be rewards. (which by the way seems to be your primary and really only concern)

    Of course it's up to ZoS, but any good proposal will also suggest how it could be implemented. Finding out what players think and finding a middle ground would lead to a proposal that is more likely to please the most players therefor garnering the most support.

    The matter of rewards is my biggest concern because of reasons I have stated, and that is still being debated which makes me uncomfortable. I would hate to see the idea of veteran overland instituted on the premise that rewards remain the same then followed by a barrage of threads "We need better drops for veteran overland."
    PCNA
  • Iccotak
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    Iccotak wrote: »
    It was pointed out that no matter how much we negotiated with each other of what should and should not be in this hypothetical mode - it is ultimately up to the developers decide that.
    We don’t and cannot dictate if there should or should not be rewards. (which by the way seems to be your primary and really only concern)

    Of course it's up to ZoS, but any good proposal will also suggest how it could be implemented. Finding out what players think and finding a middle ground would lead to a proposal that is more likely to please the most players therefor garnering the most support.

    The matter of rewards is my biggest concern because of reasons I have stated, and that is still being debated which makes me uncomfortable. I would hate to see the idea of veteran overland instituted on the premise that rewards remain the same then followed by a barrage of threads "We need better drops for veteran overland."

    That is a risk that I would take. All added features in this game came with a level of risk.

    There will always be a discussion/debate about how X feature was implemented. But I don’t think that our fear of that discussion should dissuade from the feature ever being implemented.

    My response to the argument about drops would be that this is like Cadwell’s silver and gold;
    There is a cosmetic reward of sorts for getting some thing at the end - but there is no need for further drops.

    Because part of what makes it harder is that it has the same drops. If the player got higher tier rewards then that would go against it being harder.

    And like you said for a new player dropping in and trying it out, you don’t give them any advantage over people playing in normal overland Who are also just starting out.

    I’m ok with that.

    - see? compromise.
  • SilverBride
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    Iccotak wrote: »
    The matter of rewards is my biggest concern because of reasons I have stated, and that is still being debated which makes me uncomfortable. I would hate to see the idea of veteran overland instituted on the premise that rewards remain the same then followed by a barrage of threads "We need better drops for veteran overland."

    That is a risk that I would take. All added features in this game came with a level of risk.

    I thought I would be willing to take that risk, but then more and more posts appeared debating on why not have better rewards. That is giving me pause and I am not as comfortable with it now.
    PCNA
  • ZOS_Lunar
    ZOS_Lunar
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    Greetings!

    As this thread has run its course and is no longer constructive, we are now going to close it. Baiting and bashing is never acceptable on the ESO forums.

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