Ken_Koerperich wrote: »Your opinion.
I feel they are just right.
Also, "MOST" players are not "NOOBS". They are Vets speed running through for EXP/CP as fast as they can. Every hear of the "guide" to Lv50 in less than 8 hours, and if you follow it, grinding hard, max CP in less than a week?
"guide" to Lv50 in less than 8 hours... That sounds like a terrible guide considering you can get to level 50 "somewhat" causally in ~4 hours, lol. The last character I leveled on console took 3.5 hours to level to CP, and get all the skill points I needed to comfortably PvP with the character. I recently switched to PC, and haven't done any hard grinding on my 1st character at all. I have around 2 days played time, and am around CP215 with mages guild at level 9, fighters guild level 10, scrying level 7, undaunted level 8, clothing/blacksmithing/woodworking maxed out (and skill points allotted). You can play somewhat casually, and still level out a character way faster than you should be able to imo.
Ken_Koerperich wrote: »Ken_Koerperich wrote: »Your opinion.
I feel they are just right.
Also, "MOST" players are not "NOOBS". They are Vets speed running through for EXP/CP as fast as they can. Every hear of the "guide" to Lv50 in less than 8 hours, and if you follow it, grinding hard, max CP in less than a week?
"guide" to Lv50 in less than 8 hours... That sounds like a terrible guide considering you can get to level 50 "somewhat" causally in ~4 hours, lol. The last character I leveled on console took 3.5 hours to level to CP, and get all the skill points I needed to comfortably PvP with the character. I recently switched to PC, and haven't done any hard grinding on my 1st character at all. I have around 2 days played time, and am around CP215 with mages guild at level 9, fighters guild level 10, scrying level 7, undaunted level 8, clothing/blacksmithing/woodworking maxed out (and skill points allotted). You can play somewhat casually, and still level out a character way faster than you should be able to imo.
Oh really?
NOT!
Been @ it since release day, and I'm just now 34....
Guess doing ALL THE QUESTS/TUTORIALS per zone, then doing all the PROLOGUE was incorrect way huh?
Thanks for the insights...
*putting on hip waders....*
Ken_Koerperich wrote: »Ken_Koerperich wrote: »Your opinion.
I feel they are just right.
Also, "MOST" players are not "NOOBS". They are Vets speed running through for EXP/CP as fast as they can. Every hear of the "guide" to Lv50 in less than 8 hours, and if you follow it, grinding hard, max CP in less than a week?
"guide" to Lv50 in less than 8 hours... That sounds like a terrible guide considering you can get to level 50 "somewhat" causally in ~4 hours, lol. The last character I leveled on console took 3.5 hours to level to CP, and get all the skill points I needed to comfortably PvP with the character. I recently switched to PC, and haven't done any hard grinding on my 1st character at all. I have around 2 days played time, and am around CP215 with mages guild at level 9, fighters guild level 10, scrying level 7, undaunted level 8, clothing/blacksmithing/woodworking maxed out (and skill points allotted). You can play somewhat casually, and still level out a character way faster than you should be able to imo.
Oh really?
NOT!
Been @ it since release day, and I'm just now 34....
Guess doing ALL THE QUESTS/TUTORIALS per zone, then doing all the PROLOGUE was incorrect way huh?
Thanks for the insights...
*putting on hip waders....*
Ok - you clearly don’t play very often.
It really doesn’t take that long to out level the content with the current one Tamriel system- even without doing dungeons.
I admit that I don't know exactly what this "narrative of higher level gear" is nor why it should be false. However, I tried the following on PTS:
Build: 50 lvl breton magplar (64 mag points), only skills used channeled focus, puncture, reflective light. I used a quickly crafted Innate Axiom light set lvl 1 white, all armor with training, plus a light staff and gems. No CP, no food or drink, and, ofc, no companion.
With this one I performed the Vanus quest about the Oracle.
Surprise! Not only were the mobs harder to kill (I usually do this prologue quest around lvl 12, but have also done it sometimes after 50, for completeness), but they were endowed by a series of CC (hardly a new, but now it was WAY MORE evident) and evasion mechanics, that do not appear with a quick killing.
Who knows the quest may remember that at a certain point there is a mini boss Wraith-of-Crows, with evasion, execute, and some other gadget of its. It usually poses no problem, but this time things went differently, and I had to use every tactical skill, meanwhile managing my limited resources. In brief: 5 deaths in a row, and a killing in the nick of time.
All the above to say that there are simple ways to run the overland content in an engaging way. Mechanics and difficulties are often already there, but may be covered by CP's and even not-so-basic gear.
Maybe many have forgotten how it is to run Overland with a new toon, WITHOUT CP. Try it, is refreshing experience.
I just did, which is what's prompted me to comment here. I came back after a 3 year break. Made a new character on a new faction, and played as a new player, no cp spent, no food, pots or crafted gear. Only stuff that character found or was given as quest rewards. Still way to easy.
But if you know how the scaling works, wearing gear way below your level significantly weakens your character. Part of the game is progression, by getting better gear, so going naked loses a large part of the process of growing your character. A simple scaling slider to adjust how much your lowbie is buffed would be great.
Well, maybe I misinterpret the game, but to me there is a progression from storyline quests to delves, to public dungeons to WB and dolmens and, in the end, to dungeons and trials. This along the progression of the char (skills, gear, Cp, etc).
Going to Overland as a mature toon may be fun, for your strength is obviously exceeding the task, but it is also something "unnatural", least you are not farming, say, Red Mountain in Stonefalls. But if you are farming, what's the advantage of loosing time in difficult tasks? Besides, there is already a modest progression along levels (number of mobs, health of bosses, etc).
All this asking for greater difficulty in Overland makes me imagine that one, already an adult, asks to return to Grammar School (for nostalgia, or whatever) but at the same time to have college contents there.
And as I said elsewhere in this same thread, humans (and Zos devs are surely humans) tend to adopt easier solutions. We all have seen how often nerf (an easy solution for sure) has been adopted to solve problems. Again: beware of what you are asking for...
Ken_Koerperich wrote: »I admit that I don't know exactly what this "narrative of higher level gear" is nor why it should be false. However, I tried the following on PTS:
Build: 50 lvl breton magplar (64 mag points), only skills used channeled focus, puncture, reflective light. I used a quickly crafted Innate Axiom light set lvl 1 white, all armor with training, plus a light staff and gems. No CP, no food or drink, and, ofc, no companion.
With this one I performed the Vanus quest about the Oracle.
Surprise! Not only were the mobs harder to kill (I usually do this prologue quest around lvl 12, but have also done it sometimes after 50, for completeness), but they were endowed by a series of CC (hardly a new, but now it was WAY MORE evident) and evasion mechanics, that do not appear with a quick killing.
Who knows the quest may remember that at a certain point there is a mini boss Wraith-of-Crows, with evasion, execute, and some other gadget of its. It usually poses no problem, but this time things went differently, and I had to use every tactical skill, meanwhile managing my limited resources. In brief: 5 deaths in a row, and a killing in the nick of time.
All the above to say that there are simple ways to run the overland content in an engaging way. Mechanics and difficulties are often already there, but may be covered by CP's and even not-so-basic gear.
Maybe many have forgotten how it is to run Overland with a new toon, WITHOUT CP. Try it, is refreshing experience.
Words right out of my mouth. Did this "quest" today, and got dropped 4 times before I beat the "CROW", and it was literally w/ a sliver of HP left.
Then, on to the next quest, I got laid flat on the "Boss" of said quest line twice before I figured out how to beat him...
Lv36 Khajiit Nightblade Dual Dagger, Non crafter as I'm still leveling it all up, wearing a "free" set of Training no bonus gear, w/ Lv30 Training, no bonus daggers that I had to "beg" a crafter for....
Every fight is a nail biter for 1) I'm new 2) Probably the worst NB build ever 3) Can't afford "GEAR" 4) Still on foot as mounts are expensive 5) Killing everything as I go 6) Returning to town every hour to dump because I have no space 7) Carrying tons of Soul Stones as I die ALOT....
Game is fine as is IMO...
This is a lack of knowledge on how to play and not that the overland is hard. You just haven't learned how to play yet. Once you do overland will be extremely easy.
I admit that I don't know exactly what this "narrative of higher level gear" is nor why it should be false. However, I tried the following on PTS:
Build: 50 lvl breton magplar (64 mag points), only skills used channeled focus, puncture, reflective light. I used a quickly crafted Innate Axiom light set lvl 1 white, all armor with training, plus a light staff and gems. No CP, no food or drink, and, ofc, no companion.
With this one I performed the Vanus quest about the Oracle.
Surprise! Not only were the mobs harder to kill (I usually do this prologue quest around lvl 12, but have also done it sometimes after 50, for completeness), but they were endowed by a series of CC (hardly a new, but now it was WAY MORE evident) and evasion mechanics, that do not appear with a quick killing.
Who knows the quest may remember that at a certain point there is a mini boss Wraith-of-Crows, with evasion, execute, and some other gadget of its. It usually poses no problem, but this time things went differently, and I had to use every tactical skill, meanwhile managing my limited resources. In brief: 5 deaths in a row, and a killing in the nick of time.
All the above to say that there are simple ways to run the overland content in an engaging way. Mechanics and difficulties are often already there, but may be covered by CP's and even not-so-basic gear.
Maybe many have forgotten how it is to run Overland with a new toon, WITHOUT CP. Try it, is refreshing experience.
I just did, which is what's prompted me to comment here. I came back after a 3 year break. Made a new character on a new faction, and played as a new player, no cp spent, no food, pots or crafted gear. Only stuff that character found or was given as quest rewards. Still way to easy.
But if you know how the scaling works, wearing gear way below your level significantly weakens your character. Part of the game is progression, by getting better gear, so going naked loses a large part of the process of growing your character. A simple scaling slider to adjust how much your lowbie is buffed would be great.
Well, maybe I misinterpret the game, but to me there is a progression from storyline quests to delves, to public dungeons to WB and dolmens and, in the end, to dungeons and trials. This along the progression of the char (skills, gear, Cp, etc).
Going to Overland as a mature toon may be fun, for your strength is obviously exceeding the task, but it is also something "unnatural", least you are not farming, say, Red Mountain in Stonefalls. But if you are farming, what's the advantage of loosing time in difficult tasks? Besides, there is already a modest progression along levels (number of mobs, health of bosses, etc).
All this asking for greater difficulty in Overland makes me imagine that one, already an adult, asks to return to Grammar School (for nostalgia, or whatever) but at the same time to have college contents there.
And as I said elsewhere in this same thread, humans (and Zos devs are surely humans) tend to adopt easier solutions. We all have seen how often nerf (an easy solution for sure) has been adopted to solve problems. Again: beware of what you are asking for...
What you are basically saying in this is that you consider Overland, unless farming for something specific, to be noobland. That players who are not new should be, unless farming, looking to other content such as dungeons and trials.
There is no point in all the effort spent on quests and voice acting every.single.release if this is the case. It obviously isn't the case, which is why we would like a little more challenging version of overland as an option. I enjoy the stories, myself. I run the quests with my wife as something we do together. Overland is so stupidly easy that the mobs are an annoyance to us rather meaningful quest engagement. This IS an MMO and yet running quests with another player actually makes the affair more annoying. If i had the choice i would turn up the difficulty a couple of notches so its more engaging for us more than some annoying thing you got to do to continue the story line. Basically overland mobs in their current form are like advertisements when you are watching TV. They are just some annoying thing to deal with and have no added value to the quest/overland.Ken_Koerperich wrote: »I admit that I don't know exactly what this "narrative of higher level gear" is nor why it should be false. However, I tried the following on PTS:
Build: 50 lvl breton magplar (64 mag points), only skills used channeled focus, puncture, reflective light. I used a quickly crafted Innate Axiom light set lvl 1 white, all armor with training, plus a light staff and gems. No CP, no food or drink, and, ofc, no companion.
With this one I performed the Vanus quest about the Oracle.
Surprise! Not only were the mobs harder to kill (I usually do this prologue quest around lvl 12, but have also done it sometimes after 50, for completeness), but they were endowed by a series of CC (hardly a new, but now it was WAY MORE evident) and evasion mechanics, that do not appear with a quick killing.
Who knows the quest may remember that at a certain point there is a mini boss Wraith-of-Crows, with evasion, execute, and some other gadget of its. It usually poses no problem, but this time things went differently, and I had to use every tactical skill, meanwhile managing my limited resources. In brief: 5 deaths in a row, and a killing in the nick of time.
All the above to say that there are simple ways to run the overland content in an engaging way. Mechanics and difficulties are often already there, but may be covered by CP's and even not-so-basic gear.
Maybe many have forgotten how it is to run Overland with a new toon, WITHOUT CP. Try it, is refreshing experience.
Words right out of my mouth. Did this "quest" today, and got dropped 4 times before I beat the "CROW", and it was literally w/ a sliver of HP left.
Then, on to the next quest, I got laid flat on the "Boss" of said quest line twice before I figured out how to beat him...
Lv36 Khajiit Nightblade Dual Dagger, Non crafter as I'm still leveling it all up, wearing a "free" set of Training no bonus gear, w/ Lv30 Training, no bonus daggers that I had to "beg" a crafter for....
Every fight is a nail biter for 1) I'm new 2) Probably the worst NB build ever 3) Can't afford "GEAR" 4) Still on foot as mounts are expensive 5) Killing everything as I go 6) Returning to town every hour to dump because I have no space 7) Carrying tons of Soul Stones as I die ALOT....
Game is fine as is IMO...
This is a lack of knowledge on how to play and not that the overland is hard. You just haven't learned how to play yet. Once you do overland will be extremely easy. Gear wise you don't need a crafter to make you a free set. Go to Khenarthi's Roost with 25 plus lockpicks and run around the edge of the island and find treasure chest. All newbie islands drop training set gear as their zone set.
I honestly wouldn't worry about the training trait( though that set does have it just like crafted sets). Their is absolutely no reason why you need to speed level in this game. There is no reason to hurry up and get to level X. You would be much better off by researching what dungeon or overland sets would go with your build ( stamina or magicka nightblade) and then just farm the dungeon or overland zone to get that set. It is 100% pointless, especially as a newbie, to try to power level yourself up to some arbitrary level in this game. This game isn't designed that way where you have to get to "end game" first. Sounds like you got some bad advice and that is why you are struggling.
Ken_Koerperich wrote: »I admit that I don't know exactly what this "narrative of higher level gear" is nor why it should be false. However, I tried the following on PTS:
Build: 50 lvl breton magplar (64 mag points), only skills used channeled focus, puncture, reflective light. I used a quickly crafted Innate Axiom light set lvl 1 white, all armor with training, plus a light staff and gems. No CP, no food or drink, and, ofc, no companion.
With this one I performed the Vanus quest about the Oracle.
Surprise! Not only were the mobs harder to kill (I usually do this prologue quest around lvl 12, but have also done it sometimes after 50, for completeness), but they were endowed by a series of CC (hardly a new, but now it was WAY MORE evident) and evasion mechanics, that do not appear with a quick killing.
Who knows the quest may remember that at a certain point there is a mini boss Wraith-of-Crows, with evasion, execute, and some other gadget of its. It usually poses no problem, but this time things went differently, and I had to use every tactical skill, meanwhile managing my limited resources. In brief: 5 deaths in a row, and a killing in the nick of time.
All the above to say that there are simple ways to run the overland content in an engaging way. Mechanics and difficulties are often already there, but may be covered by CP's and even not-so-basic gear.
Maybe many have forgotten how it is to run Overland with a new toon, WITHOUT CP. Try it, is refreshing experience.
I just did, which is what's prompted me to comment here. I came back after a 3 year break. Made a new character on a new faction, and played as a new player, no cp spent, no food, pots or crafted gear. Only stuff that character found or was given as quest rewards. Still way to easy.
But if you know how the scaling works, wearing gear way below your level significantly weakens your character. Part of the game is progression, by getting better gear, so going naked loses a large part of the process of growing your character. A simple scaling slider to adjust how much your lowbie is buffed would be great.
Well, maybe I misinterpret the game, but to me there is a progression from storyline quests to delves, to public dungeons to WB and dolmens and, in the end, to dungeons and trials. This along the progression of the char (skills, gear, Cp, etc).
Going to Overland as a mature toon may be fun, for your strength is obviously exceeding the task, but it is also something "unnatural", least you are not farming, say, Red Mountain in Stonefalls. But if you are farming, what's the advantage of loosing time in difficult tasks? Besides, there is already a modest progression along levels (number of mobs, health of bosses, etc).
All this asking for greater difficulty in Overland makes me imagine that one, already an adult, asks to return to Grammar School (for nostalgia, or whatever) but at the same time to have college contents there.
And as I said elsewhere in this same thread, humans (and Zos devs are surely humans) tend to adopt easier solutions. We all have seen how often nerf (an easy solution for sure) has been adopted to solve problems. Again: beware of what you are asking for...
What you are basically saying in this is that you consider Overland, unless farming for something specific, to be noobland. That players who are not new should be, unless farming, looking to other content such as dungeons and trials.
There is no point in all the effort spent on quests and voice acting every.single.release if this is the case. It obviously isn't the case, which is why we would like a little more challenging version of overland as an option. I enjoy the stories, myself. I run the quests with my wife as something we do together. Overland is so stupidly easy that the mobs are an annoyance to us rather meaningful quest engagement. This IS an MMO and yet running quests with another player actually makes the affair more annoying. If i had the choice i would turn up the difficulty a couple of notches so its more engaging for us more than some annoying thing you got to do to continue the story line. Basically overland mobs in their current form are like advertisements when you are watching TV. They are just some annoying thing to deal with and have no added value to the quest/overland.Ken_Koerperich wrote: »I admit that I don't know exactly what this "narrative of higher level gear" is nor why it should be false. However, I tried the following on PTS:
Build: 50 lvl breton magplar (64 mag points), only skills used channeled focus, puncture, reflective light. I used a quickly crafted Innate Axiom light set lvl 1 white, all armor with training, plus a light staff and gems. No CP, no food or drink, and, ofc, no companion.
With this one I performed the Vanus quest about the Oracle.
Surprise! Not only were the mobs harder to kill (I usually do this prologue quest around lvl 12, but have also done it sometimes after 50, for completeness), but they were endowed by a series of CC (hardly a new, but now it was WAY MORE evident) and evasion mechanics, that do not appear with a quick killing.
Who knows the quest may remember that at a certain point there is a mini boss Wraith-of-Crows, with evasion, execute, and some other gadget of its. It usually poses no problem, but this time things went differently, and I had to use every tactical skill, meanwhile managing my limited resources. In brief: 5 deaths in a row, and a killing in the nick of time.
All the above to say that there are simple ways to run the overland content in an engaging way. Mechanics and difficulties are often already there, but may be covered by CP's and even not-so-basic gear.
Maybe many have forgotten how it is to run Overland with a new toon, WITHOUT CP. Try it, is refreshing experience.
Words right out of my mouth. Did this "quest" today, and got dropped 4 times before I beat the "CROW", and it was literally w/ a sliver of HP left.
Then, on to the next quest, I got laid flat on the "Boss" of said quest line twice before I figured out how to beat him...
Lv36 Khajiit Nightblade Dual Dagger, Non crafter as I'm still leveling it all up, wearing a "free" set of Training no bonus gear, w/ Lv30 Training, no bonus daggers that I had to "beg" a crafter for....
Every fight is a nail biter for 1) I'm new 2) Probably the worst NB build ever 3) Can't afford "GEAR" 4) Still on foot as mounts are expensive 5) Killing everything as I go 6) Returning to town every hour to dump because I have no space 7) Carrying tons of Soul Stones as I die ALOT....
Game is fine as is IMO...
This is a lack of knowledge on how to play and not that the overland is hard. You just haven't learned how to play yet. Once you do overland will be extremely easy. Gear wise you don't need a crafter to make you a free set. Go to Khenarthi's Roost with 25 plus lockpicks and run around the edge of the island and find treasure chest. All newbie islands drop training set gear as their zone set.
I honestly wouldn't worry about the training trait( though that set does have it just like crafted sets). Their is absolutely no reason why you need to speed level in this game. There is no reason to hurry up and get to level X. You would be much better off by researching what dungeon or overland sets would go with your build ( stamina or magicka nightblade) and then just farm the dungeon or overland zone to get that set. It is 100% pointless, especially as a newbie, to try to power level yourself up to some arbitrary level in this game. This game isn't designed that way where you have to get to "end game" first. Sounds like you got some bad advice and that is why you are struggling.
Ugg, it didn't "quote" the first time....
I'd rather spend my 2-3 hr gaming session leveling, NOT looking for the gear that assists in said EXP gains, if some kind soul would just craft & send to me @ a "fair" price....since I am a noob, don't have much gold....
Next, every skill I want is "high" requiring high/almost max slot/choices learned....
Gear makes that go a bit faster....
Lv34, still in Auridon, Cold Harbour Tut/Blackwood Tut both done, Dark Brotherhood Accessed, Outlaw Accessed, Base Crafting in all Accessed, Undaunted Accessed, Mage Accessed, Psijic is in a DLC I don't have currently....
Good enough for you?
Enjoy the banter, but not all of us LIVE in game/playing 24/7 and want to spend our time on "GOOGLE"....
The point of a game is to play it, and learn as you go isn't it??
And again, I repeat, it IS NOT easy....
JMO, quit getting bent out of shape over it...
Except all of those things do gain you XP??? Look, you are literally cutting off your nose in spite of your face. You earn XP for doing loads of things not just killing and doing quests. You earn XP for opening treasure chests and discovering new places as well. And there is no reason to hurry at reach level X.Ken_Koerperich wrote: »
Ugg, it didn't "quote" the first time....
I'd rather spend my 2-3 hr gaming session leveling, NOT looking for the gear that assists in said EXP gains, if some kind soul would just craft & send to me @ a "fair" price....since I am a noob, don't have much gold....
You don't need those "high level" skills like you think you do. You can kill almost everything overland with light and heavy attacks and don't even need abilities to kill most things. You would get a lot more use out of decent food and pots than "high level" abilities. Sure those abilities help but they aren't the make you or break you of combat in this game. Your not going to become magically better because you have new abilities. Like i said, ESO is not like other games. There are no powerful game changing abilities in ESO that will make you better.Next, every skill I want is "high" requiring high/almost max slot/choices learned....
Does it? It doesn't if it takes you twice as long to kill everything or you have to try a lot more because you fail. ESO is not a race. If you play it like one, you will be mighty disappointed when you get to the "end"Gear makes that go a bit faster....
I don't either. Though google would obviously be a bigger help to you than your guilds by the sound of it. Google always answers my questions and with a lot more accuracy and a lot less bias than a rando in game. I think your biggest problem is you are trying to play ESO like every other game you played and its not. ESO is a weirdly put together game. Things that fly in other games just don't do well in this one. Racing to end game for example. Hurrying up and getting the most powerful abilities you can. You would fair a lot better by not trying to beat the game and just actually casually playing it. You would learn a lot more...like how to actually kill things rather than how to hurry up and get to the end of the game. You would do better, if you slowed down and just.played.the.game.Enjoy the banter, but not all of us LIVE in game/playing 24/7 and want to spend our time on "GOOGLE"....
You say that but you don't see to understand it. Every.single.one.of your post have been about how you need to get better gear and how you need to get to level x and how you need to unlock this ability and RUSH RUSH RUSH. [snip] As i said, you cant play ESO like other games and expect similar results because no other game is built like it. It is a hybrid between the single player TES games and a standard MMORPG, with a lot of weird and "GOTCHA!" thrown in just to mess with you. For example you don't level up in ESO, your gear levels down. Did you know that? Your gear gets weaker each time you gain a level. Isn't that ridiculous?The point of a game is to play it, and learn as you go isn't it??
@Ken_Koerperich
Ken, maybe I'm misunderstanding you, but let me remember that early in the game (lvl 20?) you earn the Sorrel horse free.
Innate Axiom is a nice two traits craftable, problem is it can be crafted in SE Clockwork, so you must have the DLC, but the sets craftable, e.g. in the North Glenumbra are useful and traits friendly.
Basic potions are not a problem, as are gems. You get plenty of the basic ones along the game.
I tried with success a build with Stygian (farm in Coldharbour, easy) + Red Mountain (Stonefalls). Withered Hand jewels (Alik'r dolmens) and some good staff earned along the way (it was a magicka build). No monster at all. If you only manage to get Willpower neck and staff from traders it is a very decent build, can solo a lot (mine was a Bosmer magplar, you figure, lol)
@ThorianB
No, I'm not saying that Overland is noobish land, but that it is mainly intended to introduce players to the game: the care to the storyline, the acting voices, and the characterisation of each zone (besides many other aspects, ofc) all speak of an attempt to raise marvel in a first onlooker.
Once you have run across it, you are confronted by tons of hard content, but if you want for any decision of yours, return and roam Overland again, you can choice: either go with all the advantages you have rightly earned, and enjoy at leisure the story, the wonderful textures (really masterful those ones in this games), the fine, professional acting, etc. Or you may mimic a less advanced state, like I did, or otherwise. Trust me, you'll have all the difficulty you may want, and more.
As an aside, I notice that no one complains about the puzzles having become so ridiculously easy to be no more puzzles at all (the rotating cubes in Blackwood are a "nice" example). Is no one interested in something different from fighting?
I admit that I don't know exactly what this "narrative of higher level gear" is nor why it should be false. However, I tried the following on PTS:
Build: 50 lvl breton magplar (64 mag points), only skills used channeled focus, puncture, reflective light. I used a quickly crafted Innate Axiom light set lvl 1 white, all armor with training, plus a light staff and gems. No CP, no food or drink, and, ofc, no companion.
With this one I performed the Vanus quest about the Oracle.
Surprise! Not only were the mobs harder to kill (I usually do this prologue quest around lvl 12, but have also done it sometimes after 50, for completeness), but they were endowed by a series of CC (hardly a new, but now it was WAY MORE evident) and evasion mechanics, that do not appear with a quick killing.
Who knows the quest may remember that at a certain point there is a mini boss Wraith-of-Crows, with evasion, execute, and some other gadget of its. It usually poses no problem, but this time things went differently, and I had to use every tactical skill, meanwhile managing my limited resources. In brief: 5 deaths in a row, and a killing in the nick of time.
All the above to say that there are simple ways to run the overland content in an engaging way. Mechanics and difficulties are often already there, but may be covered by CP's and even not-so-basic gear.
Maybe many have forgotten how it is to run Overland with a new toon, WITHOUT CP. Try it, is refreshing experience.
I just did, which is what's prompted me to comment here. I came back after a 3 year break. Made a new character on a new faction, and played as a new player, no cp spent, no food, pots or crafted gear. Only stuff that character found or was given as quest rewards. Still way to easy.
But if you know how the scaling works, wearing gear way below your level significantly weakens your character. Part of the game is progression, by getting better gear, so going naked loses a large part of the process of growing your character. A simple scaling slider to adjust how much your lowbie is buffed would be great.
Well, maybe I misinterpret the game, but to me there is a progression from storyline quests to delves, to public dungeons to WB and dolmens and, in the end, to dungeons and trials. This along the progression of the char (skills, gear, Cp, etc).
Going to Overland as a mature toon may be fun, for your strength is obviously exceeding the task, but it is also something "unnatural", least you are not farming, say, Red Mountain in Stonefalls. But if you are farming, what's the advantage of loosing time in difficult tasks? Besides, there is already a modest progression along levels (number of mobs, health of bosses, etc).
All this asking for greater difficulty in Overland makes me imagine that one, already an adult, asks to return to Grammar School (for nostalgia, or whatever) but at the same time to have college contents there.
And as I said elsewhere in this same thread, humans (and Zos devs are surely humans) tend to adopt easier solutions. We all have seen how often nerf (an easy solution for sure) has been adopted to solve problems. Again: beware of what you are asking for...
There is no other game around such an easy storyline. Everytime a chapter comes up you just kill anyone like moises opening the red sea. Now with companions it's even more ridiculous. A boss fight takes 1.5 minutes. It´s absolutely a turn off. In SWTOR for example, any froup of mobs takes longer to kill than a boss in this game. Farming gear just for trials it's not the way to keep you in a game. Please level up difficulty
@Biro123
Well, maybe my 2 residual neurons are not up to the challenge, but I fail to understand what the actual difference is between going as a NEW CHARACTER without CP's (and whatever else you are willing to give up) and having some switch/slider that lowers one's strength. Both are individual only, and no CP, trust me, is relevant indeed for a not yet developed character, as I personally tested.
Besides, with no CP = no more work for devs and, as I keep saying, no more temptation to nerf anything...
Thechuckage wrote: »Constantly baffled why some people think they should have a say in someone else's loot drops.
Thechuckage wrote: »Constantly baffled why some people think they should have a say in someone else's loot drops.
Well there are a couple of good reasons that people have brought up.
1. Not wanting the “Hard Zone” to give immediate advantage to new players over other new players. So it’s more fair to people playing in both normal and hard,
2. Part of what makes a “Hard difficultly” actually more of a challenge for new characters (character & player) is that there are not more powerful rewards. (Since Purple does scale gear up)
Think of it like a TES difficulty setting. Rewards don’t change for difficulty set.
These are so far the best arguments - not motivated by spite.
———————————————
So in that case we could call it “Champion” difficulty to set it apart from “Veteran”.
This makes it distinct so then there is no confusion about the difficulty for Overland and Endgame content working differently.
Thechuckage wrote: »Thechuckage wrote: »Constantly baffled why some people think they should have a say in someone else's loot drops.
Well there are a couple of good reasons that people have brought up.
1. Not wanting the “Hard Zone” to give immediate advantage to new players over other new players. So it’s more fair to people playing in both normal and hard,
2. Part of what makes a “Hard difficultly” actually more of a challenge for new characters (character & player) is that there are not more powerful rewards. (Since Purple does scale gear up)
Think of it like a TES difficulty setting. Rewards don’t change for difficulty set.
These are so far the best arguments - not motivated by spite.
———————————————
So in that case we could call it “Champion” difficulty to set it apart from “Veteran”.
This makes it distinct so then there is no confusion about the difficulty for Overland and Endgame content working differently.
It all just falls flat when you compare it to something already in game. Vet trials, dungeons and arenas all give better loot than the normal versions (drastically so in most cases - arena weapons, perfect gear, not so much monster helms) Now I am not asking for anything like that (I dont recall anyone else asking for that either)
I fail to see how one new player getting some better stuff would diminish another players experience. Esp when you have things you cannot control for: friends already playing established players, helpfulness of guilds, overall player experience in gaming, time available to play.
All these can contribute to wildly different experiences.
I'm of the opinion that what a player gets as rewards are the players business, as long as everything is obtained within the games parameters.
Thechuckage wrote: »Thechuckage wrote: »Constantly baffled why some people think they should have a say in someone else's loot drops.
Well there are a couple of good reasons that people have brought up.
1. Not wanting the “Hard Zone” to give immediate advantage to new players over other new players. So it’s more fair to people playing in both normal and hard,
2. Part of what makes a “Hard difficultly” actually more of a challenge for new characters (character & player) is that there are not more powerful rewards. (Since Purple does scale gear up)
Think of it like a TES difficulty setting. Rewards don’t change for difficulty set.
These are so far the best arguments - not motivated by spite.
———————————————
So in that case we could call it “Champion” difficulty to set it apart from “Veteran”.
This makes it distinct so then there is no confusion about the difficulty for Overland and Endgame content working differently.
It all just falls flat when you compare it to something already in game. Vet trials, dungeons and arenas all give better loot than the normal versions (drastically so in most cases - arena weapons, perfect gear, not so much monster helms) Now I am not asking for anything like that (I dont recall anyone else asking for that either)
I fail to see how one new player getting some better stuff would diminish another players experience. Esp when you have things you cannot control for: friends already playing established players, helpfulness of guilds, overall player experience in gaming, time available to play.
All these can contribute to wildly different experiences.
I'm of the opinion that what a player gets as rewards are the players business, as long as everything is obtained within the games parameters.
What I think is funny is how some of us (collectively - both sides of the aisle) act like we’re going to dictate how ZOS would do a difficulty setting.
I don’t see why anyone is doing this negotiation with each other. We’re not the developers- we’re the consumers, we give feedback...
We can give ideas but negotiating them is pointless.
It’s not our job to design anything- it’s on ZOS to address the issue. They’re never going to take a consumer made solution and use it word for word.
Except all of those things do gain you XP??? Look, you are literally cutting off your nose in spite of your face. You earn XP for doing loads of things not just killing and doing quests. You earn XP for opening treasure chests and discovering new places as well. And there is no reason to hurry at reach level X.Ken_Koerperich wrote: »
Ugg, it didn't "quote" the first time....
I'd rather spend my 2-3 hr gaming session leveling, NOT looking for the gear that assists in said EXP gains, if some kind soul would just craft & send to me @ a "fair" price....since I am a noob, don't have much gold....
As I said, I'd rather be "questing". Looking for "gear" is Exp yes, but that takes away from "questing" as we all know RNG is fickle. I could be days looking for a set, or get lucky and find it in an hour. I opt to skip that dreary crud, and just "quest".You don't need those "high level" skills like you think you do. You can kill almost everything overland with light and heavy attacks and don't even need abilities to kill most things. You would get a lot more use out of decent food and pots than "high level" abilities. Sure those abilities help but they aren't the make you or break you of combat in this game. Your not going to become magically better because you have new abilities. Like i said, ESO is not like other games. There are no powerful game changing abilities in ESO that will make you better.Next, every skill I want is "high" requiring high/almost max slot/choices learned....
Maybe for you it's easy. "MY" light attack/heavy attack do jack squat to a mob. I'm not that "insane" to stand bashing on a mob 3+min to kill it. I want specific skills, and the majority of them are "high" up in the line...Does it? It doesn't if it takes you twice as long to kill everything or you have to try a lot more because you fail. ESO is not a race. If you play it like one, you will be mighty disappointed when you get to the "end"Gear makes that go a bit faster....
Didn't say it was a race. I want to "reach" my skills a tad quicker. And I'm not even asking for a "SET". I just want gear that has "TRAINING" on it, jewelry w/ regen or damage, and some daggers in Blue. No "special" effects/buffs or what not. Read here/see spam in game, yet only 1 person EVER assisted for free....Everyone else thinks because "we" are noobs they can rip us off. I mean, 100k for what I asked for in WHITE???....What, if you're a crafter as you say, you got everything needed, and would take you what(?) whole ten minutes to make it all? And Blue is "MIDDLE GROUND"....I'd be willing to pay what I can, but jeesh, 100k is way OP IMO....But alas, only toxicity abound, and thrives in game....Guild you say, ah, they have to be ONLINE before they can help me....I don't either. Though google would obviously be a bigger help to you than your guilds by the sound of it. Google always answers my questions and with a lot more accuracy and a lot less bias than a rando in game. I think your biggest problem is you are trying to play ESO like every other game you played and its not. ESO is a weirdly put together game. Things that fly in other games just don't do well in this one. Racing to end game for example. Hurrying up and getting the most powerful abilities you can. You would fair a lot better by not trying to beat the game and just actually casually playing it. You would learn a lot more...like how to actually kill things rather than how to hurry up and get to the end of the game. You would do better, if you slowed down and just.played.the.game.Enjoy the banter, but not all of us LIVE in game/playing 24/7 and want to spend our time on "GOOGLE"....
Oh, you consider me NOT casual. 13 days in game, and I'm still in Auridon. I'm already Lv39 from doing "everything" the guides said to do FIRST. Still wearing Lv20 gear as POOPOO drops for me. All light gear, or heavy. I'm Stam Nightblade, I need/want specific gear. Not that poopoo I keep getting....Thanks for understanding what I said...You say that but you don't see to understand it. Every.single.one.of your post have been about how you need to get better gear and how you need to get to level x and how you need to unlock this ability and RUSH RUSH RUSH. [snip] As i said, you cant play ESO like other games and expect similar results because no other game is built like it. It is a hybrid between the single player TES games and a standard MMORPG, with a lot of weird and "GOTCHA!" thrown in just to mess with you. For example you don't level up in ESO, your gear levels down. Did you know that? Your gear gets weaker each time you gain a level. Isn't that ridiculous?The point of a game is to play it, and learn as you go isn't it??
Nope, didn't know that. Well, now that makes me hope even more for a kind soul. You see, I'm not in game to be a "gear crafter, pot maker, rune maker, or 99% of the other junk." I'm there to play through the content at my pace, and be that dude who kills & steals everything I can.
And again, just to let you know, join me at 0600 CST.....Oh right, bet you're still in bed. Just like the rest of the game is. I can play my whole session, and see less than 20 people in game. I also play the whole session, with less than 10 guildies from all 5 guilds online. I am the EPITOME of SOLO players....But Thanks so much for your "insights" into the gaming community/how I should play, instead of MY WAY....Toodles
[snipped for flaming]
SilverBride wrote: »Thechuckage wrote: »Thechuckage wrote: »Constantly baffled why some people think they should have a say in someone else's loot drops.
Well there are a couple of good reasons that people have brought up.
1. Not wanting the “Hard Zone” to give immediate advantage to new players over other new players. So it’s more fair to people playing in both normal and hard,
2. Part of what makes a “Hard difficultly” actually more of a challenge for new characters (character & player) is that there are not more powerful rewards. (Since Purple does scale gear up)
Think of it like a TES difficulty setting. Rewards don’t change for difficulty set.
These are so far the best arguments - not motivated by spite.
———————————————
So in that case we could call it “Champion” difficulty to set it apart from “Veteran”.
This makes it distinct so then there is no confusion about the difficulty for Overland and Endgame content working differently.
It all just falls flat when you compare it to something already in game. Vet trials, dungeons and arenas all give better loot than the normal versions (drastically so in most cases - arena weapons, perfect gear, not so much monster helms) Now I am not asking for anything like that (I dont recall anyone else asking for that either)
I fail to see how one new player getting some better stuff would diminish another players experience. Esp when you have things you cannot control for: friends already playing established players, helpfulness of guilds, overall player experience in gaming, time available to play.
All these can contribute to wildly different experiences.
I'm of the opinion that what a player gets as rewards are the players business, as long as everything is obtained within the games parameters.
The difference is that overland is the base game where all players begin, whereas vet dungeons, trials and arenas are optional content players can choose whether or not to participate in. Because overland is where everyone starts, giving some players better rewards for it would not be fair.
Thechuckage wrote: »Thechuckage wrote: »Constantly baffled why some people think they should have a say in someone else's loot drops.
Well there are a couple of good reasons that people have brought up.
1. Not wanting the “Hard Zone” to give immediate advantage to new players over other new players. So it’s more fair to people playing in both normal and hard,
2. Part of what makes a “Hard difficultly” actually more of a challenge for new characters (character & player) is that there are not more powerful rewards. (Since Purple does scale gear up)
Think of it like a TES difficulty setting. Rewards don’t change for difficulty set.
These are so far the best arguments - not motivated by spite.
———————————————
So in that case we could call it “Champion” difficulty to set it apart from “Veteran”.
This makes it distinct so then there is no confusion about the difficulty for Overland and Endgame content working differently.
It all just falls flat when you compare it to something already in game. Vet trials, dungeons and arenas all give better loot than the normal versions (drastically so in most cases - arena weapons, perfect gear, not so much monster helms) Now I am not asking for anything like that (I dont recall anyone else asking for that either)
I fail to see how one new player getting some better stuff would diminish another players experience. Esp when you have things you cannot control for: friends already playing established players, helpfulness of guilds, overall player experience in gaming, time available to play.
All these can contribute to wildly different experiences.
I'm of the opinion that what a player gets as rewards are the players business, as long as everything is obtained within the games parameters.
We can give ideas but negotiating them is pointless.
It’s not our job to design anything- it’s on ZOS to address the issue. They’re never going to take a consumer made solution and use it word for word.
Thechuckage wrote: »SilverBride wrote: »The difference is that overland is the base game where all players begin, whereas vet dungeons, trials and arenas are optional content players can choose whether or not to participate in. Because overland is where everyone starts, giving some players better rewards for it would not be fair.
So giving those players the choice to do a different level of the content hurts whom? Honestly confused at that point because its not random people getting differing rewards for the same content. It's someone opting into more and getting a larger return.
SilverBride wrote: »Thechuckage wrote: »SilverBride wrote: »The difference is that overland is the base game where all players begin, whereas vet dungeons, trials and arenas are optional content players can choose whether or not to participate in. Because overland is where everyone starts, giving some players better rewards for it would not be fair.
So giving those players the choice to do a different level of the content hurts whom? Honestly confused at that point because its not random people getting differing rewards for the same content. It's someone opting into more and getting a larger return.
The difference is that overland is the only choice that low level and newer players have until their characters progress. High CP players with the bis gear have multiple choices for where to play.
The fact that these veteran players can succeed at more difficult content does not make it fair that they reap better rewards for the base game that was never intended to be challenging, or a means of acquiring the best rewards, in the first place. The best rewards are and should remain in the challenging content that was developed for veteran players.
SilverBride wrote: »Thechuckage wrote: »SilverBride wrote: »The difference is that overland is the base game where all players begin, whereas vet dungeons, trials and arenas are optional content players can choose whether or not to participate in. Because overland is where everyone starts, giving some players better rewards for it would not be fair.
So giving those players the choice to do a different level of the content hurts whom? Honestly confused at that point because its not random people getting differing rewards for the same content. It's someone opting into more and getting a larger return.
The difference is that overland is the only choice that low level and newer players have until their characters progress. High CP players with the bis gear have multiple choices for where to play.
The fact that these veteran players can succeed at more difficult content does not make it fair that they reap better rewards for the base game that was never intended to be challenging, or a means of acquiring the best rewards, in the first place. The best rewards are and should remain in the challenging content that was developed for veteran players.
I love how this whole 'MAKE OVERLAND HARDER' thing started as supposedly just wanting a better challenge and they swore up and down that they didn't care about loot.
Now suddenly people are getting a LOT more vocal about requiring loot to be better too.