Maintenance for the week of May 11:
• PC/Mac: No maintenance – May 11

What do you dislike/hate about this game?

  • Destai
    Destai
    ✭✭✭✭✭
    ✭✭✭✭
    "- Horse training. Oh my god. Just let me buy it all at once, or I dunno, get rid of it."

    This is such an odd one, really... It is meant to train the horse (or whatever you are riding), but it counts for all mounts. Meaning that it seems to be a training of your character instead.

    But then, why not just have a Riding-skill under World-skills instead? Say, thre four-tiered passive skills, each tier representing 15 points of the horse-traning (eg speed adding 15/30/45/60 to the speed).

    This connects to one of my forgotten points from earlier - why are abilities that clearly should have been skills in the CP-trees? Things like fishing, gathering, hunting (that doesn't exist yet, but should being as gathering but for beasts) and movement speed could all be passives under a "Survival"-skill, for example. It would make immensily more sense, would it not?

    Excellent points!

    This system is a relic of much older times and thinking from ZOS. I think it's unlikely to see any changes given that it's monetized around its current architecture. Changes to something like that would cause an uproar that I don't believe ZOS could elegantly handle.

    Originally this was a system that applied to one horse only, so thankfully that changed to be character bound. It's daily upgrade was helpful in a subscription environment, which is no longer the case. The argument for it being required for daily login isn't that strong anymore - we have endeavors, daily login rewards, events, etc. - this system just makes me wait 180 days until my character is ready.

    I like the idea of being able to buy horse capacity in the increments like you're suggesting, from a vendor. So you have one of two use-cases - I go to the bag training and he gives me an option to purchase an increment of 10/15 slots much like my character's bag. Or we leave horse trainers and they grant me the same functionality of incremental purchases. What's curious is this would be on-par with the crown store offering which is 10 slots per purchase.

    To your question of treating it like a world skill like legerdemain or fishing, I don't know how you'd level it. With fishing or legerdemain, you have some event that triggers XP gain. What event would trigger XP gain for horse riding skill?

    I could see the speed and stamina upgrades being in the green tree (which should be all passives) but that tree might be a little too cluttered then.
    Edited by Destai on June 24, 2021 7:41PM
  • alberichtano
    alberichtano
    ✭✭✭✭✭
    xeNNNNN wrote: »
    Here's mine for the aspects of the game:

    Combat (The bug list):
    The persistent double break free bug. - Might as well accept your death at this point.
    Permanent combat bug - Prevents you from going pretty much anywhere on a mount or interacting with doors/NPCs
    Sprint bug - You're not allowed to sprint or gallop when this occurs.
    Server desyncs from stealth abilities - You essentially cant stop or counter attacks from stealth half the time.
    Endless unbearable amounts of ability lag and frame lag - I dont think I need to explain this one lol

    Lack of true addon support:
    There are so many great addons made by the community that frankly should of been integrated into the game years ago but they haven't, the ever growing libraries as a result make it somewhat problematic to manage anymore. Its frustrating.
    Examples: CP Configs, Hodors etc

    MISC:
    As someone has pointed out; "Nagware" - the NPCs that just wont ever leave you alone or shut up.

    Too many pointless gold sinks - that just make things clunky and wasteful. (CP allocation, respecs, Wayshrines) I know gold sinks are a necessary evil in some capacity but removing them on at least these 3 areas would be a much nicer experience especially for new players who aren't traders, wont have CP for gold gains and are trying out multiple things to enjoy the game but bankrupting themselves in the process.

    Lacks a meaningful gold sink: Mount upgrades, instead of locking a single upgrade behind a 20 hour gate, we should be able to upgrade as much as we want with an incremental increase in cost each time when done within the 20 hour window. This would be so much better for veteran players. Mount upgrades are one of the most demoralising things for me making a new character and buying more character slots. I cannot stress enough just how brutal it is going from using a 60% speed mount in cyrodil to using a 20% mount This cannot be done like the inventory and bank upgrade system though, those jumps are pretty nuts and are not incremental.

    At this point I would gladly pay to unlock 60% speed across all characters as a single purchase crownstore unlock (like skyshards and skill lines but only having to make the purchase once for all characters, they can keep the stam and capacity separate from it)

    Crown store:
    Inflated prices: Ex: Riding lessons; at 1000 crowns a time for 10 and thus 3000 a time for 10 of each, it works out at an insane amount of money to spend on upgrading a mount. This makes one of the most desired things when you have maxed out your character for efficiency purposes doubling as one of the most expensive. I calculated around a year or so ago that if you were to spend all that money on those riding lessons you would end up at around £900 for 8 characters to max out each mount and all 3 stats to 60. That's quite insane. Realistically nobodies going to do that of course (i'd hope) but the principal is there.

    I am also of the mind that if they dropped the price of each riding lesson from 100 per lesson (which is how 10 = 1000) to 50 and then sell individual riding lessons without gems, they would sell A LOT more. I would buy them a lot more honestly. Assuming we never get the QoL upgrade I suggested above the crown store section of my comment.

    Then there is the other things;
    Skins priced extremely high
    The crate system and the fact that it exists at all
    (I dont like loot boxes, direct purchases and only direct purchases please)
    House prices
    Furniture prices


    At the current prices its just not worth it in my opinion.

    Timed exclusives: This one is frustrating because of obvious time restraints and life, there are so many cool things that have come through the store since it came out and we cant get them until they cycle through again, this is a method of business that is based around impulse purchases akin to how black Friday sales would work just without the sales. While its good for the business its horrible for the consumer/customer because they miss out and it creates a mad dash mentality where consumers spend irresponsibly. I've never liked timed exclusives of any kind for this reason.

    Finally, BALANCE & SETS;
    One of the things that has frustrated me to no end is that PvE gets PvP nerfed and PvP gets PvE nerfed they MUST be separated, on top of that people who love the roles that they loved get absolutely whacked by the balance of the game.

    A friend of mine is a pure tank player, she loves playing the immortal tank even if she cant do damage just being that immovable object is something she loves but then PvP builds with High damage but High defence get her nerfed so she doesn't enjoy PvP anymore, the health regen nerf for example recently hurt her favourite build pretty hard. Now sure it can be said "Adapt" but there are limited options because viability of a lot of sets is pretty much void. Hundreds of sets in the game now and like 10 are viable. This makes the game incredibly boring. There is also by comparison to sustain and damage sets a distinct lack of tanking sets for PvE and PvP.

    On top of this, the huuuuge nerf to mag using proc sets is awful as well but this effects both PvE and PvP and its ruined a lot of the game for half the community in many ways and massively buffed the other half. These are all recent changes of course but they are prime examples of something I hate. Sweeping changes. I would much prefer incremental patches for balance and not wide sweeping changes. Even if that means every two weeks X ability does Y, because at least then those things are being tweaked slightly to find the right spot rather than being either thrown into the dirt or risen up into the heavens.

    Damage is all over the place as well right now which just feels...wrong.

    The CP system:
    As it stands right now, the CP system is in a horrible place - much of the points are wasted, maximum of 4 slottables ruins build diversity and too make matters worse a lot of them just aren't worth it so there isn't really that much incentive to play to gain exp for points when you're over 1200. The old CP system while messy and hard to balance was much better because all your time spent contributed to your power. With the new system only part of your time matters because you can only use a quarter of each tree. If that.


    Thats it really, I could probably go on for a good long while but I cant write a book on 7 years of my experience in this game so i'll quit while I am ahead lol

    Much agreeings.

    That is one point I forgot in my list, actually - I hate the hate for tanks and heals that I feel from ZOS. It is aaaall DD. Medium armor gets no drawbacks, while light and heavy both get lots of drawbacks - including extra damage taken. For heavy armor. Tank armor. Seriously??
  • amm7sb14_ESO
    amm7sb14_ESO
    ✭✭✭✭✭
    xeNNNNN wrote: »
    Here's mine for the aspects of the game:

    Combat (The bug list):
    The persistent double break free bug. - Might as well accept your death at this point.
    Permanent combat bug - Prevents you from going pretty much anywhere on a mount or interacting with doors/NPCs
    Sprint bug - You're not allowed to sprint or gallop when this occurs.
    Server desyncs from stealth abilities - You essentially cant stop or counter attacks from stealth half the time.
    Endless unbearable amounts of ability lag and frame lag - I dont think I need to explain this one lol

    Lack of true addon support:
    There are so many great addons made by the community that frankly should of been integrated into the game years ago but they haven't, the ever growing libraries as a result make it somewhat problematic to manage anymore. Its frustrating.
    Examples: CP Configs, Hodors etc

    MISC:
    As someone has pointed out; "Nagware" - the NPCs that just wont ever leave you alone or shut up.

    Too many pointless gold sinks - that just make things clunky and wasteful. (CP allocation, respecs, Wayshrines) I know gold sinks are a necessary evil in some capacity but removing them on at least these 3 areas would be a much nicer experience especially for new players who aren't traders, wont have CP for gold gains and are trying out multiple things to enjoy the game but bankrupting themselves in the process.

    Lacks a meaningful gold sink: Mount upgrades, instead of locking a single upgrade behind a 20 hour gate, we should be able to upgrade as much as we want with an incremental increase in cost each time when done within the 20 hour window. This would be so much better for veteran players. Mount upgrades are one of the most demoralising things for me making a new character and buying more character slots. I cannot stress enough just how brutal it is going from using a 60% speed mount in cyrodil to using a 20% mount This cannot be done like the inventory and bank upgrade system though, those jumps are pretty nuts and are not incremental.

    At this point I would gladly pay to unlock 60% speed across all characters as a single purchase crownstore unlock (like skyshards and skill lines but only having to make the purchase once for all characters, they can keep the stam and capacity separate from it)

    Crown store:
    Inflated prices: Ex: Riding lessons; at 1000 crowns a time for 10 and thus 3000 a time for 10 of each, it works out at an insane amount of money to spend on upgrading a mount. This makes one of the most desired things when you have maxed out your character for efficiency purposes doubling as one of the most expensive. I calculated around a year or so ago that if you were to spend all that money on those riding lessons you would end up at around £900 for 8 characters to max out each mount and all 3 stats to 60. That's quite insane. Realistically nobodies going to do that of course (i'd hope) but the principal is there.

    I am also of the mind that if they dropped the price of each riding lesson from 100 per lesson (which is how 10 = 1000) to 50 and then sell individual riding lessons without gems, they would sell A LOT more. I would buy them a lot more honestly. Assuming we never get the QoL upgrade I suggested above the crown store section of my comment.

    Then there is the other things;
    Skins priced extremely high
    The crate system and the fact that it exists at all
    (I dont like loot boxes, direct purchases and only direct purchases please)
    House prices
    Furniture prices


    At the current prices its just not worth it in my opinion.

    Timed exclusives: This one is frustrating because of obvious time restraints and life, there are so many cool things that have come through the store since it came out and we cant get them until they cycle through again, this is a method of business that is based around impulse purchases akin to how black Friday sales would work just without the sales. While its good for the business its horrible for the consumer/customer because they miss out and it creates a mad dash mentality where consumers spend irresponsibly. I've never liked timed exclusives of any kind for this reason.

    Finally, BALANCE & SETS;
    One of the things that has frustrated me to no end is that PvE gets PvP nerfed and PvP gets PvE nerfed they MUST be separated, on top of that people who love the roles that they loved get absolutely whacked by the balance of the game.

    A friend of mine is a pure tank player, she loves playing the immortal tank even if she cant do damage just being that immovable object is something she loves but then PvP builds with High damage but High defence get her nerfed so she doesn't enjoy PvP anymore, the health regen nerf for example recently hurt her favourite build pretty hard. Now sure it can be said "Adapt" but there are limited options because viability of a lot of sets is pretty much void. Hundreds of sets in the game now and like 10 are viable. This makes the game incredibly boring. There is also by comparison to sustain and damage sets a distinct lack of tanking sets for PvE and PvP.

    On top of this, the huuuuge nerf to mag using proc sets is awful as well but this effects both PvE and PvP and its ruined a lot of the game for half the community in many ways and massively buffed the other half. These are all recent changes of course but they are prime examples of something I hate. Sweeping changes. I would much prefer incremental patches for balance and not wide sweeping changes. Even if that means every two weeks X ability does Y, because at least then those things are being tweaked slightly to find the right spot rather than being either thrown into the dirt or risen up into the heavens.

    Damage is all over the place as well right now which just feels...wrong.

    The CP system:
    As it stands right now, the CP system is in a horrible place - much of the points are wasted, maximum of 4 slottables ruins build diversity and too make matters worse a lot of them just aren't worth it so there isn't really that much incentive to play to gain exp for points when you're over 1200. The old CP system while messy and hard to balance was much better because all your time spent contributed to your power. With the new system only part of your time matters because you can only use a quarter of each tree. If that.


    Thats it really, I could probably go on for a good long while but I cant write a book on 7 years of my experience in this game so i'll quit while I am ahead lol

    Much agreeings.

    That is one point I forgot in my list, actually - I hate the hate for tanks and heals that I feel from ZOS. It is aaaall DD. Medium armor gets no drawbacks, while light and heavy both get lots of drawbacks - including extra damage taken. For heavy armor. Tank armor. Seriously??

    Yea, those heavy armor passives make absolutely no sense to me.
  • EnjiroKitsune
    EnjiroKitsune
    ✭✭✭
    - PvP never have been a fan of and now an entire Event is just focused on that... High-End-PvP-Whales killing me in 2 hits while my own attacks don't seem to even scratch them.

    - How the furnishing your room works makes NO SENCE at all (I am just about to open a topic for that)

    - Combat with Daggers is as as slow, as with swords or axes (makes also no sence) and just a spam of the same "stab stab stab stab stab" skillmove over and over.

    - That I am just BURRIED in what feels hundrets of questgivers AT THE SAME TIME who sends you ALL OVER tamriel... and they are pretty annoying, especialy the one who wants to send you to Orsinium... lady, I am not finished with my fractions story or the main one, just leave me be! I will eventualy somewhen come back to you!

    - How in Dungeon runs every one just rushed through so you are not allowed to hear the dialoge of the questgiver or see the little scened in the dungeon... you are not allowed to get involfed in the lore of it and after being done wont ever have the chance to again. (!!! This point is my main sadness in the game)

    - How outright mean some players are... I run to a recourse like an ore vein or plant , some other player spottes me and runns up, being a bit faster due to maybe highter stat in sprinting and mines/picks the thing for him/herself or when you find a chest they lurk beside you to steal it in the hope that you fail the lockpick.

    Wan't a baked apple? It has just the right amount of sugar my Friend. Old Khajiit recipe of this ones Grandma, yes?
  • shadyjane62
    shadyjane62
    ✭✭✭✭✭
    ✭✭✭
    I hate that the furries and lizards get all the cool accessories. I want feathers for my hair.
  • six2fall
    six2fall
    ✭✭✭✭
    Bet if this was a poll pvp would be in first place by a mile
  • Klad
    Klad
    ✭✭✭✭
    The community,

    Especially the forum community.
  • Lokryn
    Lokryn
    ✭✭✭✭
    Random things I dislike:

    Movement is kind weird in this game, wish it was smoother, tighter, and more responsive.

    I also hate how you can't just walk around on a roof, it makes you awkwardly slide off, animation is terrible. It does this with some mountainsides as well.

    Overland is too easy, specially questing.

    No Vampire teeth. Wish they would add the most iconic thing about a vampire. Make the teeth increase in size with each stage.

    Vampire Skill line is lame.

    All helmets remove your hair so they don't have helm designs with your chosen hairstyle. I wish my NB could wear a mask.

    Not a huge deal but no underwater swimming is not very immersive.

    Too long of a wait for a new weapon skill line.
  • Shantu
    Shantu
    ✭✭✭✭✭
    ✭✭
    Inventory management. It's utterly absurd.
  • ESO_Nightingale
    ESO_Nightingale
    ✭✭✭✭✭
    ✭✭✭✭✭
    i dislike the lack of good options for frost damage skills and the forced feeling of running fire staves in content due to the dragonknight and encratis group buffs, and the additional power that the fire staff unfairly has over the other options, not to mention far more set options as well.
    Edited by ESO_Nightingale on June 25, 2021 5:15AM
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
    Youtube: https://www.youtube.com/@Frostingale
    Twitch: https://www.twitch.tv/eso_nightingale
  • lemonizzle
    lemonizzle
    ✭✭✭✭
    So many things I can't keep track of them anymore. My relationship with the game is like a bad exhausted marriage, we don't love each other anymore, constantly arguing yet living under one roof because of the kids and time/money invested.
  • lookstwice
    lookstwice
    ✭✭✭
    Zos support
  • Jaimeh
    Jaimeh
    ✭✭✭✭✭
    ✭✭✭✭✭
    1) The fact that RNG is everywhere and in some cases made to be purposefully low. I'm all for farming and grinding, I have multiple alts that I geared long before the stickerbook, but for some things the grind is just excessive, uneeded, unfun, and a huge put off.

    2) Secondly, the alienation of the combat team from the actual game, having massive changes every few months is not healthy for the game nor the playerbase, paired with the fact that they are slow on fixing bugs (and in some cases, they never do), it's the reason why the end-game community has shrunk, and a lot of good guilds that pushed achievements and scores are now defunct. How can we enjoy the game, when our builds that took so long to farm (see RNG, above), are irrelevant a couple of months later? ''Yay, I finally got the item I needed... Oh, it's going to be nerfed in 3 weeks, no time to actually enjoy it..."

    3) Their insidious monetization practices. Start slow with a practice and then make it worse: Introducing crates->introducing radiant apex->introducing gems and gem-exclusive items... This of course has limited the amounts of actualy things sold directly in the store, and has raised their prices too. Yeah it's all cosmetics but this is an MMORPG, people like to customize their characters and show them off.

    4) Their inconsistent and unhelpful support... People have had their characters deleted, their accounts banned etc., by no fault of their own, and they can't sort it out with support, it's mind-boggling the way customers are treated. Not to mention that sometimes support will grant a request for someone, while other times they won't grant the very same request, which is inconsistent and unfair.

    Thankfully the list about the things I love for the game is longer, but if ESO wants to be amazing, it needs to address these pain points sooner rather than later.
    Edited by Jaimeh on June 25, 2021 8:30AM
  • ThorianB
    ThorianB
    ✭✭✭✭✭
    That non Americans have day time maintenance & Americans don't. We pay the same amount.

    All players are equal but non-American players are less equal than others

    Maintenance times are set so that maintenance impacts the least amount of players. It is done while most Americans are sleeping/getting ready for work or school and while EU folks are at work. This means that Oceanic peeps get screwed but doing maintenance at any other time would put out a significantly larger portion of the player base than it does now.

    They really need to work on reducing maintenance time though. This game has the longes maint. downtime of any MMO i have ever played by hours and that is just ridiculous. Most games have a 30-90 min maint cycle, This one has 4-6 hours which is equal to the downtime other MMOs have to install an expansion pack.

  • Destai
    Destai
    ✭✭✭✭✭
    ✭✭✭✭
    @ZOS_GinaBruno @ZOS_JessicaFolsom I hope you guys are taking this thread to heart and championing some of the easier fixes. I understand a lot of these things may be beyond your scope, but imagine how heroic you guys would look if you jumped and spoke to literally any of these comments. Loads of constructive criticism, really valuable if used properly.
  • rootkitronin
    rootkitronin
    ✭✭✭✭✭
    Just a brief overview of my qualms:
    • [snip]
    • Marketing and Sales Tactics (Crown Store, artificial scarcity - expecting customers to wait years for items to come back, it's insulting).
    • [snip]
    • The gross amount of player feedback that gets ignored (don't even get me going on the PTS forums).
    • Some of the lore choices/directions (hard to hate this one... as some of the ESO lore has been amazing, but other aspects of it I've definitely disliked).

    [edited for bashing]
    Edited by ZOS_Lunar on June 30, 2021 12:44PM
  • stybbe17b16_ESO
    stybbe17b16_ESO
    ✭✭✭
    Server performance
  • Rasande_Robin
    Rasande_Robin
    ✭✭✭✭
    Loading Screens, the game is built up in such a way that it is impossible to play on one screen.
    PC/EU: Orcana "something"-stone
  • M_Volsung
    M_Volsung
    ✭✭✭✭✭
    PvP.
    "In the Deep Halls, Far from Men;
    Forsaken Red Mountain, Twisted Kin;
    Hail the Mind, Hail the Stone;
    Dwarven Pride, Stronger than Bone"

    —Dwemer Inquiries I-III, Thelwe Ghelein
  • notafinerughiss
    Furnishing limit furnishing limit furnishing limit, this one especially dose not like to be limited in her own house
  • francesinhalover
    francesinhalover
    ✭✭✭✭✭
    Furnishing limit furnishing limit furnishing limit, this one especially dose not like to be limited in her own house

    I 100% agree, i wish the limits weren't so heavy
    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
  • Phanex
    Phanex
    ✭✭✭
    Hate is a strong word, but I really really don't like..

    The fact you have to go to a dozen zones to check and see what people are selling and to find a decent price.

    The you have to be pure mage/stam to be uber. Why can't we mix and match? I like some stam abilities over magic abilities. especially for the "Based off your highest stat mp/stam" things.

    The sounds the horses/wolfs/dog mounts make when your riding them hard, its a bit annoying. I ride only cats now.

    Mage guild/pijic/fighters passives/abilities are only awesome if you have a lot of them slotted (for the most part) they do have some awesome abilities you can put in other slots, but it just feels like we have run more of their abilities to get full use of them. <I'm probably wrong>

    This part is okay, as I get it, but all the really cool stuff is locked behind group events which I'm not into. I know I know this is a mmorpg and I get it, I just wish there was another option for those who prefer solo play. Again, this ain't I hate/dislike, just a whish list lol




  • xv1_me
    xv1_me
    ✭✭✭
    The community.

    [snip]

    Lack of playability.

    [edited for bashing]
    Edited by ZOS_Lunar on June 30, 2021 12:45PM
  • Castagere
    Castagere
    ✭✭✭✭✭
    The AH.
  • Phanex
    Phanex
    ✭✭✭
    OH, and I kinda wish there was more of Evil choices vs Good choices during missions.

    I mean, I'm playing a vampire demon but I'm always doing "good" for the most part. Yes, there are some missions that give you option to be more selfish, but overall we don't get to play "evil" often and I think that would be awesome to have in the game.
  • ArchMikem
    ArchMikem
    ✭✭✭✭✭
    ✭✭✭✭✭
    ArchMikem wrote: »
    fizl101 wrote: »
    Similarly that we are given things like beards but again they can't be used by female characters.

    It's genetically impossible for Females to grow facial hair on that scale, naturally.

    Actually it's not. There is a condition called polycystic ovary syndrome that can cause hirsutism (excessive hair growth) in women. Some of these women can grow beards.

    ...so then characters have to use a genetic disorder in order to justify beards on females.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Destai
    Destai
    ✭✭✭✭✭
    ✭✭✭✭
    xv1_me wrote: »
    The community.

    [snip]

    Lack of playability.

    [edited for bashing]

    The irony, lol
  • Destai
    Destai
    ✭✭✭✭✭
    ✭✭✭✭
    ArchMikem wrote: »
    ArchMikem wrote: »
    fizl101 wrote: »
    Similarly that we are given things like beards but again they can't be used by female characters.

    It's genetically impossible for Females to grow facial hair on that scale, naturally.

    Actually it's not. There is a condition called polycystic ovary syndrome that can cause hirsutism (excessive hair growth) in women. Some of these women can grow beards.

    ...so then characters have to use a genetic disorder in order to justify beards on females.

    Imagine in the next DLC, that’s a skill line! Like the Werewolf line gets an overhaul into Beardgrowing or something. 10/10 would buy.
    Edited by Destai on June 30, 2021 7:48PM
  • Celephantsylvius_Bornasfinmo
    Celephantsylvius_Bornasfinmo
    ✭✭✭✭✭
    I just quit Cyrodiil NO CP PC EU because of horrible lag.
    I still think this is the worst part of the game, frustrating, game breaking and you'll probably see lots of breaks or depatures after the event...it's at the worst point it has ever been. I am truly shocked and rather angry by this.
  • francesinhalover
    francesinhalover
    ✭✭✭✭✭
    xeNNNNN wrote: »
    Here's mine for the aspects of the game:

    Combat (The bug list):
    The persistent double break free bug. - Might as well accept your death at this point.
    Permanent combat bug - Prevents you from going pretty much anywhere on a mount or interacting with doors/NPCs
    Sprint bug - You're not allowed to sprint or gallop when this occurs.
    Server desyncs from stealth abilities - You essentially cant stop or counter attacks from stealth half the time.
    Endless unbearable amounts of ability lag and frame lag - I dont think I need to explain this one lol

    Lack of true addon support:
    There are so many great addons made by the community that frankly should of been integrated into the game years ago but they haven't, the ever growing libraries as a result make it somewhat problematic to manage anymore. Its frustrating.
    Examples: CP Configs, Hodors etc

    MISC:
    As someone has pointed out; "Nagware" - the NPCs that just wont ever leave you alone or shut up.

    Too many pointless gold sinks - that just make things clunky and wasteful. (CP allocation, respecs, Wayshrines) I know gold sinks are a necessary evil in some capacity but removing them on at least these 3 areas would be a much nicer experience especially for new players who aren't traders, wont have CP for gold gains and are trying out multiple things to enjoy the game but bankrupting themselves in the process.

    Lacks a meaningful gold sink: Mount upgrades, instead of locking a single upgrade behind a 20 hour gate, we should be able to upgrade as much as we want with an incremental increase in cost each time when done within the 20 hour window. This would be so much better for veteran players. Mount upgrades are one of the most demoralising things for me making a new character and buying more character slots. I cannot stress enough just how brutal it is going from using a 60% speed mount in cyrodil to using a 20% mount This cannot be done like the inventory and bank upgrade system though, those jumps are pretty nuts and are not incremental.

    At this point I would gladly pay to unlock 60% speed across all characters as a single purchase crownstore unlock (like skyshards and skill lines but only having to make the purchase once for all characters, they can keep the stam and capacity separate from it)

    Crown store:
    Inflated prices: Ex: Riding lessons; at 1000 crowns a time for 10 and thus 3000 a time for 10 of each, it works out at an insane amount of money to spend on upgrading a mount. This makes one of the most desired things when you have maxed out your character for efficiency purposes doubling as one of the most expensive. I calculated around a year or so ago that if you were to spend all that money on those riding lessons you would end up at around £900 for 8 characters to max out each mount and all 3 stats to 60. That's quite insane. Realistically nobodies going to do that of course (i'd hope) but the principal is there.

    I am also of the mind that if they dropped the price of each riding lesson from 100 per lesson (which is how 10 = 1000) to 50 and then sell individual riding lessons without gems, they would sell A LOT more. I would buy them a lot more honestly. Assuming we never get the QoL upgrade I suggested above the crown store section of my comment.

    Then there is the other things;
    Skins priced extremely high
    The crate system and the fact that it exists at all
    (I dont like loot boxes, direct purchases and only direct purchases please)
    House prices
    Furniture prices


    At the current prices its just not worth it in my opinion.

    Timed exclusives: This one is frustrating because of obvious time restraints and life, there are so many cool things that have come through the store since it came out and we cant get them until they cycle through again, this is a method of business that is based around impulse purchases akin to how black Friday sales would work just without the sales. While its good for the business its horrible for the consumer/customer because they miss out and it creates a mad dash mentality where consumers spend irresponsibly. I've never liked timed exclusives of any kind for this reason.

    Finally, BALANCE & SETS;
    One of the things that has frustrated me to no end is that PvE gets PvP nerfed and PvP gets PvE nerfed they MUST be separated, on top of that people who love the roles that they loved get absolutely whacked by the balance of the game.

    A friend of mine is a pure tank player, she loves playing the immortal tank even if she cant do damage just being that immovable object is something she loves but then PvP builds with High damage but High defence get her nerfed so she doesn't enjoy PvP anymore, the health regen nerf for example recently hurt her favourite build pretty hard. Now sure it can be said "Adapt" but there are limited options because viability of a lot of sets is pretty much void. Hundreds of sets in the game now and like 10 are viable. This makes the game incredibly boring. There is also by comparison to sustain and damage sets a distinct lack of tanking sets for PvE and PvP.

    On top of this, the huuuuge nerf to mag using proc sets is awful as well but this effects both PvE and PvP and its ruined a lot of the game for half the community in many ways and massively buffed the other half. These are all recent changes of course but they are prime examples of something I hate. Sweeping changes. I would much prefer incremental patches for balance and not wide sweeping changes. Even if that means every two weeks X ability does Y, because at least then those things are being tweaked slightly to find the right spot rather than being either thrown into the dirt or risen up into the heavens.

    Damage is all over the place as well right now which just feels...wrong.

    The CP system:
    As it stands right now, the CP system is in a horrible place - much of the points are wasted, maximum of 4 slottables ruins build diversity and too make matters worse a lot of them just aren't worth it so there isn't really that much incentive to play to gain exp for points when you're over 1200. The old CP system while messy and hard to balance was much better because all your time spent contributed to your power. With the new system only part of your time matters because you can only use a quarter of each tree. If that.


    Thats it really, I could probably go on for a good long while but I cant write a book on 7 years of my experience in this game so i'll quit while I am ahead lol

    Much agreeings.

    That is one point I forgot in my list, actually - I hate the hate for tanks and heals that I feel from ZOS. It is aaaall DD. Medium armor gets no drawbacks, while light and heavy both get lots of drawbacks - including extra damage taken. For heavy armor. Tank armor. Seriously??

    wasn't those drawbacks to light and heavy created because of pvp?

    I remember some years ago, almost no one used medium armor on pvp. still not sure if they do now.

    https://eso-u.com/articles/armor_bonuses_penalties_passives_and_skills

    From what i see all these changes look pvp focused.

    If medium armor was to have drawbacks, what would they even be?

    It's like i keep saying , they should separate pvp from pve somehow.
    Edited by francesinhalover on June 30, 2021 8:30PM
    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
Sign In or Register to comment.