Chevaliemew wrote: »The actual changes that attracted playerbase:
- Dark Brotherhood (removing veteran ranks),
- One Tamriel (providing ability to interact with friends from other alliances),
- Morrowind (nostalgia for Elder Scrolls die hard fans).
Greymoor will work only because it's all about Skyrim and people love Skyrim.
MalakithAlamahdi wrote: »I agree with everything you said @Joy_Division. I played a templar as a main for many years and it got made worse with every update. The whole game feels so stale to me compared to the early days. I really wish we could get that version of the game back.
A little old but I agree with OP up until the point he blamed this on PVPers.... As I PVPer I hate these changes to man, I really do.
A little old but I agree with OP up until the point he blamed this on PVPers.... As I PVPer I hate these changes to man, I really do.
Joy_Division wrote: »A little old but I agree with OP up until the point he blamed this on PVPers.... As I PVPer I hate these changes to man, I really do.
I should note I 90% PvP. The devs have also specifically identified PvP as the basis of many of the changes. Here is three and the reasons they gave:
1) Blinding Flashes: removed because the devs felt the game did not communicate the blind status effect well enough to opposing players.
2) Breath of Life: heal removed, reduced, and added a line of sight check because of complaints in Cyrodiil about "breath of life spamming templars"
3) The Eclipse spell has been changed about ten times, it is almost exclusively a PvP spell.
The list goes on: cast times on ultimates, the elimination of multi-functional skills and numerous stuns, many of the Morrowind changes, et al., have their origins in PvP.
ZOS wrote:
Power fantasy refers to the fictional justification of your character's power and how it’s expressed through the look and feel of abilities. Necromancers draw their strength from death magic as they manipulate souls, flesh, and bone. Templars call upon the power of light and the burning sun. Every class should have a clearly defined source of power, and class abilities should reinforce that fantasy through their descriptions, animations, visual effects, and audio.
Joy_Division wrote: »A little old but I agree with OP up until the point he blamed this on PVPers.... As I PVPer I hate these changes to man, I really do.
I should note I 90% PvP. The devs have also specifically identified PvP as the basis of many of the changes. Here is three and the reasons they gave:
1) Blinding Flashes: removed because the devs felt the game did not communicate the blind status effect well enough to opposing players.
2) Breath of Life: heal removed, reduced, and added a line of sight check because of complaints in Cyrodiil about "breath of life spamming templars"
3) The Eclipse spell has been changed about ten times, it is almost exclusively a PvP spell.
The list goes on: cast times on ultimates, the elimination of multi-functional skills and numerous stuns, many of the Morrowind changes, et al., have their origins in PvP.