Shaggygaming wrote: »Blame PVP players for ZOS removing unique abilities from the classes. Blame end game PVE players for ZOS making a majority of abilities the same across the board. One cried for nerfs and the other wanted a better end game. If ZOS makes all the abilities less unique then it makes balancing easier. Another issue is the uphill battle ZOS started facing immediately with their decision for no skill cool downs. Yes I know internal 1 second cool down but I’m talking about abilities A hits for 5k and ability B hits for 2500 why would I use ability B when both are on the same cool down of 1 second.
This is a tough one. I personally enjoy where end game pve is now compared to vMOL days.
Czekoludek wrote: »As a nightblade main:
I loved my saptank until it was gutted...
Then I loved my melee mageblade... gutted
then I made a ranged mageblade using agony+meteor (high ulti generation)... gutted
then I started thinking outside of the box and made a ranged dotblade... gutted
then, as a last attempt, I made a mageblade off healer using dots for dmg and swapping to save the group with soul siphon (a skill I swear I had never used before)... the following patch ZoS decided to roll back the buff to DoTs and give cast time to soul siphon... soul siphon, the last ultimate that needs a cast time (not that the others need them too)...
Then I gave up...
Currently I'm using my mageblade in DoS2 with necromancy, scourge and warfare and I can feel again a similar sentiment to what I felt when I had a Sap Tank... so, thanks Larian
I remember how awesome it felt to reflect a meteor in the enemies face and leaping after him with my Stam DK. As an enemy you would only do that a few times, till you learned to not drop meteors on Dragonknights (or take the risk). But learning something so simple had to be nerfed! And now the fun is gone, wings has been reduced to a pile of garbage (from a DK perspective). Sure it still might be strong, but it is for sure NOT fun to use.
I wish they would delete Stonefist, I dislike the current form heavily. However, ZOS spent a whole 2-3 patches to complete this one skill, so I doubt they will change it again.
About the cast time on Stonefist, I find it interesting to see that both Fragmented/Igneous Shield and Stonefist have the same lenghty animation, yet Stonefist gets a cast time and the other one not?
I remember how awesome it felt to reflect a meteor in the enemies face and leaping after him with my Stam DK. As an enemy you would only do that a few times, till you learned to not drop meteors on Dragonknights (or take the risk). But learning something so simple had to be nerfed! And now the fun is gone, wings has been reduced to a pile of garbage (from a DK perspective). Sure it still might be strong, but it is for sure NOT fun to use.
I wish they would delete Stonefist, I dislike the current form heavily. However, ZOS spent a whole 2-3 patches to complete this one skill, so I doubt they will change it again.
About the cast time on Stonefist, I find it interesting to see that both Fragmented/Igneous Shield and Stonefist have the same lenghty animation, yet Stonefist gets a cast time and the other one not?
I remember how awesome it felt to reflect a meteor in the enemies face and leaping after him with my Stam DK. As an enemy you would only do that a few times, till you learned to not drop meteors on Dragonknights (or take the risk). But learning something so simple had to be nerfed! And now the fun is gone, wings has been reduced to a pile of garbage (from a DK perspective). Sure it still might be strong, but it is for sure NOT fun to use.
I wish they would delete Stonefist, I dislike the current form heavily. However, ZOS spent a whole 2-3 patches to complete this one skill, so I doubt they will change it again.
About the cast time on Stonefist, I find it interesting to see that both Fragmented/Igneous Shield and Stonefist have the same lenghty animation, yet Stonefist gets a cast time and the other one not?
Shaggygaming wrote: »Blame PVP players for ZOS removing unique abilities from the classes. Blame end game PVE players for ZOS making a majority of abilities the same across the board. One cried for nerfs and the other wanted a better end game. If ZOS makes all the abilities less unique then it makes balancing easier. Another issue is the uphill battle ZOS started facing immediately with their decision for no skill cool downs. Yes I know internal 1 second cool down but I’m talking about abilities A hits for 5k and ability B hits for 2500 why would I use ability B when both are on the same cool down of 1 second.
This is a tough one. I personally enjoy where end game pve is now compared to vMOL days.
Not all PvP players wanted ZOS to gut the interesting, class defining and unique skills. As a magblade main (or former over this past year), I've fully defended skills such as wings which hard counter my class as a whole because I know it's stupid to remove class defining skills like that.
yup... most PvPers that were not focused only on one class were against arbitrary nerfs. Taking away frags and shards stun was idiotic. Taking away cloak's purge was stupid. Taking away wings reflect was a crime. Taking away reach and scatter shot CC was genocidal and did even more dmg to all classes...
But cast time on ultis... especially on soul syphon... that was the tombstone
I remember how awesome it felt to reflect a meteor in the enemies face and leaping after him with my Stam DK. As an enemy you would only do that a few times, till you learned to not drop meteors on Dragonknights (or take the risk). But learning something so simple had to be nerfed! And now the fun is gone, wings has been reduced to a pile of garbage (from a DK perspective). Sure it still might be strong, but it is for sure NOT fun to use.
I wish they would delete Stonefist, I dislike the current form heavily. However, ZOS spent a whole 2-3 patches to complete this one skill, so I doubt they will change it again.
About the cast time on Stonefist, I find it interesting to see that both Fragmented/Igneous Shield and Stonefist have the same lenghty animation, yet Stonefist gets a cast time and the other one not?
GrumpyDuckling wrote: »I remember how awesome it felt to reflect a meteor in the enemies face and leaping after him with my Stam DK. As an enemy you would only do that a few times, till you learned to not drop meteors on Dragonknights (or take the risk). But learning something so simple had to be nerfed! And now the fun is gone, wings has been reduced to a pile of garbage (from a DK perspective). Sure it still might be strong, but it is for sure NOT fun to use.
I wish they would delete Stonefist, I dislike the current form heavily. However, ZOS spent a whole 2-3 patches to complete this one skill, so I doubt they will change it again.
About the cast time on Stonefist, I find it interesting to see that both Fragmented/Igneous Shield and Stonefist have the same lenghty animation, yet Stonefist gets a cast time and the other one not?
I get the gist of what you are saying, but the meteor example is extreme. Wings was definitely a problem when it's status as a regular skill allowed it to not only cancel damage from meter (an ultimate that was already noticeably telegraphed), but also reflect that damage. Yes, it was unique and could make for funny clips like that, but it was also quite silly how imbalanced it was.
Czekoludek wrote: »GrumpyDuckling wrote: »I remember how awesome it felt to reflect a meteor in the enemies face and leaping after him with my Stam DK. As an enemy you would only do that a few times, till you learned to not drop meteors on Dragonknights (or take the risk). But learning something so simple had to be nerfed! And now the fun is gone, wings has been reduced to a pile of garbage (from a DK perspective). Sure it still might be strong, but it is for sure NOT fun to use.
I wish they would delete Stonefist, I dislike the current form heavily. However, ZOS spent a whole 2-3 patches to complete this one skill, so I doubt they will change it again.
About the cast time on Stonefist, I find it interesting to see that both Fragmented/Igneous Shield and Stonefist have the same lenghty animation, yet Stonefist gets a cast time and the other one not?
I get the gist of what you are saying, but the meteor example is extreme. Wings was definitely a problem when it's status as a regular skill allowed it to not only cancel damage from meter (an ultimate that was already noticeably telegraphed), but also reflect that damage. Yes, it was unique and could make for funny clips like that, but it was also quite silly how imbalanced it was.
So balanced means boring? Wings mitigated a lot of my main toolkit but it was definitely fun ability to use and one of dks signature move. Also it was useless against melee so not "one defense skill to mitigate it all"
GrumpyDuckling wrote: »Czekoludek wrote: »GrumpyDuckling wrote: »I remember how awesome it felt to reflect a meteor in the enemies face and leaping after him with my Stam DK. As an enemy you would only do that a few times, till you learned to not drop meteors on Dragonknights (or take the risk). But learning something so simple had to be nerfed! And now the fun is gone, wings has been reduced to a pile of garbage (from a DK perspective). Sure it still might be strong, but it is for sure NOT fun to use.
I wish they would delete Stonefist, I dislike the current form heavily. However, ZOS spent a whole 2-3 patches to complete this one skill, so I doubt they will change it again.
About the cast time on Stonefist, I find it interesting to see that both Fragmented/Igneous Shield and Stonefist have the same lenghty animation, yet Stonefist gets a cast time and the other one not?
I get the gist of what you are saying, but the meteor example is extreme. Wings was definitely a problem when it's status as a regular skill allowed it to not only cancel damage from meter (an ultimate that was already noticeably telegraphed), but also reflect that damage. Yes, it was unique and could make for funny clips like that, but it was also quite silly how imbalanced it was.
So balanced means boring? Wings mitigated a lot of my main toolkit but it was definitely fun ability to use and one of dks signature move. Also it was useless against melee so not "one defense skill to mitigate it all"
Nope. Balance doesn't have to be boring.
GrumpyDuckling wrote: »Czekoludek wrote: »GrumpyDuckling wrote: »I remember how awesome it felt to reflect a meteor in the enemies face and leaping after him with my Stam DK. As an enemy you would only do that a few times, till you learned to not drop meteors on Dragonknights (or take the risk). But learning something so simple had to be nerfed! And now the fun is gone, wings has been reduced to a pile of garbage (from a DK perspective). Sure it still might be strong, but it is for sure NOT fun to use.
I wish they would delete Stonefist, I dislike the current form heavily. However, ZOS spent a whole 2-3 patches to complete this one skill, so I doubt they will change it again.
About the cast time on Stonefist, I find it interesting to see that both Fragmented/Igneous Shield and Stonefist have the same lenghty animation, yet Stonefist gets a cast time and the other one not?
I get the gist of what you are saying, but the meteor example is extreme. Wings was definitely a problem when it's status as a regular skill allowed it to not only cancel damage from meter (an ultimate that was already noticeably telegraphed), but also reflect that damage. Yes, it was unique and could make for funny clips like that, but it was also quite silly how imbalanced it was.
So balanced means boring? Wings mitigated a lot of my main toolkit but it was definitely fun ability to use and one of dks signature move. Also it was useless against melee so not "one defense skill to mitigate it all"
Nope. Balance doesn't have to be boring.
I don't agree with everything the OP asserts, but I do generally agree that combat in this game leaves much to be desired. I don't view aesthetics as mere "fluff" as the OP does, but it is true that the aesthetic distinctions should ideally be backed by mechanical distinctions. I think that the OP highlights some of the "worst case" changes made that resulted in abilities becoming more bland rather well, but that they also overlook "best case" changes that made abilities more interesting.
In the spirit of that, what about abilities that have become better and more distinct over time? Are there many players who think the original iterations of Bound Armor and its morphs were more interesting than what we have now? What about Searing Strike, which got a damage type shift for the stamina morph to work better with the CP system? How about Rune Focus where we got a morph that gives stamina characters a stamina recovery skill? Were these sorts of things bad changes? Are the homogenizing and/or providing more options for different character types?
I'm not going to pretend to have an answer. Besides, there's only opinions anyway.
Almost everything should absolutely be solo. The idea that people should be forced to group is obsolete and stupid, especially in this day and age.
That said, every class should have their own unique ways of doing it.
GrumpyDuckling wrote: »I remember how awesome it felt to reflect a meteor in the enemies face and leaping after him with my Stam DK. As an enemy you would only do that a few times, till you learned to not drop meteors on Dragonknights (or take the risk). But learning something so simple had to be nerfed! And now the fun is gone, wings has been reduced to a pile of garbage (from a DK perspective). Sure it still might be strong, but it is for sure NOT fun to use.
I wish they would delete Stonefist, I dislike the current form heavily. However, ZOS spent a whole 2-3 patches to complete this one skill, so I doubt they will change it again.
About the cast time on Stonefist, I find it interesting to see that both Fragmented/Igneous Shield and Stonefist have the same lenghty animation, yet Stonefist gets a cast time and the other one not?
I get the gist of what you are saying, but the meteor example is extreme. Wings was definitely a problem when it's status as a regular skill allowed it to not only cancel damage from meter (an ultimate that was already noticeably telegraphed), but also reflect that damage. Yes, it was unique and could make for funny clips like that, but it was also quite silly how imbalanced it was.
GrumpyDuckling wrote: »I remember how awesome it felt to reflect a meteor in the enemies face and leaping after him with my Stam DK. As an enemy you would only do that a few times, till you learned to not drop meteors on Dragonknights (or take the risk). But learning something so simple had to be nerfed! And now the fun is gone, wings has been reduced to a pile of garbage (from a DK perspective). Sure it still might be strong, but it is for sure NOT fun to use.
I wish they would delete Stonefist, I dislike the current form heavily. However, ZOS spent a whole 2-3 patches to complete this one skill, so I doubt they will change it again.
About the cast time on Stonefist, I find it interesting to see that both Fragmented/Igneous Shield and Stonefist have the same lenghty animation, yet Stonefist gets a cast time and the other one not?
I get the gist of what you are saying, but the meteor example is extreme. Wings was definitely a problem when it's status as a regular skill allowed it to not only cancel damage from meter (an ultimate that was already noticeably telegraphed), but also reflect that damage. Yes, it was unique and could make for funny clips like that, but it was also quite silly how imbalanced it was.
GrumpyDuckling wrote: »I remember how awesome it felt to reflect a meteor in the enemies face and leaping after him with my Stam DK. As an enemy you would only do that a few times, till you learned to not drop meteors on Dragonknights (or take the risk). But learning something so simple had to be nerfed! And now the fun is gone, wings has been reduced to a pile of garbage (from a DK perspective). Sure it still might be strong, but it is for sure NOT fun to use.
I wish they would delete Stonefist, I dislike the current form heavily. However, ZOS spent a whole 2-3 patches to complete this one skill, so I doubt they will change it again.
About the cast time on Stonefist, I find it interesting to see that both Fragmented/Igneous Shield and Stonefist have the same lenghty animation, yet Stonefist gets a cast time and the other one not?
I get the gist of what you are saying, but the meteor example is extreme. Wings was definitely a problem when it's status as a regular skill allowed it to not only cancel damage from meter (an ultimate that was already noticeably telegraphed), but also reflect that damage. Yes, it was unique and could make for funny clips like that, but it was also quite silly how imbalanced it was.
I mean other classes can negate damage entirely such as using cloak or streak, so I really don't see what the issue is. The wing's nerf was awful as are many of the changes ZOS has made to the game, in particular classes over the years.
Toc de Malsvi wrote: »I think things really downturned when they began to make the resource changes and light/heavy attack changes. I agreed with the ideas at the time, looking back it seems the changes didn’t age well.
There were an abundance of changes though through the years and they have consistently moved toward homogenization. Some of the changes were unavoidable as they were merely factors of a growing experience in the player base.
I rarely have time to play anymore, but I also am not very attracted to the game anymore.
PhoenixGrey wrote: »GrumpyDuckling wrote: »Czekoludek wrote: »GrumpyDuckling wrote: »I remember how awesome it felt to reflect a meteor in the enemies face and leaping after him with my Stam DK. As an enemy you would only do that a few times, till you learned to not drop meteors on Dragonknights (or take the risk). But learning something so simple had to be nerfed! And now the fun is gone, wings has been reduced to a pile of garbage (from a DK perspective). Sure it still might be strong, but it is for sure NOT fun to use.
I wish they would delete Stonefist, I dislike the current form heavily. However, ZOS spent a whole 2-3 patches to complete this one skill, so I doubt they will change it again.
About the cast time on Stonefist, I find it interesting to see that both Fragmented/Igneous Shield and Stonefist have the same lenghty animation, yet Stonefist gets a cast time and the other one not?
I get the gist of what you are saying, but the meteor example is extreme. Wings was definitely a problem when it's status as a regular skill allowed it to not only cancel damage from meter (an ultimate that was already noticeably telegraphed), but also reflect that damage. Yes, it was unique and could make for funny clips like that, but it was also quite silly how imbalanced it was.
So balanced means boring? Wings mitigated a lot of my main toolkit but it was definitely fun ability to use and one of dks signature move. Also it was useless against melee so not "one defense skill to mitigate it all"
Nope. Balance doesn't have to be boring.
Everyone's idea of balance is pretty different which is why its pointless beyond a certain extent.
Games are supposed to be fun and entertaining, not balanced and boring like whatever the current *** is.
@IAVITNI
Who's biased here? MagBLADES were definitely the most vocal in regards to wings nerf, as 100% of their toolkit was reflected. They even questioned why Strife is considered a projectile. Magsorcs weren't happy, but had Curse, Fury and later Force Pulse to deal with wings.
Dude!
>=C