CassandraGemini wrote: »A TL;DR would be nice. I'm really not opposed to reading longer texts and what you have to say seems interesting - but it's just too much. Way too much. It really might have been better to stick to what's most important and leave some of the rest out, because I seriously doubt that many people will read through the whole text, and, as I said, it actually seems interesting, so that's a bit sad.
Czekoludek wrote: »As a nightblade main:
Similar story. My last attempt was NB hybrid Werewolf... also guttedCzekoludek wrote: »As a nightblade main:
I loved my saptank until it was gutted...
Then I loved my melee mageblade... gutted
then I made a ranged mageblade using agony+meteor (high ulti generation)... gutted
then I started thinking outside of the box and made a ranged dotblade... gutted
then, as a last attempt, I made a mageblade off healer using dots for dmg and swapping to save the group with soul siphon (a skill I swear I had never used before)... the following patch ZoS decided to roll back the buff to DoTs and give cast time to soul siphon... soul siphon, the last ultimate that needs a cast time (not that the others need them too)...
ZOS in the meantime: "Nah, it's all fine, our revenues increased x-fold since launch. That means people are happy."
adirondack wrote: »Everything said in the OP is 100% correct and insightful. It would be wonderful to have ZOS reply, just so we can be assured they actually read user comments and thoughts.
ZOS wrote:Greetings all,
After removing a few rude and off topic posts, we would like to ask everyone to keep posts on the subject at hand, as well as keeping things civil and constructive.
Thank you for your understanding,
Shaggygaming wrote: »Blame PVP players for ZOS removing unique abilities from the classes. Blame end game PVE players for ZOS making a majority of abilities the same across the board. One cried for nerfs and the other wanted a better end game. If ZOS makes all the abilities less unique then it makes balancing easier. Another issue is the uphill battle ZOS started facing immediately with their decision for no skill cool downs. Yes I know internal 1 second cool down but I’m talking about abilities A hits for 5k and ability B hits for 2500 why would I use ability B when both are on the same cool down of 1 second.
This is a tough one. I personally enjoy where end game pve is now compared to vMOL days.
Shaggygaming wrote: »Blame PVP players for ZOS removing unique abilities from the classes. Blame end game PVE players for ZOS making a majority of abilities the same across the board. One cried for nerfs and the other wanted a better end game. If ZOS makes all the abilities less unique then it makes balancing easier. Another issue is the uphill battle ZOS started facing immediately with their decision for no skill cool downs. Yes I know internal 1 second cool down but I’m talking about abilities A hits for 5k and ability B hits for 2500 why would I use ability B when both are on the same cool down of 1 second.
This is a tough one. I personally enjoy where end game pve is now compared to vMOL days.
Not all PvP players wanted ZOS to gut the interesting, class defining and unique skills. As a magblade main (or former over this past year), I've fully defended skills such as wings which hard counter my class as a whole because I know it's stupid to remove class defining skills like that.