Reignskream wrote: »
You want 1-9, down the road another person wants 1-9, then another, and another.
Welcome back to WoW.
Wrong, Kream. This would not become WoW, and there is a good reason WoW copied Ultima Online, Tibia, Diablo and Everquest on 1-9. I bet anything if 1-5 were a good idea, WoW would have done it.cubansyrusb16_ESO wrote: »Freedom and choice to make decisions (as in the world) that is the essence of Elder Scrolls, not to roll out all the skills you want .... that is not choice that is having everything.
Currently 5 skills + 1 ulitmate is the most "Skill Choice" you have ever had in an Elder Scrolls game ..... Not sure which ones you have been playing.
And being an MMO, you would expect more freedom; instead, you get another straightjacket.
sfxpaladin wrote: »I don't know how far into the game you are, but the same 5 abilities will not cut it in every situation, especially when you hit VR, and then I will laugh because you only have 5 abilities you levelled, while im sitting here with every class skill morphed and lvl 4. I am now about to max out my second set of armour, and my second weapon, which will bring the tally to Soul, Dark, Summoning, Storm Calling, Destro, Bow, Light, Medium and Mage all maxed.
Reignskream wrote: »I myself make different builds. 1: pve single target build. 2: pve aoe target build. 3: pvp single target build. 4: pvp aoe target build. 5: defense build.
I rotate these skills in and out on a regular basis depending on what I am doing. It allows me to not only use abilities i dont use often, but gives me the variety i need to be competent in doing what im doing at that very time. Sure, allot of taking skills in and out, but it takes 2 seconds to switch skills in and out when you have them written down, and rdy to go.
natedipaolob14_ESO wrote: »The point I am trying to make is that you can only use a sliver of the skills you've invested in. This makes you feel restricted.
I'd like to see something along the lines of
6,7, maybe 8 being usable for armor, world, and guild abilities only.
And/or allow things like 'Magelight' and 'Blood Altar' to be on the quickslot menu.
I like being restricted to a limited number of combat moves but I think there should be a little wiggle room for the armor, world, and guild abilities.
natedipaolob14_ESO wrote: »I like this idea, i am having trouble on my mage with abilities. I have my conjured creatures and magelight taking up 3 slots, so i am left with 2 slots to try and make some healer/crowd control build. Its very frustrating.
No. We don't need screen clutter - 5 means you need to THINK about what you put on your bar, and you need to be set up for a very specific role. Means we will have more variety too, because everyone doesn't have the same 30 abilities on their hotbar.
Five slotted abilities is not enough, we NEED 1-9.
Even if we had 1-9, we would still have "meaningful sacrifice" in what we slot, and be restricted from being "everything".
We need 1-9.
Will pay $50.00 USD at the cash shop, put it in.
And, don't forget to add Expanded Ignore List +1000.
I will pay $50.00 USD for that right there.
Zenimax: Want $100.00 of my hard earned USD?