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Action Bars, You know you want more!

natedipaolob14_ESO
Ok, I've been playing for a while now and truly love this game. However, I find that there are WAY too many skills for the limited number of action bar slots. Can there be or will there be any additions to the bar in order to have more abilities slotted? I just don't see why not, just add 2 more slots so players can have 7 ability slots and keep the one ultimate ability slot. The only explanation i could think of for the limited slots is to make the game compatible with consoles. However, I don't see why PC should be held to these constraints. I find it difficult to have 360 skill points in a game where you can only use 12 abilities at a time. Please take this into consideration for future updates as I'm sure other players would support me in this plight.

Also there are 105 active abilities in this game
Edited by natedipaolob14_ESO on April 28, 2014 4:26PM
  • niocwy
    niocwy
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    It's one of the core design in the game. I don't know if its a console-oriented design (I don't think so), but what I know is it will likely not change.

    Some games offer a limited number of usable abilities, some don't. You have to deal with it :)

    Also don't forget you can swap weapons.
    Edited by niocwy on April 25, 2014 3:49PM
    Look at my profile picture. Visualize that muffin...smelling it...taking a bite...
    Are you hungry now ?
    Good.
  • Drakonklenok
    Drakonklenok
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    niocwy wrote: »

    Also don't forget you can swap weapons.

    Half the time I can't, even if I'm standing still and out of combat, it is buggy at best, at least for me.

  • natedipaolob14_ESO
    Yes I am aware you can swap weapons and that is why I stated you can have 12 abilities active at one time. I just can't get past the fact that there are 360 skill points in the game, yet you are so restricted by your action bar number. I find it contradictory to the essence of an Elder Scrolls game that is built around freedom and choice.
  • niocwy
    niocwy
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    Well, I'm sorry if you don't like it. Personally I find it interesting.

    Actually, I like both systems. :)

    And I agree weapon swapping is bugged or laggy sometimes.

    Look at my profile picture. Visualize that muffin...smelling it...taking a bite...
    Are you hungry now ?
    Good.
  • [Deleted User]
    [Deleted User]
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    The user and all related content has been deleted.
    Edited by [Deleted User] on April 26, 2014 9:26AM
  • Jade1986
    Jade1986
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    I am fine with the 10, gameplay feels more fluid and action oriented, if I want 30 action bars, then I can play SWTOR.
  • Reignskream
    Reignskream
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    Ok, I've been playing for a while now and truly love this game. However, I find that there are WAY too many skills for the limited number of action bar slots. Can there be or will there be any additions to the bar in order to have more abilities slotted? I just don't see why not, just add 2 more slots so players can have 7 ability slots and keep the one ultimate ability slot. The only explanation i could think of for the limited slots is to make the game compatible with consoles. However, I don't see why PC should be held to these constraints. I find it difficult to have 360 skill points in a game where you can only use 12 abilities at a time. Please take this into consideration for future updates as I'm sure other players would support me in this plight.

    IMO I sure hope they dont add more. You ask for 2 more slots, and another will ask for another 2, and then someone else another 2, before you know it we will all be using bartender4 again.

    Were all held to these constraints because this is what creates diversity and so many different options to choose from among class builds. By adding more skill slots, it simply ruins this games variety.
    Edited by Reignskream on April 25, 2014 4:05PM
  • yodased
    yodased
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    360 skill points that have to be allocated to passives and crafting as well does not make too many skills available.
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • Soloeus
    Soloeus
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    Five slotted abilities is not enough, we NEED 1-9.

    Even if we had 1-9, we would still have "meaningful sacrifice" in what we slot, and be restricted from being "everything".

    We need 1-9.

    Will pay $50.00 USD at the cash shop, put it in.

    And, don't forget to add Expanded Ignore List +1000.

    I will pay $50.00 USD for that right there.

    Zenimax: Want $100.00 of my hard earned USD?

    Within; Without.
  • Reenlister
    Reenlister
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    I like it the way it is myself. Requires me to set up and decide which skills I want for a while. As I progress I have changed my bars, to reflect different attack strategies and or abilities. Just in my case, adds some interest instead of having 20 skills available at all times.
  • Gwarok
    Gwarok
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    before you know it we will all be using bartender4 again.

    ^This^

    ...and I also agree the weapon swapping could be a little more flexible.
    Edited by Gwarok on April 25, 2014 4:12PM
    "Strive for balance of all things. When the scales tip to one side or the other, someone or somethings gets short-changed. When someone gets short-changed, unpredictability and strife unbalance the world around us...To achieve freedom from greed, from want, and from strife, all parties in any exchange MUST find balance." -House Hlaalu's Philosophy of Trade

    "I am ALWAYS very busy, so I KNOW what's best. You need to stay away from the waterfall. TRUST ME, you're better off keeping busy than playing in the stream....Do you know how to swim, Little Scrib?"

    "I am but a simple farmer". -Rags'nar LodesBroke

    #SKOOMA!

    (Juliet):
    ...it is nor hand, nor foot,
    Nor arm, nor face, nor any other part
    Belonging to a man.
    O, be some other name!
    What's in a name?
    That which we call a rose?
    By any other name would smell as sweet.
    Retain that dear perfection to which he owes...
    (Act II, Scene II -William Shakespeare's: Romeo & Juliet -1595 A.D.)



  • Ithug
    Ithug
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    I think 5 skills is enough. I use a destruction staff and a restoration staff as second.

    But ! I would really enjoy to be able to have another skill bar per weapon.
    So i could switch spells for different situation.. somehing I need more AoE, sometime more pushback then what I slotted and I cant switch spells while in fight (or dont have time).

    Two action bar with 5 skills (+ ultimate) for each weapon would be AWESOME.
    All we need is a hot key to swtich bar and a hot key to switch weapon... e-z..
    *Kal Vas Flam*
    - "You better run..."

    Can. Qc* IGN @Ithug
  • Klarick
    Klarick
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    No.
    They crawl out of their holes for me, and I die - you die.
  • Reignskream
    Reignskream
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    Soloeus wrote: »
    Five slotted abilities is not enough, we NEED 1-9.

    Even if we had 1-9, we would still have "meaningful sacrifice" in what we slot, and be restricted from being "everything".

    We need 1-9.

    Will pay $50.00 USD at the cash shop, put it in.

    And, don't forget to add Expanded Ignore List +1000.

    I will pay $50.00 USD for that right there.

    Zenimax: Want $100.00 of my hard earned USD?

    You want 1-9, down the road another person wants 1-9, then another, and another.

    Welcome back to WoW.

    Edited by Reignskream on April 25, 2014 4:14PM
  • Hadria
    Hadria
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    Actually I don't want it I love the way it is now and the swap works just fine for me.
  • yodased
    yodased
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    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • [Deleted User]
    [Deleted User]
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    The user and all related content has been deleted.
    Edited by [Deleted User] on April 25, 2014 4:17PM
  • Kaiem
    Kaiem
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    I find combat in games where half my screen is covered with hot bars boring. I like the added challenge that comes from being restricted in my choice of skills. The other thing I think people forget is that in most games where you can have 30 skills available at any time you tend to end up using a rotation of only 5 or 6 at any one time anyway!
  • Darzil
    Darzil
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    I'm finding it very restrictive at present and that it's making combat boring, but then I'm someone who uses 25 skills in games with 30 available. I'm sure I'll adjust. Would be nice if the processes for swapping in other skills were slicker, though, given that it is the game design that we'll have to do it often.
  • Trevhor
    Trevhor
    Soul Shriven
    Ithug wrote: »
    Two action bar with 5 skills (+ ultimate) for each weapon would be AWESOME.
    All we need is a hot key to swtich bar and a hot key to switch weapon... e-z..

    It would be very nice!!
  • elvigy01
    elvigy01
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    Nope. No, nyet, don't want. I like it how it is.
  • cubansyrusb16_ESO
    cubansyrusb16_ESO
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    Yes I am aware you can swap weapons and that is why I stated you can have 12 abilities active at one time. I just can't get past the fact that there are 360 skill points in the game, yet you are so restricted by your action bar number. I find it contradictory to the essence of an Elder Scrolls game that is built around freedom and choice.

    Freedom and choice to make decisions (as in the world) that is the essence of Elder Scrolls, not to roll out all the skills you want .... that is not choice that is having everything.

    Currently 5 skills + 1 ulitmate is the most "Skill Choice" you have ever had in an Elder Scrolls game ..... Not sure which ones you have been playing.
  • sfxpaladin
    Wait, having a limited number of abilities equippable at once is against the "Essence" of TES games? Oh right, I forgot, because on Oblivion, you didn't have 1-8 to slots for spells and abilities/equipment, OH! and thats right, Skyrim didn't even have that, did it.

    So, lets give everyone more skill slots, now come to Cyrodil and meet my mage that has Magelight for higher crit, Bound armour, 2 permanent minions, bolt escape, shards for stunning, silver bolts for action dump burst dps, conjured ward for defence, daedric mines and encase so you cant get close to me, grand healing and regeneration for some heals because with all these spells i can just rock a resto staff, and hey, why not throw in all AW skills so that i can support my team in PVP and gain the bonus 10% mana regen from the passive.

    While we are at in Zenimax, seeing as i can now level all my class skills and weapon skills at once, why not give me the ability to wear my cloth armour, with medium over the top, then strap heavy plates over that so i can level all 3 armour types at once.

    Oh, why stop there? why not give us 4 ultimate slots, so i not only have a 3500 damage spell, but I can also toggle the insane damage boost from Overload, and start dropping Atronachs down everywhere.

    Now ive finished taking the *** out of the terrible complaint you present, i think you will find that 5 skills is optimal and perfectly balanced.

    A better use of time would be suggesting a "Save Build" button, so you can swap mid combat between weapon sets/skills, but outside of combat, you can load up a different saved set of 12 skills, so that you don't have to drag all the skills on/off if you do a lot of varied tasks. I have a build for pvp, for questing, for handing in quests, for healing dungeons, for dpsing dungeons, and for fighting Daedra, a save and load feature would be perfect to make a more fluid skill swap at the start of a dungeon.
    Edited by sfxpaladin on April 25, 2014 4:36PM
  • natedipaolob14_ESO
    The problem I have found is that once you find a setup you really like, you don't have much incentive to acquire new skills because you love your bar how it is. At the very least I'd like to see this
    Ithug wrote: »
    I think 5 skills is enough. I use a destruction staff and a restoration staff as second.

    But ! I would really enjoy to be able to have another skill bar per weapon.
    So i could switch spells for different situation.. somehing I need more AoE, sometime more pushback then what I slotted and I cant switch spells while in fight (or dont have time).

    Two action bar with 5 skills (+ ultimate) for each weapon would be AWESOME.
    All we need is a hot key to swtich bar and a hot key to switch weapon... e-z..

    Or possibly having a separate slot for active abilities such as magelight and other abilities that are a one time activation.
  • DMuehlhausen
    DMuehlhausen
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    Actually I don't. Having to know your skills and change them for different encounters really is TES at it's core. It also makes choices mean more. Do you up Skill A only till higher level or do become more dynamic and more useful in different situations while leveling. I wouldn't even have minded if they cut out a lot of the skill points you can get and make the choices even more crucial.
  • natedipaolob14_ESO
    I like how requesting the addition of 2 slots suddenly means you're able to use every skill in the game all at once...thanks everyone
  • Osi
    Osi
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    No. We don't need screen clutter - 5 means you need to THINK about what you put on your bar, and you need to be set up for a very specific role. Means we will have more variety too, because everyone doesn't have the same 30 abilities on their hotbar.
  • Sakiri
    Sakiri
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    I dont want more. I would, however, like something done with the terrible quickslot menu.

    I keep health pots in 1. Thats it. Its too clunky to use for any other slot and Ive actually accidentally swapped slots in combat holding Q down a fraction of a second too long.
  • Soloeus
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    You want 1-9, down the road another person wants 1-9, then another, and another.

    Welcome back to WoW.

    Wrong, Kream. This would not become WoW, and there is a good reason WoW copied Ultima Online, Tibia, Diablo and Everquest on 1-9. I bet anything if 1-5 were a good idea, WoW would have done it.
    Freedom and choice to make decisions (as in the world) that is the essence of Elder Scrolls, not to roll out all the skills you want .... that is not choice that is having everything.

    Currently 5 skills + 1 ulitmate is the most "Skill Choice" you have ever had in an Elder Scrolls game ..... Not sure which ones you have been playing.

    And being an MMO, you would expect more freedom; instead, you get another straightjacket.
    Edited by Soloeus on April 25, 2014 4:39PM

    Within; Without.
  • sfxpaladin
    The problem I have found is that once you find a setup you really like, you don't have much incentive to acquire new skills because you love your bar how it is. At the very least I'd like to see this
    Ithug wrote: »
    I think 5 skills is enough. I use a destruction staff and a restoration staff as second.

    But ! I would really enjoy to be able to have another skill bar per weapon.
    So i could switch spells for different situation.. somehing I need more AoE, sometime more pushback then what I slotted and I cant switch spells while in fight (or dont have time).

    Two action bar with 5 skills (+ ultimate) for each weapon would be AWESOME.
    All we need is a hot key to swtich bar and a hot key to switch weapon... e-z..

    Or possibly having a separate slot for active abilities such as magelight and other abilities that are a one time activation.

    I don't know how far into the game you are, but the same 5 abilities will not cut it in every situation, especially when you hit VR, and then I will laugh because you only have 5 abilities you levelled, while im sitting here with every class skill morphed and lvl 4. I am now about to max out my second set of armour, and my second weapon, which will bring the tally to Soul, Dark, Summoning, Storm Calling, Destro, Bow, Light, Medium and Mage all maxed.
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