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Action Bars, You know you want more!

  • Blackwidow
    Blackwidow
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    I love the 5 slots and the 1 ultimate.

    However, I hate the one slot for potions/food. I want to kill off the circle and get three buttons all on the same timer.

    I know for a fact that design was about the console and it is a crappy setup.

  • Blackwidow
    Blackwidow
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    Soloeus wrote: »
    I bet anything if 1-5 were a good idea, WoW would have done it.

    ROFLMAO!!!!!

    That was hilarious. :D
  • Elloa
    Elloa
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    Well the challenge here is to CHOOSE which abilities you have. If we had more than the 12 slot allowed, that choice would be a lot less significant, and it would be less challenging. It is part of the fun and the challenge, to select carefully your best or most usefull 12 abilities!

    I like it very much, as the difficulty reside in the creation of your build rather than your ability to become a pianist virtuose on your keyboard.
  • pjwrwb17_ESO
    pjwrwb17_ESO
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    Definitely like to see this, 'core design' or not.

    I get that there would be a few things needing redesign (XP, for example), but I like to have decisions and choices in combat, not damned rotations.
  • Arthur_Spoonfondle
    Arthur_Spoonfondle
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    Otherside wrote: »
    I quite like it. Sure, the five can seem limitting, but it makes you think about what skills you need to have equipped. I'm managing okay at VR, you just need to have the right passives.

    I agree with this but, some people lack the ability to think, or are just too plain lazy, so they want the developers to pander to their inadequacies.
  • MKLS
    MKLS
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    Personally I am happy with 5 as this gives us all chance to play as we wish without meaning that we have to watch skill bars all day - 10 + 2 ultimate's is plenty in my opinion provided you actually think about strategy before you begin an area and alter the skills on the bars accordingly.

    As a player that is used to 5 or 6 skill bars minimum with macros this is a very refreshing change.

    My solo build also uses 2 pets - leaving me with 3 others on each of my bars - but that is the way it needs to be as pets are actually useful and it would unbalance the game to have sorcs with 2 pets plus the same skills as everyone else. The only way to make that anywhere fair and balanced would be to nerf the pets to the point that they are purely cosmetic which is the last thing I want to see.
  • Taid
    Taid
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    Personally, i can life with the current 5 + 1 bar x2. ( Even if weapon-swap is executed very sloppy tbh )

    But i just dont like them and i think they doesnt add great depth to the builds. Tbh they even force you to use similar builds which results that there WILL be cookie-cutter builds because the small amount of actionslots dont allow you to build your own style. Just an example:

    Im a Dragonknight Tank and lets say someone decide to just use one bar to tank, maybe because he wants a staff or a bow in his second weaponslot.

    Dragonblood: Mandatory, no sane person would play without.
    A Taunt: There are only 2 in total in this game.

    Then you have OH BOY 3 buttons left where you can create your so called unique playstyle, what should it be?
    maybe some spellreflect stuff ? like this dragonscale reflect, or maybe just a single reflect with 5% block bonis while slotted? or do you lack of armor? put your armorbuff in!
    oh i should add at least one mobility skill or gap-closer in general, well there are 2, the shieldcharge and the fiery chains.

    Of course you can aaaaallways press K between each single fight and put some other skills in your bar... yeah what a fun, i cant imagine a more worse way to "pause" my gameplay just to switch skills around. You can allways play with an extended bar by just using the same weapon in both weaponslots, just mean to use a similar ( which might be extrem expensive or even not worth ) or a weaker set in the second slot and switch between weapons ( or in this case Stances ) to get acces to a wieder actiontable.


    I mean, the design-decision was made long ago and the only reason because i dont totally throw this whole system in the corner is because of the "free" aiming, the light and heavy attacks, dodge, cc break, block and bash mechanic, which for me counts also as actionskills.
    But i really want you guys to open your mind and think about it without any stiff experience from former games you played.

    I personally can think of a lot of ways which might overall improve the depth for builds.

    What about let you decide if you want to use a 10 slot bar and cancel a second weapon? Extended weapon build vs. hybrid build ?

    What about adding at least one extra slot and see how it goes on the Testserver?

    I mean there are so many skills in this game, clearly we will end up with a lot of mandatory stuff which will results in a just a few viable builds everybody will run. At least in my opinion :neutral_face:

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  • mrubergreb17_ESO
    mrubergreb17_ESO
    Soul Shriven
    Ithug wrote: »
    I think 5 skills is enough. I use a destruction staff and a restoration staff as second.

    But ! I would really enjoy to be able to have another skill bar per weapon.
    So i could switch spells for different situation.. somehing I need more AoE, sometime more pushback then what I slotted and I cant switch spells while in fight (or dont have time).

    Two action bar with 5 skills (+ ultimate) for each weapon would be AWESOME.
    All we need is a hot key to swtich bar and a hot key to switch weapon... e-z..

    ^THIS^
  • LadyDestiny
    LadyDestiny
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    I started out thinking, wow this is going to suck with only 5 skills, but after playing and leveling I got really used to it and being able to switch between skills and weapons was an added bonus. I think it is just fine the way it is.
  • ArRashid
    ArRashid
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    I'd love to have 1 more ability on each bar... I can never have survival and damage and CC.. I get to pick 2, most of the time..

    Not to mention toggles that should be damned passives instead of taking up space (Magelight, Bound Armor, etc)
  • nhisso
    nhisso
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    I love the absurd argument that it's about strategy. Right, it's sooo strategic to limit variety because low brows can't handle too many skills at once; and that is exactly why game devs started doing this trend of limiting slotted skills. DiabloIII, GW2, ESO, and many more have done this, and I see people saying it's overwhelming to have too many skills slotted. Furthermore, there is nothing strategic about going in to a situation and dying or having to run away to switch in a different skill. Is my character just stupid and forgets how to use skills when slotting something else? It's absurd. Im so tired of being limited in regards to variety because people can't handle the variety. If YOU want to be limited, then only slot a few skills. It doesn't mean the rest of us should have to suffer if we want variety. At minimum, we should have unique slots for world magic skills and passives that have to be slotted to work. Maybe for guild skills, too. I have to choose to lose a skill (albeit temporarily) to capture a soul? What?

    Or, on my archer/Nightblade, I have to buy 2 bows to use all 5 bow skills and 5 NB skills? That alone proves there is no excuse for limiting the amount of slotted skills to 5 class/weapons + ultimate. All I have to do is switch hotbars. Why make it an inconvenience to where I have to buy/find a similar weapon type? It makes ZERO sense. Obviously, because I can do that, strategy is not the reason for the limitation, because using 2 bows means I have 10 skills and 2 ultimates to use as a bow using nightblade. But still, I have to sacrifice to use guild skills and world magic, and that is ridiculous. If it makes you OP in PvP, fine, limit the skills, but there is not even ONE good reason for limiting PvE skill slots to 5+ultimate per bar.
  • nhisso
    nhisso
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    Also, to the person saying it will become WoW if you have all these skill slots, so what? Not that I want the game to become WoW, but it's not your concern if I want variety. Like I said in my other comment, if limitation is necessary for PvP, fine, but don't limit us like this in PvE. YOU can slot your measly 5 skills if you can't handle too many skills at once. Doesn't mean the rest of us are overwhelmed by simple things like skills in an MMO.
  • khemist92eb17_ESO
    How about no?
  • Faolanhart
    Faolanhart
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    I kinda like the way it works but I'll admit that I wouldn't mind a 3rd bar.
    I've found switching pretty simple.
    Edited by Faolanhart on April 26, 2014 11:40AM
  • Rhian-Skybladeb16_ESO
    I would prefer having a bar with 8 or 10 Quickslots.
    That weapon swapping is certainly very nice - but in PvP totally useless.

    Plus, I keep losing my pets when I swap weapons/bar where I have not my pets slotted. That sucks a big one!

    When I go full healer and support, with no combat or CC spell slotted - I am totally arsed as soon as someone attacks me.

    1. Swapping weapons is too slow - if it works, it is too slow and I am dead the moment my character has his other weapon/spells ready

    2. Swapping weapon very often does not react. I press the button, but nothing happens. Or it happens extremely late...

    Though, since this game was mainly done for the consoles... and since game controllers only have a very limited amount of buttons - I heavily doubt that we will ever get more slots :-/ otherwise the couch potatoes start crying that they cannot play games while lolling around like wet sacks...

    Colleague of mine told me he likes consoles, because he does not have to sit straight in a chair... he can play stuff by lying around on the couch...
    That seems to be pretty much one of the main reasons, aside from money... why so many people prefer dumb and limited consoles over a multipurpose tool/toy like a computer.

    I would find that highly uncomfy... played a lot console games with my brother some years ago... I preferred sitting "normally"


    Edited by Rhian-Skybladeb16_ESO on April 26, 2014 11:44AM
  • Laerian
    Laerian
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    Even some arcades had 6 buttons o:)

    At least we have more combat keys than CS 1.6; flashlight, primary weapon, secondary weapon, reload... can't remember :p

  • Cleofis
    Cleofis
    Just sort out the weapon swap lag and it's fine. I use Wykkd's Outfitter and have macros to swap my medium armour/dual wield to my light armor/resto staff. Both have 2 sets of weapons and it works well (except when weapon swap lags out mid combat and I die)
  • Firesnakearies
    Klarick wrote: »
    No.

    Haha Klarick! This is exactly the post I came into the thread to make.
  • caryhammub17_ESO
    to swap weapons you can set a hotkey, if the tilde isn't being used, set it to that, and go to town.

    My swpa button is on the mouse, 4 or 5 I think.
  • christian.griffinb16_ESO
    Unfortunately it's a core gameplay element, so they're unlikely to change it, however much some of us despise it.
  • Kaiem
    Kaiem
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    If they added "one or two more" skill slots about a week later people would be on here asking for another one or two. These exact same threads popped up in gw2 constantly and that had 15 abilities available at a time.

    Also, do some people genuinely believe it's "more skillful" having all abilities available all the time? What's more skillful, having everything laid out in front of you constantly for whatever situation comes up or having to plan which skills to take within a limited framework to overcome a challenge?
  • merwanoreb17_ESO
    I have been going through the game so far wishing for at least one more skill slot, I can never play this with the skill set I really want it seems, I always have to sacrifice one skill for another, but wishing that I could have them both at the same time. Maybe that is the point, but I have never had this issue with other games, and that says something.

    This design is more frustrating than fun I think. Still enjoy the game though, but still. I blame stupid consoles for it, can't really see any other valid reason. Sure there is weapon swapping, but never enjoyed such features, it is immersion breaking as I keep drawing weapons out of thin air, and it is laggy and unresponsive.
  • Casanovious
    niocwy wrote: »
    It's one of the core design in the game. I don't know if its a console-oriented design (I don't think so), but what I know is it will likely not change.

    Some games offer a limited number of usable abilities, some don't. You have to deal with it :)

    Also don't forget you can swap weapons.

    Just because the game can support game box consoles not require it to have a crippled PC console.
  • withershadow
    I say NO to more slots.

    More abilities == fewer builds == more potential for ridiculous combos.

    The only thing I wish is that passive abilities like bound armor or mage light did not fade when you switched to the other bar. I'm okay with only 10 abilities and 2 ultimates, but the fact that each persistent ability uses up two of already limited slots is really annoying.

    And really, at the end of the day, this discussion is pointless. The game is designed the way it is designed. It is a core mechanic of the game. It will not change. Get over it or go away.

    As for people asking for being able to save load-outs, there are addons that do just that.
    Edited by withershadow on April 26, 2014 8:17PM
  • Oblongship
    Oblongship
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    Ok, I've been playing for a while now and truly love this game. However, I find that there are WAY too many skills for the limited number of action bar slots. Can there be or will there be any additions to the bar in order to have more abilities slotted? I just don't see why not, just add 2 more slots so players can have 7 ability slots and keep the one ultimate ability slot. The only explanation i could think of for the limited slots is to make the game compatible with consoles. However, I don't see why PC should be held to these constraints. I find it difficult to have 360 skill points in a game where you can only use 12 abilities at a time. Please take this into consideration for future updates as I'm sure other players would support me in this plight.

    Won't happen...
  • Sidney
    Sidney
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    sfxpaladin wrote: »
    I don't know how far into the game you are, but the same 5 abilities will not cut it in every situation, especially when you hit VR, and then I will laugh because you only have 5 abilities you levelled, while im sitting here with every class skill morphed and lvl 4. I am now about to max out my second set of armour, and my second weapon, which will bring the tally to Soul, Dark, Summoning, Storm Calling, Destro, Bow, Light, Medium and Mage all maxed.

    This is helpful information. I'm still 18. I switched mains at 20 and I've been planning to just stick with my 5 little abilities and hold off on points until later and see.

    Knowing this, i'll start snagging more abilities instead of just sitting on points.

    Thank you for letting us know this :3

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  • OkieDokie
    OkieDokie
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    Kaiem wrote: »
    If they added "one or two more" skill slots about a week later people would be on here asking for another one or two. These exact same threads popped up in gw2 constantly and that had 15 abilities available at a time.

    Also, do some people genuinely believe it's "more skillful" having all abilities available all the time? What's more skillful, having everything laid out in front of you constantly for whatever situation comes up or having to plan which skills to take within a limited framework to overcome a challenge?

    Yes, because it would favor player skill, period. I knew we would see replies like "no" or "that's how the game was designed", as if it is a supreme argument. Well, it isn't. 5 skills per bar is playable but annoying, and it does make it more of the same over and over (since you have some skills that are essential for the way you play).

    Now it is my turn to ask you. What is more challenging, choose 5 skills or play against other players without this limitation? If you honestly think choosing 5 skills is the answer, than I'm sorry to say your idea of competition is twisted.

    But hey, let's continue leveling low cost ultimate vampires for pvp...

    People keep saying they heard of a friend of friend of friend of their neighbors that plays a NB and can catch up with dks and sorcs and this guy just never shows up. He would be a rock star if he existed.
  • Arawn
    Arawn
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    Sorry naw, i disagree five slots are fine. while switching weapons you have 10
    That's good enugh.
  • Valethar
    Valethar
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    I wouldn't mind seeing the weapons and skills on separate swaps. Most of the time it's not really a big deal, but if you're playing a Sorc with pets, you don't dare swap, because the pets despawn. They're hard enough to keep in the same phase with the character as it is without dumping them to change a weapon.
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  •  trucqulent
    trucqulent
    Soul Shriven
    Yes I am aware you can swap weapons and that is why I stated you can have 12 abilities active at one time. I just can't get past the fact that there are 360 skill points in the game, yet you are so restricted by your action bar number. I find it contradictory to the essence of an Elder Scrolls game that is built around freedom and choice.

    I very much agree with this. The combat system needs some work in my opinion.

    it's far too limiting.

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