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Something has to be done about the fake tank/healer plague, enough is enough.

  • Agenericname
    Agenericname
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    Hexi wrote: »
    Hexi wrote: »
    Hexi wrote: »
    Warstory wrote: »
    Does the person have a taunt on their bar? Check
    Does the person have sufficient health to tank the content that was queued for? Check
    Does the person have the appropriate armor/armor buffs/shields/and cp talents? Check
    If all checks pass, lock the gear/skills/talents in place required for the content and add them to the queue.
    A system like this would allow extra rewards for filling and completing certain roles that are badly needed need in the queue like tank, thus speeding up everyone queue.

    And who are you or anyone else in the community that agrees with this, even the dev team members, to suggest what a person is or is not capable of tanking without solid proof that they cannot complete the content as a tank without your predefined checks...?

    Artificial checks in the finder will simply make players not use it. The finder is already a terrible experience most of the time for a healer or tank that solo queues, and you want to punish them because you can't stand how others are abusing the queue?

    Then, there is the problem that players can be in a group of 4 already, will you still enforce your requirements on them too? Doubt they need anyone to tell them what their 4-man can complete if they do it all the time and it's their group.

    Also locking skills and sets after entering a dungeon is one of the worst ideas I have ever seen posted on this forums and shows you have never been in either the tank or heal role. If you have, you'd know tanks and healers swap gear and skills all the time to help complete runs because the DPS aren't adequate in the dungeon finder.

    Lastly, you act as if artificial limitations will make tanks or healers any better in the queue or increase their amount.

    It will do neither. The reason is because the game is a massive DPS check. But, even going further than that, there is zero reason for any tank or healer to run dungeons after doing their dailies because it isn't profitable and it's not really fun.

    In fact, tanks and healers can lose profit when they expend gems on others or wipe due to a bad party. Not to mention that there is something even more valuable to every person playing the game: time.

    Essentially you want yourself, the community, or ZOS to micromanage the tank and heal roles in the dungeon finder to "fix" a problem the kick button solves, and then think that any real tank or healer will accept being micromanaged so you can have what you perceive as "fun" at their expense while wasting their time?

    Hard disagree.

    How is it a horrible experience? I do 1 random for crystals every day on 5 characters, 1 tank and 2 healers, and never have any real issues.

    Spam the vet queue, you will find out eventually ;)

    You will eventually find the DPS that think they are doing 1 billion damage a second and can't even outdamage you as a tank. They are very useful in dungeons with hard DPS checks that ZOS keeps adding (or ones player fail to listen to the mechanics to prevent wiping that can be beaten with an alternate strategy like Vet Moongrave Fane).

    Why would any sane person pug vets?

    Like what's the point?

    Normals are excruciatingly boring after a certain point. They're for new(er) players. They see so much traffic because the rewards for the random do not reflect the time and risk involved.

    Most groups clear vet just fine. In fact, our damage is so high in comparison to this content that even base game vets are trivialized.

    Ive run into the groups that @ResidentContrarian is talking about. Theyre not the norm though. Vet DLCs are my favorite place to PUG. When I do run into them, I kindly explain why, and leave. I can do that without being insulting.

    Its worth the risk IMO, but painful sometimes. Still more fun than normals, and fun is why I play.

    Vet dungeons are designed to be run with normal dungeon gear, not yellow Vet Trial gear, and the HP pools of enemies reflect that.

    Stop complaining about how boring the content is when you overgear it.

    Why would you think that I wear golded out trial gear?
    Gear is often over stated as the culprit for low damage.
  • JanTanhide
    JanTanhide
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    ThePianist wrote: »
    Tanking in console is a lot harder than when I did it on pc. We don’t have add ons that allows us to quickly switch sets between group encounter, first boss, next encounter, second boss... 99% of the time, tanks wear the same armor sets throughout the whole dungeon or trial.

    Just to point something out. The base damage has been increased significantly but why is it pve guilds are now requiring 70k dps as bare minimum? It’s because Zos keeps nerfing tanks. The increased base damage offers more utility than a “non-selfish tank set” like Yohl. Aggressive war horn does waaaaaayyy more damage, and that’s if RNG Crit Jesus blesses your rotation.

    During the old days of Vmol, 25k dps was a thing. This was also the time where people could easily get 80% crit chance.

    As a tank, I join random vet pugs in Craglorn to help people out. VSS, VMOL, VCR, seems to be everyone’s favorite.

    With this current patch and the upcoming one. I am against wearing buff sets. Especially in a vet trial like VSS where both tanks are told to wear buff sets yet no one will throw a shard or two at them for synergy resources.

    “If you can’t hold 5 iron atronauchs during the fire dragon phase in VSS while wearing two buff sets and not resource/survivability sets, you need to re-evaluate your build, or just do normal trials”- An unknown dps living under a rock, unaware of the amounts of nerfs tanks have gotten.

    100% Agree. I no longer wear buff sets. I wear sets to keep my Tanks alive. Dead tanks in hard core runs ends up with the group wiping. ZOS has nerfed Tanks over and over and over to balance PVP.
  • JanTanhide
    JanTanhide
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    Why would any sane person pug vets?

    Like what's the point? [/quote]

    PUG Random Vets. Makes it even more interesting. I do from time to time. If I have three hours to kick back and relax I often PUG a Vet dungeon (sometimes random) to see what happens.

    Spent three hours in Fang Lair Vet when it first was released with a PUG group. Went through at least 4 DPS and two Healers before finishing the dungeon.

  • Galbsadi
    Galbsadi
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    Other than ignoring the faker, I'm not sure how this would be fixed.

    You can't limit them to certain skills (as a healer, I still have damage skills on my bar (in fact, one of my weapon bars is focused on damage [+ele drain debuffs]).

    I would absolutely HATE if the game took away my ability to heal or tank on any class, and I'm sure I'm nowhere near alone there.

    Perhaps this could be done by locking gear for the duration of the dungeon, but I could see how that could be problematic if people use different sets for solo/group (I use different skills myself, but solo in my healing set).

    Also, as a healer main, outside of DLC stuff I've never cared if somebody was a fake tank (I can tank myself if need be, just have to put the taunt on my bar [yes, I've tanked and healed at the same time before, even before CP was a thing]).

    I run a minimum of 7-8 dungeons per day (daily randoms on several characters), and have only seen fake tanks maybe 10% of the time...and even then, only once was it really a problem (and I don't know what he was thinking, he literally held aggro on nothing and had less HP than anybody in the group and got oneshot by the simplest of mechanics because he didn't know what a block was).

    I'd say ignore the offender, move on. Life's too short to worry about this, and it's not a big enough issue that has an easy enough solution to fix.

    (Now, on the other hand, if they'd allow queuing for multiple roles, I'd LOVE that. I may main healer, but for most stuff I could easily swap to DPS skills and contribute that way instead....)
  • AyaDark
    AyaDark
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    When some DD pass solo - other ask about fake Healers and Tanks.

    May be you only is a fake ? Fake DPS ?

    May be people look for DD - not DPS who do all his damage to immun with no real efficiency ?
  • axi
    axi
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    Hexi wrote: »
    axi wrote: »
    Hexi wrote: »
    [Quoted post was removed]

    20k DPS, for normal dungeons? You realize no class can pull that without a monster set from Vet. Unless they get heavily buffed by group and have 100% pot-uptime, and who uses pots on normal?

    You can pull more then 20k just with heavy attacks spam and without sets from vet content and without group buffs.

    Maybe against a dummy.

    Against regular dummy it'll be around 30k. Against trial dummy around 45k. With just heavy attacks. If You'll add atleast 1 ability it'll be even more.
    Edited by axi on May 17, 2021 1:37PM
  • Riptide
    Riptide
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    There is no system that involves reporting and investigating on ZOS’s end that will work or be seriously considered by them. You can report a gold farmer, have your entire guild report them, and three days later that exact farmer is still running their little route.

    They have a skeleton crew and have for years as far as responding to reports. Hiring even one person to peruse faketank reports is beyond the scope of what they are going to do, it just is what it is. If they don’t invest in people that would curb gold farming, which impacts their margin - well, do the math on subjective fanktank report processing personnel.

    Any solution must be handled programmatically, and simply so. It has to be very simple to implement and maintain or it just won’t happen.

    Same with balance affecting things like battle spirit, as they have virtually no testing team and many years ago did away with the standing volunteer testing team. So anything that comes up in a meeting that would require data gathering to wrap their heads around and tweak, well. Realistically you have to take it off the table, because they just won’t do it.

    The top damage taken/damage/healing for rewards idea presented in this thread is interesting, but how to stop one very good player from simply getting all three....

    But it is the best idea I’ve seen.

    I think they will just mark it up to an unfixable force of nature issue, since they are simply understaffed in the extreme to the point no real grappling with it is possible.




    Esse quam videri.
  • Hexi
    Hexi
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    Hexi wrote: »
    Hexi wrote: »
    Hexi wrote: »
    Warstory wrote: »
    Does the person have a taunt on their bar? Check
    Does the person have sufficient health to tank the content that was queued for? Check
    Does the person have the appropriate armor/armor buffs/shields/and cp talents? Check
    If all checks pass, lock the gear/skills/talents in place required for the content and add them to the queue.
    A system like this would allow extra rewards for filling and completing certain roles that are badly needed need in the queue like tank, thus speeding up everyone queue.

    And who are you or anyone else in the community that agrees with this, even the dev team members, to suggest what a person is or is not capable of tanking without solid proof that they cannot complete the content as a tank without your predefined checks...?

    Artificial checks in the finder will simply make players not use it. The finder is already a terrible experience most of the time for a healer or tank that solo queues, and you want to punish them because you can't stand how others are abusing the queue?

    Then, there is the problem that players can be in a group of 4 already, will you still enforce your requirements on them too? Doubt they need anyone to tell them what their 4-man can complete if they do it all the time and it's their group.

    Also locking skills and sets after entering a dungeon is one of the worst ideas I have ever seen posted on this forums and shows you have never been in either the tank or heal role. If you have, you'd know tanks and healers swap gear and skills all the time to help complete runs because the DPS aren't adequate in the dungeon finder.

    Lastly, you act as if artificial limitations will make tanks or healers any better in the queue or increase their amount.

    It will do neither. The reason is because the game is a massive DPS check. But, even going further than that, there is zero reason for any tank or healer to run dungeons after doing their dailies because it isn't profitable and it's not really fun.

    In fact, tanks and healers can lose profit when they expend gems on others or wipe due to a bad party. Not to mention that there is something even more valuable to every person playing the game: time.

    Essentially you want yourself, the community, or ZOS to micromanage the tank and heal roles in the dungeon finder to "fix" a problem the kick button solves, and then think that any real tank or healer will accept being micromanaged so you can have what you perceive as "fun" at their expense while wasting their time?

    Hard disagree.

    How is it a horrible experience? I do 1 random for crystals every day on 5 characters, 1 tank and 2 healers, and never have any real issues.

    Spam the vet queue, you will find out eventually ;)

    You will eventually find the DPS that think they are doing 1 billion damage a second and can't even outdamage you as a tank. They are very useful in dungeons with hard DPS checks that ZOS keeps adding (or ones player fail to listen to the mechanics to prevent wiping that can be beaten with an alternate strategy like Vet Moongrave Fane).

    Why would any sane person pug vets?

    Like what's the point?

    Normals are excruciatingly boring after a certain point. They're for new(er) players. They see so much traffic because the rewards for the random do not reflect the time and risk involved.

    Most groups clear vet just fine. In fact, our damage is so high in comparison to this content that even base game vets are trivialized.

    Ive run into the groups that @ResidentContrarian is talking about. Theyre not the norm though. Vet DLCs are my favorite place to PUG. When I do run into them, I kindly explain why, and leave. I can do that without being insulting.

    Its worth the risk IMO, but painful sometimes. Still more fun than normals, and fun is why I play.

    Vet dungeons are designed to be run with normal dungeon gear, not yellow Vet Trial gear, and the HP pools of enemies reflect that.

    Stop complaining about how boring the content is when you overgear it.

    Why would you think that I wear golded out trial gear?
    Gear is often over stated as the culprit for low damage.

    I'm sure you would over-damage me with non-set gear with training trait on it.

    Sure.
  • Hexi
    Hexi
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    axi wrote: »
    Hexi wrote: »
    axi wrote: »
    Hexi wrote: »
    [Quoted post was removed]

    20k DPS, for normal dungeons? You realize no class can pull that without a monster set from Vet. Unless they get heavily buffed by group and have 100% pot-uptime, and who uses pots on normal?

    You can pull more then 20k just with heavy attacks spam and without sets from vet content and without group buffs.

    Maybe against a dummy.

    Against regular dummy it'll be around 30k. Against trial dummy around 45k. With just heavy attacks. If You'll add atleast 1 ability it'll be even more.

    No one cares about dummy dps. You're not fighting a dummy, except in PvP.
  • Naftal
    Naftal
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    Hexi wrote: »
    axi wrote: »
    Hexi wrote: »
    axi wrote: »
    Hexi wrote: »
    [Quoted post was removed]

    20k DPS, for normal dungeons? You realize no class can pull that without a monster set from Vet. Unless they get heavily buffed by group and have 100% pot-uptime, and who uses pots on normal?

    You can pull more then 20k just with heavy attacks spam and without sets from vet content and without group buffs.

    Maybe against a dummy.

    Against regular dummy it'll be around 30k. Against trial dummy around 45k. With just heavy attacks. If You'll add atleast 1 ability it'll be even more.

    No one cares about dummy dps. You're not fighting a dummy, except in PvP.

    You aren't really reading what's being said to you. You just want to argue.
  • Greystag
    Greystag
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    I do agree something must be changed, but if we're gonna start putting restrictions on Health and CP and healing, we should also put one on damage dealing. Make people pass a parse to queue as a DD.

    I won't support a system that forces me to put on proper tank gear to stand in front of an enemy for upwards of an hour while Light Attack Andys wither it down with a combined DPS of 15k.
    This scenario on its own is bad enough, but add the fact that they will be spitting bile at me or the healer the second something goes wrong (usually them ignoring mechanics) and you are left with an environment where all the competent proper Tanks and Healers want nothing to do with Group Finder DDs and move on to make their own groups with equally competent DDs. The vacuum they create can only be filled by fake tanks/healers who want to do quick dungeon runs.
    Source: Years of healing and tanking group finder PUGs.

    Fake Tanks and Healers are not the cause of the issue, they're a symptom.
    And no, I of course don't endorse them.
    -

    As painfully obvious as it is, just join a guild where you'll find people who can help you or even become friends. Make your own Dungeon group with them. Group Finder is seen as an essential tool to do PvE content, but it really isn't.
    | PC / EU |
    | Aspen Greystag, Khajiit Warden |
    | Healer, Tank |
    | CP: 2500 |
    | Guilds: Officer at Meridia's Light |
  • Hexi
    Hexi
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    Naftal wrote: »
    Hexi wrote: »
    axi wrote: »
    Hexi wrote: »
    axi wrote: »
    Hexi wrote: »
    [Quoted post was removed]

    20k DPS, for normal dungeons? You realize no class can pull that without a monster set from Vet. Unless they get heavily buffed by group and have 100% pot-uptime, and who uses pots on normal?

    You can pull more then 20k just with heavy attacks spam and without sets from vet content and without group buffs.

    Maybe against a dummy.

    Against regular dummy it'll be around 30k. Against trial dummy around 45k. With just heavy attacks. If You'll add atleast 1 ability it'll be even more.

    No one cares about dummy dps. You're not fighting a dummy, except in PvP.

    You aren't really reading what's being said to you. You just want to argue.

    You can't equate dummy damage to actual damage in a dungeon where most of the time the boss keeps teleporting, vanishing and/or becomes immune for long periods of time.

    People don't understand parsing at all, yet keep making arguments based on parsing. There's a reason why games like FF14 and SWTOR have worked so hard to prevent people from parsing.

    The game is not designed around you whacking a dummy.
  • TimeViewer
    TimeViewer
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    I usually tank, real tank, but still get people who want to run past everything or Leroys (Jenkins) who want to drag everything in the dungeon into a single fight and then vote kick me if I don't go along with their stupidity (and if I can they wind up on my ignore list, shame that doesn't keep them out of my parties though).

    1. A tank cannot AOE taunt
    2. Taunts and Blocks and Sprinting cost Stamina, a Tank's main attribute is Health not Stamina, lack of support (from healer's) can undo even the best of tanks in some of these zerg attempts.
    3. Given the changes to max level I really don't understand why people still insist on avoiding trash fights, XP is XP and running past them like scared little mice is just.. no.
    4. Why PUG a Vet? If you can PUG a Vet with some of the worst players and still manage to drag their sorry butts through it you'll wind up a much more skilled player and when you DO get a good party, EZ PZ


    I also run healers, as to this I have but one comment

    1. Stop standing in stupid.
  • NordSwordnBoard
    NordSwordnBoard
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    Hexi wrote: »
    axi wrote: »
    Hexi wrote: »
    axi wrote: »
    Hexi wrote: »
    [Quoted post was removed]

    20k DPS, for normal dungeons? You realize no class can pull that without a monster set from Vet. Unless they get heavily buffed by group and have 100% pot-uptime, and who uses pots on normal?

    You can pull more then 20k just with heavy attacks spam and without sets from vet content and without group buffs.

    Maybe against a dummy.

    Against regular dummy it'll be around 30k. Against trial dummy around 45k. With just heavy attacks. If You'll add atleast 1 ability it'll be even more.

    No one cares about dummy dps. You're not fighting a dummy, except in PvP.

    LMAO! The choreography dummy is most elite opponent, it moves and does things.

    Why did you bring up dummies, then say they don't matter?
    Fear is the Mindkiller
  • josiahva
    josiahva
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    Warstory wrote: »
    Every other MMO that has a queue system for dungeons/raids has a way to deal with this. It's to the point now where almost half of the lfg/pugs I do has a fake tank or healer in it, and a lot of the times it's just straight up 4 dps (no taunts and zero heals). I can accept they are bad tanks and healers, no problem. What I can't or won't accept is a dps queuing as a tank or healer just because they somehow think that their time is more valuable and don't want to wait in the queue that dps deal with right now. Vote to kick is not the answer because a fast kick and replacement almost never happens and people would rather just die a whole bunch instead of having to kick/replace/wait for the role to be filled properly. There is no risk or downside to the person queuing into the wrong role other than a slight chance of getting kicked, but even then they can just log onto another character, re-queue (in the wrong role) and end up right back in the group they were just kicked from further wasting the everyone's time... (Why is the kicked timer not account wide, [snip]?)

    Now before a Captain Obvious stats the obvious...
    (Yes, I know I can form my own groups and do.)
    (Yes, I do tank and heal and not just dps in pugs.)
    (Yes, I know I can leave the group at any time.)
    (Yes, I know you can and I have successfully ran 3 and even 4 dps in vet dungeons.)
    These are all band aid solutions to a broken system that only rewards the people who are breaking it.

    So what can be done to fix the problem? I don't know, I'm not a developer and don't know what is and isn't technically possible with the HeroEngine. If possible, the queue system for LFG needs to have a criteria to look for before allowing someone to queue into a certain role.
    Does the person have a taunt on their bar? Check
    Does the person have sufficient health to tank the content that was queued for? Check
    Does the person have the appropriate armor/armor buffs/shields/and cp talents? Check
    If all checks pass, lock the gear/skills/talents in place required for the content and add them to the queue.
    A system like this would allow extra rewards for filling and completing certain roles that are badly needed need in the queue like tank, thus speeding up everyone queue.

    I know there are a lot of different play-styles and builds out there but there needs to be a bare minimum criteria in place to allow someone to queue for certain roles, otherwise little Timmy Turbo is just going to keep abusing the queue and wasting everyone's time. The only other options are to allow reporting and banning of people abusing the queue (first report a warning, second report 24 hour ban), but this would likely be abused it's self. The other option? Just leave it as it is and dumb down all lfg/pug content to allow for a random 4 dps to clear. What I can say for sure is that the LFG experience has progressively gotten worse over the past couple of years and it needs fixed right now.

    Does the person have a taunt on their bar? Check
    -Doesn't Matter, someone can always remove a taunt if they want after queuing...or simply not use it

    Does the person have sufficient health to tank the content that was queued for? Check
    -I have seen a sorc with 15k health successfully tank The Warrior in vHRC....not all tanks are health based

    Does the person have the appropriate armor/armor buffs/shields/and cp talents? Check
    -You don't get to decide what the appropriate sets and skills for other people are. PERIOD. The fact that the sets and skills YOU would use to tank something does not mean those are required...or that they are even very good for the content in question. IE...running a pure tank setup against Drodda in vDirefrost is worthless(not that vDirefrost even matters, just a quick example of where a tank is near worthless...especially when it comes to a low DPS pug group)


    The answer is as it has always been. Vote to kick those who do not perform the roles they queued for and forming your own group. There is no other answer that doesn't infringe on other people.

    How would you feel if I as a tank decided the gear/buffs/skills you had to run as a DPS? Yeah, that's what I thought.

    [edited to remove quote]
    Edited by ZOS_Icy on May 28, 2023 6:34PM
  • zvavi
    zvavi
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    Hexi wrote: »
    Naftal wrote: »
    Hexi wrote: »
    axi wrote: »
    Hexi wrote: »
    axi wrote: »
    Hexi wrote: »
    [Quoted post was removed]

    20k DPS, for normal dungeons? You realize no class can pull that without a monster set from Vet. Unless they get heavily buffed by group and have 100% pot-uptime, and who uses pots on normal?

    You can pull more then 20k just with heavy attacks spam and without sets from vet content and without group buffs.

    Maybe against a dummy.

    Against regular dummy it'll be around 30k. Against trial dummy around 45k. With just heavy attacks. If You'll add atleast 1 ability it'll be even more.

    No one cares about dummy dps. You're not fighting a dummy, except in PvP.

    You aren't really reading what's being said to you. You just want to argue.

    You can't equate dummy damage to actual damage in a dungeon where most of the time the boss keeps teleporting, vanishing and/or becomes immune for long periods of time.

    People don't understand parsing at all, yet keep making arguments based on parsing. There's a reason why games like FF14 and SWTOR have worked so hard to prevent people from parsing.

    The game is not designed around you whacking a dummy.

    So you are telling me, that if I post a cmx, of a dd, in purple gear (gold weapons is standard, I will not back off on that) 2 crafted sets, normal maelstrom staff, no monster set (are mythics allowed?) Dealing more than 35k on a dungeon boss, in a vet dlc dungeon, you will admit that dummy parsing has an effect in actual content?
    Edited by zvavi on May 17, 2021 2:33PM
  • axi
    axi
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    Hexi wrote: »
    axi wrote: »
    Hexi wrote: »
    axi wrote: »
    Hexi wrote: »
    [Quoted post was removed]

    20k DPS, for normal dungeons? You realize no class can pull that without a monster set from Vet. Unless they get heavily buffed by group and have 100% pot-uptime, and who uses pots on normal?

    You can pull more then 20k just with heavy attacks spam and without sets from vet content and without group buffs.

    Maybe against a dummy.

    Against regular dummy it'll be around 30k. Against trial dummy around 45k. With just heavy attacks. If You'll add atleast 1 ability it'll be even more.

    No one cares about dummy dps. You're not fighting a dummy, except in PvP.

    That is why I started with providing the numbers You can get in real content. You were the one bringing out the dummy DPS argument so i provided You also with those numbers. You're literally arguing with Yourself at this point.
  • Tessitura
    Tessitura
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    Well to be honest, nothing can be done, other games prevent it simply by having hard line classes and roles, clearly defined objectives and jobs. This game's loose role definition and idea that you can do anything with any class makes preventing that kind of queue abuse near impossible.

    Take wow for example, only specific classes can queue as a tank, and then only the specifically defined tank specialization can do it, and that specialization is designed in a way that tanking can be it's only real job. If you want to dps you pick a different specialization. Its a great system that has worked for years for the purpose it serves and the idea of the Holy Trinity.

    ESO however, has no such thing and as fun as the idea of building your way is, it's not very good for pug queueing and for sure struggles from massive balance issues. Which is part of why we see such wild changes all the time. The less restrictions you give your players the harder it is to balance and prevent things like this.

    Unfortunately this is just a fact of this games life you will have to deal with. That or give up the freedom everyone claims to love about this game. ( Yet constantly complains about indirectly, me included. ) There is a balance to be found somewhere between restrictions and freedom I am sure, but I dont think ZOS is capable of finding it as their track record with it is not great.
    Edited by Tessitura on May 17, 2021 6:12PM
  • TwiceBornStar
    TwiceBornStar
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    Elden Hollow II on Veteran. We ended up with a Werewolf Tank. No Taunt. Me and the other DPS carried the whole run.

    Good times!
  • jdamuso
    jdamuso
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    The ONLY reason I queue in the group finder is to get the XP bonus. I can SOLO almost EVERY non dlc vet dungeon on hardmode. With that said I carry heals and taunts on even my glass dps toons and you could do that too..

    If you don't like how others run thier toons, be prepared to do it yourself,


    If you arent prepared to do it yourself, then you shouldn't demand it of others :)
  • Kraezy
    Kraezy
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    Tessitura wrote: »
    Take wow for example, only specific classes can queue as a tank, and then only the specifically defines tank specialization can do it, and that specialization is designed in a way that tanking can be it's only real job. If you want to dps you pick a different specialization. Its a great system that has worked for year for the purpose it serves and the idea of the Holy Trinity.

    WoW push groups also focus on Tank and healers pushing their DPS to clear M+ , especially on higher keys 15-20's.

    Tanks and healers become negligible depending on each persons individual skill cap and self awareness.

    The problem will never resolve itself unless there's a quicker queue time for DD's , but there'll always be an appetite for some of the community to have 3DD 4DD setups, as when done correctly can lead to content being cleared more efficiently.

    I do however agree though, when DD's queue up as a Tank/Healer but fail to add an average overall DPS to the group, that's a pet peeve of mine.
  • ApoAlaia
    ApoAlaia
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    zvavi wrote: »
    Hexi wrote: »
    Naftal wrote: »
    Hexi wrote: »
    axi wrote: »
    Hexi wrote: »
    axi wrote: »
    Hexi wrote: »
    [Quoted post was removed]

    20k DPS, for normal dungeons? You realize no class can pull that without a monster set from Vet. Unless they get heavily buffed by group and have 100% pot-uptime, and who uses pots on normal?

    You can pull more then 20k just with heavy attacks spam and without sets from vet content and without group buffs.

    Maybe against a dummy.

    Against regular dummy it'll be around 30k. Against trial dummy around 45k. With just heavy attacks. If You'll add atleast 1 ability it'll be even more.

    No one cares about dummy dps. You're not fighting a dummy, except in PvP.

    You aren't really reading what's being said to you. You just want to argue.

    You can't equate dummy damage to actual damage in a dungeon where most of the time the boss keeps teleporting, vanishing and/or becomes immune for long periods of time.

    People don't understand parsing at all, yet keep making arguments based on parsing. There's a reason why games like FF14 and SWTOR have worked so hard to prevent people from parsing.

    The game is not designed around you whacking a dummy.

    So you are telling me, that if I post a cmx, of a dd, in purple gear (gold weapons is standard, I will not back off on that) 2 crafted sets, normal maelstrom staff, no monster set (are mythics allowed?) Dealing more than 35k on a dungeon boss, in a vet dlc dungeon, you will admit that dummy parsing has an effect in actual content?

    I might have done this wrong but on my skill/competence level (or lack thereof) without the dummy I would have struggled to learn and [to the extent of my abilities] improve the timing for my rotation(s).

    Someone more competent/skilled may manage to do this 'on the fly' with a floor full of stupid and a boss that is actually trying to kill you but for me without the silent, patient, unjudging dummy I'd be screwed.
    Edited by ApoAlaia on May 17, 2021 5:26PM
  • pelle412
    pelle412
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    Nothing will be done about this. Nothing. It's been out there for years, generating 5 new threads every week on forums. Stop posting useless threads that all lead to nothing. There is only one way to deal with this, don't use dungeon finder.
  • ForeverJenn
    ForeverJenn
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    I mostly tank and heal. I farm transmute stones from daily dungeons on all my chars. If the group doesn't need my support, I stay back and open containers. If they need me, I'll keep up. I have taught many appreciative players mechanics in DLC. It's how I deal with the crapshoot of randos. Otherwise, I queue with friends
  • Bloodraven187
    Bloodraven187
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    Honestly this is kind of a waste the thread space and response effort, but since servers are down anyway....

    Most people who are queueing up as fake tanks and fake healers are doing so for random normal dungeons for the daily reward. Personally I make a policy to never fake tank on a toon that can't actually tank on the principle that I might get saddled with a DLC dungeon and a bad group that doesn't

    a) know the mechs
    b) have any kind of damage shields or self heals slotted
    c) thinks that the big red bad area is the safe zone

    I have had to carry far too many groups through such situations before over the course of my time in MMO's of all sorts. Now, that being said....

    The sheer fact of the matter is that if you NEED a real tank and healer to get through your normal dungeons then you need to look hard at yourself and ask why you can't survive. Are you taking too much damage? Ok, why? Standing in bad hoping to be healed through it? Standing there and just letting people beat on you? Getting overwhelmed by running in before the tank can get even a single hit on anything? Do you have and use any kind of damage shield? Are you giving yourself any kind of self heals like popping vigor or using crit surge? These are all the things that get 99.9% of people killed in normal dungeons because most people look at the glass canon meta and think it is the best/only way to play. Completely ignoring the fact that those metas are developed around a 12 man group with multiple support roles and party buffs. If you build for self-sufficiency yeah your dps will go down a bit, but you never will. Hell I usually fake tank with my stam sorc using inner fire, brawler, vigor, crit surge and pale order ring so healers CAN'T heal me....and I can solo most normals if I have to (and have had to on several occasions for all the above reasons).

    Further, being a real tank in a random vet dungeon is no easy task, and sometimes can be more stressful than dealing with a fake tank as the dps. As an example I harken to my run of tempest island vet, hard mode, where the group of 2 dps and the healer just could not stay alive. So, on my tank doing a whopping 4k dps, I ended up having to do the boss by myself after wasting 5 minutes and 20 gems trying to rez them from 90% to completion. half an hour later, literally, I finally got it done. Had I been fake tanking I could have got it done without them in 10 minutes or less. At the least, while they really did suck, they had the grace to thank me for the carry and admit they needed it. Unlike a similar group in vet Arx HM who had the same problem living who screamed at me to just wipe and reset after the healer had rezzed both dps 10 times each, I had rezzed the healer 3 more and no one could be bothered paying attention to anything but their parse. Least I only had to clear 70% of the boss' health with my tank dps but it still took 20 minutes. The 2 dps got really salty and toxic, and even the healer was telling them how ridiculous the complaining was considering neither of them could stay up for more than 10 seconds even with the healer burning their magicka to 0. Everyone who has 'real' tanked random vets has stories like these, and healers aren't far behind.

    So, before you throw hate at fake tanks and healers look at what you are doing for content and ask what makes it that you need them for? Ask yourself if there are things you can change so that you can do the carrying instead of being the one needing to be carried.

    PS: this is not aimed at anyone in particular but is there as food for thought for all.
    Edited by Bloodraven187 on May 17, 2021 5:38PM
  • HyekAr
    HyekAr
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    There should be defined line between tank/healer/dd/¿why not? Also create some buffer class. This will create real need for party playing.
  • iksde
    iksde
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    I mostly tank and heal. I farm transmute stones from daily dungeons on all my chars. If the group doesn't need my support, I stay back and open containers. If they need me, I'll keep up. I have taught many appreciative players mechanics in DLC. It's how I deal with the crapshoot of randos. Otherwise, I queue with friends

    and thats reason I just hate healers in pugs as I can heal myself, healer literally do nothing for group, just leech while rest of group is doing their job, just waste of space for actual support who would care to buff his group or debuf enemies to make run more efficient which is rarely in pugs or for just 3rd dd, even with low dps it would atleast five, will be trying to give something to group rather thna just leeching behind
  • NupidStoob
    NupidStoob
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    Don't like pugs? Join guilds and discord communities. There are 5 guild slots, a guild finder and even a subsection of this forum to assist you.

    Don't like fake healers/tanks? Then play them yourself.

    The harsh truth is that you create your own experience and it's not up to others to accommodate you. That is besides the fact there are many many more fake DPS out there than fake healers and tanks, but they are too busy whining about the others to realise that they are part of the problem. I went one afternoon to tank with a friend healing me in pugs and it was one of the worst experiences I had in over 10k hours of this game. We would often enough end up doing 80% of the group dps combined while the "DPS" players where light attacking or snipe spamming from super far away.

    Apart from this I have not pugged a dungeon in like 3 years since I will rather not do it than do it with pugs. The moment I queue up for that it is my fault if it's not going how I would like it and nobody else's. Learn to take responsibility for your choices.
  • HyekAr
    HyekAr
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    Actually it is easer to fix than it is, they just need to attach the class with the role. Took thos classes which can be the specific role, like NB - DD.
    And those classes which doesnt have any deffined role, so crete the 4th role: like damage support class.
  • Bloodraven187
    Bloodraven187
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    Elden Hollow II on Veteran. We ended up with a Werewolf Tank. No Taunt. Me and the other DPS carried the whole run.

    Good times!

    One solve for the werewolf tank, since I have a build for it: Tormentor/leaching/chudan's

    never in a trial, but it is fun as hell in 4-mans. just have to be judicious about leap targets since that essentially IS your taunt. I am of course gathering that given your comment above they weren't using that setup XD
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