Every other MMO that has a queue system for dungeons/raids has a way to deal with this. It's to the point now where almost half of the lfg/pugs I do has a fake tank or healer in it, and a lot of the times it's just straight up 4 dps (no taunts and zero heals). I can accept they are bad tanks and healers, no problem. What I can't or won't accept is a dps queuing as a tank or healer just because they somehow think that their time is more valuable and don't want to wait in the queue that dps deal with right now. Vote to kick is not the answer because a fast kick and replacement almost never happens and people would rather just die a whole bunch instead of having to kick/replace/wait for the role to be filled properly. There is no risk or downside to the person queuing into the wrong role other than a slight chance of getting kicked, but even then they can just log onto another character, re-queue (in the wrong role) and end up right back in the group they were just kicked from further wasting the everyone's time... (Why is the kicked timer not account wide, [snip]?)
Now before a Captain Obvious stats the obvious...
(Yes, I know I can form my own groups and do.)
(Yes, I do tank and heal and not just dps in pugs.)
(Yes, I know I can leave the group at any time.)
(Yes, I know you can and I have successfully ran 3 and even 4 dps in vet dungeons.)
These are all band aid solutions to a broken system that only rewards the people who are breaking it.
So what can be done to fix the problem? I don't know, I'm not a developer and don't know what is and isn't technically possible with the HeroEngine. If possible, the queue system for LFG needs to have a criteria to look for before allowing someone to queue into a certain role.
Does the person have a taunt on their bar? Check
Does the person have sufficient health to tank the content that was queued for? Check
Does the person have the appropriate armor/armor buffs/shields/and cp talents? Check
If all checks pass, lock the gear/skills/talents in place required for the content and add them to the queue.
A system like this would allow extra rewards for filling and completing certain roles that are badly needed need in the queue like tank, thus speeding up everyone queue.
I know there are a lot of different play-styles and builds out there but there needs to be a bare minimum criteria in place to allow someone to queue for certain roles, otherwise little Timmy Turbo is just going to keep abusing the queue and wasting everyone's time. The only other options are to allow reporting and banning of people abusing the queue (first report a warning, second report 24 hour ban), but this would likely be abused it's self. The other option? Just leave it as it is and dumb down all lfg/pug content to allow for a random 4 dps to clear. What I can say for sure is that the LFG experience has progressively gotten worse over the past couple of years and it needs fixed right now.
Every other MMO that has a queue system for dungeons/raids has a way to deal with this. It's to the point now where almost half of the lfg/pugs I do has a fake tank or healer in it, and a lot of the times it's just straight up 4 dps (no taunts and zero heals). I can accept they are bad tanks and healers, no problem. What I can't or won't accept is a dps queuing as a tank or healer just because they somehow think that their time is more valuable and don't want to wait in the queue that dps deal with right now. Vote to kick is not the answer because a fast kick and replacement almost never happens and people would rather just die a whole bunch instead of having to kick/replace/wait for the role to be filled properly. There is no risk or downside to the person queuing into the wrong role other than a slight chance of getting kicked, but even then they can just log onto another character, re-queue (in the wrong role) and end up right back in the group they were just kicked from further wasting the everyone's time... (Why is the kicked timer not account wide, [snip]?)
Now before a Captain Obvious stats the obvious...
(Yes, I know I can form my own groups and do.)
(Yes, I do tank and heal and not just dps in pugs.)
(Yes, I know I can leave the group at any time.)
(Yes, I know you can and I have successfully ran 3 and even 4 dps in vet dungeons.)
These are all band aid solutions to a broken system that only rewards the people who are breaking it.
So what can be done to fix the problem? I don't know, I'm not a developer and don't know what is and isn't technically possible with the HeroEngine. If possible, the queue system for LFG needs to have a criteria to look for before allowing someone to queue into a certain role.
Does the person have a taunt on their bar? Check
Does the person have sufficient health to tank the content that was queued for? Check
Does the person have the appropriate armor/armor buffs/shields/and cp talents? Check
If all checks pass, lock the gear/skills/talents in place required for the content and add them to the queue.
A system like this would allow extra rewards for filling and completing certain roles that are badly needed need in the queue like tank, thus speeding up everyone queue.
I know there are a lot of different play-styles and builds out there but there needs to be a bare minimum criteria in place to allow someone to queue for certain roles, otherwise little Timmy Turbo is just going to keep abusing the queue and wasting everyone's time. The only other options are to allow reporting and banning of people abusing the queue (first report a warning, second report 24 hour ban), but this would likely be abused it's self. The other option? Just leave it as it is and dumb down all lfg/pug content to allow for a random 4 dps to clear. What I can say for sure is that the LFG experience has progressively gotten worse over the past couple of years and it needs fixed right now.
MudcrabAttack wrote: »Real tanks and healers need more incentive to join the que. Give PVE a battle spirit that goes the opposite direction of pvp, where DPS goes up X% when health and mitigation meet some basic requirements. Healers can already dish out a lot of DPS, why can't tanks?
I wouldn't increase their reward, then you would have even more fakes hopping into the position.
Nothing needs to be done and nothing ever will be done unless you hit the heavenly Ignore button or stop creating needless posts about current subject - Tis not about system in place, tis about a fundamental mindset of MMO player-base have not changed in decades. Issue in your case lies similar to other person with again similar thread. You have basically also answered your question as well. Scroll down at Captain Obvious your own suggestions. Moving on now I will be open with you right here, you and rest should stop bothering and leave it , there are more pressing concerns than the Fake , bad tank or Fake healer. Fake often comes also from players that think they are so good and everyone is "noob" "trash"
Oh yea, ESO is not an ordinary MMO, just because every other MMO does it , ultimately means not its more effective.
mark.alexander5neb18_ESO wrote: »Put fakers on your ignore list everyone. Let the parties available to them dry up
If they want to queue as a tank or a healer they should roll one. It's simple enough to do and they might enjoy the class
Fakers are people who think they're so "special" they shouldn't have to queue like the rest of us
Every other MMO that has a queue system for dungeons/raids has a way to deal with this. It's to the point now where almost half of the lfg/pugs I do has a fake tank or healer in it, and a lot of the times it's just straight up 4 dps (no taunts and zero heals). I can accept they are bad tanks and healers, no problem. What I can't or won't accept is a dps queuing as a tank or healer just because they somehow think that their time is more valuable and don't want to wait in the queue that dps deal with right now. Vote to kick is not the answer because a fast kick and replacement almost never happens and people would rather just die a whole bunch instead of having to kick/replace/wait for the role to be filled properly. There is no risk or downside to the person queuing into the wrong role other than a slight chance of getting kicked, but even then they can just log onto another character, re-queue (in the wrong role) and end up right back in the group they were just kicked from further wasting the everyone's time... (Why is the kicked timer not account wide, [snip]?)
Now before a Captain Obvious stats the obvious...
(Yes, I know I can form my own groups and do.)
(Yes, I do tank and heal and not just dps in pugs.)
(Yes, I know I can leave the group at any time.)
(Yes, I know you can and I have successfully ran 3 and even 4 dps in vet dungeons.)
These are all band aid solutions to a broken system that only rewards the people who are breaking it.
So what can be done to fix the problem? I don't know, I'm not a developer and don't know what is and isn't technically possible with the HeroEngine. If possible, the queue system for LFG needs to have a criteria to look for before allowing someone to queue into a certain role.
Does the person have a taunt on their bar? Check
Does the person have sufficient health to tank the content that was queued for? Check
Does the person have the appropriate armor/armor buffs/shields/and cp talents? Check
If all checks pass, lock the gear/skills/talents in place required for the content and add them to the queue.
A system like this would allow extra rewards for filling and completing certain roles that are badly needed need in the queue like tank, thus speeding up everyone queue.
I know there are a lot of different play-styles and builds out there but there needs to be a bare minimum criteria in place to allow someone to queue for certain roles, otherwise little Timmy Turbo is just going to keep abusing the queue and wasting everyone's time. The only other options are to allow reporting and banning of people abusing the queue (first report a warning, second report 24 hour ban), but this would likely be abused it's self. The other option? Just leave it as it is and dumb down all lfg/pug content to allow for a random 4 dps to clear. What I can say for sure is that the LFG experience has progressively gotten worse over the past couple of years and it needs fixed right now.
MudcrabAttack wrote: »Real tanks and healers need more incentive to join the que. Give PVE a battle spirit that goes the opposite direction of pvp, where DPS goes up X% when health and mitigation meet some basic requirements. Healers can already dish out a lot of DPS, why can't tanks?
I wouldn't increase their reward, then you would have even more fakes hopping into the position.
If it didn’t take upwards of an hour for a dps que to pop this wouldn’t even be an issue. Your problem isn’t with the fake tanks it’s with the game itself.
Sheezabeast wrote: »ZOS could put this issue to bed by requiring that every new player under level 10 go through a tutorial where they get taught what each role is and what they do in a simulation. Just like the Coldharbour tutorial where they teach you how to block and whatnot...they could teach you what tank means, what aggro means, what buff and debuff means, what pulling means, what working as a team means, what the role of a DD is with the healer and tank, what the healer does....BUT NOOOOOOOOO ZOS refuses to teach the fundamentals, because who knows why.
Agenericname wrote: »Every other MMO that has a queue system for dungeons/raids has a way to deal with this. It's to the point now where almost half of the lfg/pugs I do has a fake tank or healer in it, and a lot of the times it's just straight up 4 dps (no taunts and zero heals). I can accept they are bad tanks and healers, no problem. What I can't or won't accept is a dps queuing as a tank or healer just because they somehow think that their time is more valuable and don't want to wait in the queue that dps deal with right now. Vote to kick is not the answer because a fast kick and replacement almost never happens and people would rather just die a whole bunch instead of having to kick/replace/wait for the role to be filled properly. There is no risk or downside to the person queuing into the wrong role other than a slight chance of getting kicked, but even then they can just log onto another character, re-queue (in the wrong role) and end up right back in the group they were just kicked from further wasting the everyone's time... (Why is the kicked timer not account wide, [snip]?)
Now before a Captain Obvious stats the obvious...
(Yes, I know I can form my own groups and do.)
(Yes, I do tank and heal and not just dps in pugs.)
(Yes, I know I can leave the group at any time.)
(Yes, I know you can and I have successfully ran 3 and even 4 dps in vet dungeons.)
These are all band aid solutions to a broken system that only rewards the people who are breaking it.
So what can be done to fix the problem? I don't know, I'm not a developer and don't know what is and isn't technically possible with the HeroEngine. If possible, the queue system for LFG needs to have a criteria to look for before allowing someone to queue into a certain role.
Does the person have a taunt on their bar? Check
Does the person have sufficient health to tank the content that was queued for? Check
Does the person have the appropriate armor/armor buffs/shields/and cp talents? Check
If all checks pass, lock the gear/skills/talents in place required for the content and add them to the queue.
A system like this would allow extra rewards for filling and completing certain roles that are badly needed need in the queue like tank, thus speeding up everyone queue.
I know there are a lot of different play-styles and builds out there but there needs to be a bare minimum criteria in place to allow someone to queue for certain roles, otherwise little Timmy Turbo is just going to keep abusing the queue and wasting everyone's time. The only other options are to allow reporting and banning of people abusing the queue (first report a warning, second report 24 hour ban), but this would likely be abused it's self. The other option? Just leave it as it is and dumb down all lfg/pug content to allow for a random 4 dps to clear. What I can say for sure is that the LFG experience has progressively gotten worse over the past couple of years and it needs fixed right now.
There is no timer for someone who has been kicked.
If you want more tanks in queue, punishing them by locking their skills and gear isnt really going to entice them. Fake tanks arent displacing real tanks. They fill a vacuum.
If youre going to set limits and restrictions on what my tank can wear and their abilities, wouldnt it also be fair to set a minimum on damage as well?
Rnd are already dumbed down to the point that 4 dds can complete them. Its why this conversation happens.
Vercingetorix wrote: »This problem is never going to go away until ZoS fixes the REAL underlying issue: Playing as a tank in ESO feels like a punishment. As a result, very few real tanks exist in queue.
When a player sees that every piece of content outside of dungeons and trials is a painful experience to go through as a tank character, they are de-incentivized to be a tank in the first place. Give tanks more HP-scaling attacks so they can clear other content with basic (not competitive) DPS values and not feel incomplete. This is all Zos’ fault for pushing all content towards requiring DPS specs for everything. If you want more support players in queue, then the game needs to help incentivize that playstyle.