These posts wouldn't come up if the fake q-ers had acceptable dps. Don't think anyone is complaining if you're clearing the content easily.
They're coming up cause ol mate fake tank does no damage and falls over to skeevers.
As a true tank, I do feel rewarded most of the time. As my random dungeon runs are overall very smooth, and I usually barely run into actually low DPS. Which makes me feel that most of the time, the issue with low dps, is bad tanking.Redguards_Revenge wrote: »You can't solve a problem with a fundamentally broken game. You never hear about people going online and showing how well they tank or how well they heal. Only DPS....ZoS caters to these meatheads almost every patch. People what to feel more powerful and powerful every patch. The only way ZoS could do that is by adding more damage. Then removing it...and then adding it back again....in a cycle.
Thats a very solid point and the truth, good tanking and good healing are always taken as given and are hardy rewarded or recognized.
Tanking is more than just taunting the biggest thing in the room: Aggro everything, buff group, debuff mobs, positioning, mechanics for yourself and teammates, situational awareness, resourcemanagement, etc. It is actually quite intense, personally I like to call it a "controlled chaos". There is only so much tanking a person can do before burning out, for me it is only two-three dungeons tops before I need a break.Anyone with the skill to push 20k DPS can tank and heal everything the game has to offer, and that's bush-league DPS. This notion that Tanking is hard has been going around for over 20 years now, and it's NEVER been true, in any game.
but actual tanking is much easier than pushing competitive DPS while not eating mechanics.
Joy_Division wrote: »As far as random normals go, (the only thing I'd que up for with Pugs), I'd rather have a fake tank than a fake DPS.
A "real" DPS will get the job done faster and can bypass the mechanics that need actual "real" tanks.
An easy solution to solve this problem is to only make the normal random daily for players that are under lvl 50 and the veteran daily would be for players that are at max level. Since veteran dallies and hm's need a real tank to complete when pugging. Additionally, a tank could get a daily incentive bonus reward for queing as a tank using the lfg tool.
As a true tank, I do feel rewarded most of the time. As my random dungeon runs are overall very smooth, and I usually barely run into actually low DPS. Which makes me feel that most of the time, the issue with low dps, is bad tanking.Redguards_Revenge wrote: »You can't solve a problem with a fundamentally broken game. You never hear about people going online and showing how well they tank or how well they heal. Only DPS....ZoS caters to these meatheads almost every patch. People what to feel more powerful and powerful every patch. The only way ZoS could do that is by adding more damage. Then removing it...and then adding it back again....in a cycle.
Thats a very solid point and the truth, good tanking and good healing are always taken as given and are hardy rewarded or recognized.
I've been dropped into groups where the tank left, most likely due to bad dps.... and the dps was fine, sometimes good even.Tanking is more than just taunting the biggest thing in the room: Aggro everything, buff group, debuff mobs, positioning, mechanics for yourself and teammates, situational awareness, resourcemanagement, etc. It is actually quite intense, personally I like to call it a "controlled chaos". There is only so much tanking a person can do before burning out, for me it is only two-three dungeons tops before I need a break.Anyone with the skill to push 20k DPS can tank and heal everything the game has to offer, and that's bush-league DPS. This notion that Tanking is hard has been going around for over 20 years now, and it's NEVER been true, in any game.
This is why I also suspect the reason so many players claim to encounter 'fake dps', is actually caused by a bad tank. Dps likes to run circles when they are chased, even if it is only a mudcrab. This massively drops dps.
PS: Most fake tanks/healers also pull terrible DPS, despite of what they themselves think.
This notion that Tanking is hard has been going around for over 20 years now, and it's NEVER been true, in any game.
Zodiarkslayer wrote: »Or simply remove the option to run as a tank without having 5 heavy armor pieces and a taunt ability slotted. Just lock it.
Zodiarkslayer wrote: »Also a record and combat evaluation of a dungeon run would give feedback to the bad dps. Like star ratings or numbers. The game does that as well for arenas and trials. How difficult can it be?
I've been dropped into groups where the tank left, most likely due to bad dps.... and the dps was fine, sometimes good even.
As a true tank, I do feel rewarded most of the time. As my random dungeon runs are overall very smooth, and I usually barely run into actually low DPS. Which makes me feel that most of the time, the issue with low dps, is bad tanking.Redguards_Revenge wrote: »You can't solve a problem with a fundamentally broken game. You never hear about people going online and showing how well they tank or how well they heal. Only DPS....ZoS caters to these meatheads almost every patch. People what to feel more powerful and powerful every patch. The only way ZoS could do that is by adding more damage. Then removing it...and then adding it back again....in a cycle.
Thats a very solid point and the truth, good tanking and good healing are always taken as given and are hardy rewarded or recognized.
I've been dropped into groups where the tank left, most likely due to bad dps.... and the dps was fine, sometimes good even.Tanking is more than just taunting the biggest thing in the room: Aggro everything, buff group, debuff mobs, positioning, mechanics for yourself and teammates, situational awareness, resourcemanagement, etc. It is actually quite intense, personally I like to call it a "controlled chaos". There is only so much tanking a person can do before burning out, for me it is only two-three dungeons tops before I need a break.Anyone with the skill to push 20k DPS can tank and heal everything the game has to offer, and that's bush-league DPS. This notion that Tanking is hard has been going around for over 20 years now, and it's NEVER been true, in any game.
This is why I also suspect the reason so many players claim to encounter 'fake dps', is actually caused by a bad tank. Dps likes to run circles when they are chased, even if it is only a mudcrab. This massively drops dps.
PS: Most fake tanks/healers also pull terrible DPS, despite of what they themselves think.
Yeah because healers and dps don't need to do mechanics, manage resources, buff and debuff. You can do 60k+ dps by just spamming light attacks while watching Netflix.
Starlight_Whisper wrote: »
Or just make tanks more viable and fun in gameplay
ZOS should fix fake roles. But the issue is not overland content or dungeons not requiring a tank/healer, the issue is players cutting in line because they feel their time is more important then everyone else's. It is selfish behaviour, no matter what they tell themselves. And telling players to expect fake roles, when the dungeonfinder has a clear role-set, is not appropriate. Either do your role, or don't queue. No excuses! (being bad at your role, is not being a fake)
ZOS quickly needs to start understanding, these fake roles are chasing players away from the game. As these new players get to dungeons, and then call it quits due to the horrible experience(s). Enforcing roles is the only way to do this, even if it might hinder builddiversity somewhat.
To get more players to become tanks: Dual spec!
PS: Fake roles do not fill a vacuum, they leave players and groups often with double queue's due to the dungeon failing. The ones abusing fake role instant queue's would abuse it, regardless of the role. They even create more holes, which the dungeonfinder has to fill yet again.
PPS: I have noticed more and more extremely low dps players using the veteran dungeonfinder the last week(s), as they are not taught anything in normal dungeons anymore. Fake tanks actually cause 'fake dps'.
Starlight_Whisper wrote: »ZOS should fix fake roles. But the issue is not overland content or dungeons not requiring a tank/healer, the issue is players cutting in line because they feel their time is more important then everyone else's. It is selfish behaviour, no matter what they tell themselves. And telling players to expect fake roles, when the dungeonfinder has a clear role-set, is not appropriate. Either do your role, or don't queue. No excuses! (being bad at your role, is not being a fake)
ZOS quickly needs to start understanding, these fake roles are chasing players away from the game. As these new players get to dungeons, and then call it quits due to the horrible experience(s). Enforcing roles is the only way to do this, even if it might hinder builddiversity somewhat.
To get more players to become tanks: Dual spec!
PS: Fake roles do not fill a vacuum, they leave players and groups often with double queue's due to the dungeon failing. The ones abusing fake role instant queue's would abuse it, regardless of the role. They even create more holes, which the dungeonfinder has to fill yet again.
PPS: I have noticed more and more extremely low dps players using the veteran dungeonfinder the last week(s), as they are not taught anything in normal dungeons anymore. Fake tanks actually cause 'fake dps'.
They are cutting in line cause dps queue is too long. It's time for bigger dungeons
ThePianist wrote: »“If you can’t hold 5 iron atronauchs during the fire dragon phase in VSS while wearing two buff sets and not resource/survivability sets, you need to re-evaluate your build, or just do normal trials”- An unknown dps living under a rock, unaware of the amounts of nerfs tanks have gotten.
ZOS should fix fake roles. But the issue is not overland content or dungeons not requiring a tank/healer, the issue is players cutting in line because they feel their time is more important then everyone else's. It is selfish behaviour, no matter what they tell themselves. And telling players to expect fake roles, when the dungeonfinder has a clear role-set, is not appropriate. Either do your role, or don't queue. No excuses! (being bad at your role, is not being a fake)
ZOS quickly needs to start understanding, these fake roles are chasing players away from the game. As these new players get to dungeons, and then call it quits due to the horrible experience(s). Enforcing roles is the only way to do this, even if it might hinder builddiversity somewhat.
To get more players to become tanks: Dual spec!
PS: Fake roles do not fill a vacuum, they leave players and groups often with double queue's due to the dungeon failing. The ones abusing fake role instant queue's would abuse it, regardless of the role. They even create more holes, which the dungeonfinder has to fill yet again.
PPS: I have noticed more and more extremely low dps players using the veteran dungeonfinder the last week(s), as they are not taught anything in normal dungeons anymore. Fake tanks actually cause 'fake dps'.
ThePianist wrote: »“If you can’t hold 5 iron atronauchs during the fire dragon phase in VSS while wearing two buff sets and not resource/survivability sets, you need to re-evaluate your build, or just do normal trials”- An unknown dps living under a rock, unaware of the amounts of nerfs tanks have gotten.
Agenericname wrote: »ZOS should fix fake roles. But the issue is not overland content or dungeons not requiring a tank/healer, the issue is players cutting in line because they feel their time is more important then everyone else's. It is selfish behaviour, no matter what they tell themselves. And telling players to expect fake roles, when the dungeonfinder has a clear role-set, is not appropriate. Either do your role, or don't queue. No excuses! (being bad at your role, is not being a fake)
ZOS quickly needs to start understanding, these fake roles are chasing players away from the game. As these new players get to dungeons, and then call it quits due to the horrible experience(s). Enforcing roles is the only way to do this, even if it might hinder builddiversity somewhat.
To get more players to become tanks: Dual spec!
PS: Fake roles do not fill a vacuum, they leave players and groups often with double queue's due to the dungeon failing. The ones abusing fake role instant queue's would abuse it, regardless of the role. They even create more holes, which the dungeonfinder has to fill yet again.
PPS: I have noticed more and more extremely low dps players using the veteran dungeonfinder the last week(s), as they are not taught anything in normal dungeons anymore. Fake tanks actually cause 'fake dps'.
When you queue as a tank, how long do you wait? That's because the ratio of tanks to DDs is so imbalanced. That's the vacuum. If tanks had to wait, or DDs and tank had the same queue time, we would be closer to equilibrium, but we aren't.
I'm mostly immune to fake tanks. And I'm neither justifying nor condoning fake tanking (assuming it's actually a fake), but if they weren't there, would the queue time be longer or shorter for DDs? Longer. They aren't preventing other tanks from queueing, at all. My queue time is still 0. And since tanks are immune to fake tanks, they aren't discouraging other tanks from trying to learn. They're frustrating to DDs and healers, but not to tanks. The other DDs and healers have a much larger impact on tanks wanting to learn that fake tanks do. So if there is a chokepoint with group content and upcoming tanks, it doesn't lie with fake tanks at all.
Until ZOS changes the rewards, there's a strong possibility that new players aren't going to learn in normal dungeons unless they form their own group. The rewards are the same. Running a RND is the most efficient way (in dungeons) to get your 10 transmutes and the XP. As long as that remains the case, high powered players will be in normals. Even if they didn't charged ahead and sincerely tried to allow lower levels to participate, the damage is so much higher than what's needed that newer players aren't learning anything.
Terion_Fyr wrote: »to make sure people play with the right roles.
"role buffs" are needed.
DD - get higher dmg buff
Tank: More HP and Deff Buff
Heal: More Heal
And since every DD has a Healing Spell, we wont see any need of dedicated Healer. Only in some DLC Vet Content real Tanks are needed. And even there the Tanks heal and shields the Party most of the time.
Healer are dead because of this gamedesign. "build how you want and what you want" - a spellweaving thief with a sword and a shield.
mark.alexander5neb18_ESO wrote: »Put fakers on your ignore list everyone. Let the parties available to them dry up
If they want to queue as a tank or a healer they should roll one. It's simple enough to do and they might enjoy the class
Fakers are people who think they're so "special" they shouldn't have to queue like the rest of us
mark.alexander5neb18_ESO wrote: »Put fakers on your ignore list everyone. Let the parties available to them dry up
If they want to queue as a tank or a healer they should roll one. It's simple enough to do and they might enjoy the class
Fakers are people who think they're so "special" they shouldn't have to queue like the rest of us
so you can't get queued with someone on your ignore list?
Zodiarkslayer wrote: »The whole group finder tool needs to be reworked, with fake roles in mind.
Just give the option to queue for a 4 DD run or a 1-1-2 or a 1-0-3 or what not....
Or simply remove the option to run as a tank without having 5 heavy armor pieces and a taunt ability slotted. Just lock it.
The game tracks so many stuff simultaneously, that little check is easily implemented. Could even do it client side.
Also a record and combat evaluation of a dungeon run would give feedback to the bad dps. Like star ratings or numbers. The game does that as well for arenas and trials. How difficult can it be?
Terion_Fyr wrote: »to make sure people play with the right roles.
"role buffs" are needed.
DD - get higher dmg buff
Tank: More HP and Deff Buff
Heal: More Heal
And since every DD has a Healing Spell, we wont see any need of dedicated Healer. Only in some DLC Vet Content real Tanks are needed. And even there the Tanks heal and shields the Party most of the time.
Healer are dead because of this gamedesign. "build how you want and what you want" - a spellweaving thief with a sword and a shield.
Tsar_Gekkou wrote: »mark.alexander5neb18_ESO wrote: »Put fakers on your ignore list everyone. Let the parties available to them dry up
If they want to queue as a tank or a healer they should roll one. It's simple enough to do and they might enjoy the class
Fakers are people who think they're so "special" they shouldn't have to queue like the rest of us
so you can't get queued with someone on your ignore list?
You still do. All ignoring someone does is prevent you from seeing messages/chat from them.
Terion_Fyr wrote: »to make sure people play with the right roles.
"role buffs" are needed.
DD - get higher dmg buff
Tank: More HP and Deff Buff
Heal: More Heal
And since every DD has a Healing Spell, we wont see any need of dedicated Healer. Only in some DLC Vet Content real Tanks are needed. And even there the Tanks heal and shields the Party most of the time.
Healer are dead because of this gamedesign. "build how you want and what you want" - a spellweaving thief with a sword and a shield.
I think there's some promise to this approach, actually. Balance out all of the skills and abilities so that there are no 'tank lines' or 'healer lines' anymore. They are just different skills with different effects. It would allow devs to put a little bit of healing in whatever trees they felt like putting them in, same with abilities that would normally be for tanks. Actually, it would be a LOT more like how the game started!
Remember back at the start, how every class had a pretty mixed set of abilities and buffs, etc? No lines were more or less geared towards a specific role? It was up to US to figure out our builds and run with it? Not like today, where if you are a healer warden, you just grab a resto staff, use your green tree, and you're pretty much set. You know, where every healer warden is basically just a carbon copy of the other healer wardens, maybe an ability different, or different sets, but just about exactly the same? =/
Go back to the start, and instead of doing what they did, make the "queuing" function determine your 'BUFF/DEBUFF' for that run, since you cannot change it once you're in the dungeon.
- DPS gets a buff to damage, penetration, duration of negative effects put on enemies; but debuff to resistances, maybe even health.
- Healers get a buff to heals, durations of buffs, slight buff to health; debuff to DPS, durations of negative effects put on enemies.
- Tanks get a buff to resistances, health, and self-healing (but not as much as the buff to ALL heals the healer gets), every bit of damage you do has a virtual damage 10x higher (not actual damage, but the enemies think you did that much); debuff to DPS, durations of all negative effects put on enemies.
Basically, just destroy the hopes of being whatever roles you are NOT, while giving out buffs to the role-specific activities you SHOULD be performing. If a DPS wanted to queue up as a tank, go for it. You'll be able to be a decently beefy, a bit tanky, guy that cannot help but perform the role at least half-a$$edly. Healers could still be somewhat fake, but by crippling their DPS, only actual healers would probably queue up as a healer.
Just an idea.
Now when players do builds they also have to take into account the automatic Debuffs they have when entering group content? Ridiculous.
Btw, note what I said about DCUO above? Couple that with what I said about removing and rebalancing the skills/abilities so there aren't any 'specifically tank' or 'specifically healer' abilities. Just abilities that have different ways of doing things. The only way THAT fails is lack of creativity and imagination on the part of the devs (so not holding my breath here). Everyone is a DPS in overland content at that point!
KalyanLazair wrote: »Obviously if you get a fake in your group you can vote-kick or, if that fails, quit and re-queue