An easy solution to solve this problem is to only make the normal random daily for players that are under lvl 50 and the veteran daily would be for players that are at max level. Since veteran dallies and hm's need a real tank to complete when pugging. Additionally, a tank could get a daily incentive bonus reward for queing as a tank using the lfg tool.
Agenericname wrote: »An easy solution to solve this problem is to only make the normal random daily for players that are under lvl 50 and the veteran daily would be for players that are at max level. Since veteran dallies and hm's need a real tank to complete when pugging. Additionally, a tank could get a daily incentive bonus reward for queing as a tank using the lfg tool.
That's an absolutely horrible idea. CP isn't an indication of skill. Not every CP 1k player out there can do vet dungeons, for various reasons, much less a CP 50 who's still new to the game. Not everyone wants the challenge of veteran dungeons, especially in the random queue where you could get Stone Garden or Fungal Grotto.
An easy solution to solve this problem is to only make the normal random daily for players that are under lvl 50 and the veteran daily would be for players that are at max level. Since veteran dallies and hm's need a real tank to complete when pugging. Additionally, a tank could get a daily incentive bonus reward for queing as a tank using the lfg tool.
Fake tanks are only in normal dungeons when pugging, when doing veteran hm content, dps cannot fake tank in pugs.
Agenericname wrote: »An easy solution to solve this problem is to only make the normal random daily for players that are under lvl 50 and the veteran daily would be for players that are at max level. Since veteran dallies and hm's need a real tank to complete when pugging. Additionally, a tank could get a daily incentive bonus reward for queing as a tank using the lfg tool.
That's an absolutely horrible idea. CP isn't an indication of skill. Not every CP 1k player out there can do vet dungeons, for various reasons, much less a CP 50 who's still new to the game. Not everyone wants the challenge of veteran dungeons, especially in the random queue where you could get Stone Garden or Fungal Grotto.
Who said anything about CP? I said lvl 50, L2RMax CP and Max level are two different things lol. However, since you are having trouble let me reiterate it for you. The normal dungeon daily reward should be tied for players that are under lvl 50 and the veteran dungeon daily reward should be tied to players that are lvl 50 (aka max level). Fake tanks are only in normal dungeons when pugging, when doing veteran hm content, dps cannot fake tank in pugs.
An easy solution to solve this problem is to only make the normal random daily for players that are under lvl 50 and the veteran daily would be for players that are at max level. Since veteran dallies and hm's need a real tank to complete when pugging. Additionally, a tank could get a daily incentive bonus reward for queing as a tank using the lfg tool.
So just to get you right. I currently do random normal with the dungeon finder and i frequently get DDs that dont even deal anything close to 15k per player. Your idea is now to force me into doing it on vet, with the same no damage randoms that have no ideas about mechanics and you think you could create an incentive for me to queue? You want to drain all the ramaining tanks from the queue?
Your idea is a prime example of solving the problem by punishing the remaining tanks even more. You try to solve the problem of DDs with complete disregard for the problems of tanks. We are not your slaves you know?Fake tanks are only in normal dungeons when pugging, when doing veteran hm content, dps cannot fake tank in pugs.
That confirms it.
Agenericname wrote: »
If you think tanks are in short supply now, let ZOS enact something like this and they'll be on the verge of extinction in the queue. Fake tanks do not displace real tanks. They fill a vacuum. That vacuum is there because few want to queue. Forcing us to play with people that not only didn't want to be there, but are not able to perform at that level, would send even more into premades.
Agenericname wrote: »
If you think tanks are in short supply now, let ZOS enact something like this and they'll be on the verge of extinction in the queue. Fake tanks do not displace real tanks. They fill a vacuum. That vacuum is there because few want to queue. Forcing us to play with people that not only didn't want to be there, but are not able to perform at that level, would send even more into premades.
Maybe you should have quoted the other guy instead of me
PPS: I have noticed more and more extremely low dps players using the veteran dungeonfinder the last week(s), as they are not taught anything in normal dungeons anymore. Fake tanks actually cause 'fake dps'.
Have you considered that perhaps people are just really bad at it
Overland content is TOO Simple and lacks any mechanics or damage that pushes the player to actually pay attention - for dodging or bashing/interrupting, avoid the red areas, etc. the game does NOT punish the player for not paying attention.
The only problem where there is fake tanks/healer (like what this post is referencing to) is from normal random dungeons. There is no fake/healer tanks while doing veteran hm content with a pug. By eliminating the daily normal dungeon (which also count for your random daily dungeon) for players that are lvl 50, then posts like this would of never been created. Tanks are not needed in normal dungeons when they are done by players that are max lvl.
gamergirldk wrote: »what if they lock the droped gear behind role option? u go in as a tank and u only get tank gear ect?.. I know that will make it more grindy but it might just weed out fake tanks/healers
Agenericname wrote: »Agenericname wrote: »
If you think tanks are in short supply now, let ZOS enact something like this and they'll be on the verge of extinction in the queue. Fake tanks do not displace real tanks. They fill a vacuum. That vacuum is there because few want to queue. Forcing us to play with people that not only didn't want to be there, but are not able to perform at that level, would send even more into premades.
Maybe you should have quoted the other guy instead of me
No, I meant to. It referenced your post. Read the line above it.
To get more players to become tanks: Dual spec!
PS: Fake roles do not fill a vacuum, they leave players and groups often with double queue's due to the dungeon failing. The ones abusing fake role instant queue's would abuse it, regardless of the role. They even create more holes, which the dungeonfinder has to fill yet again.
PPS: I have noticed more and more extremely low dps players using the veteran dungeonfinder the last week(s), as they are not taught anything in normal dungeons anymore. Fake tanks actually cause 'fake dps'.
gamergirldk wrote: »what if they lock the droped gear behind role option? u go in as a tank and u only get tank gear ect?.. I know that will make it more grindy but it might just weed out fake tanks/healers
Redguards_Revenge wrote: »You can't solve a problem with a fundamentally broken game. You never hear about people going online and showing how well they tank or how well they heal. Only DPS....ZoS caters to these meatheads almost every patch. People what to feel more powerful and powerful every patch. The only way ZoS could do that is by adding more damage. Then removing it...and then adding it back again....in a cycle.
Redguards_Revenge wrote: »Tell me, what tank has gone thru vatesheran? What pure healer has gone through vatesheran? DPS or G - - O.
i'v said once and i'll say it again.
Damage queues are a mess because of how few damage dealers a dungeon needs.
for each "rare" tank you need 1 healer and 2 damage.
for each "uncommon" healer player you need 1 tank and.... yep 2 damage.
damage is the easiest role in the game so will guaranteed be the most played role.
easiest solution to this would be to just allow more damage dealers into a group.
how to do this without hurting group composition?
- allow a 12man group into dungeons
- only allow 1 tank
- only allow 2 healers
- 9 damage dealers.
- scale the bosses/enemies based on the group size.
- scale the DD's healing delt down for each player in the group so no self heal cheesing like vigor
- scale healers healing up per player but damage down per player so no fake healing because your damage will be crap.
- scale tank based on players by lowering their damage and self healing and increasing the player size by 20% so they stand out and feel special but also disallow fake tanks due to poor damage and healing.
- add in an AoE tank taunt ulti that costs like 50 ultimate or something to make tanking more bearable.
now DPS players will have less queue size due to more demand and tanks+healers get to finally feel needed in their role