I'll toss my vote into the hat for this. Most of Cyrodiil covers Oblivion content. But I don't want to bother with entering a PVP zone. Making a PVE version of the zone without the PVP perks and rewards doesn't take away the quality or value of the area. It makes it more accessible to those of us who merely want to explore it. At present, I have never visited the place since it's PVP. I am prepared for incoming hate.
No, absolutely DON'T ruin the one PVP zone the game has. Go PVE in the other 99.99999% of the game.
Pretend I'm an idiot. Explain to me how having a separate PvE instance of Cyrodiil would ruin the PvP instances of Cyrodiil when they don't have any interaction with one another.
Morgha_Kul wrote: »VaranisArano wrote: »Morgha_Kul wrote: »Ok... here's what I'm seeing.
PvP exists only in Cyrodiil (or duels in any zone). If PvP players want to expand that to having PvP exlusive copies of all zones... what would that do? It would spread out the already small PvP community over even MORE area... making it nearly impossible for PvP players to actually do any PvP. So, let's stop trying to push that notion.
PvP players don't want a PvE version of Cyrodiil... because it will take PvE players out of the PvP zone? What I see there is PvP players lamenting they don't have easy targets to kill that can't fight back. Remember, most PvE players will be there alone, and/or will not have optimized gear. More, they won't be as practiced as PvP players are maximizing dps or defenses. My characters average between 5-10k dps. How would I have ANY hope of competing with a PvP built character doing 100k+ dps? The answer is I wouldn't. Therefore, I must conclude that the only reason PvP players would object to PvE players having an option to NOT enter the PvP zone is that they would lose the risk free targets. Such players aren't really interested in actual PvP, just easy kills.
There's not enough PvE content in Cyrodiil? That's already been demonstrated to not be true, but let's suppose it IS, for the sake of argument. Having a sizable zone with nothing of substance in it means it's an area that can be ADDED to by development, after the fact. In a sense, that's kind of the whole point of an MMO... that the world of the game exist independently of content.
In short, I see no valid reason NOT to make a PvE verson of Cyrodiil.
Take out the rewards from that PVE version, or substitute different rewards, and I agree with you. Have your PVE-only zone.
Because you missed one objection: I want you to play the zone as intended if you want the rewards intended for that zone
If you want Master Angler, you should fish in PvPvE Cyrodiil, as the Devs intended.
If you want Tamriel Skyshard Hunter, you should get your skyshards from PvPvE Cyrodiil, as the Devs intended.
If you want the lead for the Malacath's Band of Brutality part, you should kill bosses in PvPvE Imperial City, as the Devs intended.
If you want event tickets for Midyear Mayhem, a event celebrating all things PVP, you darned well better be doing your dailies in the PvPvE Cyrodiil and Imperial City, as the Devs intended.
If that's something you can agree with, great!
If not, then it starts to look like just another request to get the rewards of a PvPvE zone with none of the risk of PVP.
I would agree with that, PvP rewards should be available only to PvP. However, there are some PvP-only rewards, notably cosmetic things (which are the bread and butter of RPers, who DON'T PvP), that should be made available to PvE players.
The argument to that is always going to be "they are available to PvE players, they just have to do PvP." And it will never matter what type of play someone is into, the choice is forever going to be "do something you hate or suck it up and go without." That's what it all boils down to in the end.
TequilaFire wrote: »They even added more saltwater fishing spots just below Drakelowe mine so you don't have to fish in front of AD gate anymore.
they will never make a option to have a PvE mode in cyrodiil. its is literally the ONLY place in the game for pvp. if there was a option for pve, it would probably be popular for a lil bit while the people who are scared of other players do the few quests in there and farm some gear, then it will turn into a dead zone.
I honestly dont know what the big deal about pvp is. just go into a low pop server and do the quests you need to get done. sure there will still be a few enemy plauers lurking around, but it would be extrememly selfish to demand that you get a pure pve option in a zone meant for pvp.
If they ever make a option for pure pve in cyrodiil, I will demand that every pve zone have a option to be a pvp zone as well. needs to be a 2 way street and not just cater to the small yet largely vocal minority of players who are scared on pvp.
It's comments like that that put a lot of players off PvP and also discourage them from supporting any complaints etc from PvPers about performance or lack of new content. PvEers don't stay away from PvP because they're scared, but because they don't enjoy it and they prefer PvE.
Exactly. I've had my filled of PVP in WOW (played on a PVP server for 3 years), GW2's WvWvW, Darktide in Asheron's Call, and PK'ing in Ultima Online. It's not because I'm "scared," it's because I simply don't want to do PVP content.
TequilaFire wrote: »They even added more saltwater fishing spots just below Drakelowe mine so you don't have to fish in front of AD gate anymore.
VaranisArano wrote: »TequilaFire wrote: »They even added more saltwater fishing spots just below Drakelowe mine so you don't have to fish in front of AD gate anymore.
Really? Okay, that's fantastic! It's still close to an alliance war objective, and I bet that DC fishers hate both options, but at least it's not only right in front of the gate where any AD riding out can easily spot you.
TequilaFire wrote: »Look for a little Imperial fishing camp along the river just below Drake.
*puts hand up*
I'm one of those people who loathed the idea of pvp. Just the thought of entering cyro triggered super anxiety. I'm talking tears and shaking cause yay mental health.
But I needed stuff, achievements and what not so I was forced in.
Well. Turns out it wasn't nearly as terrifying for pve stuff as I feared. So I stayed and did more.
Then I saw keeps were being sieged near me so i checked it out.
Fast forward a month or two later, I emped for the first timeBeen pretty much living in cyro since.
The method does draw pve'ers into pvp, whether you want to accept it or not.
they will never make a option to have a PvE mode in cyrodiil. its is literally the ONLY place in the game for pvp. if there was a option for pve, it would probably be popular for a lil bit while the people who are scared of other players do the few quests in there and farm some gear, then it will turn into a dead zone.
I honestly dont know what the big deal about pvp is. just go into a low pop server and do the quests you need to get done. sure there will still be a few enemy plauers lurking around, but it would be extrememly selfish to demand that you get a pure pve option in a zone meant for pvp.
If they ever make a option for pure pve in cyrodiil, I will demand that every pve zone have a option to be a pvp zone as well. needs to be a 2 way street and not just cater to the small yet largely vocal minority of players who are scared on pvp.
It's comments like that that put a lot of players off PvP and also discourage them from supporting any complaints etc from PvPers about performance or lack of new content. PvEers don't stay away from PvP because they're scared, but because they don't enjoy it and they prefer PvE.
Exactly. I've had my filled of PVP in WOW (played on a PVP server for 3 years), GW2's WvWvW, Darktide in Asheron's Call, and PK'ing in Ultima Online. It's not because I'm "scared," it's because I simply don't want to do PVP content.
Morgha_Kul wrote: »PvP players who dislike PvE are still ABLE to do the PvE content with comparative ease. PvE players who dislike PvP are completely unable to do the PvP content.
After reading this whole thread, I came to the conclusion most have valid points on all sides of this debate. Let me say I do not advocate taking anything from the pvp players or pve players. I do not agree with splitting up the player base either. However this 3 banners war needs some progress otherwise the zone is stagnant.
Cyrodil is a very large land mass that has many empty places. Why can't we shrink it a bit and by that I mean each faction carves out a piece that is now controlled by that faction with towns and quests that are pve only. And still have the center being fought for with pvp goals still in place maybe add new delves and quests to entice more people into the war. Also travel wouldn't be as long and arduous. More surprise daedra attacks in the middle of a fight just so we have to stop and cooperate until we get back to killing one another. I don't know if this would work but Cyrodil is so large and many areas you never see another person.
JoDiMageio wrote: »VaranisArano wrote: »TequilaFire wrote: »They even added more saltwater fishing spots just below Drakelowe mine so you don't have to fish in front of AD gate anymore.
Really? Okay, that's fantastic! It's still close to an alliance war objective, and I bet that DC fishers hate both options, but at least it's not only right in front of the gate where any AD riding out can easily spot you.
As a DC player, I did my fishing achieve in 2 nights in Cyro, rode between the three saltwater spots on the map, all in AD territory, saw 1 banana who was running into the keep.The only thing that sucked was the time it took to get to saltwater spots, and even then, the bloobs had been nightcapping so I TPed to Faregyl...
Anyone who says that it's impossible as a PvE player to get Cyro achieves just hasn't figured out how to make it work. Same thing for IC (although I will admit that there is more toxicity there from PvPers toward a lone ranger PvE player, I suspect Tel Var has something to do with it).
Also, loved your posts on here, and 150% agree. Expecting to get achieves for content you don't like and therefore don't want to do is not okay. You do it as intended, or avoid the content.
Morgha_Kul wrote: »VaranisArano wrote: »Morgha_Kul wrote: »Ok... here's what I'm seeing.
PvP exists only in Cyrodiil (or duels in any zone). If PvP players want to expand that to having PvP exlusive copies of all zones... what would that do? It would spread out the already small PvP community over even MORE area... making it nearly impossible for PvP players to actually do any PvP. So, let's stop trying to push that notion.
PvP players don't want a PvE version of Cyrodiil... because it will take PvE players out of the PvP zone? What I see there is PvP players lamenting they don't have easy targets to kill that can't fight back. Remember, most PvE players will be there alone, and/or will not have optimized gear. More, they won't be as practiced as PvP players are maximizing dps or defenses. My characters average between 5-10k dps. How would I have ANY hope of competing with a PvP built character doing 100k+ dps? The answer is I wouldn't. Therefore, I must conclude that the only reason PvP players would object to PvE players having an option to NOT enter the PvP zone is that they would lose the risk free targets. Such players aren't really interested in actual PvP, just easy kills.
There's not enough PvE content in Cyrodiil? That's already been demonstrated to not be true, but let's suppose it IS, for the sake of argument. Having a sizable zone with nothing of substance in it means it's an area that can be ADDED to by development, after the fact. In a sense, that's kind of the whole point of an MMO... that the world of the game exist independently of content.
In short, I see no valid reason NOT to make a PvE verson of Cyrodiil.
Take out the rewards from that PVE version, or substitute different rewards, and I agree with you. Have your PVE-only zone.
Because you missed one objection: I want you to play the zone as intended if you want the rewards intended for that zone
If you want Master Angler, you should fish in PvPvE Cyrodiil, as the Devs intended.
If you want Tamriel Skyshard Hunter, you should get your skyshards from PvPvE Cyrodiil, as the Devs intended.
If you want the lead for the Malacath's Band of Brutality part, you should kill bosses in PvPvE Imperial City, as the Devs intended.
If you want event tickets for Midyear Mayhem, a event celebrating all things PVP, you darned well better be doing your dailies in the PvPvE Cyrodiil and Imperial City, as the Devs intended.
If that's something you can agree with, great!
If not, then it starts to look like just another request to get the rewards of a PvPvE zone with none of the risk of PVP.
I would agree with that, PvP rewards should be available only to PvP. However, there are some PvP-only rewards, notably cosmetic things (which are the bread and butter of RPers, who DON'T PvP), that should be made available to PvE players.
And most of these cosmetics are either PvP related, or they have alternatives that can be found in PvE.
Morgha_Kul wrote: »Therefore, I must conclude that the only reason PvP players would object to PvE players having an option to NOT enter the PvP zone is that they would lose the risk free targets. Such players aren't really interested in actual PvP, just easy kills.
Your conclusion is incorrect. I'm a healer in Cyrodiill (so I don't kill anyone) and I object to having a PVE version. Why? Because it diminishes the achievements of everyone else who was able to clear the PVE content in Cyrodill while putting themselves at risk of PVP.
Not wanting to do something is not the same as not being able to do something.
VaranisArano wrote: »Morgha_Kul wrote: »VaranisArano wrote: »Morgha_Kul wrote: »Ok... here's what I'm seeing.
PvP exists only in Cyrodiil (or duels in any zone). If PvP players want to expand that to having PvP exlusive copies of all zones... what would that do? It would spread out the already small PvP community over even MORE area... making it nearly impossible for PvP players to actually do any PvP. So, let's stop trying to push that notion.
PvP players don't want a PvE version of Cyrodiil... because it will take PvE players out of the PvP zone? What I see there is PvP players lamenting they don't have easy targets to kill that can't fight back. Remember, most PvE players will be there alone, and/or will not have optimized gear. More, they won't be as practiced as PvP players are maximizing dps or defenses. My characters average between 5-10k dps. How would I have ANY hope of competing with a PvP built character doing 100k+ dps? The answer is I wouldn't. Therefore, I must conclude that the only reason PvP players would object to PvE players having an option to NOT enter the PvP zone is that they would lose the risk free targets. Such players aren't really interested in actual PvP, just easy kills.
There's not enough PvE content in Cyrodiil? That's already been demonstrated to not be true, but let's suppose it IS, for the sake of argument. Having a sizable zone with nothing of substance in it means it's an area that can be ADDED to by development, after the fact. In a sense, that's kind of the whole point of an MMO... that the world of the game exist independently of content.
In short, I see no valid reason NOT to make a PvE verson of Cyrodiil.
Take out the rewards from that PVE version, or substitute different rewards, and I agree with you. Have your PVE-only zone.
Because you missed one objection: I want you to play the zone as intended if you want the rewards intended for that zone
If you want Master Angler, you should fish in PvPvE Cyrodiil, as the Devs intended.
If you want Tamriel Skyshard Hunter, you should get your skyshards from PvPvE Cyrodiil, as the Devs intended.
If you want the lead for the Malacath's Band of Brutality part, you should kill bosses in PvPvE Imperial City, as the Devs intended.
If you want event tickets for Midyear Mayhem, a event celebrating all things PVP, you darned well better be doing your dailies in the PvPvE Cyrodiil and Imperial City, as the Devs intended.
If that's something you can agree with, great!
If not, then it starts to look like just another request to get the rewards of a PvPvE zone with none of the risk of PVP.
I would agree with that, PvP rewards should be available only to PvP. However, there are some PvP-only rewards, notably cosmetic things (which are the bread and butter of RPers, who DON'T PvP), that should be made available to PvE players.
The argument to that is always going to be "they are available to PvE players, they just have to do PvP." And it will never matter what type of play someone is into, the choice is forever going to be "do something you hate or suck it up and go without." That's what it all boils down to in the end.
That's correct, because that is how ESO and indeed most games are designed.
You play the game as intended, including doing content you dislike, in order to get the rewards. You don't say "I hate X content, can I get the same rewards for not doing the content I hate?"
Well, okay, some people on the forums DO say exactly that. See my example about housing enthusiasts asking why they have to do a trial in order to get the boat furnishing they want. Or law-abiding roleplayers complaining they couldn't get event tickets from the TG/DB events. This isn't just a PVP-hater thing, which only goes to show that it is how ESO is designed. What this is, is the understandable, but flawed desire of players to avoid content they dislike while still getting everything they want. A proverb about the having and eating of cakes to mind. Of course some players want it. Equally obviously, the Devs don't cater to it.
For example, let's look at a cosmetic rewards that are genuinely locked behind PVP: Legate Black dye, Battlegrounds Style pages, and the Emperor costume.
@Morgha_Kul, would you say that PVEers are unfairly deprived of those cosmetics? That they should have PVE-only opportunities to earn cosmetics that are locked behind doing a ton of Alliance War activities in a PvPvE zone, fighting in a ton of Battlegrounds, or being the top-scoring player of your faction when they capture the six ring keeps, respectively? "ZOS, I want to roleplay as the Emperor, so I need the costume, please give it to me!"
Would you then turn around and say that PVP-only players should be able to earn cosmetics that are locked behind PVE group content? I think that Captain Varanis Arano would look smashing running around Cyrodiil on the Sunspire Champion Senche-Lion while wearing the Godslayer title, even though my chances of completing Sunspire Godslayer and the rest of the Sunspire achievements is virtually nil, probably about as good as the chance of a PVP-hating player doing Battlegrounds long enough to get all the Style pages.
And if you say yes to both, then have you really grappled with why ZOS effectively says "No thanks, do the content if you want the rewards"?
It is strongly to ZOS' benefit to put rewards of different types, including cosmetics, behind different types of content in ESO. Most players will try an awful lot of different things for cosmetics and that's exactly what ZOS wants. Not every player will, but they are a minority, and the benefits of handing that minority a skip button doesn't outweigh the benefits of getting most players to try out different content.
It sucks to be in the minority, sittting there like "Whelp, I guess I'm never getting that Emperor costume because I hate PVP and there's no way I'm getting it." Because let's be honest, you aren't going to get it the correct way, and ZOS isn't going to hand it to you. (And to be fair, I'm not going to get it either, because I'm neither that good at PVP nor willing to lose sleep trying for the title, even though I'd love to roleplay as the Empress.)
The conclusion I'm coming to is that when people say "Sure, I'll accept no rewards" what they really mean is "Sure, I'll accept no PVP rewards, which doesn't include any of things I really want that can currently only be earned with the risk of PVP in a PvPvE zone."
Not pointing fingers at anyone in particular here. So much as paraphrasing stuff I've heard on similar threads in years past: Some people want the skyshards - "Oh, skyshards in Cyrodiil are PVE rewards just like they are in Bleakrock even though the zones have completely different rulesets!" Some people want fish - "How are fish tied to PVP, even though the Devs put fish in a PvPvE zone and all the ocean fish are right in front of AD'S home gate?" Some people want cosmetics. I listed three of them above. If you had a different example in mind, I'd be happy to discuss it. "I want to flex the Savior of Nirn title, so I should get the credit for closing Dark anchors in war-torn Cyrodiil even though I'm in a PVE-safe zone where there is no war and no enemy players to fight me like the Devs intended!"
That's not how that works. That's not how the Devs designed ESO and its PvPvE zones. We all know that, and asking for it to be otherwise is done out of the earnest desire to skip playing the game as the Devs intended because of genuine dislike for the intended content.
And so it turns out that, yes, this really was just another request to get the rewards of a PvPvE zone with none of the risk of PVP.
SilverBride wrote: »Morgha_Kul wrote: »PvP players who dislike PvE are still ABLE to do the PvE content with comparative ease. PvE players who dislike PvP are completely unable to do the PvP content.
No one is completely unable to do PvP content. They may not like it. They may not be good at it. But they are able to do it.
I'll toss my vote into the hat for this. Most of Cyrodiil covers Oblivion content. But I don't want to bother with entering a PVP zone. Making a PVE version of the zone without the PVP perks and rewards doesn't take away the quality or value of the area. It makes it more accessible to those of us who merely want to explore it. At present, I have never visited the place since it's PVP. I am prepared for incoming hate.
No, absolutely DON'T ruin the one PVP zone the game has. Go PVE in the other 99.99999% of the game.
Pretend I'm an idiot. Explain to me how having a separate PvE instance of Cyrodiil would ruin the PvP instances of Cyrodiil when they don't have any interaction with one another.
There are so many problems that still need to be addressed to make Cyrodiil playable for PVP. Wasting valuable ZOS resources completely overhauling a PVP zone to make storylines relevant for PVE would further marginalize the attention ZOS gives PVP. Please go play in the 99.999% of the game already geared for PVE players or jump into one of the empty versions of Cyrodiil to explore and quest.
I am also not sure why people are so afraid to jump into a PVP zone. There is literally no penalty for dying other than having to rerun from the closest keep. And you can go hours without encountering opposing players unless you are looking for them.
VaranisArano wrote: »Morgha_Kul wrote: »VaranisArano wrote: »Morgha_Kul wrote: »Ok... here's what I'm seeing.
PvP exists only in Cyrodiil (or duels in any zone). If PvP players want to expand that to having PvP exlusive copies of all zones... what would that do? It would spread out the already small PvP community over even MORE area... making it nearly impossible for PvP players to actually do any PvP. So, let's stop trying to push that notion.
PvP players don't want a PvE version of Cyrodiil... because it will take PvE players out of the PvP zone? What I see there is PvP players lamenting they don't have easy targets to kill that can't fight back. Remember, most PvE players will be there alone, and/or will not have optimized gear. More, they won't be as practiced as PvP players are maximizing dps or defenses. My characters average between 5-10k dps. How would I have ANY hope of competing with a PvP built character doing 100k+ dps? The answer is I wouldn't. Therefore, I must conclude that the only reason PvP players would object to PvE players having an option to NOT enter the PvP zone is that they would lose the risk free targets. Such players aren't really interested in actual PvP, just easy kills.
There's not enough PvE content in Cyrodiil? That's already been demonstrated to not be true, but let's suppose it IS, for the sake of argument. Having a sizable zone with nothing of substance in it means it's an area that can be ADDED to by development, after the fact. In a sense, that's kind of the whole point of an MMO... that the world of the game exist independently of content.
In short, I see no valid reason NOT to make a PvE verson of Cyrodiil.
Take out the rewards from that PVE version, or substitute different rewards, and I agree with you. Have your PVE-only zone.
Because you missed one objection: I want you to play the zone as intended if you want the rewards intended for that zone
If you want Master Angler, you should fish in PvPvE Cyrodiil, as the Devs intended.
If you want Tamriel Skyshard Hunter, you should get your skyshards from PvPvE Cyrodiil, as the Devs intended.
If you want the lead for the Malacath's Band of Brutality part, you should kill bosses in PvPvE Imperial City, as the Devs intended.
If you want event tickets for Midyear Mayhem, a event celebrating all things PVP, you darned well better be doing your dailies in the PvPvE Cyrodiil and Imperial City, as the Devs intended.
If that's something you can agree with, great!
If not, then it starts to look like just another request to get the rewards of a PvPvE zone with none of the risk of PVP.
I would agree with that, PvP rewards should be available only to PvP. However, there are some PvP-only rewards, notably cosmetic things (which are the bread and butter of RPers, who DON'T PvP), that should be made available to PvE players.
The argument to that is always going to be "they are available to PvE players, they just have to do PvP." And it will never matter what type of play someone is into, the choice is forever going to be "do something you hate or suck it up and go without." That's what it all boils down to in the end.
That's correct, because that is how ESO and indeed most games are designed.
You play the game as intended, including doing content you dislike, in order to get the rewards. You don't say "I hate X content, can I get the same rewards for not doing the content I hate?"
I never understood the need for Cyro PvE zone. Cyro is huge, and even though I don't mind a bit of PvP, only the amount of time on horse from point to point turns me away from it. So, generally reasons not to do PvE cyro:
1. The quests in the zone are boring fetch quests, better use the resources to create a new PvE zone with proper quests and story and new rewards.
2. As I mentioned, Cyro is huge, making it a PvE zone means 1, long, riding simulator, not really engaging gameplay, better just do a new PvE zone with proper quests and story and new rewards.
3. Even now you can already go into Cyro (one of the less popular campaigns) and just walk to your PvE objective, and rarely will you even meet a new player, better do a new PvE zone with proper quests and story and new rewards.
4. As others mentioned, most of the PvP community currently are people that were PvE only, ended up somehow in PvP group while going to Cyro for the PvE rewards, which means that the cross between PvP and PvE does affect the PvP liveliness in game, therefore better do a new PvE zone with proper quests and story and new rewards.
5. The current PvPvE rewards are there as PvPvE rewards, which is fair, so since you will need new rewards for the new Cyro zone (which is as mentioned in 2, a huge horsing simulator), better do a new PvE zone with proper quests and story and new rewards.
conclusion:
better do a new PvE zone with proper quests and story and new rewards.
Morgha_Kul wrote: »Morgha_Kul wrote: »VaranisArano wrote: »Morgha_Kul wrote: »Ok... here's what I'm seeing.
PvP exists only in Cyrodiil (or duels in any zone). If PvP players want to expand that to having PvP exlusive copies of all zones... what would that do? It would spread out the already small PvP community over even MORE area... making it nearly impossible for PvP players to actually do any PvP. So, let's stop trying to push that notion.
PvP players don't want a PvE version of Cyrodiil... because it will take PvE players out of the PvP zone? What I see there is PvP players lamenting they don't have easy targets to kill that can't fight back. Remember, most PvE players will be there alone, and/or will not have optimized gear. More, they won't be as practiced as PvP players are maximizing dps or defenses. My characters average between 5-10k dps. How would I have ANY hope of competing with a PvP built character doing 100k+ dps? The answer is I wouldn't. Therefore, I must conclude that the only reason PvP players would object to PvE players having an option to NOT enter the PvP zone is that they would lose the risk free targets. Such players aren't really interested in actual PvP, just easy kills.
There's not enough PvE content in Cyrodiil? That's already been demonstrated to not be true, but let's suppose it IS, for the sake of argument. Having a sizable zone with nothing of substance in it means it's an area that can be ADDED to by development, after the fact. In a sense, that's kind of the whole point of an MMO... that the world of the game exist independently of content.
In short, I see no valid reason NOT to make a PvE verson of Cyrodiil.
Take out the rewards from that PVE version, or substitute different rewards, and I agree with you. Have your PVE-only zone.
Because you missed one objection: I want you to play the zone as intended if you want the rewards intended for that zone
If you want Master Angler, you should fish in PvPvE Cyrodiil, as the Devs intended.
If you want Tamriel Skyshard Hunter, you should get your skyshards from PvPvE Cyrodiil, as the Devs intended.
If you want the lead for the Malacath's Band of Brutality part, you should kill bosses in PvPvE Imperial City, as the Devs intended.
If you want event tickets for Midyear Mayhem, a event celebrating all things PVP, you darned well better be doing your dailies in the PvPvE Cyrodiil and Imperial City, as the Devs intended.
If that's something you can agree with, great!
If not, then it starts to look like just another request to get the rewards of a PvPvE zone with none of the risk of PVP.
I would agree with that, PvP rewards should be available only to PvP. However, there are some PvP-only rewards, notably cosmetic things (which are the bread and butter of RPers, who DON'T PvP), that should be made available to PvE players.
And most of these cosmetics are either PvP related, or they have alternatives that can be found in PvE.
Cosmetic things aren't PvP related insofar as they don't do anything to improve your performance. That said, there are undoubtedly SOME cosmetic things that should remain exclusive to PvP (such as the Emperor's outfit).Morgha_Kul wrote: »Therefore, I must conclude that the only reason PvP players would object to PvE players having an option to NOT enter the PvP zone is that they would lose the risk free targets. Such players aren't really interested in actual PvP, just easy kills.
Your conclusion is incorrect. I'm a healer in Cyrodiill (so I don't kill anyone) and I object to having a PVE version. Why? Because it diminishes the achievements of everyone else who was able to clear the PVE content in Cyrodill while putting themselves at risk of PVP.
Not wanting to do something is not the same as not being able to do something.
That sounds like sour grapes to me. You don't want someone else to have something because you didn't have it.VaranisArano wrote: »Morgha_Kul wrote: »VaranisArano wrote: »Morgha_Kul wrote: »Ok... here's what I'm seeing.
PvP exists only in Cyrodiil (or duels in any zone). If PvP players want to expand that to having PvP exlusive copies of all zones... what would that do? It would spread out the already small PvP community over even MORE area... making it nearly impossible for PvP players to actually do any PvP. So, let's stop trying to push that notion.
PvP players don't want a PvE version of Cyrodiil... because it will take PvE players out of the PvP zone? What I see there is PvP players lamenting they don't have easy targets to kill that can't fight back. Remember, most PvE players will be there alone, and/or will not have optimized gear. More, they won't be as practiced as PvP players are maximizing dps or defenses. My characters average between 5-10k dps. How would I have ANY hope of competing with a PvP built character doing 100k+ dps? The answer is I wouldn't. Therefore, I must conclude that the only reason PvP players would object to PvE players having an option to NOT enter the PvP zone is that they would lose the risk free targets. Such players aren't really interested in actual PvP, just easy kills.
There's not enough PvE content in Cyrodiil? That's already been demonstrated to not be true, but let's suppose it IS, for the sake of argument. Having a sizable zone with nothing of substance in it means it's an area that can be ADDED to by development, after the fact. In a sense, that's kind of the whole point of an MMO... that the world of the game exist independently of content.
In short, I see no valid reason NOT to make a PvE verson of Cyrodiil.
Take out the rewards from that PVE version, or substitute different rewards, and I agree with you. Have your PVE-only zone.
Because you missed one objection: I want you to play the zone as intended if you want the rewards intended for that zone
If you want Master Angler, you should fish in PvPvE Cyrodiil, as the Devs intended.
If you want Tamriel Skyshard Hunter, you should get your skyshards from PvPvE Cyrodiil, as the Devs intended.
If you want the lead for the Malacath's Band of Brutality part, you should kill bosses in PvPvE Imperial City, as the Devs intended.
If you want event tickets for Midyear Mayhem, a event celebrating all things PVP, you darned well better be doing your dailies in the PvPvE Cyrodiil and Imperial City, as the Devs intended.
If that's something you can agree with, great!
If not, then it starts to look like just another request to get the rewards of a PvPvE zone with none of the risk of PVP.
I would agree with that, PvP rewards should be available only to PvP. However, there are some PvP-only rewards, notably cosmetic things (which are the bread and butter of RPers, who DON'T PvP), that should be made available to PvE players.
The argument to that is always going to be "they are available to PvE players, they just have to do PvP." And it will never matter what type of play someone is into, the choice is forever going to be "do something you hate or suck it up and go without." That's what it all boils down to in the end.
That's correct, because that is how ESO and indeed most games are designed.
You play the game as intended, including doing content you dislike, in order to get the rewards. You don't say "I hate X content, can I get the same rewards for not doing the content I hate?"
Well, okay, some people on the forums DO say exactly that. See my example about housing enthusiasts asking why they have to do a trial in order to get the boat furnishing they want. Or law-abiding roleplayers complaining they couldn't get event tickets from the TG/DB events. This isn't just a PVP-hater thing, which only goes to show that it is how ESO is designed. What this is, is the understandable, but flawed desire of players to avoid content they dislike while still getting everything they want. A proverb about the having and eating of cakes to mind. Of course some players want it. Equally obviously, the Devs don't cater to it.
For example, let's look at a cosmetic rewards that are genuinely locked behind PVP: Legate Black dye, Battlegrounds Style pages, and the Emperor costume.
@Morgha_Kul, would you say that PVEers are unfairly deprived of those cosmetics? That they should have PVE-only opportunities to earn cosmetics that are locked behind doing a ton of Alliance War activities in a PvPvE zone, fighting in a ton of Battlegrounds, or being the top-scoring player of your faction when they capture the six ring keeps, respectively? "ZOS, I want to roleplay as the Emperor, so I need the costume, please give it to me!"
Would you then turn around and say that PVP-only players should be able to earn cosmetics that are locked behind PVE group content? I think that Captain Varanis Arano would look smashing running around Cyrodiil on the Sunspire Champion Senche-Lion while wearing the Godslayer title, even though my chances of completing Sunspire Godslayer and the rest of the Sunspire achievements is virtually nil, probably about as good as the chance of a PVP-hating player doing Battlegrounds long enough to get all the Style pages.
And if you say yes to both, then have you really grappled with why ZOS effectively says "No thanks, do the content if you want the rewards"?
It is strongly to ZOS' benefit to put rewards of different types, including cosmetics, behind different types of content in ESO. Most players will try an awful lot of different things for cosmetics and that's exactly what ZOS wants. Not every player will, but they are a minority, and the benefits of handing that minority a skip button doesn't outweigh the benefits of getting most players to try out different content.
It sucks to be in the minority, sittting there like "Whelp, I guess I'm never getting that Emperor costume because I hate PVP and there's no way I'm getting it." Because let's be honest, you aren't going to get it the correct way, and ZOS isn't going to hand it to you. (And to be fair, I'm not going to get it either, because I'm neither that good at PVP nor willing to lose sleep trying for the title, even though I'd love to roleplay as the Empress.)
The conclusion I'm coming to is that when people say "Sure, I'll accept no rewards" what they really mean is "Sure, I'll accept no PVP rewards, which doesn't include any of things I really want that can currently only be earned with the risk of PVP in a PvPvE zone."
Not pointing fingers at anyone in particular here. So much as paraphrasing stuff I've heard on similar threads in years past: Some people want the skyshards - "Oh, skyshards in Cyrodiil are PVE rewards just like they are in Bleakrock even though the zones have completely different rulesets!" Some people want fish - "How are fish tied to PVP, even though the Devs put fish in a PvPvE zone and all the ocean fish are right in front of AD'S home gate?" Some people want cosmetics. I listed three of them above. If you had a different example in mind, I'd be happy to discuss it. "I want to flex the Savior of Nirn title, so I should get the credit for closing Dark anchors in war-torn Cyrodiil even though I'm in a PVE-safe zone where there is no war and no enemy players to fight me like the Devs intended!"
That's not how that works. That's not how the Devs designed ESO and its PvPvE zones. We all know that, and asking for it to be otherwise is done out of the earnest desire to skip playing the game as the Devs intended because of genuine dislike for the intended content.
And so it turns out that, yes, this really was just another request to get the rewards of a PvPvE zone with none of the risk of PVP.
You want me to play the game a certain way. Why does it matter to you how I play? Why does it matter to you if I get Master Angler or some other accolade? How does it affect your gameplay if I get the skyshards in Cyrodiil?
This is a mentality I see a lot in these threads... Honestly, if someone wants something in the game and it's not going to affect how I play, I have NO objection. You want PvP copies of every zone? Sure, I won't use them, and I think they're a bad idea, but if you want that I see no reason to deny you because it doesn't affect me. I say I want a PvE Cyrodiil... and you say I shouldn't have that because... you don't want me to have it? It's not going to affect you because I'm not in the PvP version. You're losing nothing if they make a PvE version of the zone.
VaranisArano wrote: »Morgha_Kul wrote: »Morgha_Kul wrote: »VaranisArano wrote: »Morgha_Kul wrote: »Ok... here's what I'm seeing.
PvP exists only in Cyrodiil (or duels in any zone). If PvP players want to expand that to having PvP exlusive copies of all zones... what would that do? It would spread out the already small PvP community over even MORE area... making it nearly impossible for PvP players to actually do any PvP. So, let's stop trying to push that notion.
PvP players don't want a PvE version of Cyrodiil... because it will take PvE players out of the PvP zone? What I see there is PvP players lamenting they don't have easy targets to kill that can't fight back. Remember, most PvE players will be there alone, and/or will not have optimized gear. More, they won't be as practiced as PvP players are maximizing dps or defenses. My characters average between 5-10k dps. How would I have ANY hope of competing with a PvP built character doing 100k+ dps? The answer is I wouldn't. Therefore, I must conclude that the only reason PvP players would object to PvE players having an option to NOT enter the PvP zone is that they would lose the risk free targets. Such players aren't really interested in actual PvP, just easy kills.
There's not enough PvE content in Cyrodiil? That's already been demonstrated to not be true, but let's suppose it IS, for the sake of argument. Having a sizable zone with nothing of substance in it means it's an area that can be ADDED to by development, after the fact. In a sense, that's kind of the whole point of an MMO... that the world of the game exist independently of content.
In short, I see no valid reason NOT to make a PvE verson of Cyrodiil.
Take out the rewards from that PVE version, or substitute different rewards, and I agree with you. Have your PVE-only zone.
Because you missed one objection: I want you to play the zone as intended if you want the rewards intended for that zone
If you want Master Angler, you should fish in PvPvE Cyrodiil, as the Devs intended.
If you want Tamriel Skyshard Hunter, you should get your skyshards from PvPvE Cyrodiil, as the Devs intended.
If you want the lead for the Malacath's Band of Brutality part, you should kill bosses in PvPvE Imperial City, as the Devs intended.
If you want event tickets for Midyear Mayhem, a event celebrating all things PVP, you darned well better be doing your dailies in the PvPvE Cyrodiil and Imperial City, as the Devs intended.
If that's something you can agree with, great!
If not, then it starts to look like just another request to get the rewards of a PvPvE zone with none of the risk of PVP.
I would agree with that, PvP rewards should be available only to PvP. However, there are some PvP-only rewards, notably cosmetic things (which are the bread and butter of RPers, who DON'T PvP), that should be made available to PvE players.
And most of these cosmetics are either PvP related, or they have alternatives that can be found in PvE.
Cosmetic things aren't PvP related insofar as they don't do anything to improve your performance. That said, there are undoubtedly SOME cosmetic things that should remain exclusive to PvP (such as the Emperor's outfit).Morgha_Kul wrote: »Therefore, I must conclude that the only reason PvP players would object to PvE players having an option to NOT enter the PvP zone is that they would lose the risk free targets. Such players aren't really interested in actual PvP, just easy kills.
Your conclusion is incorrect. I'm a healer in Cyrodiill (so I don't kill anyone) and I object to having a PVE version. Why? Because it diminishes the achievements of everyone else who was able to clear the PVE content in Cyrodill while putting themselves at risk of PVP.
Not wanting to do something is not the same as not being able to do something.
That sounds like sour grapes to me. You don't want someone else to have something because you didn't have it.VaranisArano wrote: »Morgha_Kul wrote: »VaranisArano wrote: »Morgha_Kul wrote: »Ok... here's what I'm seeing.
PvP exists only in Cyrodiil (or duels in any zone). If PvP players want to expand that to having PvP exlusive copies of all zones... what would that do? It would spread out the already small PvP community over even MORE area... making it nearly impossible for PvP players to actually do any PvP. So, let's stop trying to push that notion.
PvP players don't want a PvE version of Cyrodiil... because it will take PvE players out of the PvP zone? What I see there is PvP players lamenting they don't have easy targets to kill that can't fight back. Remember, most PvE players will be there alone, and/or will not have optimized gear. More, they won't be as practiced as PvP players are maximizing dps or defenses. My characters average between 5-10k dps. How would I have ANY hope of competing with a PvP built character doing 100k+ dps? The answer is I wouldn't. Therefore, I must conclude that the only reason PvP players would object to PvE players having an option to NOT enter the PvP zone is that they would lose the risk free targets. Such players aren't really interested in actual PvP, just easy kills.
There's not enough PvE content in Cyrodiil? That's already been demonstrated to not be true, but let's suppose it IS, for the sake of argument. Having a sizable zone with nothing of substance in it means it's an area that can be ADDED to by development, after the fact. In a sense, that's kind of the whole point of an MMO... that the world of the game exist independently of content.
In short, I see no valid reason NOT to make a PvE verson of Cyrodiil.
Take out the rewards from that PVE version, or substitute different rewards, and I agree with you. Have your PVE-only zone.
Because you missed one objection: I want you to play the zone as intended if you want the rewards intended for that zone
If you want Master Angler, you should fish in PvPvE Cyrodiil, as the Devs intended.
If you want Tamriel Skyshard Hunter, you should get your skyshards from PvPvE Cyrodiil, as the Devs intended.
If you want the lead for the Malacath's Band of Brutality part, you should kill bosses in PvPvE Imperial City, as the Devs intended.
If you want event tickets for Midyear Mayhem, a event celebrating all things PVP, you darned well better be doing your dailies in the PvPvE Cyrodiil and Imperial City, as the Devs intended.
If that's something you can agree with, great!
If not, then it starts to look like just another request to get the rewards of a PvPvE zone with none of the risk of PVP.
I would agree with that, PvP rewards should be available only to PvP. However, there are some PvP-only rewards, notably cosmetic things (which are the bread and butter of RPers, who DON'T PvP), that should be made available to PvE players.
The argument to that is always going to be "they are available to PvE players, they just have to do PvP." And it will never matter what type of play someone is into, the choice is forever going to be "do something you hate or suck it up and go without." That's what it all boils down to in the end.
That's correct, because that is how ESO and indeed most games are designed.
You play the game as intended, including doing content you dislike, in order to get the rewards. You don't say "I hate X content, can I get the same rewards for not doing the content I hate?"
Well, okay, some people on the forums DO say exactly that. See my example about housing enthusiasts asking why they have to do a trial in order to get the boat furnishing they want. Or law-abiding roleplayers complaining they couldn't get event tickets from the TG/DB events. This isn't just a PVP-hater thing, which only goes to show that it is how ESO is designed. What this is, is the understandable, but flawed desire of players to avoid content they dislike while still getting everything they want. A proverb about the having and eating of cakes to mind. Of course some players want it. Equally obviously, the Devs don't cater to it.
For example, let's look at a cosmetic rewards that are genuinely locked behind PVP: Legate Black dye, Battlegrounds Style pages, and the Emperor costume.
@Morgha_Kul, would you say that PVEers are unfairly deprived of those cosmetics? That they should have PVE-only opportunities to earn cosmetics that are locked behind doing a ton of Alliance War activities in a PvPvE zone, fighting in a ton of Battlegrounds, or being the top-scoring player of your faction when they capture the six ring keeps, respectively? "ZOS, I want to roleplay as the Emperor, so I need the costume, please give it to me!"
Would you then turn around and say that PVP-only players should be able to earn cosmetics that are locked behind PVE group content? I think that Captain Varanis Arano would look smashing running around Cyrodiil on the Sunspire Champion Senche-Lion while wearing the Godslayer title, even though my chances of completing Sunspire Godslayer and the rest of the Sunspire achievements is virtually nil, probably about as good as the chance of a PVP-hating player doing Battlegrounds long enough to get all the Style pages.
And if you say yes to both, then have you really grappled with why ZOS effectively says "No thanks, do the content if you want the rewards"?
It is strongly to ZOS' benefit to put rewards of different types, including cosmetics, behind different types of content in ESO. Most players will try an awful lot of different things for cosmetics and that's exactly what ZOS wants. Not every player will, but they are a minority, and the benefits of handing that minority a skip button doesn't outweigh the benefits of getting most players to try out different content.
It sucks to be in the minority, sittting there like "Whelp, I guess I'm never getting that Emperor costume because I hate PVP and there's no way I'm getting it." Because let's be honest, you aren't going to get it the correct way, and ZOS isn't going to hand it to you. (And to be fair, I'm not going to get it either, because I'm neither that good at PVP nor willing to lose sleep trying for the title, even though I'd love to roleplay as the Empress.)
The conclusion I'm coming to is that when people say "Sure, I'll accept no rewards" what they really mean is "Sure, I'll accept no PVP rewards, which doesn't include any of things I really want that can currently only be earned with the risk of PVP in a PvPvE zone."
Not pointing fingers at anyone in particular here. So much as paraphrasing stuff I've heard on similar threads in years past: Some people want the skyshards - "Oh, skyshards in Cyrodiil are PVE rewards just like they are in Bleakrock even though the zones have completely different rulesets!" Some people want fish - "How are fish tied to PVP, even though the Devs put fish in a PvPvE zone and all the ocean fish are right in front of AD'S home gate?" Some people want cosmetics. I listed three of them above. If you had a different example in mind, I'd be happy to discuss it. "I want to flex the Savior of Nirn title, so I should get the credit for closing Dark anchors in war-torn Cyrodiil even though I'm in a PVE-safe zone where there is no war and no enemy players to fight me like the Devs intended!"
That's not how that works. That's not how the Devs designed ESO and its PvPvE zones. We all know that, and asking for it to be otherwise is done out of the earnest desire to skip playing the game as the Devs intended because of genuine dislike for the intended content.
And so it turns out that, yes, this really was just another request to get the rewards of a PvPvE zone with none of the risk of PVP.
You want me to play the game a certain way. Why does it matter to you how I play? Why does it matter to you if I get Master Angler or some other accolade? How does it affect your gameplay if I get the skyshards in Cyrodiil?
This is a mentality I see a lot in these threads... Honestly, if someone wants something in the game and it's not going to affect how I play, I have NO objection. You want PvP copies of every zone? Sure, I won't use them, and I think they're a bad idea, but if you want that I see no reason to deny you because it doesn't affect me. I say I want a PvE Cyrodiil... and you say I shouldn't have that because... you don't want me to have it? It's not going to affect you because I'm not in the PvP version. You're losing nothing if they make a PvE version of the zone.
"You want me to play the game a certain way."
Look, I want everyone to play the way the Devs intended if they want the rewards. I did. Lots of players did and lots of players still do. Yet players asking for the rewards of PvPvE zones in PVE-only safety want the Devs to give them an easy out for their skyshards, their Master Angler title, and PvPvE cosmetics, which I notice you only addressed Emperor.
I'm against handing players an easy out to get the same rewards as the people who played the game as intended. To repeat myself, there's something ludicrous about "I want to flex the Savior of Nirn title, so I should get the credit for closing Dark anchors in war-torn Cyrodiil even though I'm in a PVE-safe zone where there is no war and no enemy players to fight me like the Devs intended!"
Maybe you are okay with that, but I am not.
"How does it impact you if players don't play the way the Devs intended?"
I suggest you think less in terms of how it impacts me personally, and think about how it impacts the Devs when players don't play ESO as is intended. Because I understand that you don't like it, but it's pretty clear that the Devs want most of their playerbase to have some basic experience in PVE and PVP, and strongly encourage players to try out PvPvE zones through events and other exclusive rewards. Like, oh, skyshards, leads, titles, and a few cosmetics that are exclusive to PvPvE zones. They balance PVE and PVP together - it only benefits the Devs to get most players to experience both. The minority who refuse to get out of their comfort zone are just that, a minority.
Once your question is rephrased in that light, I think it's pretty clear why the Devs have effectively said "No, you will play the game as intended if you want the rewards. Here, have another Midyear Mayhem. Here, have another Imperial City gear set." And so on.
(As for how it would impact ME, personally, I would have never set foot in PVP if I'd been offered an easy way out to Master Angler, and other rewards. As we know from the bugged random dungeon rewards where everyone wanted Random Normal Fungal Grotto 1, if you offer an easy way out and the same rewards, the vast majority of people will take the easy way out even if they otherwise would have gone to PvPvE Cyrodiil.)
"But seriously, are you just saying it because you don't want me to have nice things?"
I'm saying that if you want nice things, you need to play as the Devs intended. If you don't, you haven't earned the same rewards as everyone who did. If you dislike the content so much that you don't want to play as intended, then you will miss out on the rewards.
See also the examples I cited with housing furnishings and TG/DB event tickets.This isn't just a "I dislike PVP" thing where the PVPers want to force you to PVP. This is a design decision made by the Devs, and frankly, it shouldn't be surprising The Devs put rewards in different types of content to encourage most players to experience all the content the game has to offer. This is pretty basic game design. A minority of players will refuse to do certain types of content even for rewards they really want, but they are just that, a minority.
I don't expect to convince anyone to stop asking for the same rewards exclusive to PvPvE zones to be in the safe PVE-only zone they want. That's because most of those players believe that the Devs should not expect them to do content they dislike. They believe that the Devs owe them an easy out to get those same rewards because they should never have to play content they dislike. This attitude isn't just a PVP-disliking player thing; I think I listed enough examples to prove that this is an attitude shared by a minority of players across multiple playstyle niches.
No one wants to accept that the Devs DO expect them to play content they dislike if they want the same rewards as players who played it as intended, because that would require accepting that they can either suck it up and play content they dislike, or do without. We see again and again that they'd rather ask for that easy way out because they dislike the content that much.
The Devs, on the other hand, correctly continue to expect that the majority of the player base will try out different playstyles in order to get the rewards they want, and that the minority will either suck it up and play the game as intended, or will do without. It's to the benefit of ESO that they continue to do so, and they know it - just look at Antiquities and the coming Seals of Endeavors if you doubt that.