cyclonus11 wrote: »There is no main Cyrodiil quest. There are no main Cyrodiil NPCs. It doesn't make sense without completely re-creating the zone from scratch.
I'll toss my vote into the hat for this. Most of Cyrodiil covers Oblivion content. But I don't want to bother with entering a PVP zone. Making a PVE version of the zone without the PVP perks and rewards doesn't take away the quality or value of the area. It makes it more accessible to those of us who merely want to explore it. At present, I have never visited the place since it's PVP. I am prepared for incoming hate.
No, absolutely DON'T ruin the one PVP zone the game has. Go PVE in the other 99.99999% of the game.
Pretend I'm an idiot. Explain to me how having a separate PvE instance of Cyrodiil would ruin the PvP instances of Cyrodiil when they don't have any interaction with one another.
Basically this:The whole point of the limited PvE content in Cyro is to get people to try Cyro, and to maybe decide to come back for the PvP. Take away the need to do that by making a PvE Cyro and people miss out on trying PvP
In short: it gets people out of their comfort zones. But hey, if you want to PvE in Cyrodiil without PvP, then maybe I could get my dungeon sets for PvP without setting foot in a dungeon? Maybe? No...? Okay.
What evidence do we have to support the assertions being made? Do we have a quote from the developers stating their intent that the whole point of limited PvE content in Cyrodiil os to get people to try it out? Is it feasible that there were other design goals that this serves? To take this further, even if this is the developer's intention, what proportion of the player base is hooked in this fashion? Which players care if they "miss out" on trying PvP? What if the players asking for PvE Cyrodiil are the ones who not only don't care if they "miss out" but would never be interested in PvP as a game mode?
Put another way, while this sort of argument may hold true for some players, it does not for others. Odds are good that the players asking for PvE Cyrodiil are the ones that have absolutely no interest in PvP game modes. Providing a PvE instance is nothing but an asset to this demographic, and doesn't harm PvP either because these players wouldn't have touched PvP instances anyway. ESO is an entertainment product, not a self-help seminar or a therapy session - the concept of "comfort zones" is barely applicable. Adults like what they like, and they know what they like - providing more options is a good thing, provided it is in line with the development goals of the game overall.
That's the real question - what are the development goals of the game? What kind of game is ESO trying to be?
SilverBride wrote: »SilverBride wrote: »The war's been raging for close to a decade now. At some point, it should end.
No.
It is a huge source of frustration for me when players suggest making drastic changes to the basic structure of the game. Quality of Life changes, absolutely. But it is not reasonable to expect the game be completely changed into something it was never meant to be to accommodate the wants of a few. Creating a PvE Cyrodiil falls into that category.
Read the entire comment before you reply to that first sentence. I had way more stuff to say, including advocating for NOT removing the PVP zone. I offer an idea for how it could work in the context of a Elder Scrolls story.
I did read it and I disagree with it.
And you still cant take no for an answer, when you know full well that dev time is better spent anywhere else.
Agenericname wrote: »
OutLaw_Nynx wrote: »Not once was I ganked or bothered while questing or fishing.
I've played ESO since launch and have never entered the zone.
I don't like PVP period and avoid it like the plague. So continuing to keep the area PVP-only will never be an incentive for me to go there. However, if the devs ever created a story that carves out an instance of Cyrodiil as a PVE area, then I would gladly go in a heartbeat.
OutLaw_Nynx wrote: »Not once was I ganked or bothered while questing or fishing.
OutLaw_Nynx wrote: »Not once was I ganked or bothered while questing or fishing.
That's not the reason for the ask.
I played on a PVP WOW server for three years, and I was a frequent visitor to the GW2's WvWvW. I also played on Asheron's Calls Darktide server and dealt with PK'ers in Ultima Online.
So it's not about the PVP content. It's about not wanting to enter the zone because it has PVP content. In other words, it's content I don't want to do or deal with.
I'll toss my vote into the hat for this. Most of Cyrodiil covers Oblivion content. But I don't want to bother with entering a PVP zone. Making a PVE version of the zone without the PVP perks and rewards doesn't take away the quality or value of the area. It makes it more accessible to those of us who merely want to explore it. At present, I have never visited the place since it's PVP. I am prepared for incoming hate.
I wholly support those PvPers rejecting the addition of proper PvE to PvP zones.
In return I hope those PvPers will support me whenever I reject the addition of proper PvP to PvE zones.
I wholly support those PvPers rejecting the addition of proper PvE to PvP zones.
In return I hope those PvPers will support me whenever I reject the addition of proper PvP to PvE zones.
I don't have answers to any of those questions because I don't have any access to the data of where players go doing what, nor am I a member of the development team. Similarly, human motivation is notoriously hard to document. Who's to say? What I can speculate, though, is that segregating separate sides of the player base probably isn't on their to do lists, since it would probably hurt their bottom line. I think that's what a PvE Cyrodiil would end up doing.
Anyway, I think you're taking my use of 'comfort zone' too far. People are going to do what they like, but they might figure out that doing a little PvP is what they like once in a while as a direct result of being forced out of it. The question we should be asking isn't something nebulous like "What kind of a game is ESO?", it should be "What do we get from implementing a PvE-only Cyrodiil that players can't get from PvPvE Cyrodiil already?". And the answer is, after all, not much. Some percentage of the player base gets marginally happier while failing to be exposed to other parts of the game?
You're going to have to do a little bit better than that.
OutLaw_Nynx wrote: »Not once was I ganked or bothered while questing or fishing.
Send me a quick tell to let me know when you are going to go do that...
OutLaw_Nynx wrote: »Not once was I ganked or bothered while questing or fishing.OutLaw_Nynx wrote: »Not once was I ganked or bothered while questing or fishing.
Send me a quick tell to let me know when you are going to go do that...
Even if you did, I’m just going to respawn. I don’t care lol
I don't have answers to any of those questions because I don't have any access to the data of where players go doing what, nor am I a member of the development team. Similarly, human motivation is notoriously hard to document. Who's to say? What I can speculate, though, is that segregating separate sides of the player base probably isn't on their to do lists, since it would probably hurt their bottom line. I think that's what a PvE Cyrodiil would end up doing.
Anyway, I think you're taking my use of 'comfort zone' too far. People are going to do what they like, but they might figure out that doing a little PvP is what they like once in a while as a direct result of being forced out of it. The question we should be asking isn't something nebulous like "What kind of a game is ESO?", it should be "What do we get from implementing a PvE-only Cyrodiil that players can't get from PvPvE Cyrodiil already?". And the answer is, after all, not much. Some percentage of the player base gets marginally happier while failing to be exposed to other parts of the game?
You're going to have to do a little bit better than that.
No, I don't. The folks who don't see the value in a PvE Cyrodiil won't listen to any rationale put forth by those who don't see the harm in creating it. It's not my job to make up your mind for you, or to convince you of anything, even supposing it was at all possible to do so (which it isn't).
In any case, the player base already self-segregates based on what they do and don't like doing in the game (and that's not a bad thing!). Adding PvE Cyrodiil would not change that self-segregation process. It would add more options, like any game system they introduce does, from antiquities to housing. Unless adding more options in of itself is bad, I can't see how adding a PvE Cyrodiil instance is bad.
Ehhh, can i pls have my alliance war pvp in all of the original alliance pve zones already? Pretty please, with sugar on top.
VaranisArano wrote: »Ehhh, can i pls have my alliance war pvp in all of the original alliance pve zones already? Pretty please, with sugar on top.
Why?
I say this as someone who enjoys Cyrodiil, which is actually designed to funnel players together so we can find good fights.
What would be the fun in PVPing in areas that aren't designed for it? There are no objectives. No score. There's no added value in stalking people trying to do their daily crafting writs, ganking people doing justice statements content, fighting over access to the Undaunted Pledge quest givers, or trying to slaughter people as they search the guild traders. Unless that's your goal.
In which case, as a PVPer who likes PVP in PvPvE areas, no thanks. I far prefer to keep my PVE areas as PVE areas.
OutLaw_Nynx wrote: »Not once was I ganked or bothered while questing or fishing.OutLaw_Nynx wrote: »Not once was I ganked or bothered while questing or fishing.
Send me a quick tell to let me know when you are going to go do that...
Even if you did, I’m just going to respawn. I don’t care lol
Thank you. This should be the attitude people take to this game.
colossalvoids wrote: »If you ain't bothered to enter probably it holds nothing for you then. Better be asking for a different version of it to be made with an actual pve in mind and not a way around intended gameplay current zone have.