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There is a real problem on Auriel's Bow

  • Marstar
    Marstar
    RedTalon wrote: »
    @Marstar Most people dc side start logging off at midnight EST and it gets down to two bars around 2 or 3 am, most people in the dc factions are most likely not in your time zone.

    At-least in this campaign.

    As has been explicitly expressed in my, and the SYN boys, posts we are purely speaking about the competition in our timezone (Oce/SEA) and how that effects the Campaign overall.

    We know all about the numbers and balance through the America's timezones. That is generally not an issue on most competitive servers. It's what happens as you fade out into the night and we approach the Oceanic block and into the SEA block.

    The whole thread is about us, and how we are dominating the map in light of the diminishing efforts of DC/EP. As has been stated many times before, when we arrived on the server after steamrolling Dawnbreaker (which never recovered after we left), this campaign was buzzing.

    Brewha the false Emperor (having ridden our coat-tails on HoD in GW2) believed always his presents and leadership governed the state of play, but after deposing him from a week behind on the boards, he and his crew disappeared, as did many other Oceanics. Some left to catch up on levels and we believe they will be back (though the grind burnout from PvPers who were expecting XP in Cyrodiil is a whole new issue).

    Some nights it's 2-3 bars for each faction and a real contest, and others nights it's a whitewash.

    Too many fair weather PvPers in our timezone and not enough backbone from the self proclaimed Oceanic "PvP Guilds" on the opposing factions. Not much we can do to even the playing field other than quit playing like we did in GW2 to allow the casual PvPers to zerg each other to mediocrity.
    Edited by Marstar on April 25, 2014 7:46AM
  • RedTalon
    RedTalon
    ✭✭✭✭✭
    @Marstar I have been playing the campaign since day one, know a lot lately are starting to switch campaigns to bloodthorn and wabblejack, at-least dc side. I haven't yet an most likely won't.

    Another thing I have noticed that I hope you don't take has an insult, is a lot of people from your time zone seem to play AD which could be another one of the issues with lack of players on opposing factions during your prime time hours.
  • Jackiepvp
    Jackiepvp
    Marstar wrote: »

    Too many fair weather PvPers in our timezone and not enough backbone from the self proclaimed Oceanic "PvP Guilds" on the opposing factions. Not much we can do to even the playing field other than quit playing like we did in GW2 to allow the casual PvPers to zerg each other to mediocrity.

    Well you could have done yourself a favor and gone on the faction opposite SYN or whatever guilds are on AD on oceanic. Obviously now its too late to do anything, you simply have to wait. As far as zerging people to mediocrity, in GW2 the level of play went much higher, the same will happen here as more people learn to play and gear up. But if you didnt specifically set yourself up vs hardcore guilds, then you will have to wait for the masses to find their footing and form guilds (we are talking months).

    [VoTF]
  • Fxfighter_ESO
    RedTalon wrote: »
    Another thing I have noticed that I hope you don't take has an insult, is a lot of people from your time zone seem to play AD which could be another one of the issues with lack of players on opposing factions during your prime time hours.

    It does tend to feel like that, not sure how it turned out that way. Can't do much about it now unless they let us switch factions or something since I care very little for anything outside of pvp and don't feel like pve'ing again, more so in this game than others.
  • ritsuko
    ritsuko
    Shrug, if Auriel's Bow becomes a Dawnbreaker we'll just guest to other campaigns, but can't tell which campaign has pop, they're all 1 bar. My guild can barely fill 4 groups at primetime, so moving around isn't an issue.
    Edited by ritsuko on April 25, 2014 9:18AM
    Synapse - SEA/Oceanic Hardcore PvP/RvR
    www.synapse-guild.com
  • Gunsang
    Gunsang
    ✭✭✭
    Server population is a generally abused problem.

    Two solutions;

    a) Delete some campaigns - Which will require data on which best to delete and which hours are overlapping with the ones needing it, which will take some time - and even more to get it right.

    b) Put a population interval/ratio cap - Which would be too lengthy to even fix up for, requiring saved leaderboards, removing home/guest system and putting some other effect for changing pvp worlds (which will be abused, but at a lesser rate with caps) and so much more tweaking. A ratio buff would be nice substitute.

    Population abuse happens (not that it should). Players need to be forced out of things because the average human being doesn't have that common sense or decency to consider anything other then the bandwagon min/max. I'm looking at more then just AD on this one--and you could say more then just Auriel's Bow too.

    For now, and like the others, just going to guest around for an even fight or consider the populace a lost cause on intelligence until a balance is implemented.

    You get more AP out of even, or even partially even fights. I find it hard to believe they feel this is worthwhile doing. They'll likely nerf the end of campaign faction placement reward bonus/leaderboards, blame the abusing players, and you'll likely see a hefty reaction of Zenimax being blamed for the players' fault. I'm going to bet this awesomely made sandwich on it.
    Too many people have opinions on things they know nothing about. And the more ignorant they are, the more opinions they have. - Thomas Hildern
  • ritsuko
    ritsuko
    wsGNhRw.jpg

    Nowhere to go, Bloodthorn and Wabbajack are ghost towns.

    Need ZoS to consolidate the campaigns.
    Edited by ritsuko on April 25, 2014 11:29AM
    Synapse - SEA/Oceanic Hardcore PvP/RvR
    www.synapse-guild.com
  • RivenEsq
    RivenEsq
    ✭✭✭✭
    Jackie, what brings you over from EU to talk so much trash?

    KnT has both an NA and Oceanic population, as I'm sure you're aware of. We also have a longstanding and excellent relationship with The Elite. Neither of our guilds field crazy amounts of players during Oceanic times and we don't even field more than 24 during NA at the moment. PRX is a large NA guild and were part of us wanting to play with The Elite, but NA population isn't even the real concern here with all 3 factions capped out during NA. DiE isn't that large either and SYN just stated above that they field about 16 players. NOC is a PvX guild and good friends with us. I didn't pick AD or choose to associate with these people to stack a faction, I picked it to play alongside other communities who we enjoy. I know that opposing factions have plenty of guilds to fight against us, they just aren't showing up at the moment.

    I wouldn't expect VotF to understand anything about being friends with other guilds because you trashtalk the others on whatever faction/server you're on for not being good enough, tell them they're garbage, and then transfer your elitist attitude elsewhere. KnT is still on Blackgate, where we've been since launch and we have a full and active guild there. With the guilds we are playing with in ESO, we explicitly avoided becoming "another TA" and NOC and TKG are merely friends of KnT who I enjoy playing with and are not associated with our little coattail rider expedition into ESO at all.

    Before you generalize my guild some more and throw jabs at guilds and factions that don't even share your continent, I suggest you go do something else on your campaign other than killing pug forces and taking resource camps or are you too hardcore to do anything other than "play for fights"?
    Edited by RivenEsq on April 25, 2014 11:54PM
    Cheers,
    Ryan "RivenEsq" Reynolds
    CEO & Founder of [KG] Knight Gaming
    @RivenEsq
  • RivenEsq
    RivenEsq
    ✭✭✭✭
    As an aside, I do think that some sort of population cap balancing would be nice, but nothing so extreme that it shuts players out who want to play just because another faction doesn't have many players. I think that if there is pop limitations implemented, it should only restrict players when they are over a minimum amount such as 200 or 250 players (just rough numbers, they can always be adjusted), that way one faction having 50 people in the map for whatever reason doesn't block out another faction from making a push or having players staying up later, etc. In true RvR such as this, it is a 24 hour game. One side will usually have slightly more players at any point in time during the day, it's about taking advantage of those gaps in population to create the best footing for your faction. That's why any balance that exists still needs to be limited. Open World PvP is inherently not balanced and if you want perfect balance, finding a game with arenas seems more your style.
    Cheers,
    Ryan "RivenEsq" Reynolds
    CEO & Founder of [KG] Knight Gaming
    @RivenEsq
  • Soban
    Soban
    ✭✭✭
    To be honest, the lopsided population during off-peak NA times is what makes the server so damn awesome to play on, at least for me and my guild. Everytime you log in there's something new.
    Edited by Soban on April 25, 2014 12:57PM
    <BiS>
  • Marstar
    Marstar
    We wish we were on the undermanned side right now :(
  • Soban
    Soban
    ✭✭✭
    Marstar wrote: »
    We wish we were on the undermanned side right now :(

    I'm not sure why the oceanic guilds are playing on US and not EU servers. If you guys could somehow make it on around 7-8 PM EST Best in Slot would definitely show up.
    Edited by Soban on April 25, 2014 1:18PM
    <BiS>
  • Sylvanna
    Sylvanna
    ritsuko wrote: »
    wsGNhRw.jpg

    Nowhere to go, Bloodthorn and Wabbajack are ghost towns.

    Need ZoS to consolidate the campaigns.

    At this point in time, I sincerely hope Zenimax lets my entire guild switch factions. I want to kill that huge AD zerg...

    Zenimax bby pls
    Edited by Sylvanna on April 25, 2014 1:20PM
  • Sylvanna
    Sylvanna
    Soban wrote: »
    Marstar wrote: »
    We wish we were on the undermanned side right now :(

    I'm not sure why the oceanic guilds are playing on US and not EU servers. If you guys could somehow make it on around 7-8 PM EST Best in Slot would definitely show up.

    7-8pm EST is 7-8am in Singapore/Malaysia/Perth, and 8-10am in Melbourne/Sydney...
    Edited by Sylvanna on April 25, 2014 1:26PM
  • thefreezingvoid
    RivenVII wrote: »
    As an aside, I do think that some sort of population cap balancing would be nice, but nothing so extreme that it shuts players out who want to play just because another faction doesn't have many players. I think that if there is pop limitations implemented, it should only restrict players when they are over a minimum amount such as 200 or 250 players (just rough numbers, they can always be adjusted), that way one faction having 50 people in the map for whatever reason doesn't block out another faction from making a push or having players staying up later, etc. In true RvR such as this, it is a 24 hour game. One side will usually have slightly more players at any point in time during the day, it's about taking advantage of those gaps in population to create the best footing for your faction. That's why any balance that exists still needs to be limited. Open World PvP is inherently not balanced and if you want perfect balance, finding a game with arenas seems more your style.

    I personally think it should be :
    [Modifier]x([Lowest Pop Alliance]+[Middle Pop MPF])=[Highest Pop Alliance Cap]
    eg. 1.2(50+250)=[360] or 1.5(50+120) = [255]
    Maybe 1.2 or1.5 is a bit low number for the modifier, but to me its fair as it it ensures that if the lowest pop Alliance and the middle pop alliance team up they still have a chance to push back the highest pop alliance if they team up and are coordinated, while not penializing the highest pop alliance too much for having pop. Any higher and that might not be the case.
    50 can defend from 80 and 120 can defend from 180 in the second example I gave.
    The modifier could be whatever Zenimax thinks is fair. It could even be dynamic, changing as pops change.

    The thing they need to do, if they implement a pop cap, is not to base it on the lowest pop faction, but the two lower pop alliance combined.
    Because as much as it would suck for one alliance to be stuck in queues due to lack of pop from the other two, it would suck even worse for two factions to hit queue's because of the lowest pop faction.

    Maybe your minimum pop before this comes into effect might be a good idea. As it would ensures that the lowest pop alliance and the middle pop alliances can't just all decide leave Cyrodil just to keep the highest pop alliance from taking stuff. Or slow them down from getting new players in Cyrodil.

    Even a cap of 200 till this comes into effect would be preferable to what we are seeing in AB nightly from AD.
    Edited by thefreezingvoid on April 25, 2014 1:45PM
  • Herbatio
    Herbatio
    ✭✭✭
    That's why I chose to play AD on Wabbajack. There is hardly ever any AD, I don't think we've had more than one Elder Scroll in our possession since release. At pretty much any time of day, the map is either Full DC or EP, or some combination of the two with AD squished into the very south. It makes for very tough and challenging combat to always be outnumbered, as well as having to truly make the most of your resources and coordinate attacks on the right targets.

    I think it would be kind of boring to be on a map where your team has 3 times as many players and all you do is zerg around trying to find stragglers, lay siege to empty keeps and generally have 'victory' spoon fed to you. But, to each his own, have fun!

    Well Said @sumpinfierce Well said!! maybe AD ain't the bad-asses this forum makes them out to be :P I'm reading and people are talking like this game has been around for a long time in my opinion. So i'm sure there are Many out there just starting out and working on building and leveling. I'm sure in time the numbers and participants in PvP will get better. But i dunno this is my first MMO so
    ritsuko wrote: »
    We don't care for faction score and would rather be on the losing side with everything capped from us.

    From our point of view, DC and EP have it lucky, since it means that you guys will always have people to fight. We have nowhere to go, all other campaigns are low pops and ghost towns.

    If you're QQing because you are demoralized at having everything taken away from you, then that's the wrong mentality to PvP with. The side that logs on to PvP and fight, or the side that hides in PvE content - which is more '***'?

    Okay this is my first MMO, the fookin game is barely a month old, And i'm reading these posts like the game has been around for years. There are probably a great number of people not in PvP yet. (like myself, just went in today) I don't know how many people are in my boat as being in their first MMO, but come on give it a little time, people are still leveling up, to even be able to have a fair fight against "the awesome AD and their numbers". So perhaps in time the numbers will even themselves out.
  • Herbatio
    Herbatio
    ✭✭✭
    Herbatio wrote: »
    That's why I chose to play AD on Wabbajack. There is hardly ever any AD, I don't think we've had more than one Elder Scroll in our possession since release. At pretty much any time of day, the map is either Full DC or EP, or some combination of the two with AD squished into the very south. It makes for very tough and challenging combat to always be outnumbered, as well as having to truly make the most of your resources and coordinate attacks on the right targets.

    I think it would be kind of boring to be on a map where your team has 3 times as many players and all you do is zerg around trying to find stragglers, lay siege to empty keeps and generally have 'victory' spoon fed to you. But, to each his own, have fun!

    Well Said @sumpinfierce Well said!! maybe AD ain't the bad-asses this forum makes them out to be :P I'm reading and people are talking like this game has been around for a long time in my opinion. So i'm sure there are Many out there just starting out and working on building and leveling. I'm sure in time the numbers and participants in PvP will get better. But i dunno this is my first MMO so
    ritsuko wrote: »
    We don't care for faction score and would rather be on the losing side with everything capped from us.

    From our point of view, DC and EP have it lucky, since it means that you guys will always have people to fight. We have nowhere to go, all other campaigns are low pops and ghost towns.

    If you're QQing because you are demoralized at having everything taken away from you, then that's the wrong mentality to PvP with. The side that logs on to PvP and fight, or the side that hides in PvE content - which is more '***'?

    Okay this is my first MMO, the fookin game is barely a month old, And i'm reading these posts like the game has been around for years. There are probably a great number of people not in PvP yet. (like myself, just went in today) I don't know how many people are in my boat as being in their first MMO, but come on give it a little time, people are still leveling up, to even be able to have a fair fight against "the awesome AD and their numbers". So perhaps in time the numbers will even themselves out.
    Disregard the first part, LMBO
  • Gunsang
    Gunsang
    ✭✭✭
    RivenVII wrote: »
    As an aside, I do think that some sort of population cap balancing would be nice, but nothing so extreme that it shuts players out who want to play just because another faction doesn't have many players. I think that if there is pop limitations implemented, it should only restrict players when they are over a minimum amount such as 200 or 250 players (just rough numbers, they can always be adjusted), that way one faction having 50 people in the map for whatever reason doesn't block out another faction from making a push or having players staying up later, etc. In true RvR such as this, it is a 24 hour game. One side will usually have slightly more players at any point in time during the day, it's about taking advantage of those gaps in population to create the best footing for your faction. That's why any balance that exists still needs to be limited. Open World PvP is inherently not balanced and if you want perfect balance, finding a game with arenas seems more your style.

    I strongly agree on this. Too strong and armies will stick together and never leave. Too lax and we get... well, what we have now.

    Sadly there are no arenas... A wish upon the Zenimax stars however. Arenas would even settle a lot of the... "comparison" people out there. It would at least add the viable excuse to say "Go to the Arena" for the people expecting 1 on 1's or to duke it out with teams. Actually, I endorse this.

    (A 20 v 20 mode of CTF or death match would be pretty cool)

    I don't think many would mind populations being slightly one sided of a 1:3 ratio and even pushed back to the gates, however AB has become a prime example of the same abuse almost every day with ratios exceeding 1:10 during defense, and it's become painfully obvious to those that bother to put up with the nonsense.

    150+ vs 10 vs 10? That is where I can strongly say a fix is needed. There is barely any AP earnings compared to actual fights in that, even with keep captures tossed on top. It might as well be a wave of pure unproductive stupid to avoid every morning on AB.

    I just wish people would understand that, but we either have the daft, greedy, or egotistical (wanting their faction to be #1) pointing out we should just "get more guilds or people" like we can pull some sort of party out of our *** at the same time, every day, against an army of people intentionally logging in at our downtime. I can bet other servers are feeling this as well.

    Being overwhelmed is a great way of encouraging creativity and teamwork... but holy hell is this pitiful. For now, I just leave when it happens, wait for the stupid storm to blow over and be back with the real PvPers.
    Too many people have opinions on things they know nothing about. And the more ignorant they are, the more opinions they have. - Thomas Hildern
  • Marstar
    Marstar
    Soban wrote: »
    Okay this is my first MMO, the fookin game is barely a month old, And i'm reading these posts like the game has been around for years. There are probably a great number of people not in PvP yet. (like myself, just went in today) I don't know how many people are in my boat as being in their first MMO, but come on give it a little time, people are still leveling up, to even be able to have a fair fight against "the awesome AD and their numbers". So perhaps in time the numbers will even themselves out.

    While this may be true, it's not a new phenomena in WvW MMO's. We've had our coat-tails ridden for some time.

    TESO's Cyrodiil design and the general PvP mechanics are are insanely superior to many of it's predecessors (balance issues aside).

    However there are 2 major factors going against it right now

    1) The removal of XP from PvP has literately halved our "hardcore" PvP player base. They have moved to Wildstar BETA the last couple week-end or back to GW2 and other games in general. If this is even remotely true for other guilds and bands of friends who only log on to PvP, then they won't come back.

    2) Subscription. No PvP (only) or PvP (1st) player base is going to pay for the current environment, no continue paying in the hope it hits critical mass. There should already be 2 locked campaigns 24/7. GW2 had WAY more people in the WvWvW zones by this stage and being free, people waited for the servers to balance themselves out, after we disbanded TA in our 30-0 demolition.

    When this game bleeds one-eyed PvPers before the subs kick in, i fear critical mass will not be reached for Epic DAOC/SB status. WvW will be filled with low skilled "psuedo-PvPers" who play bragging about their AP scores and genuine "ESO gamers" who enjoy all aspects of the game. They will be paying for a premium product (and it's worth every dollar) but have a mediocre environment with which to do so.
  • shirorxb14_ESO
    RivenVII wrote: »
    So much complaining in here. PLEASE, I beg of you, just go ask other Oceanic guilds on your factions to play on Auriel's Bow. It's clear that our Oceanic population has nowhere else to go, so start being part of the solution instead of going "oh wow they took our keeps, must be mindless zerglings amiright? lolololol."

    You could go walk into the ocean. That's a place to go.
    Edited by shirorxb14_ESO on April 25, 2014 6:31PM
    Raiya Sunrazor - Imperial Sorcerer - Auriel's Bow
  • shirorxb14_ESO
    Marstar wrote: »
    RedTalon wrote: »
    @Marstar Most people dc side start logging off at midnight EST and it gets down to two bars around 2 or 3 am, most people in the dc factions are most likely not in your time zone.

    At-least in this campaign.

    As has been explicitly expressed in my, and the SYN boys, posts we are purely speaking about the competition in our timezone (Oce/SEA) and how that effects the Campaign overall.

    We know all about the numbers and balance through the America's timezones. That is generally not an issue on most competitive servers. It's what happens as you fade out into the night and we approach the Oceanic block and into the SEA block.

    The whole thread is about us, and how we are dominating the map in light of the diminishing efforts of DC/EP. As has been stated many times before, when we arrived on the server after steamrolling Dawnbreaker (which never recovered after we left), this campaign was buzzing.

    Brewha the false Emperor (having ridden our coat-tails on HoD in GW2) believed always his presents and leadership governed the state of play, but after deposing him from a week behind on the boards, he and his crew disappeared, as did many other Oceanics. Some left to catch up on levels and we believe they will be back (though the grind burnout from PvPers who were expecting XP in Cyrodiil is a whole new issue).

    Some nights it's 2-3 bars for each faction and a real contest, and others nights it's a whitewash.

    Too many fair weather PvPers in our timezone and not enough backbone from the self proclaimed Oceanic "PvP Guilds" on the opposing factions. Not much we can do to even the playing field other than quit playing like we did in GW2 to allow the casual PvPers to zerg each other to mediocrity.

    Ya know Brewha is the most american dude like ever right? He's on every night lol.

    Better edit this toolbag post, you probably needed a kleenex after this much self-gratification.
    Edited by shirorxb14_ESO on April 25, 2014 6:38PM
    Raiya Sunrazor - Imperial Sorcerer - Auriel's Bow
  • Lord_Draevan
    Lord_Draevan
    ✭✭✭✭✭
    RivenVII wrote: »
    So much complaining in here. PLEASE, I beg of you, just go ask other Oceanic guilds on your factions to play on Auriel's Bow. It's clear that our Oceanic population has nowhere else to go, so start being part of the solution instead of going "oh wow they took our keeps, must be mindless zerglings amiright? lolololol."

    Or, instead of wasting our time looking for several hundred Oceanic players it would require to even things out, we can go on a balanced server where we're not outnumbered 10 to 1 all night! I switched my Home to Wabbajack a few days ago. Best decision to make.
    I log off last night at 1am: EP and 6 keeps 4 Scrolls, DC has 7 keeps 1 Scroll, AD has 5 keeps 1 Scroll.
    I wake up this morning at 9am and log in: only thing that changed was that the AD took a keep back from the DC.
    I take a glance at Auriel's Bow: AD has all keeps and all Scrolls, despite having only 3 keeps and no Scrolls when I checked at 1am.
    AD wants Auriel's as an unopposed server at night? Take it. Enjoy the next Dawnbreaker.

    Edited by Lord_Draevan on April 25, 2014 6:51PM
    I'm a man of few words. Any questions?
    NA/PC server
  • shirorxb14_ESO
    Hope they can't switch factions either.
    Raiya Sunrazor - Imperial Sorcerer - Auriel's Bow
  • Lord_Draevan
    Lord_Draevan
    ✭✭✭✭✭
    Hope they can't switch factions either.

    I'm not worried. AD still hasn't left Dawnbreaker despite being unopposed for nearly a month. They won't leave Auriel's either. Maybe a few will, but the vast majority won't. If the majority really wanted good competition instead of taking everything unopposed, they wouldn't be on Auriel's at night.
    I'm a man of few words. Any questions?
    NA/PC server
  • RedTalon
    RedTalon
    ✭✭✭✭✭
    So any bets on when AD gets what it wants another dawnbreaker?

    Sorry bad joke on my part...
    Edited by RedTalon on April 25, 2014 7:33PM
  • Sylvanna
    Sylvanna
    RivenVII wrote: »
    So much complaining in here. PLEASE, I beg of you, just go ask other Oceanic guilds on your factions to play on Auriel's Bow. It's clear that our Oceanic population has nowhere else to go, so start being part of the solution instead of going "oh wow they took our keeps, must be mindless zerglings amiright? lolololol."

    Or, instead of wasting our time looking for several hundred Oceanic players it would require to even things out, we can go on a balanced server where we're not outnumbered 10 to 1 all night! I switched my Home to Wabbajack a few days ago. Best decision to make.
    I log off last night at 1am: EP and 6 keeps 4 Scrolls, DC has 7 keeps 1 Scroll, AD has 5 keeps 1 Scroll.
    I wake up this morning at 9am and log in: only thing that changed was that the AD took a keep back from the DC.
    I take a glance at Auriel's Bow: AD has all keeps and all Scrolls, despite having only 3 keeps and no Scrolls when I checked at 1am.
    AD wants Auriel's as an unopposed server at night? Take it. Enjoy the next Dawnbreaker.

    No offence, but have you not been reading our posts? There is absolutely nowhere to go. I've said it, some others have said it, Ritsuko even posted a screenshot. We've been to Wabbajack. Capped half the Emperor keeps, took a scroll, all uncontested.

    AB still has the most amount of competition for Oceanics, like it or not. EVERYWHERE else is a ghost town during Oceanic primetime.
    Edited by Sylvanna on April 25, 2014 7:49PM
  • Lord_Draevan
    Lord_Draevan
    ✭✭✭✭✭
    Sylvanna wrote: »
    No offence, but have you not been reading our posts? There is absolutely nowhere to go. I've said it, some others have said it, Ritsuko even posted a screenshot. We've been to Wabbajack. Capped half the Emperor keeps, took a scroll, all uncontested.

    AB still has the most amount of competition for Oceanics, like it or not. EVERYWHERE else is a ghost town during Oceanic primetime.

    Auriel's Bow is a ghost town too. Again, I point to my screenshot, taken at about 5:30am on Wednesday morning. Here's Auriel's Bow:
    • AD: FULL
    • EP: LOW
    • DC: LOW
    I know for a fact that there ARE people from EP, DC and AD at night on other servers from Oceanic Guilds. Not very many, but they are there. The point I'm trying to make is that asking these non-AD Oceanic people to all go on Auriel's Bow like RivenVII wants is absurd. Combined, I doubt they'd get to Medium population. Why on earth would they waste their prime time on Auriel's Bow getting slaughtered by hordes of AD players?
    If the majority of AD all wants to pile onto the same server, fine. Don't expect EP or DC to bother with it, though.
    I'm a man of few words. Any questions?
    NA/PC server
  • shirorxb14_ESO
    Sylvanna wrote: »
    RivenVII wrote: »
    So much complaining in here. PLEASE, I beg of you, just go ask other Oceanic guilds on your factions to play on Auriel's Bow. It's clear that our Oceanic population has nowhere else to go, so start being part of the solution instead of going "oh wow they took our keeps, must be mindless zerglings amiright? lolololol."

    Or, instead of wasting our time looking for several hundred Oceanic players it would require to even things out, we can go on a balanced server where we're not outnumbered 10 to 1 all night! I switched my Home to Wabbajack a few days ago. Best decision to make.
    I log off last night at 1am: EP and 6 keeps 4 Scrolls, DC has 7 keeps 1 Scroll, AD has 5 keeps 1 Scroll.
    I wake up this morning at 9am and log in: only thing that changed was that the AD took a keep back from the DC.
    I take a glance at Auriel's Bow: AD has all keeps and all Scrolls, despite having only 3 keeps and no Scrolls when I checked at 1am.
    AD wants Auriel's as an unopposed server at night? Take it. Enjoy the next Dawnbreaker.

    No offence, but have you not been reading our posts? There is absolutely nowhere to go. I've said it, some others have said it, Ritsuko even posted a screenshot. We've been to Wabbajack. Capped half the Emperor keeps, took a scroll, all uncontested.

    AB still has the most amount of competition for Oceanics, like it or not. EVERYWHERE else is a ghost town during Oceanic primetime.

    You could walk into the sea as I suggested to the other gentleman.
    Raiya Sunrazor - Imperial Sorcerer - Auriel's Bow
  • Red_Panda
    Red_Panda
    Wait are we talking about the same Auriel's Bow? AD is second place in the rankings with EP first place by a quite a bit....
  • RedTalon
    RedTalon
    ✭✭✭✭✭
    @Red_Panda Talking about the NA one.
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