Horizontal might become a bit more horizontal is the 5th slot added at CP2000 and the 6th one for CP3000 for all 3 trees.
(this does not mean the Green tree does not require a complete rework. how it is implemented now is very inconvenient).
edit: corrected an error
TX12001rwb17_ESO wrote: »What an odd design choice:
They went and increased the CP but do not want players becoming any stronger? did it not occur to them someone with 2000 CP would be stronger then someone with 500 CP? why even increase it in the first place?
Who is at fault here? Is it the PvP players due to balance in PvP? why not just remove the CP campaigns altogether, no CP PvP is much more fun and engaging, for PvE I do not see why it matters if one player is 10x stronger then another or is it about a scoreboard that a significantly large portion of the player base does not care about.
I was on the PTS and felt that a character with 3600 CP was pretty weak and the CP slots need to stay or be buffed, they do not need nerfing to the point that their is no point in leveling, before you know it the difference between a level 50 character with no CP and a character with 3600 CP will be smaller then the difference between a Level 50 character and a level 40 character.
Snow_White wrote: »Honestly, I don’t know why they just didn’t implement diminishing returns again. If the slottable was worth 10%, give 4% for stage one, 3% for stage two, 2% for stage three, and 1% for stage 1. No stage 5 because I like round numbers... but, whatever floats your boat.
Septimus_Magna wrote: »The good part is that there are new slottable stars added, very nice to have more options so Im happy with this.
The bad parts is the 50% nerf of passive stars, it barely makes any difference for low CP players but its taking away something from players who had these already unlocked.
More choices = good
Taking power away = bad
their should be an option to lower cost of passive stars by 50% and just leave them like that... not reducing anything else
I agree with ZOS' assessment that the power of players is a bit too high moment, and a nerf is needed.
WhyMustItBe wrote: »
The whole purpose of the CP system was PROGRESSION. This game has no other progression.
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Name one other game where new players can pull out their credit card and buy a game, and that same day expect to jump into end game raid content. EVERYONE has to level up. This idea they need to make it easier for new players is fine but you don't gut the only progression system the game has to do it.