They should reintroduced diminishing returns. That way lower cp can still benefit from gaining stats and % damage and healing while the higher cp levels won't gain too much out of it.
Zodiarkslayer wrote: »I do not get why people assume, that ZOS has THE ANSWER right off the bet. When my former employer adopted a new ERP system, they took more than two years until they had figured everything out. And that was just the client side or user side of things.
People need to understand, that BIG changes need BIG testing. And testing in controlled environment, which I assume is what they are doing pre PTS, or on public test servers themselves are never going to produce enough DATA to even extrapolate the complete impact of your new system. Never.
Well, this is may be unpopular here - but I think vertical progression should end at around 1400-1500 on the outside. That is around a year of active playing from zero. Not grinding with xp scrolls 365 days straight in a rotation that gives carpal tunnel, but not just doing crafting writs either. It would be about a year of doing 3-4 hours most days playing somewhat efficiently if my loose arithmetic is right (which it may not be).
A year from 0 cp, and about six months from 810 to cap vertical, and half that if hard nosed about it - that seems about right and reasonable to me. Horizontal after that for convenience and prestige.
As for progression, I mean they capped at as at 810 forever, so having any output for points above the vert cap is new and fresh overall. It is far from perfect, but they seem to have no beta/testing team. They knew they would get an influx of people as they do every summer expansion. This has been the testing quarter, surely few are actually surprised they released cp tree this quarter and tuned it for the release of the expansion when the flood of new/returning people come.
What would be pleasant is if you could spent 2 red or blue points for one green or some mechanic for quality of life. It wouldn’t be much but it would be something.
Here is what is unreasonable - vertical progression that goes on indefinitely or takes years to cap from scratch. That is simply not workable. Hard pill to swallow for those that have been playing hard from the get or raced to 1800-2000 and have no path to a fresh feeling of vertical progression, but it is the truth.