You say will never understand the "Why" when people are telling you why?
Keep in mind we get new zones every year and many of us do that content with our mains, and much of that content is questing.
Thechuckage wrote: »Thechuckage wrote: »You're missing the point.If you think the game is like a job you are not playing right.
If people are given the option of a harder and easier task for the same reward, the average person will pick the easier task because why do something harder if you're gonna get the same as doing an easier thing?
There will be people doing the harder task purely out of a sense of pride, but everyone else will likely take the easier task.
And you know, that's not exactly a good thing, because it doesn't encourage people to improve upon themselves. It is why I would rather see Overland to be just a bit harder baseline than be Beginner-level easy for the entirety of the 70% of the game.
I am not missing the point. People start these threads saying it would be more fun if the content were more of a challenge. More fun would be the reward. This suggestion is about making the game more entertaining and shouldn't be about getting a better drop.
It can be both. More challenge and greater rewards. Not to mention that is inline with the current reward system. Tougher content, better rewards.
Personally don't think it should be anything crazy or unable to get without doing vet OW. IE more gold, purples instead of blues, more mats as examples.
I agree it can be both but with new content only. I still think it would be a bad idea to go back and separate base overland into normal and vet with vet dropping additional rewards. We then get into the problem of how much better. If the rewards are quite a bit better players will complain that they are missing out. If the rewards are only slightly better then players will complain there isn't enough difference in rewards to make doing the harder content worth it. Best to just leave the rewards the same for both and let players choose the level of difficulty they want for the fun of it.
The major rewards (debatable) for dungeons right now are transmute stones. Both normal and vet offer up the same reward. Where are the majority of the people?
You say will never understand the "Why" when people are telling you why?
Keep in mind we get new zones every year and many of us do that content with our mains, and much of that content is questing.
No, I still don't. People say they want vet overland, but they don't want it to be Dark Souls, VMA level, yet they don't realise anything less isn't posing enough of a challenge for anyone. Hence, I said it seems to me those asking for challenge, don't seem to actually want any.
There is no realistic difficulty in between that is going to satisfy the range of vet players' skill level. You want it, but you can't define it, even if you can, that is a difficulty that may suit just you, but if you're accommodating, then the difficulty is going to yet still be too easy for you.
It is much easier to ask for it, and then let ZOS try to satisfy the wide range of players which puts them in a difficult position to have it readily backfire on them. Vet overland is a fantastical ideal which doesn't work out realistically. Challenge can be had, but it doesn't necessarily have to be overland.
The dungeons challenge mode could be one, dungeons already have a degree of difficulty designed into them, and it's repeatable content, probably easier to rebalance for solo challenge than public dungeons and better use of resources on a targeted implementation than a progressive game wide rebalance with questionable reception.
1. The problem is not the dungeons or trials - it is the general questing experience in Overland. This is not just about Challenge - It is about making story & questing content actually enjoyable and engaging. I think people have been very clear on that.
In other words - let's see your proposal and a business plan instead of just saying I want it.