hands0medevil wrote: »Awesome idea but been discussed many times and probably led us to CP nerf. Because what is the point in making solo content more difficult when we can nerf op players.
hands0medevil wrote: »Awesome idea but been discussed many times and probably led us to CP nerf. Because what is the point in making solo content more difficult when we can nerf op players.
OP players will still do overland content with closed eyes. I can do pretty much any world boss solo on any of my strong PvP toons.
No ta. For all the reasons given in every other thread about this topic.
And definitely not for increased rewards.
I would love to see a veteran overland server though, I would love to have the option to transfer accounts from the existing server to the veteran server. You can have the increased rewards you crave, you can have bosses so hard it takes an hour to kill them, you can have the epic content you want.
[snip]
hands0medevil wrote: »Awesome idea but been discussed many times and probably led us to CP nerf. Because what is the point in making solo content more difficult when we can nerf op players. It's faster, more simple and will satisfy current core client... I mean player base.
orion_1981usub17_ESO wrote: »Oh look, this thread again.
Once again you can not have two level of difficulties on the public server at the same time and place. Therefore all delves, public dungeons would have to be instanced to you... negating the concept of public domain of overland.
Kiralyn2000 wrote: »Ok, now how "Veteran" do you make the new versions?
Hard enough that the you need to be, say, able to run regular vet dungeons? At which point the Pro Players continue to complain that PvE is boring easy, no threat, etc.
Or Hard enough that it 'challenges' the top, say, 5%. At which point the 50%-95% yell "no, that's not what we meant! Too much!"
(i.e, one major issue is that "good" players - who say that overland/delves/etc are boring - covers a very wide range of capability.
The second issue is that no matter how 'hard' you make something, there will still be some fraction of Ub3r D00ds who decry it as Too Easy.)
Funny how "we want more difficult content" discussions are so often very badly disguised, "actually we want better rewards" thread instead.
hands0medevil wrote: »Awesome idea but been discussed many times and probably led us to CP nerf. Because what is the point in making solo content more difficult when we can nerf op players. It's faster, more simple and will satisfy current core client... I mean player base.
VaranisArano wrote: »orion_1981usub17_ESO wrote: »Oh look, this thread again.
Once again you can not have two level of difficulties on the public server at the same time and place. Therefore all delves, public dungeons would have to be instanced to you... negating the concept of public domain of overland.
Or you just have a Vet instance, where everyone who wants the vet difficulty goes. It would still be a public overland, somewhat akin to when Craglorn was a Vet 11 adventure zone.
The problem, of course, is that Craglorn was not exactly successful as a content model for various reasons. And so it's doubtful that ZOS is looking to repeat that model anytime soon.
phileunderx2 wrote: »Vet base game dungeon solo.. Challenging delve.
orion_1981usub17_ESO wrote: »Oh look, this thread again.
Once again you can not have two level of difficulties on the public server at the same time and place. Therefore all delves, public dungeons would have to be instanced to you... negating the concept of public domain of overland.
Why not just offer players a difficulty slider for overland content. Increasing the difficulty increases loot quality. Should not be too hard considering they already scale the player to the world.
warsteheineub17_ESO wrote: »Nah, delves and public dungeons are basically trash mobs one after the other.
And bosses, with the exception of some public dungeon ones, are not much more than than a beefy add.
So unless they implement actual mechanics on these intances it will boil down to more hp on enemies and perhaps some one shots from their heavy attacks. Same boring stuff that takes longer to kill. Meh
Why not just offer players a difficulty slider for overland content. Increasing the difficulty increases loot quality. Should not be too hard considering they already scale the player to the world.