One of the things I’ll mention to folks who wish for a vet overland mode is that what is working against it is simple - an aversion to making overland appear empty. It was one of the primary actors in why the factions were brought together (they were originally separated) etc.
Pulling us into separate servers for content based on difficulty will get nixed over and over because ghost town syndrome will get brought up and make all the dev hours around balancing/instancing/etc easy to say not worth it. They want us to see one another.
Maybe, maybe companions will change that conversation since it will make overland laughable rather than just trivial
The solution always has been a personal debuff angle....avoids all that. But shrug.
Wildberryjack wrote: »Nah. That's what group dungeons and trials are for, and they have harder modes too. So if you want a challenge do those.
You're missing the point.If you think the game is like a job you are not playing right.
If people are given the option of a harder and easier task for the same reward, the average person will pick the easier task because why do something harder if you're gonna get the same as doing an easier thing?
There will be people doing the harder task purely out of a sense of pride, but everyone else will likely take the easier task.
And you know, that's not exactly a good thing, because it doesn't encourage people to improve upon themselves. It is why I would rather see Overland to be just a bit harder baseline than be Beginner-level easy for the entirety of the 70% of the game.
You're missing the point.If you think the game is like a job you are not playing right.
If people are given the option of a harder and easier task for the same reward, the average person will pick the easier task because why do something harder if you're gonna get the same as doing an easier thing?
There will be people doing the harder task purely out of a sense of pride, but everyone else will likely take the easier task.
And you know, that's not exactly a good thing, because it doesn't encourage people to improve upon themselves. It is why I would rather see Overland to be just a bit harder baseline than be Beginner-level easy for the entirety of the 70% of the game.
I am not missing the point. People start these threads saying it would be more fun if the content were more of a challenge. More fun would be the reward. This suggestion is about making the game more entertaining and shouldn't be about getting a better drop.
Thechuckage wrote: »You're missing the point.If you think the game is like a job you are not playing right.
If people are given the option of a harder and easier task for the same reward, the average person will pick the easier task because why do something harder if you're gonna get the same as doing an easier thing?
There will be people doing the harder task purely out of a sense of pride, but everyone else will likely take the easier task.
And you know, that's not exactly a good thing, because it doesn't encourage people to improve upon themselves. It is why I would rather see Overland to be just a bit harder baseline than be Beginner-level easy for the entirety of the 70% of the game.
I am not missing the point. People start these threads saying it would be more fun if the content were more of a challenge. More fun would be the reward. This suggestion is about making the game more entertaining and shouldn't be about getting a better drop.
It can be both. More challenge and greater rewards. Not to mention that is inline with the current reward system. Tougher content, better rewards.
Personally don't think it should be anything crazy or unable to get without doing vet OW. IE more gold, purples instead of blues, more mats as expamples.
Thechuckage wrote: »You're missing the point.If you think the game is like a job you are not playing right.
If people are given the option of a harder and easier task for the same reward, the average person will pick the easier task because why do something harder if you're gonna get the same as doing an easier thing?
There will be people doing the harder task purely out of a sense of pride, but everyone else will likely take the easier task.
And you know, that's not exactly a good thing, because it doesn't encourage people to improve upon themselves. It is why I would rather see Overland to be just a bit harder baseline than be Beginner-level easy for the entirety of the 70% of the game.
I am not missing the point. People start these threads saying it would be more fun if the content were more of a challenge. More fun would be the reward. This suggestion is about making the game more entertaining and shouldn't be about getting a better drop.
It can be both. More challenge and greater rewards. Not to mention that is inline with the current reward system. Tougher content, better rewards.
Personally don't think it should be anything crazy or unable to get without doing vet OW. IE more gold, purples instead of blues, more mats as examples.
I agree it can be both but with new content only. I still think it would be a bad idea to go back and separate base overland into normal and vet with vet dropping additional rewards. We then get into the problem of how much better. If the rewards are quite a bit better players will complain that they are missing out. If the rewards are only slightly better then players will complain there isn't enough difference in rewards to make doing the harder content worth it. Best to just leave the rewards the same for both and let players choose the level of difficulty they want for the fun of it.
Thechuckage wrote: »Thechuckage wrote: »You're missing the point.If you think the game is like a job you are not playing right.
If people are given the option of a harder and easier task for the same reward, the average person will pick the easier task because why do something harder if you're gonna get the same as doing an easier thing?
There will be people doing the harder task purely out of a sense of pride, but everyone else will likely take the easier task.
And you know, that's not exactly a good thing, because it doesn't encourage people to improve upon themselves. It is why I would rather see Overland to be just a bit harder baseline than be Beginner-level easy for the entirety of the 70% of the game.
I am not missing the point. People start these threads saying it would be more fun if the content were more of a challenge. More fun would be the reward. This suggestion is about making the game more entertaining and shouldn't be about getting a better drop.
It can be both. More challenge and greater rewards. Not to mention that is inline with the current reward system. Tougher content, better rewards.
Personally don't think it should be anything crazy or unable to get without doing vet OW. IE more gold, purples instead of blues, more mats as examples.
I agree it can be both but with new content only. I still think it would be a bad idea to go back and separate base overland into normal and vet with vet dropping additional rewards. We then get into the problem of how much better. If the rewards are quite a bit better players will complain that they are missing out. If the rewards are only slightly better then players will complain there isn't enough difference in rewards to make doing the harder content worth it. Best to just leave the rewards the same for both and let players choose the level of difficulty they want for the fun of it.
The major rewards (debatable) for dungeons right now are transmute stones. Both normal and vet offer up the same reward. Where are the majority of the people?
I don't know about you, but I'm not seeing large amounts of people complaining that monster helms won't drop in normals. That they can't get godslayer in a normal. People look at where the rewards are and make the determination to get them or not.
Smaller scaled vet instances -delves, publics and stories should be used as a testing ground. If popular then expand it out. New and old.
Agenericname wrote: »Thechuckage wrote: »Thechuckage wrote: »You're missing the point.If you think the game is like a job you are not playing right.
If people are given the option of a harder and easier task for the same reward, the average person will pick the easier task because why do something harder if you're gonna get the same as doing an easier thing?
There will be people doing the harder task purely out of a sense of pride, but everyone else will likely take the easier task.
And you know, that's not exactly a good thing, because it doesn't encourage people to improve upon themselves. It is why I would rather see Overland to be just a bit harder baseline than be Beginner-level easy for the entirety of the 70% of the game.
I am not missing the point. People start these threads saying it would be more fun if the content were more of a challenge. More fun would be the reward. This suggestion is about making the game more entertaining and shouldn't be about getting a better drop.
It can be both. More challenge and greater rewards. Not to mention that is inline with the current reward system. Tougher content, better rewards.
Personally don't think it should be anything crazy or unable to get without doing vet OW. IE more gold, purples instead of blues, more mats as examples.
I agree it can be both but with new content only. I still think it would be a bad idea to go back and separate base overland into normal and vet with vet dropping additional rewards. We then get into the problem of how much better. If the rewards are quite a bit better players will complain that they are missing out. If the rewards are only slightly better then players will complain there isn't enough difference in rewards to make doing the harder content worth it. Best to just leave the rewards the same for both and let players choose the level of difficulty they want for the fun of it.
The major rewards (debatable) for dungeons right now are transmute stones. Both normal and vet offer up the same reward. Where are the majority of the people?
I don't know about you, but I'm not seeing large amounts of people complaining that monster helms won't drop in normals. That they can't get godslayer in a normal. People look at where the rewards are and make the determination to get them or not.
Smaller scaled vet instances -delves, publics and stories should be used as a testing ground. If popular then expand it out. New and old.
The rewards being equal in the randoms (the reward from the random) are a bit of issue IMO, and shouldnt be that way. Normals should be where new(er) players go to learn, do the quests, etc. Instead it's more of an XP/crystal farm. Unfortunately ZOS has set that precedence already and I doubt that if we had veteran instances of anything to do with overland that the rewards would scale appropriately until the randoms do as well.
Thechuckage wrote: »
This type of solo content is catered around casual and relaxing game play. It isn't meant to be as challenging as group content like vet hm dlc dungeons or trials.
the problem isn’t that there is no hard content in the game, there is plenty of hard content.
The problem is that engaging story & engaging gameplay have been made to be completely separate. We would love questing but we are getting tired of it being ridiculously easy. It ruins the story
Nobody is asking for overland content to become like Dark Souls -- But at some point well before the game's zillion hours of questing is over, many of us begin to feel that the unchanging, bottom-tier difficulty of the quests makes it harder for us to be immersed in the story.
This is a game, after all, NOT a visual novel.
Thechuckage wrote: »
Sure, I can see your point. However, I don't think ZOS should be designating resources to this area of the game when they could be using it somewhere else with more of a priority.
Hapexamendios wrote: »Take off all equipment and skills. You can't equip anything you pick up. Have fun.
Thechuckage wrote: »Hapexamendios wrote: »Take off all equipment and skills. You can't equip anything you pick up. Have fun.
Make a full on trial tank, all support no dps sets. Only support skills. Go kill a world boss, tell us how fun it is.
Thechuckage wrote: »Thechuckage wrote: »You're missing the point.If you think the game is like a job you are not playing right.
If people are given the option of a harder and easier task for the same reward, the average person will pick the easier task because why do something harder if you're gonna get the same as doing an easier thing?
There will be people doing the harder task purely out of a sense of pride, but everyone else will likely take the easier task.
And you know, that's not exactly a good thing, because it doesn't encourage people to improve upon themselves. It is why I would rather see Overland to be just a bit harder baseline than be Beginner-level easy for the entirety of the 70% of the game.
I am not missing the point. People start these threads saying it would be more fun if the content were more of a challenge. More fun would be the reward. This suggestion is about making the game more entertaining and shouldn't be about getting a better drop.
It can be both. More challenge and greater rewards. Not to mention that is inline with the current reward system. Tougher content, better rewards.
Personally don't think it should be anything crazy or unable to get without doing vet OW. IE more gold, purples instead of blues, more mats as examples.
I agree it can be both but with new content only. I still think it would be a bad idea to go back and separate base overland into normal and vet with vet dropping additional rewards. We then get into the problem of how much better. If the rewards are quite a bit better players will complain that they are missing out. If the rewards are only slightly better then players will complain there isn't enough difference in rewards to make doing the harder content worth it. Best to just leave the rewards the same for both and let players choose the level of difficulty they want for the fun of it.
The major rewards (debatable) for dungeons right now are transmute stones. Both normal and vet offer up the same reward. Where are the majority of the people?
I don't know about you, but I'm not seeing large amounts of people complaining that monster helms won't drop in normals. That they can't get godslayer in a normal. People look at where the rewards are and make the determination to get them or not.
Smaller scaled vet instances -delves, publics and stories should be used as a testing ground. If popular then expand it out. New and old.
Hapexamendios wrote: »Take off all equipment and skills. You can't equip anything you pick up. Have fun.
People want more difficulty in this content because they say it would be more engaging. Many have offered that opinion and have said they would do that content whether the rewards were increased or not. Increasing rewards could alienate part of the player base so why take that chance with overland content?
There are no exceptions to this in the game. You yourself noted this with how ZOS designs events.Some will, sure, but if ZOS wants to maximize participants. (which they would) They will do what they always have done and have added incentive & reward to encourage people to play. This is how they do it.
Because the game is designed around incentive. Everything the game offers is designed around a reward system. Every. Single. Thing.
It is also about getting New people interested. not just for old players. Like I said before - You cannot make an activity that satisfies one specific desire, the activity has to have multiple reasons to play again and again and again.
ZOS goes out of their way to make sure the activity incentivizes maximum participation. They have to do that in order to justify investing & developing the feature. Because not everyone is motivated by only challenge, plenty do it for reward.
this "distinction" between old & new content is irrelevant, and is arbitrary, because the interest that it would raise for the average player is likely far greater than the supposed alienation.
If the features added rewards only applied to the new content that it came with, then you would see a mass concentration in the new content, and not very many participating in the vet content in the rest of the game.
When ZOS adds a feature - a key design point is that it adds value to the whole game and not just the DLC. If it doesn't do that then it is a failed feature.
I will never understand the demand for vet overland, overland difficulty is tailored for new/leveling players and first clears.
the problem isn’t that there is no hard content in the game, there is plenty of hard content.
The problem is that engaging story & engaging gameplay have been made to be completely separate. We would love questing but we are getting tired of it being ridiculously easy. It ruins the story
Nobody is asking for overland content to become like Dark Souls -- But at some point well before the game's zillion hours of questing is over, many of us begin to feel that the unchanging, bottom-tier difficulty of the quests makes it harder for us to be immersed in the story.
This is a game, after all, NOT a visual novel.