It's nice that a few people want a new world and all but then where does it end once you beat the harder content what then? Another instance? It will never end.
There is clearly a level above "beginner" that most people would find acceptable.
Like it was said by someone who played for 4 monthsI feel that the outdoor world is a bit too easy about 90% of the time and way too tedious the other 10%.
What I mean is the majority of the mobs you’re gonna fight in this game in the outside world are pathetically simple to slaughter.
You can cut them down by the dozens no problem but then you’ll encounter bigger NPCs every so often that take a little bit of time to kill because they have these big large health pools.
If you’re gonna have tougher NPCs in the open world, you gotta make them Tougher - more mechanics, more ways that they can kill you, and so on and so forth.
So yes there is clearly an acceptable level of increase and I don't find much basis in this "it will never end" argument.
SilverBride wrote: »Claiming that veteran rewards is so ZoS will seriously consider this proposition as worthy of their time does not hold water. In fact, it would be a deterrent because it would cause more problems that it's worth.
Can you imagine how someone who geared up for veteran trials, and trained their rotations, and prepared by learning all the fights would feel to see someone who never stepped foot in a trial wearing veteran gear they got from doing overland content?
That would cause complete conflict among the player base, and totally render veteran dungeons and trials as not worth anyone's time and effort.
However, regardless of anyone's thoughts on that, there is just not enough support to justify something that very few players would ever utilize.
Agenericname wrote: »SilverBride wrote: »Claiming that veteran rewards is so ZoS will seriously consider this proposition as worthy of their time does not hold water. In fact, it would be a deterrent because it would cause more problems that it's worth.
Can you imagine how someone who geared up for veteran trials, and trained their rotations, and prepared by learning all the fights would feel to see someone who never stepped foot in a trial wearing veteran gear they got from doing overland content?
That would cause complete conflict among the player base, and totally render veteran dungeons and trials as not worth anyone's time and effort.
However, regardless of anyone's thoughts on that, there is just not enough support to justify something that very few players would ever utilize.
There is no conflict now and there's no reason to believe there would be. In fact, evidence suggests that there would not be a conflict. Players can already acquire gear from normal instances such as Cloudrest, Sunspire, Blackrose Prison, vMA, vDSA, with a negligible decrease in power. The overland sets are the same for everyone. A player new to trials can be within a few % (as far as gear is concerned) of a maxed out player now with considerably less effort. There is no outcry. Nobody cares
SilverBride wrote: »SilverBride wrote: »However, regardless of anyone's thoughts on that, there is just not enough support to justify something that very few players would ever utilize.
You keep saying that yet I have not seen an data to back this claim
Nor have we seen any to the contrary.
As far as all these new players who quit because it was too easy... where are they? Stating what someone else said is hearsay. If these players have something to say they need to speak for themselves.
It's nice that a few people want a new world and all but then where does it end once you beat the harder content what then? Another instance? It will never end.
There is clearly a level above "beginner" that most people would find acceptable.
Like it was said by someone who played for 4 monthsI feel that the outdoor world is a bit too easy about 90% of the time and way too tedious the other 10%.
What I mean is the majority of the mobs you’re gonna fight in this game in the outside world are pathetically simple to slaughter.
You can cut them down by the dozens no problem but then you’ll encounter bigger NPCs every so often that take a little bit of time to kill because they have these big large health pools.
If you’re gonna have tougher NPCs in the open world, you gotta make them Tougher - more mechanics, more ways that they can kill you, and so on and so forth.
So yes there is clearly an acceptable level of increase and I don't find much basis in this "it will never end" argument.
Cherry picking my comment doesn't answer my question of;
- why do the devs create veteran content such as trials and vet dungeons?
- Where will the money and man power come from reworking content?
- Are you willing to rebuy the content because it has to be paid for in order to be reworked that costs time and money?
Seriously, it would be better asking for new veteran content instead of trying to get them to remake old content. What is it that is trying to be accomplished here something for everyone or only a few?
SilverBride wrote: »SilverBride wrote: »However, regardless of anyone's thoughts on that, there is just not enough support to justify something that very few players would ever utilize.
You keep saying that yet I have not seen an data to back this claim
Nor have we seen any to the contrary.
As far as all these new players who quit because it was too easy... where are they? Stating what someone else said is hearsay. If these players have something to say they need to speak for themselves.
Well I literally provided a video and a text of player's feedback after four months of playing - who described the specific problem they had with overland content. Sure, that is an example of one individual but they exist nonetheless - and let us not discount the people amongst these forums and on reddit who described similar criticisms.
Seems disingenuous to say they don't exist.
SilverBride wrote: »As far as all these new players who quit because it was too easy... where are they? Stating what someone else said is hearsay. If these players have something to say they need to speak for themselves.
Well I literally provided a video and a text of player's feedback after four months of playing - who described the specific problem they had with overland content. Sure, that is an example of one individual but they exist nonetheless - and let us not discount the people amongst these forums and on reddit who described similar criticisms.
Seems disingenuous to say they don't exist.
SilverBride wrote: »
I never said these players don't exist... I just don't think there are very many of them. But the ones who do exist need to speak for themselves.
Supertonicbaker wrote: »This would be interesting to try out if ever implemented but I really play this game to relax and have fun. Harder mechanics and all that is fun too, not saying it’s not, but I like running around like the demigod the Vestige is, annihilate everything around me while thinking “POWER!! UNLIMITED POWER!!!”
Sanguinor2 wrote: »SilverBride wrote: »I never said these players don't exist... I just don't think there are very many of them. But the ones who do exist need to speak for themselves.
Why would a new player that quit the game after a short while be on the forums to talk about why he quit? Should be pretty obvious why you dont see them writing on the forums.
Hallothiel wrote: »Another thread on this?
With the usual suspects asking?
1) The Cost.
This will cost. I would imagine that budgets are decided way in advance, as are time & resources. Just because they are a big company now does not mean they have access to infinite funds.
Which leads to my second point:
2) How many people actually want this? You may be vocal on the forums, but ZOS can see the metrics of players, what level they are, what they are mainly doing etc. Even I can see some of that, on the ps trophy page for the game - and seeing as ps is about 1/3 of the player base, it shows that the majority do not even attempt the ‘harder’ stuff in the game as it is.
So why would they waste time & resources & money on something very very few people would actually play?
Yes, overland is not particularly difficult. Nor are some delves. Group dungeons less so - just because some are so awesome at the game they can defeat anything with one button press, don’t forget that the vast majority cannot, and probably will not ever, solo group things.
To be honest, this is the one aspect of MMOs I dislike intensely; the need for some to somehow validate themselves by being able to press buttons better than others. Surely these games should be about co-operation rather than being so ‘awesome’ you can solo whatever?
There are other games that are there to test this kind of thing; please stop trying to make ESO like them, and enjoy it for what it is.
(See, I like Assassins Creed games, and would love to be able to parkour around Tamriel. But that would require huge changes to the game design just to fulfil my desires and I know that would never happen as it is a different game. And I can accept that.)
Hi everyone.
Today I want to talk about the difficulty of the "solo" content. This content is actually too easy for someone who know some base mechanic of the game. While delves and public dungeons are actually good and enjoyable, the difficulty make them look like a simple walk around some beautiful places rather than actually dangerous places.
That's why these delves need an optional "veteran" mode, like every group instance in the game. My best memory of the game was vMA. I cried tears and blood, but I finally passed it. It was hard, but that's why this arena is actually "fun" and quite enjoyable. vVH is cool too, even if it's easier. I didn't even do it for the gear (I got the vMA perfected bow first time on my stam character tho) but actually because I wanted a solo "challenging content". The level of craglorn delves are what I exept about a "veteran difficulty" : If every "veteran" delves were as difficult as Shada's tear, I think every delves in the gain may gain in interest for vet player, because for now this content is literally, i think, "wasted"
What are your thoughts ? Feel free to debate !
Sanguinor2 wrote: »SilverBride wrote: »[Quoted post was removed]
[Quoted post was removed]
SilverBride wrote: »They are speaking for themselves here. I've never claimed that anyone told me anything. I am basing my opinion on the amount of unique posters who are stating in these multiple threads that they find overland fine just as it is.
And on my experiences in game, where in all my years of playing not one other player ever mentioned in zone chat or guild chat or anywhere that they find overland too easy... let alone that they were quitting because of it.
You are familiar with how incentives work, right? An added bit of difficulty should warrant better quality rewards, it's the reason why people do dungeons and raids on Veteran after all.Funny how "we want more difficult content" discussions are so often very badly disguised, "actually we want better rewards" thread instead.
You are the first person who mentioned Perfected gear. Don't think anyone is asking for that.Tommy_The_Gun wrote: »I would absolutely HATE to have to farm overland gear again to add it to collections, just because it will be perfected, with no auto-upgrade.
Please, don't presume what people want, and don't go down the "You think you do but you don't" route. Last time that happened, the person who said it had to deliver the news of what people exactly wanted.But lets be honest... you guys don't want a veteran mode. You just want higher rewards for the same content you are doing now. We can already see this in regular dungeons. Both normals and veterans give the same amount of transmutation crystals, and we can see which mode most 'elite' players choose. They still go normal, as the rewards are the same. So this is not about difficulty.
I can confirm, I found myself enjoying Classic WoW a lot more than Retail. Part being the world itself, part being that it's not a confusing mess like Retail is.Um yeah they were - they hit a LOT harder and players definitely did less damage & had less resources to spend on abilities - I know because I played it.SilverBride wrote: »Classic WoW has hard base game zones. Leveling was actually somewhat challenging. It's a big part as to why its return was such a success.
No it doesn't. I played WoW from launch, and while it took a lot longer to get around and earn gold and be able to ride a mount, the mobs weren't any harder.
EDIT: here a guy does an experiment and shows how both play - there is a clear difference between retail & classichttps://www.youtube.com/watch?v=dKCk6ivjWWc
Why is it that whenever someone wants a bit of challenge in their gameplay, they should be relegated to doing only Dungeons or Raids?Plenty of difficult pve content already, overland is fine.
Because I don't collect and hoard countless sets, work on figuring out methods to make my character be more powerful, just so I can then throw it aside and run around naked just so I can feel a false sense of danger outside of dungeons.orion_1981usub17_ESO wrote: »YOU CAN DO THAT YOURSELF ALREADY! What's actually stopping you?
Harder would be fun For Me.SilverBride wrote: »Some players are asking for it to be harder. Harder doesn't make it more fun for most players. Harder doesn't make it fresh and new again. Harder won't cure burnout.
You're missing the point.If you think the game is like a job you are not playing right.
One of the things I’ll mention to folks who wish for a vet overland mode is that what is working against it is simple - an aversion to making overland appear empty. It was one of the primary actors in why the factions were brought together (they were originally separated) etc.
Pulling us into separate servers for content based on difficulty will get nixed over and over because ghost town syndrome will get brought up and make all the dev hours around balancing/instancing/etc easy to say not worth it. They want us to see one another.
Maybe, maybe companions will change that conversation since it will make overland laughable rather than just trivial
The solution always has been a personal debuff angle....avoids all that. But shrug.
Hallothiel wrote: »This is a game that most people play to relax, to enjoy & have fun. Why does it have to involve ‘pride’ and ‘improvement’?
I don't know, why are there Veteran Dungeons and Raids with Hardmode settings and achievements, why is there PvP, an activity that is competitive in nature?Hallothiel wrote: »This is a game that most people play to relax, to enjoy & have fun. Why does it have to involve ‘pride’ and ‘improvement’?
Ippokrates wrote: »If you need challenge, you can always try to run solo one of few dozens of dungeons we already have, in veteran mode.
I did it last week few times with few chars at Arx Corinium and not only get a lot of fun, but also some precious medusa stuffs
All Hail Grinding! XD