YandereGirlfriend wrote: »Definitely NOT a fan of capping proc set damage. Like at all. Allowing sets to scale higher than their listed values is one of the more inspired design choices from this change. It's a fantastic change for PvE but obviously it's a problem in PvP.
The single best solution is to globally nerf proc set damage by 50% via Battle Spirit and call it a day.
Easy, breezy, beautiful and no need to globally nerf sets or tinker with scaling values. It solves the problem for the venue where it is actually a problem and leaves them alone everywhere else.
relentless_turnip wrote: »Well you do have up to 6573 pen passively....
Wolfchild07 wrote: »This will be a buff if you're one of the <5% meta chasers. This will be a nerf if you're a filthy casual.
relentless_turnip wrote: »Well you do have up to 6573 pen passively....
And that gets counteracted in practice by stamina having almost exclusive access to minor breach accompanied by weapon choices providing penetration (which coincidentally everybody uses).
I don´t even know why i´m arguing. It takes 5 minutes of testing on pts to realize the discrepancy between stamina and magica proccs. There´s no real debate. A stam character will literally do more dmg with vateshran staff than a mag one.
relentless_turnip wrote: »Well you do have up to 6573 pen passively....
And that gets counteracted in practice by stamina having almost exclusive access to minor breach accompanied by weapon choices providing penetration (which coincidentally everybody uses).
I don´t even know why i´m arguing. It takes 5 minutes of testing on pts to realize the discrepancy between stamina and magica proccs. There´s no real debate. A stam character will literally do more dmg with vateshran staff than a mag one.
And yet this penetration created a chasm of difference between mag and stam in Pve, in the exact opposite way.
I do think procs should scale like abilities, with a mix of spd /wpd and mag /stam.
I'm not even sure why they went with the current scaling method. It just seems lazy.
the1andonlyskwex wrote: »relentless_turnip wrote: »Well you do have up to 6573 pen passively....
And that gets counteracted in practice by stamina having almost exclusive access to minor breach accompanied by weapon choices providing penetration (which coincidentally everybody uses).
I don´t even know why i´m arguing. It takes 5 minutes of testing on pts to realize the discrepancy between stamina and magica proccs. There´s no real debate. A stam character will literally do more dmg with vateshran staff than a mag one.
And yet this penetration created a chasm of difference between mag and stam in Pve, in the exact opposite way.
I do think procs should scale like abilities, with a mix of spd /wpd and mag /stam.
I'm not even sure why they went with the current scaling method. It just seems lazy.
It seems like they're trying to make people choose between damage, healing, and durability, but it's not really working because of the way stat sourcing works. There are very few ways to trade off health or magicka for spell damage, because they usually come from different places. Spell damage mostly comes from weapon type, weapon traits, and jewelry enchants, while health and magicka come from attribute points and armor enchants. The result is that nobody is really trading away health for more spell damage, they're trading away mag recovery, range, or crit/status effect chance.
relentless_turnip wrote: »the1andonlyskwex wrote: »relentless_turnip wrote: »Well you do have up to 6573 pen passively....
And that gets counteracted in practice by stamina having almost exclusive access to minor breach accompanied by weapon choices providing penetration (which coincidentally everybody uses).
I don´t even know why i´m arguing. It takes 5 minutes of testing on pts to realize the discrepancy between stamina and magica proccs. There´s no real debate. A stam character will literally do more dmg with vateshran staff than a mag one.
And yet this penetration created a chasm of difference between mag and stam in Pve, in the exact opposite way.
I do think procs should scale like abilities, with a mix of spd /wpd and mag /stam.
I'm not even sure why they went with the current scaling method. It just seems lazy.
It seems like they're trying to make people choose between damage, healing, and durability, but it's not really working because of the way stat sourcing works. There are very few ways to trade off health or magicka for spell damage, because they usually come from different places. Spell damage mostly comes from weapon type, weapon traits, and jewelry enchants, while health and magicka come from attribute points and armor enchants. The result is that nobody is really trading away health for more spell damage, they're trading away mag recovery, range, or crit/status effect chance.
An argument could be made for performance reasons. Given the additional calculation to equate a mix of stats. I dunno though...
@Tommy_The_Gun
i think they should change how magicka and stamina affects ALL abilities the same way they are going to do with "procsets":
- mag/stam for heal, shields and utility.
- sp/wd for dmg
- health for survival
When ZOS started the proc-acolypse it was for performance reasons that they changed all of the random or percentage based proc conditions in favor of fixed proc conditions and set cool downs. After that one light attack would proc all three sets on demand.
Now, they are going to continually calculate the value of the proc based on ever-changing stat sheets? That is a huge computational increase. It makes a mockery of all the previous statements about making things more "performant".
Goregrinder wrote: »I think the scaling itself is fine, as it forces players to invest less on HP in order to get the same damage out of these sets as they had in Markarth. The problem is that there is no cap on these. If having no cap is the intention, then the base damage required to hit their old values should be increased by a lot. It's easy to get 5k weapon damage post CP 2.0. The requirement to hit old damage values needs to be closer to 7-8k weapon damage. Having no cap at that point is fine, because trying to get more WD/SD beyond 8k means you are giving up other things significantly, which should be fine if you are going for a glass cannon build using procs.
Exept it doesn't, you can go 64 points into hp and still rock 7k wpd, and get more dmg on your procs.
If you don't think that's viable, my stamplar on pts literally did that, and it's not even the best class for this type of build.
Goregrinder wrote: »Goregrinder wrote: »I think the scaling itself is fine, as it forces players to invest less on HP in order to get the same damage out of these sets as they had in Markarth. The problem is that there is no cap on these. If having no cap is the intention, then the base damage required to hit their old values should be increased by a lot. It's easy to get 5k weapon damage post CP 2.0. The requirement to hit old damage values needs to be closer to 7-8k weapon damage. Having no cap at that point is fine, because trying to get more WD/SD beyond 8k means you are giving up other things significantly, which should be fine if you are going for a glass cannon build using procs.
Exept it doesn't, you can go 64 points into hp and still rock 7k wpd, and get more dmg on your procs.
If you don't think that's viable, my stamplar on pts literally did that, and it's not even the best class for this type of build.
So 7k is not a high enough number then. Maybe bump it up to 10k WD/SD.
@Tommy_The_Gun
i think they should change how magicka and stamina affects ALL abilities the same way they are going to do with "procsets":
- mag/stam for heal, shields and utility.
- sp/wd for dmg
- health for survival
I really think this is the direction they are heading, to be honest.
Any comments from the Devs yet?
Canned_Apples wrote: »Any comments from the Devs yet?
Nope.
Have to wait for the patch notes this coming Monday, or no later than the following, if they intend to revise anything.
@ZOS_BrianWheeler
Hopefully they actually nerf these sets and not make things worse than they actually are.
As it is now, I can only play in Cyrodiil because every other player is running multiple procs in BGs.
@Tommy_The_Gun
i think they should change how magicka and stamina affects ALL abilities the same way they are going to do with "procsets":
- mag/stam for heal, shields and utility.
- sp/wd for dmg
- health for survival
I really think this is the direction they are heading, to be honest.
@Tommy_The_Gun
i think they should change how magicka and stamina affects ALL abilities the same way they are going to do with "procsets":
- mag/stam for heal, shields and utility.
- sp/wd for dmg
- health for survival
I really think this is the direction they are heading, to be honest.
I for one hope that is not the direction they decide to go.
Considering that it is easier to stack Weapon Damage than it is to stack Spell Damage, which would result in Stamina builds having more overall power potential than Magicka builds. Keeping it so that skills, damage and healing, to scale from both W/S Damage and Stamina/Magicka helps alleviate that discrepancy. Also keep in mind that because Weapon Damage is easier to stack, it's also easier for Stamina builds to stack Weapon Damage + Health than it is for Magicka builds to stack Spell Damage + Health (since Magicka is more crucial for them). This would mean that in PVP specifically, Stam builds would be able to gain more power and defense that Magicka builds could.
@Tommy_The_Gun
i think they should change how magicka and stamina affects ALL abilities the same way they are going to do with "procsets":
- mag/stam for heal, shields and utility.
- sp/wd for dmg
- health for survival
I really think this is the direction they are heading, to be honest.
I for one hope that is not the direction they decide to go.
Considering that it is easier to stack Weapon Damage than it is to stack Spell Damage, which would result in Stamina builds having more overall power potential than Magicka builds. Keeping it so that skills, damage and healing, to scale from both W/S Damage and Stamina/Magicka helps alleviate that discrepancy. Also keep in mind that because Weapon Damage is easier to stack, it's also easier for Stamina builds to stack Weapon Damage + Health than it is for Magicka builds to stack Spell Damage + Health (since Magicka is more crucial for them). This would mean that in PVP specifically, Stam builds would be able to gain more power and defense that Magicka builds could.
i love when mag based setups forget that they have 7k "free" spell penetration when they do their maths about dmg output.
reaching or not the treshold and therefore the supposedly dmg output forgeting 7k armor pen while counting 700pôtential WD is awesome.
@Tommy_The_Gun
i think they should change how magicka and stamina affects ALL abilities the same way they are going to do with "procsets":
- mag/stam for heal, shields and utility.
- sp/wd for dmg
- health for survival
I really think this is the direction they are heading, to be honest.
I for one hope that is not the direction they decide to go.
Considering that it is easier to stack Weapon Damage than it is to stack Spell Damage, which would result in Stamina builds having more overall power potential than Magicka builds. Keeping it so that skills, damage and healing, to scale from both W/S Damage and Stamina/Magicka helps alleviate that discrepancy. Also keep in mind that because Weapon Damage is easier to stack, it's also easier for Stamina builds to stack Weapon Damage + Health than it is for Magicka builds to stack Spell Damage + Health (since Magicka is more crucial for them). This would mean that in PVP specifically, Stam builds would be able to gain more power and defense that Magicka builds could.
i love when mag based setups forget that they have 7k "free" spell penetration when they do their maths about dmg output.
reaching or not the treshold and therefore the supposedly dmg output forgeting 7k armor pen while counting 700pôtential WD is awesome.
@Tommy_The_Gun
i think they should change how magicka and stamina affects ALL abilities the same way they are going to do with "procsets":
- mag/stam for heal, shields and utility.
- sp/wd for dmg
- health for survival
I really think this is the direction they are heading, to be honest.
I for one hope that is not the direction they decide to go.
Considering that it is easier to stack Weapon Damage than it is to stack Spell Damage, which would result in Stamina builds having more overall power potential than Magicka builds. Keeping it so that skills, damage and healing, to scale from both W/S Damage and Stamina/Magicka helps alleviate that discrepancy. Also keep in mind that because Weapon Damage is easier to stack, it's also easier for Stamina builds to stack Weapon Damage + Health than it is for Magicka builds to stack Spell Damage + Health (since Magicka is more crucial for them). This would mean that in PVP specifically, Stam builds would be able to gain more power and defense that Magicka builds could.
i love when mag based setups forget that they have 7k "free" spell penetration when they do their maths about dmg output.
reaching or not the treshold and therefore the supposedly dmg output forgeting 7k armor pen while counting 700pôtential WD is awesome.
Well don't forget that maces also give a fair amount of pen, and minor breach is pretty much only sourced from Stam skills/debuffs.
Your average light armor build with a destro staff isn't going to get much more pen, than most Stam users running maces or a maul.
Also it's not really 7k pen, Beacuse no one is going to wear 7 light pieces, let's be realistic here.
YandereGirlfriend wrote: »@Tommy_The_Gun
i think they should change how magicka and stamina affects ALL abilities the same way they are going to do with "procsets":
- mag/stam for heal, shields and utility.
- sp/wd for dmg
- health for survival
I really think this is the direction they are heading, to be honest.
I for one hope that is not the direction they decide to go.
Considering that it is easier to stack Weapon Damage than it is to stack Spell Damage, which would result in Stamina builds having more overall power potential than Magicka builds. Keeping it so that skills, damage and healing, to scale from both W/S Damage and Stamina/Magicka helps alleviate that discrepancy. Also keep in mind that because Weapon Damage is easier to stack, it's also easier for Stamina builds to stack Weapon Damage + Health than it is for Magicka builds to stack Spell Damage + Health (since Magicka is more crucial for them). This would mean that in PVP specifically, Stam builds would be able to gain more power and defense that Magicka builds could.
i love when mag based setups forget that they have 7k "free" spell penetration when they do their maths about dmg output.
reaching or not the treshold and therefore the supposedly dmg output forgeting 7k armor pen while counting 700pôtential WD is awesome.
Well don't forget that maces also give a fair amount of pen, and minor breach is pretty much only sourced from Stam skills/debuffs.
Your average light armor build with a destro staff isn't going to get much more pen, than most Stam users running maces or a maul.
Also it's not really 7k pen, Beacuse no one is going to wear 7 light pieces, let's be realistic here.
Also don't forget that there's nothing stopping certain Magicka classes from running DW or Mauls either now that their bonuses are unified.
A Magicka character might also benefit from the Staff 10% Penetration passive if they're using Force Pulse, Pulsar or Destro.
the1andonlyskwex wrote: »YandereGirlfriend wrote: »@Tommy_The_Gun
i think they should change how magicka and stamina affects ALL abilities the same way they are going to do with "procsets":
- mag/stam for heal, shields and utility.
- sp/wd for dmg
- health for survival
I really think this is the direction they are heading, to be honest.
I for one hope that is not the direction they decide to go.
Considering that it is easier to stack Weapon Damage than it is to stack Spell Damage, which would result in Stamina builds having more overall power potential than Magicka builds. Keeping it so that skills, damage and healing, to scale from both W/S Damage and Stamina/Magicka helps alleviate that discrepancy. Also keep in mind that because Weapon Damage is easier to stack, it's also easier for Stamina builds to stack Weapon Damage + Health than it is for Magicka builds to stack Spell Damage + Health (since Magicka is more crucial for them). This would mean that in PVP specifically, Stam builds would be able to gain more power and defense that Magicka builds could.
i love when mag based setups forget that they have 7k "free" spell penetration when they do their maths about dmg output.
reaching or not the treshold and therefore the supposedly dmg output forgeting 7k armor pen while counting 700pôtential WD is awesome.
Well don't forget that maces also give a fair amount of pen, and minor breach is pretty much only sourced from Stam skills/debuffs.
Your average light armor build with a destro staff isn't going to get much more pen, than most Stam users running maces or a maul.
Also it's not really 7k pen, Beacuse no one is going to wear 7 light pieces, let's be realistic here.
Also don't forget that there's nothing stopping certain Magicka classes from running DW or Mauls either now that their bonuses are unified.
A Magicka character might also benefit from the Staff 10% Penetration passive if they're using Force Pulse, Pulsar or Destro.
The staff penetration passive isn't exactly useful, because it's a 10% reduction to remaining resistances after all other resistance reduction and penetration have been applied.
