With that stated, in Update 30 we are making all item sets that deal damage or heal scale with player stats. You will need to make a conscious build choice when looking at which item sets to include in your build, rather than simply equipping three proc sets for that aforementioned “free damage”.
-Brian Wheeler
Didn't take too much testing on PTS to find out that not only do 3-4 proc set full damage setups deal more damage than they do on Live (easy to reach 6,2k weapon dmg even on an Imperial with swift traits), but now it's also possible to run just one or two procs and get absolutely ridiculous tooltips on those.
The real losers of this rebalancing seem to be the balanced builds that built for both survivability and damage, as they have to spread their stats (where a triple dmg proc build can just stack weapon/spell dmg to buff everything) - these builds will wind up with worse tooltips on everything compared to Live, where as triple proc "free damage" builds
improve on their Live server tooltips.
For a quick example this combination gets you way above 5,5k weapon damage on
any class: DW/2H Deadland's Assassin, 3 Agility, 2 Zaan, Vateshran 2H, Trainee & any mythic - 3 weapon dmg glyphs on jewelry & warrior mundus.
Bloodthirsty jewelry & vamp toggle can also be used to reach way higher proc set damage than was previously possible, especially with sets like Sheer Venom (up to +100% dmg on the base tooltip) & Zaan (increases base tooltip dmg every second).
...and in group play there are also buffs such as Powerful Assault, Spell Power Cure, Minor Sorcery/Brutality etc that further increase the proc tooltips.
This is not going to be a pleasant experience, especially combined with the nerf to survivability from the (pointless) nerf to health regen.
Needless to say this requires a lot of attention as it seems to be contrary to what was supposed to happen according to Combat Preview post quoted above.
@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_BrianWheeler