well so far zos always level things by lowering cealing and nerfing... instead of raising lowest class... well it might be a little too much but that was more easy to butcher necromancer, then boost 3-4 class to make them catch up!
TheBonesXXX wrote: »
TheBonesXXX wrote: »
...And? DK is currently at the bottom of the DPS charts and doesn't even have an execute. Necro still has execute passives, broken skills (literally and figuratively), and will still be topping every tier list out there.
The class needs more nerfs. No more defending the most busted class in the game. Burn it all to the ground.
Curious to see what people think regarding this change as this has been a common theme and function of Necromancer for a long time to help them compete with the execution that Nightblade provided in the past for example. Was this overnerfed? This was a 60% max which is rather high reduced to a 24% max assuming you slot every gravelord ability in the past only using 3-4 was common. What are your thoughts regarding this?
Curious to see what people think regarding this change as this has been a common theme and function of Necromancer for a long time to help them compete with the execution that Nightblade provided in the past for example. Was this overnerfed? This was a 60% max which is rather high reduced to a 24% max assuming you slot every gravelord ability in the past only using 3-4 was common. What are your thoughts regarding this?
Yes I think it was over shot, with out providing more in another area. My build lost 18% crit front bar on execute. Which is truly a lot.. I mean we see builds dropping monster helms (dmg) for 2 crit helms - just to get ~2.x% more crit or for slime for ~3.x%% more crit (however you want to view the combo). So costing us 18+% crit in execute is a huge hit to DPS (at execute).
If you log on live and watch the DPS trend line, you'll notice that our massive DOT spec's get a little love from that execute crit. It however pales still to DMG gained by Executioner, NB's, reverse execute by sorc, even the VH Daggers bonus. If they are going to steal Crit from Necro (as an execute) they should at least give us an execute for Mag and Stam.
In the long fight, from 100-0% it never felt like a huge boost. But it certainly helped my necro's high numbers stay competitive at the end of the fight.
TheBonesXXX wrote: »If you're struggling as a DK in PvP... Then you're 100% built wrong. They're easy.
TheBonesXXX wrote: »If you're struggling as a DK in PvP... Then you're 100% built wrong. They're easy.
Sure, buddy. https://forums.elderscrollsonline.com/en/discussion/568150/pvp-tierlist-for-flames-of-ambition/p1
Let's play a game called "Where's DK?". It's a lot like "Where's Waldo?" except DK is always in the same spot every time, at the bottom of literally every tier list. Even Templar is better now. Pull up esologs and find Stam DK. Spoiler alert, bottom. Pull up Alcast's tier list, Hack's, anyone you like. Guess what. Dead last. People are still stuck in 2015. DK is a meme. Necro and Warden players have been rampaging all across PvP, leaderboards and trials for months and the instant someone says "hey maybe Necro is too strong" Necro mains immediately go "bUt wHAt aBOuT dK?" But what? The class sucks. Find a better argument, one that actually justifies Necro being at the top of every tier list for months on end.
TheBonesXXX wrote: »DK is easy, just because most of the players can't play worth a damn. Doesn't mean you nerf it into obscurity.
TheBonesXXX wrote: »DK is easy, just because most of the players can't play worth a damn. Doesn't mean you nerf it into obscurity.
And Necro is supposedly "really difficult" but it's at the top of every leaderboard, trial, and dominating PvP. Easy/=good. I can make Kraft Mac n' Cheese in like two minutes, but it'll still probably send you to the hospital with food poisoning. Nasty stuff.
Necromancer is just insanely strong in pvp, specially stamcro. They need a plethura of nerfs, but i would settle for mortal coil and spirit guardian nerfs. Specially the latter as 10% dmg mitigation and a great heal in one ability that lasts 16 seconds is just waow...
TheBonesXXX wrote: »The nerf is heavy handed.
10% -> 4% is really to Much!
10% -> 9% is...acceptable
10% -> 4% is really to Much!
10% -> 9% is...acceptable
I could see 10 > 6% if it's an argument of too much. Balances happen and they clearly identified an issue, but 6% cut per ability isn't balance -- it's a nerf. Nerf usually occurs due to something being OP, but considering we have no execute in class option (and stam in PvE is dying/dead/buried/ashes/etc..) this is really a really huge hit.
techprince wrote: »Slimecraw + Iceheart + Medusa + Mothers Sorrow + Thief + Precise Staff = 80% crit chance
4 min skills on frontbar = 16% more crit chance so i will be sitting at 80%-96% crit chance.
miguelcura wrote: »techprince wrote: »Slimecraw + Iceheart + Medusa + Mothers Sorrow + Thief + Precise Staff = 80% crit chance
4 min skills on frontbar = 16% more crit chance so i will be sitting at 80%-96% crit chance.
Iceheart crit chance?
What's with people jumping on the Necromancer bandwagon and flaming anyone who disagrees? Necromancer is broken. Full stop. Both Mag and Stam Necro were top DPS in trials, to the point where you'd see a half dozen of them in the most competitive groups, they were busted in PvP and at the top of leaderboards everywhere, but dare say a word about it and people would shout you down. This is like trying to defend Malacath; you even admitted Magcro will still be at the top.YandereGirlfriend wrote: »Not to be "that person" but Nightblades have completely escaped the nerf bat with their Assassination passives. Slotting two of those is the same effective Critical Chance boost as slotting 4 Grave Lord skills plus they have an actual class execute ability.
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Necro was nerfed because of several sets being added or changed.
Necro is my least favorite class to dps on due to the janky skills and rotation. If it becomes less desired and I don't have to play it, I'm good with that.
Necro had the crit passive because it did not have an execute.
My other classes can have 75-85% crit rate WITH an execute.
So yeah, over nerfed.
with how much more crit damage we'll have this patch i think it'll even out fine for necros. just means you need to slot a few more skills on your front bar. if you have all 6 that's 24% crit in execute. next patch ppl will just take thief and now they'll sit at 80-90% in execute. not the end of the world honestly. it was always a bit excessively overpowered. 10% crit just for slotting an ability? eh.
ResidentContrarian wrote: »Disagree, not overnerfed.
When ZOS is reigning in crit for every class in the game and one class has a passive that lets you build for crit damage and damage while still enjoying the benefits of crit, then it's the outlier and going to be nerfed. It's not that hard to believe or unexpected.
Fact of the matter is, as I said a trillion times by now on these forums, low investment + stat dense options always = imbalance. The passive was an example of it and was complained about when Necros first appeared with it.
No one likes a nerf, but when one class is able to outdo every other one because of a single passive, then has other benefits that 4/6 classes don't have access to, it's a problem for balance.Necro had the crit passive because it did not have an execute.
My other classes can have 75-85% crit rate WITH an execute.
So yeah, over nerfed.
And to do that, they have to actually build for it where a necro isn't really doing so. Not your following logic here. There's a reason why necros are so prevalent and it's not because people like the theme. You know there is only one reason why something becomes prominent at end-game over every other option.