xI_The_Owl_Ix wrote: »Just to add to PvE:
PvE class balance isnt much better, most endgame groups straight up run with 8 necro DDs all magicka because stamina hasnt been viable since craglorn trials...
ZOS_GinaBruno wrote: »This is the official feedback thread for current class balance and abilities. After you have a chance to try out different combat scenarios, let us know what you think of the current balance.
Warden
Winter’s Embrace
Arctic Wind: Reduced the base heal of this ability and its morphs by 20% and the Heal over Time from this ability and its morphs by approximately 17%.
Warden
Winter’s Embrace
Arctic Wind: Reduced the base heal of this ability and its morphs by 20% and the Heal over Time from this ability and its morphs by approximately 17%.
Not a fan of this change. Mainly because it basically seems like (yet another) knee-jerk reaction to people who wanted it nerfed purely because of its usage in PvP.
I personally don’t really enjoy the PvP in this game and play it rarely so this nerf is just another slap in the face for someone like me who prefers the PvE aspect of the game. Really wish you guys looked more at both sides of the game when making big changes like these.
Maybe at least reduce the cost of Arctic Wind should the nerf stay. Even better would be to take some steps in separate balance between PvP and PvE.
PureEnvelope35 wrote: »Arctic Wind and morphs:
So been testing quite a bit and in both PvE Tank and PvP Magden testing (no procs because I am a Pure and innocent boy.) and man this change hurts a lot.
I was personally hoping for a nerf to Arctic Blast (Because of the sheer amount of healing it put out in PvP with a hard CC) but more in the lines of scaling off of Max Magicka/Spell Damage, removing the stun or just removing the damage altogether and keeping Polar Wind a strong HP based heal for you and nearby allies...
PvE wise its definitely a painful change in regards to Polar Wind, so far not tested in any trials but recovering from hard hitting bosses such as Arkasis or that weird secret hardmode boss in Black Drake that I forgot the name of hurts sustain a lot.
I am not sure if it is something to do with the fact that is a base 20% reduction on a heal that already scales off of health but I do hope that other Wardens feel that a different approach to nerfing the heal should have been taken.
Due to change of status chance CP, MagDK can barely sustain 21mil on a Breton. Had to go back with staves. Please at least reduce some of abilites costs, if you insist that DK should only tank.
ESO_Nightingale wrote: »honestly, i think that arctic blast morph shouldn't have ever healed. for DPS, the healing power should be balanced back into green balance we don't need 6 magicka based healing skills. living trellis could have it's burst healing buffed by 55%.
blast needed to be an offensive stun and damage skill. the aoe 3-tick stun component is just awful offensively. the stun should be able to travel to the enemy. not linger in a radius around us.
Bodycounter wrote: »
- Stone Giant is still the worst spammable in the game with an awful design