deathbytiki wrote: »@deathbytiki calm down. it purges 1 negative effect. you what how much damage you get for that GCD? nuttin. you know what i've never seen on my death recap? betty netch.
It doesn't have to do damage to be incredibly strong. Look at it this way, any ability that uses DoT usually has very little initial damage if anything... meaning the ability is primarily intended to "do its thing" over time. Every DoT I've seen costs stam/mag and requires a spot on a bar. Fundamentally, that ability being FREE and capable of being used as many times as you can hit it means you're not only negating any damage from the DoT but also gaining a substantial advantage in any fight based on how much you spam the FREE ability! Name any other ability that can give you that kind of over all advantage at no cost.
ALSO, consider champion point implications of this FREE ability too... like "Salve of Renewal: When you remove a negative effect from yourself or an ally, you heal them and allies within an 8 meter radius of them for 1280 Health per stage. 5 stages max, at 10 points per stage." Just by pressing that ONE FREE ability you can do all of the following:
1- Gain 20% increased weapon and spell damge
2- Remove any negative effect on activation OR evey 5s
2- Negate any damge based on mechanic identified as DoT
3- Effectively drain opponent resources faster than ANY passive or active ability by comparison
4- Gain stam or mag recovery
5- AND you can get burst heals of almost 6k in an 8m radius from Champions points?!?!
I honestly don't know how this ability is FREE and I think it is wholly overpowered when compared to any other ability across the classes.
ArcVelarian wrote: »DK sustain is going to be a nightmare with this patch. I don't know how to drill this into Zeni's skulls any further. StamDK is going to be completely unplayable in PvE. It would be really nice if we could get some Developer comments regarding DKs. The class is being left in the dirt for no discernible reason.