StamPlar_1976 wrote: »Sigh. What is the point of even farming mythics now when all they are going to do is nerf them? First it was Thrassians. Now it's malacath's and pale order. The same is going to happen to the next fun mythic that comes around. These things were meant to be powerful. Now they are just dumpstering them. GG ZOS.
StamPlar_1976 wrote: »Sigh. What is the point of even farming mythics now when all they are going to do is nerf them? First it was Thrassians. Now it's malacath's and pale order. The same is going to happen to the next fun mythic that comes around. These things were meant to be powerful. Now they are just dumpstering them. GG ZOS.
relentless_turnip wrote: »Even clearing dungeons with a friend it can be handy if your both wearing one of these.
Congrolios wrote: »I haven't seen this asked yet, but what is the actual restriction? Strictly being in a group? What if the other person(s) is in a different zone; does that decrease the heal? Would really suck if so since I often have someone offline in my group for dungeon/arena resets.
PureEnvelope35 wrote: »Congrolios wrote: »I haven't seen this asked yet, but what is the actual restriction? Strictly being in a group? What if the other person(s) is in a different zone; does that decrease the heal? Would really suck if so since I often have someone offline in my group for dungeon/arena resets.
Tested a bit last week and it was seemingly if grouped in any way, be that offline or in completely different zones or instances... Silly innit.
TX12001rwb17_ESO wrote: »Immobilechaosbot wrote: »nice, vampires cant do trials anymore
What?
This is a buff, most people will only use this ring when solo because using this in a group or a trial will result in them getting kicked and not only has the heal cap been increased by 2% but the damage per heal cap has been removed, if you can pull even 20k DPS this will heal you for 4k damage per second.
Not to mention this is a massive buff for those who use Blood Frenzy, now the upkeep time will be even higher.
Oakmontowls_ESO wrote: »Personally I think they need to pick a downside for the ring, either no heals from group members or this reduced effectiveness nerf they have now. Also to everyone saying that this ring makes healers useless, this isn't anything new. When everything is either a oneshot or negligible damage there is no reason not to run 3 dps. Even if they completely removed this ring from the game nothing would change, the meta will still be 3dps and a tank for 4man content because this game is designed that way.