Ring of the Pale Order Changes

  • colossalvoids
    colossalvoids
    ✭✭✭✭✭
    ✭✭✭✭✭
    Still good with 2-3 players also cap removal is a gift here.
  • LinearParadox
    LinearParadox
    ✭✭✭✭✭
    Ya'll talking about PvE, PvE and PvE (Trials, Dungeons, Overland...)

    I'm just sitting here thinking about how Battlegrounds forcibly puts you in a "group" with three other people.
    Completely dumpstered item. GJ ZoS.
    twitch.tv/linearparadox
    Benthar the Unkillable - lvl 50 StamDK - AD
    High Confessor Celosia - lvl 50 MagDK, AD
    Aeolyndra Sunstrider - lvl 50 Magplar Support God, AD
    Maldreth Angala - lvl 50 Magicka PetSorc, AD
    Veldrosa Wyldwind - lvl 50 StamSorc, AD
    M. Night Shatupon - lvl 50 MagBlade, AD
    Vestonia Ironhardt - lvl 50 Warden GuardTank, AD
    Bone Daddy - lvl 50 TankCro, AD
    Abra Kedaver - lvl 50 MagCro, AD
    And many more...
    CP 1700+
  • StamPlar_1976
    StamPlar_1976
    ✭✭✭✭
    Sigh. What is the point of even farming mythics now when all they are going to do is nerf them? First it was Thrassians. Now it's malacath's and pale order. The same is going to happen to the next fun mythic that comes around. These things were meant to be powerful. Now they are just dumpstering them. GG ZOS.
  • DARKSTER1
    DARKSTER1
    ✭✭
    All i know is that with the changes. Vampires became absolutely useless once again in trials... We can only pray we get some lifesteal on our passives (Bc drain is also useless)
  • Sangwyne
    Sangwyne
    ✭✭✭✭✭
    The changes are a straight-up buff for soloing, including Arenas, and curb the unintended abuse cases where people would run as a fake healer or fake tank and zoom through dungeons while anyone in their group who didn't have the same Ring and was counting on having a healer would suffer. The meta has shifted so far in favor of DDs that when it even creeps slightly back towards equilibrium they cry foul.
  • silvereyes
    silvereyes
    ✭✭✭✭✭
    ✭✭
    It's true that 16% for duo groups is not much of a nerf. 12% for trio groups is still good, but it's a big nerf compared to the 18% they got before. I'm not saying the ring is trash for such small groups, just that it isn't as good as before, and I'm struggling to figure out why the nerf is needed.
  • YandereGirlfriend
    YandereGirlfriend
    ✭✭✭✭✭
    ✭✭✭✭✭
    Sigh. What is the point of even farming mythics now when all they are going to do is nerf them? First it was Thrassians. Now it's malacath's and pale order. The same is going to happen to the next fun mythic that comes around. These things were meant to be powerful. Now they are just dumpstering them. GG ZOS.

    To keep you on the loot treadmill and buying the latest content.
  • Tethilia
    Tethilia
    ✭✭✭
    Can we please make the Ring adapt to healer support instead of literally becoming more of detriment than no ring equipped when we are in a large group?

    Either that or fix Blood Frenzy for Trials and Dungeons. Ring of the Pale Order is the only way to heal myself while Frenzied RN.
  • Tethilia
    Tethilia
    ✭✭✭
    You are basically saying okay we need healers so lets just prevent vampires from doing dungeons and trials.
  • stefj68
    stefj68
    ✭✭✭✭✭
    can someone confirm if solowing with companion with the ring, actually nerf the right right away for having a companion?
  • Tethilia
    Tethilia
    ✭✭✭
    Actually now that I think about it, having a Tank companion would probably be enough to solo most dungeons. That might be a good protest for this nerf, just don't join dungeons anymore and use your companions.
  • stefj68
    stefj68
    ✭✭✭✭✭
    Tethilia wrote: »
    Actually now that I think about it, having a Tank companion would probably be enough to solo most dungeons. That might be a good protest for this nerf, just don't join dungeons anymore and use your companions.

    wish you could teach your companion to block :pensive:
    and move out of the red

  • PureEnvelope35
    PureEnvelope35
    ✭✭✭✭
    I personally think that it would have made more sense for the heal reduction to apply per person using the ring, would make it quite nice for duo stuff in PvE (examples being world bosses or farming dungeons duo because nobody wants to join you for the 120th time in Black Drake Villa) but make a healer far more desirable in 4 person content.

    Another downside on the change that I've read here that's been bothering me too is solo queueing for a bg is still going to give you a large amount of redundancy from PO and ofc in Imperial City/Cyrodiil you'll be forced to solo which makes coordinating with your non PO using friends annoying...

    Plus keeping it per person using the ring would warrant bullying the single DD using Pale Order in a trial by accident!
    Fashion is the true endgame.PC EU
  • divnyi
    divnyi
    ✭✭✭✭✭
    This item is already tier3 in PvP due to the lack of cross-heals. Now it is just murdered.
  • Faded
    Faded
    ✭✭✭✭✭
    Sigh. What is the point of even farming mythics now when all they are going to do is nerf them? First it was Thrassians. Now it's malacath's and pale order. The same is going to happen to the next fun mythic that comes around. These things were meant to be powerful. Now they are just dumpstering them. GG ZOS.

    Spoiler: that will happen every time. If trials groups use the mythic in question, it will happen even faster.
  • relentless_turnip
    relentless_turnip
    ✭✭✭✭✭
    ✭✭✭
    I use this quite a lot in PvP... Next patch it will be pretty rare as I do like to group with other DDs.
    I totally understand why they did this, but it limits its use in group dynamics outside of the holy trinity. Even clearing dungeons with a friend it can be handy if your both wearing one of these.
  • divnyi
    divnyi
    ✭✭✭✭✭
    Even clearing dungeons with a friend it can be handy if your both wearing one of these.

    I think this is why they nerfed it in a first place. You could easily 3dd+tank and even 4dd in simple content.

    What I dislike is now it affects PvP. This ring's downside solves cross-heal problem of PvP. It should be encouraged, not discouraged.
  • Congrolios
    I haven't seen this asked yet, but what is the actual restriction? Strictly being in a group? What if the other person(s) is in a different zone; does that decrease the heal? Would really suck if so since I often have someone offline in my group for dungeon/arena resets.
  • PureEnvelope35
    PureEnvelope35
    ✭✭✭✭
    Congrolios wrote: »
    I haven't seen this asked yet, but what is the actual restriction? Strictly being in a group? What if the other person(s) is in a different zone; does that decrease the heal? Would really suck if so since I often have someone offline in my group for dungeon/arena resets.

    Tested a bit last week and it was seemingly if grouped in any way, be that offline or in completely different zones or instances... Silly innit.
    Fashion is the true endgame.PC EU
  • Vevvev
    Vevvev
    ✭✭✭✭✭
    ✭✭✭✭✭
    Welp, there goes my vampire build in group content. Sure by myself it's now super strong, but if I group up with anyone it's making me not want to play with anyone. And it's not like I can instance with everyone then drop group like in trials of dungeons, because the moment I do the timer starts ticking and I get booted out.

    There should be a minimum to how low the healing from the ring can go. Maybe 2-4%?
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • silvereyes
    silvereyes
    ✭✭✭✭✭
    ✭✭
    For a bit of perspective, a couple of friends of mine with the Ring of the Pale Order and I grouped up to trio normal Depths of Malatar over the weekend. Both friends had pretty beefy heals and good gear that I had outfitted them with, around 600 CP, with the star for healing from DPS slotted. One was even a stamden getting even more heals from Animal Companions and Briarheart passives. I was carrying most of the DD and trying to taunt the Aurorans away from them, but they still struggled to stay alive through the trash pulls, even with me calling out when they should use their burst heals. We eventually made it through, and they felt awesome for being able to do something they had always been too intimidated to try before.

    Will the ~500 HPS they loose from the Ring in Update 30 changes ruin the game for them? No, but it will make them less likely to try out challenging content with me in the future. It will also make me less likely to recommend that any of my other low-skill friends sub or buy Markarth to unlock the Ring.
  • peacenote
    peacenote
    ✭✭✭✭✭
    ✭✭✭
    If this is the result of feedback from healers, I'm glad we're being "heard," but man I hate this ring and I hate the mechanic introduced with vampires giving players any kind of benefit in exchange for not being able to receive heals elsewhere.

    I think that entire idea should be removed from the game and that the Ring of the Pale Order should have zero effect if you are grouped. Period. It still is more useful than what they did for the Thrassian's nerf because you can still use it for soloing.

    Tired of thinking I'm bugged or my UI has an issue or I'm disconnecting as my heals don't "land" due to someone forgetting to take off the ring.

    Yes, this game is for solo players too. So, only introduce solo mechanics for when someone is solo. Seems easy enough. Until I can wear something as a healer that makes taunts not work and damage abilities can't do damage, there will be no equivalent in this game to the awfulness that this ring/concept introduced for healers.

    And honestly I don't think it's a viable argument that this ring has a place for duos and trios. The community was duo-ing and trio-ing things just fine before this ring was released, and the sooner it forgets about this as a "tool" for these challenges, the better.

    The healer in the group shouldn't be inconvenienced because someone is wearing this... desperately trying to figure out why they can't save someone. Instead the best solution is that one's DPS is compromised until they notice, without any impact to the healer trying to help them as we can't do gear inspections or know for sure if it is us or not. Just not a cool position to be in, honestly.
    Edited by peacenote on April 27, 2021 3:59AM
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • WrathOfInnos
    WrathOfInnos
    ✭✭✭✭✭
    ✭✭✭✭✭
    Congrolios wrote: »
    I haven't seen this asked yet, but what is the actual restriction? Strictly being in a group? What if the other person(s) is in a different zone; does that decrease the heal? Would really suck if so since I often have someone offline in my group for dungeon/arena resets.

    Tested a bit last week and it was seemingly if grouped in any way, be that offline or in completely different zones or instances... Silly innit.

    Sounds like the lazy way to handle it. Obviously the ring should still work fine if you’re in a solo instance, even if you happen to be in a group with others.

    This does bring up an interesting point, that you can likely still use the ring in trials with full effectiveness if you are perpetually in the “leaving instance” countdown. Should be easy enough to handle this with addons, joining and instantly leaving the group every 15s or so, in order to never be in a group, and also never get booted from the instance. Good luck console players, vamps are now PC only.
  • Sephyr
    Sephyr
    ✭✭✭✭✭
    ✭✭
    It's pretty much a terrible change from terrible feedback. I guess that throws out vampires entirely from group play. Again.
  • DinoZavr
    DinoZavr
    ✭✭✭✭✭
    Dear Zenimax,

    Please, PLEASE, add a visual indicator to the players wearing a Pale Order ring.

    The situations when players wearing the ring in question in random dungeons PUGs frequently die and, because of that start attacking and kicking the group healer (who cannot help, because of how the mythic works), are, unfortunately, common.

    No doubts, you can resolve this by just varying ring wearers’ health bar color and modifying the APIs for addons to show “unhealable” characters.

    Please, do this Zenimax magic.
    PC EU
  • Oakmontowls_ESO
    Oakmontowls_ESO
    ✭✭✭✭✭
    Personally I think they need to pick a downside for the ring, either no heals from group members or this reduced effectiveness nerf they have now. Also to everyone saying that this ring makes healers useless, this isn't anything new. When everything is either a oneshot or negligible damage there is no reason not to run 3 dps. Even if they completely removed this ring from the game nothing would change, the meta will still be 3dps and a tank for 4man content because this game is designed that way.
  • DinoZavr
    DinoZavr
    ✭✭✭✭✭
    @Oakmontowls_ESO

    One-shot mechanics is quite a separate topic.
    Of course, it might be allright if developers do not abuse it.
    I can understand dungeon boss oneshoots me if i refuse to follow mechanics, but some implementations like: "no one can solo a dragon" even if they perfectly roll-dodge is (imho) kinda extreme. Skills should prevail.
    PC EU
  • MrZeDark
    MrZeDark
    ✭✭✭
    nice, vampires cant do trials anymore

    What?

    This is a buff, most people will only use this ring when solo because using this in a group or a trial will result in them getting kicked and not only has the heal cap been increased by 2% but the damage per heal cap has been removed, if you can pull even 20k DPS this will heal you for 4k damage per second.

    Not to mention this is a massive buff for those who use Blood Frenzy, now the upkeep time will be even higher.

    It’s a nerf within the context the person said, ‘..can’t do trials’

    The ring doesn’t do anything in trials at all, meaning vampires that are stacking are not healing from dmg.
    Edited by MrZeDark on April 27, 2021 11:48AM
  • Brrrofski
    Brrrofski
    ✭✭✭✭✭
    ✭✭✭✭
    Personally I think they need to pick a downside for the ring, either no heals from group members or this reduced effectiveness nerf they have now. Also to everyone saying that this ring makes healers useless, this isn't anything new. When everything is either a oneshot or negligible damage there is no reason not to run 3 dps. Even if they completely removed this ring from the game nothing would change, the meta will still be 3dps and a tank for 4man content because this game is designed that way.

    Been doing hardmode 4 man content without a healer for the last three years.

    People just had an off heal somewhere. Like vigor, sorc with heal matriarch, tank with cauterize/polar wind.

    Pale order didn't really change much to be honest.
    Edited by Brrrofski on April 27, 2021 7:51PM
  • MrZeDark
    MrZeDark
    ✭✭✭
    I knew a nerf would come one day - As a vamp in trials I was now able to hit 99 stacks. I got so good at dmg utilization, keeping adds stacked with dots, and making sure I ran my own self heal to power me through my últ.

    But a complete zeroing out is an issue to me. Playing a toggle vamp in trial content, is very challenging. We all died a lot getting used to it, and sometimes one small mistake gets us killed.. even if the dmg taken is only 1k.

    I believe they should nerf pale order, but they need to nerf it within the context of its own lore. It is a ring for the undead, not for joe-shmo. Even if I could retain 2% heals per total dps dealt per sec (in a trial) as a vamp - it would be a nerf, but I could build around it. I could still enjoy my path in dps. I could still feel the challenge of avoiding all the damage I could.

    PO is dead for the large portion of the community that do cyrodil groups and trials. It will no longer be bis for a vamp build.

    I agree it’s buffed for solo content - but in solo arenas with this new design - if your not a vampire with toggle and PO your chances of being leaderboard won’t exist.
Sign In or Register to comment.