This mmo has gotten off track. DPS, CMX, and the CP trees should be removed.
So, issue not solved and ZOS has the tools to fix it.
orion_1981usub17_ESO wrote: »@CP5
because I can detect duplicity in the arguments of others and understand the limitation of the mechanics of the game. I ask how many would play vet overland content for the same reward and watch the "crowd" evaporate. I ask what exactly makes would make overland bosses difficult that can be actually mechanically implemented and crickets. The content and the rewards people are asking for are already in existence behind instanced encounters. Greater rewards and greater difficulty. There is a natural progression from the difficulty of overland (which was railroaded content long ago) to dungeons, to vet dungeons to trial to vet trails. Going backwards to easier content and wishing it was more difficult is just that... WISHFUL THINKING.
skooma_dealer wrote: »The playerbase is already split. It's just one half is happy and other is not.
Thechuckage wrote: »@SilverBride Stories need weight. If the hero never has to struggle, never has to overcome challenges then it is a poor story. "Going to save the world from an evil god" loses all meaning when the difficulty curve makes the Great Plains look mountainous by comparison.
orion_1981usub17_ESO wrote: »"All they need to do is..." Those are really cute words don't actually understand the nature of game design and coding. It would take a ton of work to rewrite or even copy and paste new lines of code for old MOBs. Its not worth it, you are not worth that amount of investment.
Look, overland is a snorefest, and with out a significant AI upgrade it will always be a snorefest. But if you did upgrade it, what then once you mastered that? They have to upgrade it again? and again? and again? Where does your demands for improved overland difficulty end? Because here's the thing, they are doing this, and we master that difficulty too.
Think back to when original dungeons were hard. When the vet originals wiped groups and made folks sweat and get gud? Now we laugh at those too. I assume you'll be asking for vet vet vet HM fungal grotto next?
Your living in the past with nostalgia glasses, you can go back there but I assure you will be bored no matter what; much in the same way that watching old Saturday morning cartoons makes folks realize how actually horrible they were.
skooma_dealer wrote: »The playerbase is already split. It's just one half is happy and other is not.
I mean you no offense, but simply put you guys really are delusional if you think it's anywhere near half the playerbase that wants this or would utilize this.
Even here on the forums, a tiny picture of the population, there's a poll showing overwhelming numbers that are against this.
I mean seriously, if it was anywhere near the number of players you are suggesting Zos, who has ALL the data, would be fools for ignoring this group, year after year mind you.
Having enemies that think, even if they aren't dark souls-esque difficult (which isn't what is being asked for), at least would provide meaningful and memorable encounters, and that's what matters.
skooma_dealer wrote: »Nobody's saying the halves are even. I think, there are more casuals than hardcore players, and yet vet trials and other vet content exist. So there is no reason not to make vet overland apart from being maybe technically difficult.
SilverBride wrote: »skooma_dealer wrote: »Nobody's saying the halves are even. I think, there are more casuals than hardcore players, and yet vet trials and other vet content exist. So there is no reason not to make vet overland apart from being maybe technically difficult.
There is a reason. One of the reasons they introduced One Tamriel was to unite the player base. They are not going to turn around now and split it up again.
SilverBride wrote: »Thechuckage wrote: »@SilverBride Stories need weight. If the hero never has to struggle, never has to overcome challenges then it is a poor story. "Going to save the world from an evil god" loses all meaning when the difficulty curve makes the Great Plains look mountainous by comparison.
I don't need to struggle to enjoy the story. In fact I find the opposite to be true. I can only believe I am really a hero if I am strong enough to crush my enemies.
The story is fine just as it is.
orion_1981usub17_ESO wrote: »@CP5
look at what your saying, you didn't learn anything until you played with others. Now imagine if you had vet overland content, folks wouldn't learn anything and then because they didn't play with other that critiqued them, they would quit. That does happen now today. It irks me when I see a group trying to kick a poor performer with out comment on their performance.
Now you want to add to that burden? This game does have a proper natural progression and you are actively seeking to potentially disrupt it. Much like starting new characters in DLC zones. Folks have forgotten how they learned, when and where they learned it. I use to save the recordings of boss fight to learn the mechanics and when I was cleaning out my files years back I watched them all and it amazed me the natural progression of how I mastered most of the game.
I swear to you all now, you don't realize what asking for, you don't remember the progression. Its natural to forget the nuts and bolts. You will delegitimize all you will potentially accomplish by creating a safe space in overland content. If you wish for personal stagnation, that acceptable, play at your level of content you enjoy but it would be irresponsible to try to gain greater rewards for overland content than what is currently given.
Overland is for story and new players and those who just want to sail through. If you want to "make it challenging" then wear crafted non set gear and no cp and pretend that you never learned how to block or step out of the fire. You wont have fun, I assure you.
SilverBride wrote: »Thechuckage wrote: »@SilverBride Stories need weight. If the hero never has to struggle, never has to overcome challenges then it is a poor story. "Going to save the world from an evil god" loses all meaning when the difficulty curve makes the Great Plains look mountainous by comparison.
I don't need to struggle to enjoy the story. In fact I find the opposite to be true. I can only believe I am really a hero if I am strong enough to crush my enemies.
The story is fine just as it is.
It’s not fun when it practically hands you the victory on a silver platter.
I didn't learn anything until I applied myself and did vMA to actually learn because overland failed to give me the tools I needed to succeed, not because I joined a group and magically learned...
for people who are more capable the combat sections of these stories, of which there are many, not only pull any sense of tension out of them, but turn them into a joke.
you can learn things outside of group, but it's a shame the majority of those areas still have the expectation that you have a base level of game sense which you never learn until it is required.
orion_1981usub17_ESO wrote: »@CP5 you not applying yourself and blaming others for a bad dungeon experience is a cop-out. Your telling me, you went x amount of time and never questioned why there was food and what it was for?
I've met several players in dungeons that didn't know what food was for, but that tells me they are not inquisitive, they don't read tool tips and they don't bother to investigate or improve until someone gives them a swift kick to the rear and sets them straight. And I don't mind teach such folks either, and they all have thanked me from saving them from ignorance while you curse those who called you out?
Now I see a little clearer why you wish to remain
in solo content.
I am a hundred percent for some version of more difficult overland/bosses, whatever. But this thread is going downhill fast, maybe it should get closed already.
SilverBride wrote: »SilverBride wrote: »Thechuckage wrote: »@SilverBride Stories need weight. If the hero never has to struggle, never has to overcome challenges then it is a poor story. "Going to save the world from an evil god" loses all meaning when the difficulty curve makes the Great Plains look mountainous by comparison.
I don't need to struggle to enjoy the story. In fact I find the opposite to be true. I can only believe I am really a hero if I am strong enough to crush my enemies.
The story is fine just as it is.
It’s not fun when it practically hands you the victory on a silver platter.
It may not be fun for you, but it is for me, and many others. I love that I've gotten strong enough that I can enjoy the base story without struggling.
Not everyone feels that way, and that is why we have veteran dungeons and trials. They exist exclusively to provide a challenge for those who choose more than the base game.
It is not reasonable to expect them to change the base game because a few players don't want to play the content they prepared their characters for.I didn't learn anything until I applied myself and did vMA to actually learn because overland failed to give me the tools I needed to succeed, not because I joined a group and magically learned...
Overland tells the story. It is not there to teach how to run dungeons and trials. Those can only be learned by running dungeons and trials. And yes, when you join a group you do learn, not by magic but by figuring out your role in a group dynamic, and experience.
Prolonging fights against incompetent enemies doesn't solve the core problem.
martinhpb16_ESO wrote: »If you like it how it is now then fine, you can have it. There is a portion of the games population who don't enjoy it how it is now, why would you want to deny them the option to play something they would enjoy?
SilverBride wrote: »It is just not feasible to put the time and manpower and resources into changing overland into something it was never intended to be.
SilverBride wrote: »martinhpb16_ESO wrote: »If you like it how it is now then fine, you can have it. There is a portion of the games population who don't enjoy it how it is now, why would you want to deny them the option to play something they would enjoy?
My opposition to this idea has nothing to do with denying anyone something they would enjoy. It is just not feasible to put the time and manpower and resources into changing overland into something it was never intended to be. Especially since it would not be widely used.
skooma_dealer wrote: »SilverBride wrote: »It is just not feasible to put the time and manpower and resources into changing overland into something it was never intended to be.
How you can be so sure about this? They revamped character progression after 50 what... third or fourth time already? And no guarantee there will be no new version of CP or entire new system in the future. There was no chance of getting apex mounts by in-game means for the entire lifespan of this game, and yet they will change it in Blackwood. Apparently they can change their minds, and nothing is set in stone.
SilverBride wrote: »skooma_dealer wrote: »SilverBride wrote: »It is just not feasible to put the time and manpower and resources into changing overland into something it was never intended to be.
How you can be so sure about this? They revamped character progression after 50 what... third or fourth time already? And no guarantee there will be no new version of CP or entire new system in the future. There was no chance of getting apex mounts by in-game means for the entire lifespan of this game, and yet they will change it in Blackwood. Apparently they can change their minds, and nothing is set in stone.
No one can be sure. But I do know they need a good reason and/or a wide audience wanting any change before they would consider it. There is neither with this request.